Мод worldedit

Available Patterns¶

Note

This list may be incomplete as patterns are added to WorldEdit. In addition, our API allows other plugins to register new patterns, which will not be listed here.

Tip

Here’s a video detailing some of these patterns which were added in WorldEdit 7: https://www.youtube.com/watch?v=S5wCVMf3SvM

Single Block Pattern

The most basic pattern of just a single block. A block is identified by two parts: the , and additional block states. These two links to the Minecraft Wiki, along with WorldEdit’s in-built tab-completion for commands, should guide you in specifying the block you want. Additional states are always appended to the type using the syntax . Note that when states are not specified, or if some are left out, the default values will be used for those states.

Example: Single block patterns

Setting a selection to stone:

//set stone

Setting a selection to a note block with a specific instrument and pitch:

//set note_block

Setting a selection to an oak stair block facing east with the bigger part on top:

//set oak_stairs

Random Pattern

This pattern allows setting random blocks from any number of other patterns. The basic form is as simple as a comma-separated list of patterns, which will be chosen from evenly. You can also specify weights for each pattern with .

Example:: Random Patterns

Setting a selection to different types of stone, equally distributed:

//set stone,diorite,andesite,granite

Setting a selection to mostly red wool, with a small amount of glass (5:1 ratio, see note below):

//set 50%red_wool,10%red_stained_glass

Note

Despite the percentage sign, weights need not add up to 100. They are cumulative and will be divided by the total. That is, means 25% of blocks will be dirt, and 75% will be stone. In other words, weights are relative to each other, not to 100. Because of that, the pattern isn’t valid. If you only want to set 5% of blocks to dirt, you should use the .

Tip

You can use any other pattern as one of the choices, not just the single block pattern. Keep reading to see more patterns…

Random State Pattern

Prefixing any block type with an asterisk () will randomly choose between all states for that block for each position.

Example: Random State Pattern

Setting oak logs facing in random directions:

//set *oak_log

Clipboard Pattern

The pattern will take blocks from your clipboard in the same arrangement. This makes it easy to build one part of a repeating complicated pattern by hand, and then repeat it over and over. You can also offset the pattern by adding .

Example: Using the clipboard pattern

Replacing to your clipboard:

//replace #existing #clipboard

Using the clipboard in the first image to replace a hill. Note the repeating layers.

Using an offset to align the clipboard:

//set #clipboard@

Type or State Applying Pattern

This pattern, prefixed by , lets you set the type or states of a block without modifying everything else. This pattern will, for example, allow you to change a spiral staircase from oak to acacia without having to worry about the stairs facing in different directions and so on. You can either specify a block type (to change block type but not states, where applicable), or any number of states (to only change those states, where applicable).

Example: Type/State Applying Patterns

Replacing all oak stairs to acacia stairs, while maintaining orientation, etc:

//replace oak_stairs ^acacia_stairs

Removing the water from all waterloggable blocks:

//set ^

Doubling up all slabs:

//replace ##slabs ^

Выделение

//wand — дает вам деревянный топор (топор редактирования). ЛКМ по блоку деревянным топором назначает первую позицию, ПКМ по блоку назначает вторую позицию.

//toggleeditwand — отключает деревянный топор. Теперь им можно пользоваться по прямому назначению.

//sel <cuboid|poly> — выбор формы выделяемого региона. cuboid — выделяет куб. poly — выделяет только в плоскости.

//pos1 — назначает первой позицией для выделения блок на котором вы стоите.

//pos2 — назначает второй позицией для выделения блок на котором вы стоите.

//hpos1 — назначает первой позицией для выделения блок на который вы смотрите.

//hpos2 — назначает второй позицией для выделения блок на который вы смотрите.

//chunk — выделяет весь чанк на котором вы находитесь.

//contract <amount> — уменьшает выбранный вами регион на amount блоков в направлении, в которое вы смотрите.

//contract <amount> <direction> — уменьшает выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).

//contract <amount> <reverse-amount> — уменьшает выбранный вами регион в двух направлениях. amount — количество блоков уменьшения в первом направлении, reverse-amount — количество блоков уменьшения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //contract 10 7 south — уменьшит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).

