Morphvox pro

Морфология

Ваш основной защитный механизм — полиморфизм, превращение в любой объект, с которым вы контактируете. Зажав клавишу Shift и нажав на любой предмет или существо, морф полностью скопирует его форму и внешний вид. Однако, поскольку получившийся полиморф образован из тела самого морфа, то он не сможет точно воспроизвести свойства некоторых вещей — например защитные качества брони, или массу огнетушителя в руке своей жертвы. (5 единиц brute на любое копируемое оружие)

Морф, находящийся в своём обычным виде гораздо более опасен для обитателей станции. Он способен загрызть человека насмерть примерно за 5-6 своих укусов. Будьте осторожны.

Также морфы способны вербально общаться, находясь в любой из своих форм, но имитируемая речь неразборчива и полна протяжных и воющих звуков, и служит в основном для запугивания и предупреждения своих жертв. Впрочем сознания морфа как правило хватает на копирование простых односложных слов, что не вызывает подозрения у большинства из членов экипажа.

Moerch Prices

SORAsound is the exclusive distributor for US, Canada and the rest of the Americas for Moerch tonearms.

We offer high quality phono cables (from Moerch, Nordost and ZYX) and phono cartridges as optional. Attractive package pricing when you purchase a Moerch tonearm, any phono cable and a phono cartridge of your choice.

Warning: We have seen some so called used/mint Moerch tonearms offered at low prices. You get what you pay for. In reality some of these tonearms are well over 10 or 15 years old; about 22 years old in two recent cases. The good news is that there are many Moerch tonearms that are this old and still used well by satisfied customers. The bad news is that some of these arms may have broken or missing parts. Give us a chance. We take care of you well and you will have a peace of mind.

Suggested retail prices are shown in the table below. As seen below, 12 inch and/or precision arm wands are also available as an option for an additional $400 over the retail price of standard Moerch tonearms and arm wands. 

Latest models of Moerch tonearm cable available as an option.

DP8 gold $5,995
DP8 chrome $5,395
DP8 black limited edition TBD
DP6 gold $3,495
DP6 chrome $2,995
UP4 chrome $1,995
   
Precision armwand gold/chrome $1,245/1,095
12″ armwand gold/chrome $1,245/1,095
Standard armwand gold/chrome $845/695
Option: precision armwand in lieu of standard + $400
Option: 12″ armwand in lieu of standard + $400
Option: Phono cable + $695

Model DP-6

Model DP-6 has a unique combination of bearings. A silicone-damped, high precision ball-bearing assembly is used for the horizontal mode of motion. Two precision sapphire bearings are incorporated for the vertical mode of motion, which may be damped also, if desired, by injecting silicone fluid into a well for vertical damping. The damping of the horizontal mode of motion is independent of the damping of vertical mode of motion, and the latter can further be adjusted to all intermediate levels of damping.

In model DP-6 the azimuth adjustment for perfect channel separation is accomplished at the pivot of one of the sapphire bearings.

Vertical cross section of model DP-6 through the center of the bearings.

Supplied in CHROME- or 24 carat GOLD finish and at special orders also in BLACK.

Model DP-8 Anisotropic

Model DP-8 Anisotropic has a unique combination of bearings: For the horizontal mode of motion a silicone damped, high precision ball-bearing assembly with large housing for substantial damping.

Two precision sapphire bearings are incorporated for the vertical mode of motion. This also may be damped, if desired, by injecting silicone fluid into a well for vertical damping. Vertical damping is rarely needed for this model. It is independent of the damping of the horizontal mode of motion, and further it can be adjusted to all intermediate levels of damping.

Model DP-8 Anisotropic has a device for adjusting the VTA while playing integrated. Markings for “getting back” to a special setting is provided.

The large effective mass for the horizontal mode of motion is stabilizing the the armtube horizontally, so that at very low frequencies it is only the cantilever of the cartridge, that is moving – not the tonearm. This means that the bass goes all the way down reproducing all the bass on the record with full amplitude and dynamics.

It is the two weights on each side of the heavy central body of the tonearm that provides for the majority of the effective mass (Inertial moment) for the horizontal mode of motion. The center of gravity of these weights are pointing backwards – either upwards or downwards, so that they contribute to the counterweighs at the same time as they provide for moving the center of gravity of the moveable part of the tonearm up or down.

The feature with different weights of armtubes to optimize the tonearm for any cartridge is maintained. Thus warps will not influence the tracking force, and there will be no vertical deflection of the cantilever.

In model DP-8 the azimuth adjustment for perfect channel separation is accomplished at the pivot of one of the sapphire bearings.

Supplied in CHROME- or 24 carat GOLD finish.

