Головорезы
Содержание:
Templates[]
Weapons in Hotline Miami | |
---|---|
Melee |
Knife · Baseball Bat · Lead Pipe · Golf Club · Crowbar · Pool Cue · Frying Pan · Pot · Machete · Hammer · Sledgehammer · Fireaxe · Katana
Briefcase · Drill · Baton · Trophy · Cleaver |
Handguns | Silenced Pistol · Magnum |
Sub Machine Guns |
Uzi · MP5 · Skorpion |
Shotguns | Double Barrel · Shotgun |
Assault Rifles | M16 |
Thrown |
Glass Bottle · Beer Can · Brick · Dart · Ninja Star · Scissors |
Unused | Pistol · Crossbow · Chainlink |
Beta | Flamethrower · RPG · Automatic Shotgun · Minigun · Grenade · Plank · Taser · 9mm · Sniper Rifle |
Chapter Exclusive Weapons Legends | Metro Exclusive · Carl Mask Exclusive · Assault Exclusive · Showdown Exclusive · Biker Exclusive · Richter Exclusive |
Weapons in Hotline Miami 2: Wrong Number | |
---|---|
Melee |
Baseball Bat · Butterfly Knife · Golf Club · Lead Pipe · Chainlink · Machete · Fire Axe · Big Pipe · Katana ·
Hammer · Chainsaw · Baton · Taser · Glass Bottle · Drill · Cleaver · Toothbrush · Glass Shiv · Skateboard · Pot |
Handguns |
9mm · Magnum · Silenced Heavy Pistol · |
Sub Machine Guns |
Uzi · MP5 · Mendoza · FAMAE · |
Shotguns | Double Barrel · Shotgun |
Rifles and Machine Guns |
M16 · Kalashnikov · |
Special Weapons | Sniper Rifle · Flamethrower |
Unusable | Knife · Silenced Pistol · Skorpion · Silenced Uzi · Pistol · Crossbow |
Beta | Frying Pan · Scissors · Brick · Pool Cue · Dart · Ninja Star |
Throwable Only | Acid · Throwing Knife |
Chapter Exclusive Weapons Legends |
Police Exclusive · Martin Brown Exclusive · The Fans Exclusive · Jake Exclusive · Soldier Exclusive · Carl Mask Exclusive · Richter Exclusive · Biker Exclusive · Henchman Exclusive · Jacket Exclusive |
Parallels in Other Media[]
- The Fans and their van are very similar to the characters from Contra Hard Corps.
- The Hotline Miami 2 poster strongly resembles the poster to Sam Peckinpah’s Straw Dogs.
- Themes of the ambiguity between media and reality are explored in David Cronenberg’s Videodrome, which is also the title of the ambiance after a level is cleared.
- Martin Brown’s solid pink phones are references to the solid colors of surreal items in David Lynch’s Mulholland Drive, and surreal phone calls in David Lynch’s Lost Highway.
- Surreal phone calls and an escape to Hawaii are featured in Punch-Drunk Love.
- The alternating focus between vast areas and detailed often ugly faces, as well as sparse brief dialogue, is a style often used in Sergio Leone’s spaghetti westerns such as The Man With No Name Trilogy and Once Upon a Time in the West.
- The tracks over Homicide and First Blood are both direct references to James Cameron’s The Terminator.
- First Blood is a reference to the original Rambo movie First Blood.
- The organization and goals of 50 Blessings are very analogous to the fight club from David Fincher’s Fight Club.
- The idea of cycling through a vast array of characters and criminals in a city with themes of violent media is present in Quentin Tarantino’s Pulp Fiction.
- The Son’s blaring white suit during Apocalypse is similar to John Woo protagonists such as Ah John / «Shrimp Head» from The Killer.
- The Colonel is a double reference to Colonel Kurtz from Apocalypse Now and Lt. General Jack D. Ripper from Dr. Strangelove: or, How I learned to Stop Worrying and Love the Bomb.