//expand <amount> — расширяет выбранный вами регион на amount блоков в направлении, в которое вы смотрите.

//expand <amount> <direction> — расширяет выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).

//expand <amount> <reverse-amount> — расширяет выбранный вами регион в двух направлениях. amount — количество блоков расширения в первом направлении, reverse-amount — количество блоков расширения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //expand 10 7 south — расширит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).

//expand vert — максимально расширит выбранный вами регион вверх и вниз.

//outset <amount> — Расширяет выбранный регион в каждом направлении.

//inset <amount> — Сужает выбранный регион в каждом направлении.

//shift <amount> — перемещает регион выбора. Не перемещает содержимое региона. amount — расстояние, direction (north, east, south, west, up, down).

//size — введите что-бы узнать размер выделенного региона.

//count <block> — введите что бы узнать сколько блоков чего либо (block) находится в выбранном регионе.

//distr — введите для получения списка блоков находящихся в выбранном регионе.

Утилиты

//repl <block> — Делает инструмент в вашей руке «заменителем», правой кнопкой меняет выбранный блок на указанный.

//toggleplace — переключение между первой позицией и вашим текущим положением.

//fill <block> <radius> — заполнить отверстия блоком block, в радиусе radius и в глубину depth.

//fillr <block> <radius> — рекурсивное заполнение отверстий блоком block, в радиусе radius.

//drain <radius> — осушить бассейны воды/лавы в радиусе radius.

//fixwater <radius> — уровень близлежащих водоемов.

//fixlava <radius> — уровень близлежащих бассейнов лавы.

//removeabove — убрать блоки над вашей головой.

//removebelow — убрать блоки под вашими ногами.

//replacenear <size> <from-id> <to-id> — заменить блоки на расстоянии size, заменить блоки from-id на блоки to-id.

//removenear — удалить блоки block на расстоянии size.

//snow <radius> — покрыть все снегом в радиусе radius.

//thaw <radius> — убрать снег в радиусе radius.

//ex — потушить огонь на расстоянии size. По умолчанию в радиусе 40 блоков.

//butcher — убить всех мобов в радиусе radius. По умолчанию во всем мире.

// — если ломать блоки киркой, то они ломаются очень быстро.

//regen — востанавливает выбранный регион. Заново его генерирует.

//limit <limit> — максимальное количество блоков используемое при командах. Действует только на вас. Используется для предотвращения катастрофических инцидентов.

Brush Commands¶

(or , , )

Description Brushing commands
Usage
Description Forest brush, creates a forest in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   The density of the brush
   The type of tree to use

(or )

Description Butcher brush, kills mobs within a radius
Permissions
Usage
   Radius to kill mobs in
   Also kill pets
   Also kill NPCs
   Also kill golems
   Also kill animals
   Also kill ambient mobs
   Also kill mobs with name tags
   Also kill all friendly mobs (Applies the flags -abgnpt)
   Also destroy armor stands
   Also kill water mobs
Description Paint brush, apply a function to a surface
Permissions
Usage
   The shape of the region
   The size of the brush
   The density of the brush

(or )

Description Unbind a bound brush from your current item
Usage

(or )

Description Choose the clipboard brush
Permissions
Usage
   Don’t paste air from the clipboard
   Paste starting at the target location, instead of centering on it
   Paste entities if available
   Paste biomes if available
   Skip blocks matching this mask in the clipboard

(or )

Description Gravity brush, simulates the effect of gravity
Permissions
Usage
   The radius to apply gravity in
   Affect blocks between the given height, upwards and downwards, rather than the target location Y + radius
Description Heightmap brush, raises or lowers terrain using an image heightmap
Permissions
Usage
   The name of the image
   The size of the brush
   The intensity of the brush
   Erase blocks instead of filling them
   Don’t change blocks above the selected height
   Randomizes the brush’s height slightly.