Technical specifications: Moerch DP-6/DP-8/UP-4

Construction: Radial arm with interchangeable arm tubes.
Bearing principle: DP-6 and DP-8: Dual bearing
UP-4: Unipivot.
Effective mass of complete tonearm with arm tube:
Light (green):
Medium (red):
Heavy (yellow):
Extra heavy (blue):
All arm tubes can be used with all models.
4 g
6 g
8 g
14 g
Fundamental resonance (depending on arm tube): 8 – 16 Hz (for DP-8 N/A for the horizontal mode of motion)
Tracking force (when using calibrated scale): 0 – 3 g
Bias compensation: Watch spring with string – adjustable while playing.
Azimuth: Azimuth is adjustable for correct channel separation.
Cueing mechanism: Piston in U-pipe, damped with silicone fluid.
Distance between pivot and center of turnable platter: 212 mm (8 5/16″) or 294.1 mm (11 9/16″)
Diameter of hole for mounting arm base: 20 mm (13/16″)
Rear overhang from pivot: 70 mm (2 3/4″)
Effective length: 230 mm (9 1/16″)
Offset angle: 24 degrees.
Lateral tracking error: 0 degrees at 66 mm and 120.9 mm from center of record.
Pivot point: Pivot point is in level with the record surface.
Bearing Friction: Bearing friction less than 0.04 mN in all directions.
Balancing: Four (4) different balancing weights.
Internal wiring: 19 strands of ultra pure silver insulated with Teflon.
Capacitance per channel: 28pF for both models.
Tonearm Cord: Balanced. Extremely purified copper strands that are heavily silver coated. Halogen free insulation.
Moerch tonearm connector with Cardas RCA connectors.
Capacitance per channel: 100pF.
Terminals: All terminals throughout the arm are gold plated.
Bearing concept of model DP-6 and DP-8: One internally damped, precision ball-bearing assembly for the horizontal plane of motion. Two pivoted sapphire bearings for the vertical mode of motion which can be damped also, if desired, and then adjusted to different levels of damping.
Bearing concept of model UP-4: Hardened steel pivot resting on a concave sapphire, and damped for all motions with silicone fluid.
DP-6 and DP-8 finish: 24 carat GOLD or CHROME.
UP-4 finish: CHROME or at special order GOLD.

Abilities

By default when morphed, the Player will gain any ability that mob possessed, good and bad. There are currently 14 different abilities. «Raw Name» references to the name that has to be used in the Morph configuration file.

Icon Ability Description Obtained by killing Raw Name
Climb Hold forward to climb straight up a vertical wall. Spider, Cave Spider climb
Fly Double-tap jump to enter creative flight. Off until the Player has entered the nether by default. Blaze, Ghast, Bat, Wither fly
Float Slowly float downward like a chicken. Chicken float
Fire Immunity No damage from fire or lava. All Nether Mobs fireImmunity
Hostile Hostile mobs won’t target the Player. This is off by default. It can be enabled in the properties file. hostile
Swim Can breath underwater. Can’t breath above water. Increase swim speed. Squid,Iron golem swim
Sunburn Burns in the sun. Zombie, Skeleton sunburn
Water Allergy Takes damage when in contact with water. Blaze, Enderman, Snow Golem waterAllergy
Step Increases the stepping height. Can now step 1 block up without jumping. Horse step
Poison Resistance Take less damage from poison. Cave Spider poisonResistance
Wither Resistance Take less damage from wither poisoning. Wither Skeleton witherResistance
Negate Fall No fall damage. Ocelot, Magma Cubes,Iron golem fallNegate
Fear Villagers run away from you. Zombie, Wolf, Ocelot fear
Sink Fall in the water. Slime, Magma Cube, Iron Golem sink
Potion Effect Inflict a potion effect when punching an enemy without a weapon. Cave Spider, Wither Skeleton potion-effect

Future Plans

iChun posted to reddit on Jan. 18, 2014 about the future of the mod. The post was divided into two sections: Morph Skill and Balancing.

Morph Skill

  • Having the mod installed will not mean you can morph.
  • A meteorite will randomly crash near a non-afk Player, leaving a trail of destruction. There will be noticeable SFX so the Player does not miss it.
  • Only one meteorite should fall in the overworld.
  • There will be a config option to disable meteorite griefing and is enabled by default.
  • May do block disruption instead of destruction.
  • A special mob and entity will spawn with the meteorite. These will be required to Morph. They will be chunk-loaded.
  • The entity provides basic morph skill.
    • Killing a mob still unlocks its morph.
    • Morphs are limited and can eventually run out.
    • Can morph into items, but it is only a one-time use.
  • Mob is a Boss named The Thing. It will avoid the Player until it is ready.
    • Spawns when the meteorite explodes.
    • Will hunt other mobs and acquire their morphs. The more mobs it kills, the harder it is to kill.
    • When it gets stronger, it will attack the Player. If it kills the Player, it will obtain their warp and pick up his/her items. When its health is low, it flees by sprinting, flying, or any other means.
    • Difficulty will be scaled by the number of people online.
    • When killed, it drops an item to be used to upgrade the entity mentioned earlier. The entity is used to unlock morphs.
    • If the item is destroyed, a new Thing is spawned.