- The bags of money acquired by the Russian Henchman and Richter are both references to the 2011 movie Drive, as is the fact that both these characters are on the run with a woman to lose.
- The idea of different characters all meeting a surrealistic entity, reacting differently to it, and dying is present in The Seventh Seal.
- Manny Pardo, while based on a real person, has parallels to Dirty Harry from Dirty Harry and Cobra Cobretti from the movie Cobra, the latter of which subsequently inspired the Driver from Drive.
- Evan Wright is based on the writer of Generation Kill and American Desperado, the latter of which’s cover seems to be the source of his appearance.
- The idea of extremely violent outlaws dying in a climactic suicide mission can be found in The Wild Bunch.
- The Son has a scar on his face, does cocaine and is a mafia head in Miami with animosity toward South Americans, similar to Tony Montana from Scarface.
- The concept of using both a gun and a chainsaw and a character named Ash is found in Sam Raimi’s Evil Dead trilogy.
- Ash is also the name of the condescending techie scientist from Alien.
- The concept of a writer who alienates his family writing about killers is found in the David Fincher drama Zodiac.
Plot[]
After the events of House Call, Richter shot and killed a woman and placed Jacket in a coma in their home on 8th June, 1989. After that, Richter was arrested. By 1990, he was in the Federal Correctional Institution in Miami.
Intro
Evan’s segment
In 1991, Evan Wright tells Richter to hold on, as he has to get a new notepad to continue taking notes. He can read a newspaper before returning to his seat next to the phone, where the interview continues.
Richter’s segment
In the visiting area of the prison, Richter is visited by two men who he does not recognize.
Level
Richter is blocked from the dining area by two guards, who say they have «a little surprise» for him in the main hall.
The Big Pipe used to kill the Prison Boss.
Entering the main hall, Richter finds himself faced alone with a large, hostile prisoner with tattoos on his face. Richter dodges the prisoner’s attacks until a big pipe is thrown into the hall, which he uses to kill the prisoner. Richter then leaves the hall through the way he entered, only to find that a prison riot is underway, with several escaping prisoners shot dead by the guards.
Richter makes his way through the prison and changes into a guard’s uniform, which allows him to be evacuated from the prison by a SWAT team.
Outro
Richter closes his story, and explains that he wants to buy a plane ticket for his mother. Evan promises to get the money «one way or another», and thanks him for how much help he has been.
Evan reads a note at his dining table. It reads:
Dear Evan, I haven’t heard from you in a while. I miss you. The kids miss you too. I think we can still make this work. But I can’t live with a man who puts his work before his family. I still love you, you know I do. I hope you love me too. Please call me when you read this. -Sharon
The player is shown two blue arrows: one at the typewriter and one at the phone. Interacting with either one of them will end the level. Interacting with either of them will also affect Evan’s outcome during the end of the game.
Origin[]
The 50 Blessings organization was possibly founded by the Colonel while or shortly after serving in Hawaii, where he commands a small unit of Special Forces, of which Beard and Jacket are members. On October 25th, 1985, he becomes disillusioned with the war and seems resigned to a useless role as Lt. General in the post war bureaucracy. He also has made the 50 Blessings tag symbol out of a turtle’s corpse. On October 30th, he gets drunk and wears a skinned panther face as a mask, telling his unit that all humans are violent and animalistic, ordered by forces they cannot comprehend to behave entirely on instinct (hence the animal masks motif and the organization’s M.O. of anonymous calls).
The Colonel was fond of coded sentences and had his operatives use them extensively to communicate with each other by walkie talkie; those two characteristics can again be found in 50 Blessings’ organization, and the walkie talkie usage is emulated by the Fans in Death Wish.
It is implied that the Colonel assassinated both the US and the Russian presidents on December 28th, 1991, sparking an international conflict in the process. Their headquarters in Miami is shown to be lead lined with a large vault door, implying they intended to survive the nuclear war in that location (if not also several others nationwide). If any operatives or members of the leadership survived, it is not shown.
Personality[]
«Man, sometimes I hate this city.»