(or )

Description Shortcut fire extinguisher brush
Permissions
Usage
   The radius to extinguish

(or )

Description Choose the sphere brush
Permissions
Usage
   The pattern of blocks to set
   The radius of the sphere
   Create hollow spheres instead
Description Raise brush, raise all blocks by one
Permissions
Usage
   The shape of the region
   The size of the brush
Description

Choose the terrain softener brush

Example: ‘/brush smooth 2 4 grass_block,dirt,stone’

Permissions
Usage
   The radius to sample for softening
   The number of iterations to perform
   The mask of blocks to use for the heightmap

(or , )

Description Choose the cylinder brush
Permissions
Usage
   The pattern of blocks to set
   The radius of the cylinder
   The height of the cylinder
   Create hollow cylinders instead
Description Set brush, sets all blocks in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   The pattern of blocks to set
Description Apply brush, apply a function to every block
Permissions
Usage
   The shape of the region
   The size of the brush
Description Deform brush, applies an expression to an area
Permissions
Usage
   The shape of the region
   The size of the brush
   Expression to apply
   Use the game’s coordinate origin
   Use the placement position as the origin
Description Lower brush, lower all blocks by one
Permissions
Usage
   The shape of the region
   The size of the brush
Description Snow brush, sets snow in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   Whether to stack snow

Schematic and Clipboard Commands¶

(or , , )

Description Schematic commands for saving/loading areas
Permissions , , , , , ,
Usage

(or , )

Description

List saved schematics

Note: Format is not fully verified until loading.

Permissions
Usage
   Page to view.
   Sort by date, oldest first
   Sort by date, newest first

(or , )

Description List available formats
Permissions
Usage
Description Load a schematic into your clipboard
Permissions ,
Usage
   File name.
   Format name.

(or )

Description Delete a saved schematic
Permissions
Usage
   File name.
Description Save a schematic into your clipboard
Permissions ,
Usage
   File name.
   Format name.
   Overwrite an existing file.
Description Copy the selection to the clipboard
Permissions
Usage
   Also copy entities
   Also copy biomes
   Set the include mask, non-matching blocks become air
Description Cut the selection to the clipboard
Permissions
Usage
   Pattern to leave in place of the selection
   Also cut entities
   Also copy biomes, source biomes are unaffected
   Set the exclude mask, non-matching blocks become air
Description Paste the clipboard’s contents
Permissions
Usage
   Skip air blocks
   Paste at the original position
   Select the region after pasting
   No paste, select only. (Implies -s)
   Paste entities if available
   Paste biomes if available
   Only paste blocks matching this mask
Description

Rotate the contents of the clipboard

Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.

Permissions
Usage
   Amount to rotate on the y-axis
   Amount to rotate on the x-axis
   Amount to rotate on the z-axis
Description Flip the contents of the clipboard across the origin
Permissions
Usage
   The direction to flip, defaults to look direction.

Damage limitation

Block limits

By default, WorldEdit is configured to stop after 1000 modified blocks — this is to prevent any large-scale accidents.

The user is encouraged to change this limit to fit the job they are undertaking at the time, for example:

  • //limit 20 — for copying and pasting a streetlight;
  • //limit 500 — for demolishing a small house;
  • //limit 5000 — for draining a large lake;
  • //limit -1 — for destroying the universe (seriously, don’t be lazy — set an appropriate limit instead)

Radius limits

There is no radius limit command, so unfortunately nothing can guard you against making a typo with a command radius. Please ensure you don’t. Generally there is no situation where any worldedit command should be executed with a radius of over 100 — in fact most results can be achieved much more safely and with less lag for the clients by a series of much smaller commands.