Balancing

  • Abilities
    • Abilities will need to be learned.
    • They’re learned by using the morph with the ability.
    • Some abilities will be unlocked by default.
  • Allergies
    • Negative effects during some morphs.
    • Higher chance of allergies as the Player acquires more morphs. (Maybe)
    • The Player’s body will eventually fight off the allergy and expel it. This creates an entity of the morph that caused it.

Описание вида

Морф — это уникальная форма жизни. У вас мало способов взаимодействовать с миром; вы не можете поднимать или использовать предметы. Но у вас есть несколько уникальных способностей, которые помогут вам выжить в среде космической станции.

  • У вас мощная ближняя атака — 30 единиц brute-урона.
  • Вы можете превратиться в любой физический объект, органику и прочее. (Shift + Click на любой предмет)
  • И принять обратно свой облик. (Shift + Click на себя)
  • Вы способны есть мёртвую органику что бы восстанавливать своё здоровье и силы.
  • У вас есть врождённый иммунитет к оглушению или замедлению.
  • В виде Морфа вы способны проникать в вентиляционную систему.

Features of the Mørch Tonearms

The MOERCH tonearms consist of an arm base with its mounting facilities, bearing assembly, balancing rod and weights, and the arm tube for the cartridge. One appealing feauture of the MOERCH design is the arm tube, which can be separated from the arm base by removing a nut. Four standard 9” arm tubes, each one of different mass (from ultra light to extra heavy), are available for specific cartridge requirements.

Green dot: Effective mass 4 g.

Red dot: Effective mass 6 g.

Yellow dot: Effective mass 8 g.

Blue dot: Effective mass 14 g.

Standard 9” armtubes

The fundamental tonearm resonance (present in all arms) is partly determined by the compliance and the weight of the cartridge that is to be used and partly by the weight of the arm, known as the “effective mass” of the arm. However, the frequency of the fundamental resonance can be moved up or down by altering the mass of the tonearm. Thus, by choosing the correct weight of arm tube out of 4 available, the fundamental resonance can be moved to a frequency where it does not interfere with the audio signal.

With the lightest of the arm tubes you achieve the lowest effective mass, and with this particular arm tube the MOERCH tonearm is the lightest available today. This arm tube is designed for cartridges using a low tracking force, since they have a high compliance. For cartridges requiring a high tracking force (usually low compliant) one of the heavy arm tubes should be chosen. Users that own more than one cartridge can mount each of them in its proper arm tube. Changing cartridges then becomes a simple swap between arm tubes. Thus the mass of the arm is always optimized for its cartridge.

To counteract resonances the arm tube and its mounting platform for the cartridge are made out of one piece of metal angled twice along its length, and internally damped with a foam-type material.

A cavity in the central body housing the bearings is off-centered in the forward direction, providing an asymmetric mass distribution for the prevention of symmetrical barrel resonances. Both the rod with its balancing weights and the arm tube are rigidly attached to the arm’s central body. The body itself is solid and very heavy. Thus vibrations originating in the cartridge are efficiently damped before they reach the bearings, their stability being assured.

In addition three counterweights of different size, and one tracking force weight contribute to the ideal concentration of the arm’s mass close to the fulcrum. The lateral balance is adjusted by way of the counterweights, which have the center of gravity eccentrically positioned as to the counterweight rod.

The bearing assembly in the above mentioned cavity is in height located as an extension of the horizontal plane of the record surface. Therefore with warped records the motion of the stylus will remain vertical when “bumps” are negotiated and warp wow will not be heard.

The antiskating force is applied by a watch spring. Its tension is adjustable for maximum accuracy even while a record is playing. The tension is transferred via a nylon string which is attached to the outside wall of the arm’s central body. As the arm tube moves over the record, the correct geometry between the spring/filament assembly and the central body’s rotation provide for the exact variation of skating compensation over the entire playing surface of a record.

The tonearms are adjustable for the vertical tracking angle as well as the azimuth.

A Special version of the 9” arm tube called PRECISION is supplied with a wide cartridge mounting platform having the underside precision ground for perfect contact with especially wide cartridges.

Also 12” armtubes are available. They are available only with the narrow headshell such as the one on the standard 9” armtubes.

PRECISION armtubes and 12” armtubes are available only with red and blue color codes.

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