Pardo is consistently portrayed as exhausted and cynical. His dialogue is oriented toward either world weary remarks about the depravity of the press and Miami or awkward attempts at charisma to ease a concerned character or present himself in a better light. He follows the news regularly and is a friend of Evan, a former member of the press. According to Evan, Pardo has a reputation of incompetence and misconduct at the MPD.
Pardo secretly desires fame and to be seen as an action star, and has a bench press and punching bag in his sparse apartment to build his strength, physique and endurance. He wears a leather Mark Gor jacket and is the only character who can execute enemies with guns. In «Homicide» he’s shown to keep a loaded shotgun in his trunk. However, his extreme desire for fame has led him to commit many reprehensible misconducts such as singlehandedly sabotaging the Colombian operation and murdering Tony in cold blood despite pleading with him. He even told his friend, Evan, to stop writing the story about the masked maniac and focus on the Miami Mutilator. Of course, his extreme obsession with fame has caused him to become twisted and led him to become the killer he was supposed to investigate: The Miami Mutilator.
Pardo also has a distinct off-putting void of attributes (perhaps a parody of Jacket being a silent protagonist with a fairly blank apartment, or a reference to the quiet, strangely traitless Driver in Drive). He’s the first Hotline Miami playable character to have a bland vehicle, and his dialogue consists largely of clichés awkwardly trying to emulate a charismatic personality, with the outro to First Trial having him awkwardly attempting to salvage his relationship with Evan, and several scenes featuring him trying to put concerned women at ease with unsuccessfully flirtatious remarks («You too, sweetheart!», «I can see you got the good genes. You’re very pretty.»). His apartment features no possessions whatsoever other than a couch, a bed, a TV, a punching bag, a plant, a magazine stand, and a bench press.
Системные требования
МИНИМАЛЬНЫЕ:
- ОС: Microsoft Windows XP / Vista / 7
- Процессор: с тактовой частотой 1.2 ГГц
- Оперативная память: 1 ГБ
- Видеокарта: с 32 МБ видеопамяти, совместимая с DirectX 8
- DirectX: 9.0c
- Жесткий диск: 600 МБ свободного места
- Дополнительно: контроллер Microsoft Xbox 360 или контроллер, совместимый с Direct Input
РЕКОМЕНДУЕМЫЕ:
- ОС: Microsoft Windows XP / Vista / 7
- Процессор: с тактовой частотой 1.4 ГГц или лучше
- Оперативная память: 2 ГБ
- Видеокарта: с 32 МБ видеопамяти, совместимая с DirectX 8
- DirectX: 9.0c
- Жесткий диск: 600 МБ свободного места
- Дополнительно: контроллер Microsoft Xbox 360 или контроллер, совместимый с Direct Input
Trivia[]
- The masks scattered on the floor inside and outside of the back room are randomized.
- This is labeled a bonus scene, and is sectioned off from the main campaign with a burst of static.
- The back room strongly resembles the Animal Room sequences in Hotline Miami.
- Similar to the Bar of Broken Heroes, there are many surreal elements to this level (notably the dark brown Void from Midnight Animal, Final Cut, and Caught
The Broken Bar’s address is listed alongside the bunker’s in the printout.
), but nothing that contradicts game events is hinted at in the dialogue.
- If the Abyss is actually happening, it means that at least one of the potentially multiple fallout shelters 50 Blessings built is pillaged and would have to be refurbished for use.
- An earlier cover for the Abyss, calling it ‘Shelter’, can be found in the HM2 WAD files. Abyss and its assets are often called ‘Shelter’ or ‘bunker’ in the game files and Level Editor.
- «You better not lose it, you hear?» is possibly a double entendre about insanity.
- If the player exits the evidence locker without taking the floppy, then returns and takes the floppy, they can see both conversations with Manny and Evan.
- In the canon, Jake was killed by the Russian and by consequent he never took the floppy, meaning this level is part of an alternate non-canon timeline.