Utility Commands¶

Description Fill a hole
Permissions
Usage
   The blocks to fill with
   The radius to fill in
   The depth to fill
Description Fill a hole recursively
Permissions
Usage
   The blocks to fill with
   The radius to fill in
   The depth to fill
Description Drain a pool
Permissions
Usage
   The radius to drain
   Also un-waterlog blocks

(or )

Description Fix lava to be stationary
Permissions
Usage
   The radius to fix in

(or )

Description Fix water to be stationary
Permissions
Usage
   The radius to fix in

(or )

Description Remove blocks above your head.
Permissions
Usage
   The apothem of the square to remove from
   The maximum height above you to remove from

(or )

Description Remove blocks below you.
Permissions
Usage
   The apothem of the square to remove from
   The maximum height below you to remove from

(or )

Description Remove blocks near you.
Permissions
Usage
   The mask of blocks to remove
   The radius of the square to remove from

(or )

Description Replace nearby blocks
Permissions
Usage
   The radius of the square to remove in
   The mask matching blocks to remove
   The pattern of blocks to replace with

(or )

Description Simulates snow
Permissions
Usage
   The radius of the cylinder to snow in
   The height of the cylinder to snow in
   Stack snow layers

(or )

Description Thaws the area
Permissions
Usage
   The radius of the cylinder to thaw in
   The height of the cylinder to thaw in

(or )

Description Converts dirt to grass blocks in the area
Permissions
Usage
   The radius of the cylinder to convert in
   The height of the cylinder to convert in
   Also convert coarse dirt

(or , , , , )

Description Extinguish nearby fire
Permissions
Usage
   The radius of the square to remove in
Description Kill all or nearby mobs
Permissions
Usage
   Radius to kill mobs in
   Also kill pets
   Also kill NPCs
   Also kill golems
   Also kill animals
   Also kill ambient mobs
   Also kill mobs with name tags
   Also kill all friendly mobs (Applies the flags -abgnpt)
   Also destroy armor stands
   Also kill water mobs

(or , )

Description Remove all entities of a type
Permissions
Usage
   The type of entity to remove
   The radius of the cuboid to remove from

(or , , , )

Description Evaluate a mathematical expression
Permissions
Usage
   Expression to evaluate
Description Displays help for WorldEdit commands
Permissions
Usage
   List sub-commands of the given command, if applicable
   The page to retrieve
   The command to retrieve help for

Region Commands¶

Description Sets all the blocks in the region
Permissions
Usage
   The pattern of blocks to set
Description

Draws line segments between cuboid selection corners or convex polyhedral selection vertices

Can only be used with a cuboid selection or a convex polyhedral selection

Permissions
Usage
   The pattern of blocks to place
   The thickness of the line
   Generate only a shell
Description

Draws a spline through selected points

Can only be used with a convex polyhedral selection

Permissions
Usage
   The pattern of blocks to place
   The thickness of the curve
   Generate only a shell

(or , )

Description Replace all blocks in the selection with another
Permissions
Usage
   The mask representing blocks to replace
   The pattern of blocks to replace with
Description Set a block on top of blocks in the region
Permissions
Usage
   The pattern of blocks to overlay

(or )

Description Set the center block(s)
Permissions
Usage
   The pattern of blocks to set
Description 3 layers of dirt on top then rock below
Permissions
Usage
Description Build the four sides of the selection
Permissions
Usage
   The pattern of blocks to set

(or )

Description Build the walls, ceiling, and floor of a selection
Permissions
Usage
   The pattern of blocks to set
Description

Smooth the elevation in the selection

Example: ‘//smooth 1 grass_block,dirt,stone’ would only smooth natural surface terrain.

Permissions
Usage
   # of iterations to perform
   The mask of blocks to use as the height map
Description Move the contents of the selection
Permissions
Usage
   number of times to apply the offset
   The offset to move
   The pattern of blocks to leave
   Shift the selection to the target location
   Ignore air blocks
   Also copy entities
   Also copy biomes
   Set the include mask, non-matching blocks become air
Description Repeat the contents of the selection
Permissions
Usage
   # of copies to stack
   How far to move the contents each stack
   Shift the selection to the last stacked copy
   Ignore air blocks
   Also copy entities
   Also copy biomes
   Use block units
   Set the include mask, non-matching blocks become air
Description Regenerates the contents of the selection
Permissions
Usage
   The seed to regenerate with, otherwise uses world seed
   Regenerate biomes as well
Description

Deforms a selected region with an expression

The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also https://tinyurl.com/weexpr

Permissions
Usage
   The expression to use
   Use the game’s coordinate origin
   Use the placement’s coordinate origin
   Use the selection’s center as origin
Description

Hollows out the object contained in this selection

Thickness is measured in manhattan distance.