- When chosing the level via level select menu, it can be noticed that character icon resembles a completely different character instead of Evan.
- If The Abyss is only unlocked in Hard Mode, switching to Normal Mode while The Abyss is selected will crash the game (PC)
Alpha Features[]
NOTE: The alpha version of the editor is incomplete. As such, it is no longer updated and lacks features and bug fixes the beta editor has. Use at your own risk.
- Selecting Manny Pardo, Jake, Evan, and sometimes The Fans will result in the level completely crashing.
- A lot of items aren’t finished.
- Many Items will crash the game, when selected.
- Many Walls from the games are not available. (ie, white brick walls, or indestructible mirrors/windows)
- Corner wall textures for the Sewer Walls, Wood Walls, and Movie Set Walls will not be placed.
- If too many walls are added, the game will crash.
- Many tiles from both games are also not available.
- The guns tab does not have any weapons that can be placed.
- Triggers can not be made. (For example, the elevator explosion in Casualties, or the «Get the Girl» objective scene in Final Cut)
Biker, Jacket and H.M. Hammarin are unusable.
Lethal knife throws will automatically turn the sprite into a mobster.
- No outro/intro/sprite editors.
- No cutscene editor.
- No campaign editor.
If you use The Pig Butcher, Richter or The Soldier, you won’t be able to finish the level.
Saves made in the alpha build will not carry over to the full version.
- The floor tiles tend to disappear while using the Rewind function and while renaming the level.
- Some songs are unlisted, such as iamthekidyouknowhatimean’s Run. Other songs are incorrectly labeled; for example, selecting Jasper Byrne’s Voyager will instead play Carpenter Brut’s Le Perv, and Scattle’s Bloodline is listed as Pursuit.
- If the player lowers the volume while in a level, the game will crash.
- Adding doors will occasionally result in a crash.
- If player replays the level the floor tiles will disappear, leaving only walls, items and enemies.
List of killed victims[]
This is a compiled list of how many kills The Son has performed in the series. Kills in Italics are unclear and merely up to interpretation. Kills in Bold are kills determined by the player’s choice:
- 2 Bankers
- Colombian Boss (Caused)
- Colombian Henchman (Caused)
- Blue Lips (possibly killed by either The Fans or The Son)
- Mark
- Corey
- Alex
- Ash
- Himself (walked off his own building and fell to his death)
- At least 129 Colombians (including Thugs — also includes 2 captive Colombians and 8 Colombians guarding the Colombian Boss)
- 41 security guards
- 17 dogs (2 of which are killed along with the Colombian Henchman)
- At least 14 Russian Mobsters (8 of which he hallucinates as Demons — including Thugs)
Overall, The Son has killed 207 enemies (212 if you count Blue Lips, the 2 bankers in Blood Money and the 2 captive Colombians seen in the intro of Take Over).
Gameplay[]
The gameplay, barring tweaked movement and tighter firearm mechanics, is mostly identical to that of the first game. Several of the original masks make a return in the form of full characters:
- A damaged Tony Mask is worn by Tony.
- The Aubrey Mask returns, being worn by The Pig Butcher.
- The Jake Mask is now worn by Jake.
- The Richter Mask is again worn by Richter.
Five new masks also mix up the gameplay:
- Corey has the ability to Roll Dodge
- Alex & Ash are two characters, one melee and one ranged, controlled in tandem
- Mark starts his missions dual wielding MP5s.
- Jake’s Irvin Mask starts him with a 20 «round» nail gun.
- Jake’s Dallas Mask starts him with nunchucks.
New tweaks and variations to normal gameplay have been added, including Manny Pardo’s ability to execute with guns, and Evan’s ability to take levels without killing and carry combos by unloading guns. Wrong Number features several new weapons, and largely (but not entirely) removes Hotline Miami‘s rarely-used throwing-exclusive weapons. Emphasis on firearms is greatly increased by characters like Pardo and the Soldier.
The difficulty has increased dramatically as well, and the game features a Hard Mode for players looking to boost the challenge further, which can only be unlocked when the player beats the game. On Hard, enemies are faster and more reactive, enemy-locking is removed, gun ammo is halved upon player pick up (rounded down if uneven), and the level is inverted, with increased enemies and windows, and fewer doors. Hard Mode also features a greatly increased amount of Thugs as well as Dodgers, a new enemy class in Wrong Number.
The Level Editor is now out of Beta, and currently available upon purchase of the normal and deluxe editions of the game for free.
Intro[]
The player takes control of Manny Pardo, who is washing his hands in the sink of a diner while reading a newspaper on Jacket’s calm temperament and his trial’s loud protests. This is the first newspaper in the game:
…seemed calm as usual at today’s hearings, remaining completely silent. Meanwhile the protest outside the courthouse continued loudly.
He exits the bathroom to see Sweetheart and a fry cook behind the counter by his food. He doesn’t sit back down, instead drinking his coffee and moving to leave. Sweetheart wonders why he’s leaving and he complains about being stressed and that he needs to go home to get some sleep, before exiting the establishment to his purple sedan. He then drives to a local store called «Cheap Stuff» being raided by a gang.
Events of Hotline Miami 2: Wrong Number[]
On April 25th, 1989 he is shaving himself bald in the bathroom of his filthy apartment, which features a Confederate flag blanket on his couch. He appears to have a green checkered shirt he’s too big to fit into tied around his girth, to go with his snake mask. He walks by a 50 Blessings newsletter he’s subscribed to out of patriotism. He answers his phone to hear «Eric from Miami Auto Repairs» asking him to pick up his recently serviced car (possibly planting the idea in Jake’s head to get a new car). He seems to vaguely recognize the nature of the calls, and shouts to talk to their boss. He is ignored and given the address of a news station. After they hang up, he yells at them not to, telling them to «show some goddamn respect».
He arrives at the news station to find it full of Russian mafia there either to bribe a news executive with a large sum of money, or collect from the news executive a large sum of money. Jake has the option of killing or sparing the news executive and the option of leaving or taking the money.
Afterward, he goes to a tattoo parlor to get a Dixie flag on his shoulder. He is given an appointment, to which he angrily replies that today is a special occasion (which it is, for Jacket, who starts taking jobs on the special occasion of April 3rd), calling the store owner a «Russian asshole» and leaving.
On June 3rd, 1989, depending on whether or not Jake took the money briefcase, Jake’s apartment is either refurbished with a new pinball machine and a new monster truck waiting outside, or his apartment and car are both the same. He gets a call from «Mary from the Day Care Center,» who invites him to a parent teacher meeting (both possibly paralleling how Jake has to have things explained to him) and gives him the address of a meth lab. He enthusiastically repeats the date back and yells «got it! I’ll be there at seven!» to which the voice seems to pause in annoyance and finish its request to be discrete. They hang up, and Jake confusedly asks where they went, grunting in frustration.
He gets in his car and goes to the closing 50 Blessings’ headquarters, where he pitches the idea of 50 Blessings’ own phone calls back to 50 Blessings’ Manager, who becomes annoyed and angry with him as he denies any knowledge of the phone calls. Jake finally gets that the phone callers and 50 Blessings are the same people, and, excitedly declaring he has a job to do, returns to his car.
He reaches the Russian meth lab (possibly also where the Russians develop their «new product») and clears out the first two floors. Upon reaching the third floor, he can either be wounded and brought to the bath house from Hot and Heavy, where he’s interrogated and killed by Petrov and the VIP Guard (implied to be the actual case by Hot & Heavy and First Trial), or he can survive the mission and obediently follow the Manager in a Phone Hom van to a location where he has the option of either stealing a 50 Blessings floppy disk or not. He expresses excitement to the Manager about his ideas and working with 50 Blessings, and the Manager retrieves a gun, prompting Jake to ask if the police are onto them. The Manager then shoots him in the head.