Permissions
Usage
   Thickness of the shell to leave
   The pattern of blocks to replace the hollowed area with
Description Make a forest within the region
Permissions
Usage
   The type of tree to place
   The density of the forest

Selection Commands¶

Description Set position 1
Permissions
Usage
   Coordinates to set position 1 to
Description Set position 2
Permissions
Usage
   Coordinates to set position 2 to
Description Set position 1 to targeted block
Permissions
Usage
Description Set position 2 to targeted block
Permissions
Usage
Description

Set the selection to your current chunk.

This command selects 256-block-tall areas,
which can be specified by the y-coordinate.
E.g. -c x,1,z will select from y=256 to y=511.

Permissions
Usage
   The chunk to select
   Expand your selection to encompass all chunks that are part of it
   Use chunk coordinates instead of block coordinates
Description Get the wand object
Permissions
Usage
   Get a navigation wand
Description Remind the user that the wand is now a tool and can be unbound with /tool none.
Permissions
Usage
Description Contract the selection area
Permissions
Usage
   Amount to contract the selection by
   Amount to contract the selection by in the other direction
   Direction to contract
Description Shift the selection area
Permissions
Usage
   Amount to shift the selection by
   Direction to contract
Description Outset the selection area
Permissions
Usage
   Amount to expand the selection by in all directions
   Only expand horizontally
   Only expand vertically
Description Inset the selection area
Permissions
Usage
   Amount to contract the selection by in all directions
   Only contract horizontally
   Only contract vertically
Description Get information about the selection
Permissions
Usage
   Get clipboard info instead
Description Counts the number of blocks matching a mask
Permissions
Usage
   The mask of blocks to match
Description Get the distribution of blocks in the selection
Permissions
Usage
   Get the distribution of the clipboard instead
   Separate blocks by state
   Gets page from a previous distribution.

(or , , )

Description Choose a region selector
Usage
   Selector to switch to
   Set default selector
Description Expand the selection area
Permissions
Usage
   Amount to expand the selection by, can be vert to expand to the whole vertical column
   Amount to expand the selection by in the other direction
   Direction to expand

Non-obvious things to note

One important thing to realise is that we are NOT running the latest version of worldedit — since it’s bukkit only (ugh!). So not all of the documentation is in fact accurate, and some of the listed commands don’t yet exist in our version. Having said that, the following are a few less well documented bits of worldedit that DO work on our version, that you, dear reader, may not know about:

  • //set sign:4|Line1|Line2_Text|Line3 — create signs with prewritten text, and a specified orientation. Great for police cordons.
  • //set crops:7 — damage (data) values!
  • //replace dirt,cobble,glass 0 — lists!
  • //set 5%stone,95%dirt — percentages! Set contents to a random distribution. You don’t have to use two, you can use three or more. And they don’t have to add up to 100%… not entirely sure how it handles it if you don’t, though.
  • You can also do all the above with //replace, //fill and //fillr. Careful with the latter two, though!
  • //replace can replace more than one block type at once, to save a lot of typing — i.e. //replace glass,wool stone
  • //overlay <blocktype> — places one layer of blocktype on top of the highest block in the selection. May not always work. This unfortunately doesn’t work with percentages above. The trick — overlay first, then replace the overlay block type selectively!

General Commands¶

(or )

Description WorldEdit commands
Usage
Description Displays help for WorldEdit commands
Permissions
Usage
   List sub-commands of the given command, if applicable
   The page to retrieve
   The command to retrieve help for

(or )

Description Get WorldEdit version
Usage
Description Toggles trace hook
Usage
   The mode to set the trace hook to
Description Reload configuration
Permissions
Usage
Description Complete CUI handshake (internal usage)
Usage
Description Set your timezone for snapshots
Usage
   The timezone to set
Description Writes a report on WorldEdit
Permissions
Usage
   Pastebins the report

(or )

Description Undoes the last action (from history)
Permissions ,
Usage
   Number of undoes to perform
   Undo this player’s operations

(or )

Description Redoes the last action (from history)
Permissions ,
Usage
   Number of redoes to perform
   Redo this player’s operations

(or )

Description Clear your history
Permissions
Usage
Description Modify block change limit
Permissions
Usage
   The limit to set
Description Modify evaluation timeout time.
Permissions
Usage
   The timeout time to set

Warning

This command is deprecated. //fast duplicates //perf and will be removed in WorldEdit 8.