If the second ending happens and the floppy disk was uncharacteristically stolen from 50 Blessings by Jake, Evan can find it on Jake’s corpse in the evidence locker on November 27th, 1991. Evan leaves the police station and receives dream static, implying Jake surviving Withdrawal and Evan finding the floppy both part of a dream sequence.
On November 11, 1991, Jake can make a posthumous appearance in the Hank’s bar easter egg. He is sitting alone with a miniature American flag he intermittently blows in an effort to make it wave.
Dialogue[]
Pardo: So, did you find anything?
Evan: Well, no… Nothing substantial at least.
Pardo: See, I told you so. So, we’re good now, right? No more favors.
Evan: Yeah, yeah… No more favors.
Pardo: I’m sorry I couldn’t be of more help, buddy.
Evan: Yeah, me too. *SIGH*
Evan: Hey, I found this disk… You know what’s on it?
Pardo: Lemme see… Hmmm. Oh right, I think there was this list of addresses. A bunch of them were linked to the vigilantes. Meeting places, a couple of locations they targeted.
Evan: Mind if I take it with me?
Pardo: Look, I could get into a lot of trouble if I let you do that.
Evan: If you let me borrow it, we’ll call it even, OK? I’ll have it back to you by tomorrow, I promise!
Manny Pardo: You better not lose it, you hear?
Evan: Of course not! … Well, I guess I’ll be heading home now. Thanks for letting me have a look around, man.
Evan: Hi, I’m Evan Wright. I handed in a floppy disk with some documents. Are my printouts ready yet?
Clerk: I’ve got them right here, sir. Is there anything else I can do for you?
Evan: Nah, I’m fine, thanks!
Printout: «…NW 27th Ave…» «NE 101st St…»
Evan: Excuse me, you wouldn’t happen to have any maps of the city?
Clerk: Sorry, sir. I’m afraid we don’t sell maps here. There’s a tourist center a couple of blocks down the street, though.
Evan: All right. Thanks again!
Rooster Hobo: You’re not supposed to be here! We had a deal, didn’t we?
Horse Hobo: We stay in here after dark, and you leave us be! Wasn’t that what you said?
Evan: I’m not sure I-
Giraffe Hobo: Get the hell out of here, now! This is our place, not yours!
Rooster Hobo: Don’t force us to do something we don’t want to!
Thrown Weapons[]
Thrown weapons do not have any melee attack but many will kill upon hit and some have their own execution animations, some will only knock down an enemy rather than kill. Some thrown weapons can only be used once before being lost or broken.
Thrown Weapons:
- Ninja Star (Hotline Miami weapon)
- Beer Can (Hotline Miami weapon)
- Dart (Hotline Miami weapon)
- Hammer (both games, used as a melee weapon in Hotline Miami 2)
- Brick (Hotline Miami weapon)
- Scissors (Hotline Miami weapon)
- Pot with Water (both games, seen in Level Editor — converts to Pot upon use)
- Glass Bottle (both games, used as a melee weapon in Hotline Miami 2)
- Throwing Knife (both games, seen in Level Editor — Exclusive to Biker in Hotline Miami 2)
- Acid (Hotline Miami 2 Weapon)
Bosses[]
As well as the Fans all being playable characters, they are also the final bosses in Hotline Miami 2: Wrong Number, as well as the final bosses of the entire series. They appear in the final level of the game, Apocalypse, where they are all fought as monstrous, anthropomorphic beasts corresponding with each of the Fan’s masks. The order in which they are all fought also directly mirrors their order of appearances in Death Wish (as both Death Wish and Apocalypse cover the same events but from different perspectives). Their monstrous forms are the hallucinogenic result of The Son’s overdose on his own hallucinogenic designer drug pill product.
The Bear
The first of the four final bosses. Mark appears as the form of a large bear-like creature, being roughly two times the size of a thug. Upon entering the room, the Son will see Mark supposedly devouring a mobster next to a bag of golf clubs. Mark, bellowing at the Son as he enters the room, will begin to slowly advance towards the player.
If the player gets too close to Mark, he will begin charging towards the player. Immediate contact with Mark will kill the player. Mark can only be killed with a golf club if the player runs around him and grabs one from the bag.
Mark appears to have run out of ammo by the time of this fight, leaving the Son to best him with a long reaching melee object, emphasizing his lack of range after he «burns out» when playing as him.
The Zebra
The second of the four final bosses. After being inhaled by the Son’s own dialogue-head sprite, he will appear in an empty room with several windows surrounding it and a lone Magnum in the middle of the room.
A loud, distorted whinny suddenly shatters all the windows in the room before the beast-form of Corey begins repeatedly galloping through (roll dodging) the room from each outer side, changing her entry point each time. She appears as a zebra wearing her own signature jacket with blood-red eyes. Corey can be easily dispatched by the Son with a single shot from the Magnum, where she explodes into a cloud of blood largely but not entirely covered by her Miami Dolphins jacket.
The Tiger
The third of the four final bosses. The Son walks into a long hallway which slowly transforms into a jungle-like environment, where a pile of mangled corpses of several of the Son’s men lay with a shotgun on top. At the end of the hallway lurks the incredibly large, hulking monstrosity that is Tony, who appears as an anthropomorphic tiger with muscular human arms, a black vest and a tiger’s lower torso. Tony will roar at the Son and will slowly disappear behind his lair, apparently trying to intimidate the Son.
By backing away and not charging him, the player can cause a frustrated Tony to charge and can then blast him with shotgun pellets, noticeably causing him to evaporate instead of exploding into blood, indicating Tony survived but was glanced.
Tony may also be defeated by backing away unarmed and left clicking, but it’s unknown whether or not this is a bug.
The Swans
The fourth and last of the four final bosses. Two gargoyle-like entities fly across the screen as the Son reaches the roof with a fireaxe (in a non-hallucinogenic reality, he wields a magnum). Walking up to the helipad causes the two creatures to merge and create a huge flying swan-headed hydra, representing Alex and Ash. The creature will let out a screech before attacking the player.
The head on the left is Ash while the head on the right is Alex. Alex will lunge forward at the player and attempt to lick at the player with a what appears to be a chainsaw-esque tongue, while Ash backs up Alex by spitting out fire bolts at the player. The body itself will float around above the player. Attempting to walk beyond past the monster’s body while both heads are in tact will cause Ash to bombard the player with several fire bolts, guaranteeing the death of the player. It is preferable to take out Alex first, then take out Ash, both of which only needing single swings of the fireaxe.
Destroying the two heads will cause the swan-beast’s body to explode into a huge bloody mess and ray of colors. The Son will then approach what appears to be the Rainbow Bridge to Valhalla at the edge of the building, and walk across into a rainbow void, when in reality, he is falling to his death. This will trigger the end of the game and the credits.
List of killed victims[]
This is a compiled list of how many kills Manny Pardo has performed in the series. Kills in Bold are kills presented in Manny’s nightmare sequence in Caught, in which all kills seen in the nightmare sequence are most certainly not real:
- At least 7 «Miami Mutilator» victims (including Jack)
- Tony (with indirect assistance from The Son)
- Phantom
- 85 Colombians (including Thugs)
- 33 Police Officers (including Inspectors)
- 20 gang members
- 6 dogs (1 dog was «killed» in the nightmare sequence)
Overall, Manny Pardo has killed 118 enemies (153 if you count the enemies from Caught, who existed only in Pardo’s nightmare).
Акт — 3
Сцена: 3-9
Теперь вы оказываетесь около домика русских. В первом большом помещении будет ходить огромный толстяк с автоматом, так что учтите то, что он будет опасен тем, что не умрёт сразу, при чём ещё и сможет атаковать вас на расстоянии. Мы рекомендуем вам пройти до конца и подождать, когда этот жирдяй подойдёт к месту, где его будет легче всего пристрелить. Кроме этого, учтите то, что на шум выстрелов прибегут военные сверху. В любом случае, вам нужно дальше продолжить зачищать территорию.