Please use instead.

Description Toggle fast mode
Permissions
Usage
   The new fast mode state
Description

Toggle side effects for performance

Note that this command is GOING to change in the future. Do not depend on the exact format of this command yet.

Permissions
Usage
   The side effect
   The new side effect state
   Show the info box
Description Sets the reorder mode of WorldEdit
Permissions
Usage
   The reorder mode
Description Toggle drawing the current selection
Permissions
Usage
   The new draw selection state
Description Sets the world override
Permissions
Usage
   The world override
Description

Changes watchdog hook state.

This is dependent on platform implementation. Not all platforms support watchdog hooks, or contain a watchdog.

Permissions
Usage
   The mode to set the watchdog hook to

(or )

Description Set the global mask
Permissions
Usage
   The mask to set

(or )

Description Switch between your position and pos1 for placement
Usage

Special Block Data Syntax¶

Some blocks have additional syntax for setting extra information.

Sign Text

You can set text on signs by separating it with a pipe symbol (). Note that if the text has spaces, you must wrap the entire pattern in quotes .

Example: Setting sign text

Simple Example:

//set oak_sign|Line1|Line2

With spaces and rotation:

//set "oak_wall_sign|Hello world|Second|Third line"

Player Heads

You can set the skin of a player head by specifying a username after the pipe symbol.

Example: Setting a skin on a head

//set player_head|dinnerbone

Mob Spawners

You can set the type of mob to be spawned (again via the pipe symbol). Note that the name of the mob must be an . Prefixing minecraft: is optional, modded mobs must have a namespace.

Example: Creating a squid spawner

//set spawner|squid

Инструменты и кисти:

Кисти

Кисти можно привязать к практически все инструменты, оружие и другие предметы, которые нельзя разместить (палки, перья, огненные стержни и т. д.). Примечание: вы также можете привязать инструмент WE (обычно случайно) к пустой руке, поэтому убедитесь, что вы держите элемент, который хотите использовать в качестве кисти, при вводе команды. Чтобы избавиться от кисти, просто отбросьте элемент (или, если вы хотите сохранить элемент без привязанной к нему кисти WE, введите «//none»)

Сферическая кисть://br s

Цилиндрическая кисть://br cyl

Сферическая кисть создаст шар из блоков, указанных с помощью , размером определяется с помощью . Поскольку диаметр равен радиусу, умноженному на два, а минимальный диаметр кисти равен 1, , равный 3, даст вам шар шириной в семь блоков. В дополнение к , цилиндрическая кисть также принимает значение высоты (если вы этого не сделаете) определите высоту, вы получите диск толщиной в один блок). Итак, «//br cyl 35: 0 3 4» создаст цилиндр из белой шерсти шириной 7 блоков и высотой 4 блока с центром нижнего слоя на блоке, на который вы нажимаете кистью. Значение высоты также может быть отрицательным; в этом случае блок, который вы щелкаете кистью, будет центром верхнего слоя цилиндра. В настоящее время максимальный радиус/высота кисти WE составляет 10.

Undo

The //undo command is not to be relied upon. Use this in emergencies only — but don’t get into the habit of breaking things and fixing them with undo. It will often break signs, ruin redstone circuitry, break torches, and do terrible things to Craftbook and LionsMod sign-driven systems.

Also, do not confuse Worldedit’s //undo with Cuboid’s /undo! Both can be used for each of the plugins independently, and the two can be used together for some excellent effects. However, you stand a chance of accidentally undoing a previous repair from halfway round the world, and Cuboid cannot always manage /redo.

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