Как только доберётесь до домиков русских, то военных постарайтесь выманивать через окна или же при помощи шума. Так же учтите то, что во втором домике будет ходить толстяк с ножиком, помимо него там ещё будут и двое человек с автоматами
Вам нужно будет забежать, пострелять и убежать, при чём важно в этот момент завалить именно жирдяя
Последнее ваше место — большой особняк. Лучше всего входить в него через левые двери. Откройте двери и сразу начинайте стрелять в проход. Вскоре туда ещё и сбегутся ребята, что расположены на улице. Тоже самое рекомендуем вам проделать и на дверях с правой стороны. Кроме этого, учтите, что вам могут ещё прийти вояки из нижнего помещения. Если же они не придут, тогда придётся самим сходить к ним.
Сцена: 3-10
Вы оказываетесь в очередном притоне. Но нечего сложного тут не будет, поэтому заходите и валите всех. Единственное, о чём стоит тут помнить — в ванной находится жардяй. Как только завалите тут всех, то спускайте в канализацию, где кстати будут находится собаки. Итак, будьте внимательны, так как в центральной части находятся как собаки, так и стрелки. Лучше всего обойти всю эту свору с левой стороны, а там уже выманивать их на шум или просто ворваться и перебить всех, но решать уже вам.
Как только доберётесь до убежища, то учтите, что там будет весьма много противников. В первом помещении находится толстяк и три псины. Остальные враги будут лишь вооружены огнестрельным оружием, поэтому в остальном это будет самая обычная зачистка.
Сцена: 3-11
Всё начинается с местечка, где расположены контейнеры. Убейте трёх бандитов, после чего пройдите к территории, где расположены контейнеры. Учтите, что это место будет простреливаться бандитами из разнообразных укрытий. Вам тут очень сильно поможет какое-нибудь огнестрельное оружие. Тактика бандитов очень проста: они сидят в укрытиях до той степени, пока вы не окажитесь в их поле видимости, после чего они высовываются и начинают палить по вам. Убивать их не сложно: просто подберите более подходящий момент, чтобы сделать один точный выстрел. Кроме этого, помните ещё и о патрулях, которые будут бродить по центральному помещению (там будет парочка толстяков).
Как только разбираетесь в зоне контейнеров, то начинайте пробираться к рубке, где бандиты (снизу и сверху) неожиданно накинутся на вас. В центре будет находится помещение со стёклами, которое в свою очередь выходит прямо на ваше место появления. В помещении же будет бродить толстяк вместе с парочкой вооружённых людей. Вы как обычно можете либо перестрелять всех через окна, либо же попытаться выманить их наружу и перестрелять уже там. Кроме этого, вновь таки помните о патрулях, которые бродят по центральному помещению. Кроме этого, там находится парочка толстяков.
Как окажитесь на судне, то всё начинается с помещения, с очередным жирдяем. Пройдя дальше, вы окажитесь в коридоре где будет бродить пёс — пристрелите его. Кстати, находясь под сильном напором огня, толстяк погибнет быстрее, чем успеет добраться до вас. В остальном же — просто старайтесь остерегаться окон.
Добравшись до машинного цеха, учтите, что тут будет огромное количество врагов. Первым делом выгляните из-за угла и пристрелите бандита, что будет бродить за окнами. На шум, который вы создадите, прибежит толстяк и ещё парочка врагов, поэтому заманите их в узкий проход и расстреляйте всех там. После этого, подпалите ещё одного толстяка и зачистите по-быстрому остальную часть этого места.
Как только оказываетесь в комнате отдыха, то спрячьтесь скорее за генераторами зелёного цвета, что расположены сверху. При этом сперва нужно будет расстрелять парочку людей, которые стоят возле него. Остальных вы сможете расстрелять пользуясь окнами, либо же просто выманить и расстрелять.
В Hotline Miami 20 основных глав, которые делятся на 5 частей. Кроме основных, в игре присутствуют ещё 2 бонусные главы.