Zadnor

Behind the scenes[]

Bahamut is Director Naoki Yoshida’s favorite summon in both Final Fantasy VII and Final Fantasy XIV. The design used where the latter Bahamut came down and destroyed the old Final Fantasy XIV and created the new A Realm Reborn was designed after the Final Fantasy VII summon, where he comes down in a meteor and uses Megaflare.

The original Bahamut on whom the elder primal is based on does not appear, but Bahamut was held in high-esteem by his fellow dragons and brood-siblings, with Hraesvelgr calling him a «king amongst wyrms», Nidhogg becoming mistrustful of mortals as a result of Bahamut’s fate, and Tiamat dwelling forever in regret for her mistake in creating the primal that took Bahamut’s form and besmirches his memory.

Dragonsong War Quests

Patch 3.1 (As Goes Light, So Goes Darkness)

Quest Type Level Quest Giver Unlocks
An Uncertain Future 60 Alphinaud
Breaking the Cycle 60 Alphinaud
Another Time, Another Place 60 Alphinaud
In the Eye of the Beholder 60 Krile
A Little Slow, a Little Late 60 Alphinaud
Dreams of the Lost 60 Alphinaud
Against the Dying of the Light 60 Lucia
As Goes Light, So Goes Darkness 60 Lucia So It Goes

Patch 3.2 (The Gears of Change)

Quest Type Level Quest Giver Unlocks
As It Once Was 60 Tataru
The Word of the Mother 60 Alphinaud The Antitower
This War of Ours 60 Alphinaud
Staunch Conviction 60 Lucia
Once More, a Favor 60 Emmanellain
For Those We Have Lost 60 Emmanellain
Consequences 60 Thancred
Choices 60 Thancred
A Spectacle for the Ages 60 Lucia  Victory
For Those We Can Yet Save 60 Aymeric
Causes and Costs 60 Alphinaud  Battle Stance First Gear

Patch 3.3 (Revenge of the Horde)

Quest Type Level Quest Giver Unlocks
The Man Within 60 House Fortemps Knight
An Ally for Ishgard 60 Alphinaud
Winning Over the Wyrm 60 Alphinaud Sohr Khai
An End to the Song 60 Aymeric The Final Steps of Faith
Heroes of the Hour 60 Alphinaud
Litany of Peace 60 Aymeric Floor the Horde

Patch 3.4 (Soul Surrender)

Quest Type Level Quest Giver Unlocks
Promises Kept 60 House Fortemps Knight
Shadows of the First 60 Alphinaud Xelphatol
Two Sides of a Coin 60 Alphinaud
Unlikely Allies 60 Bloeidin
The Beast That Mourned at the Heart of the Mountain 60 Ga Bu
Beneath a Star-filled Sky 60 Alphinaud
When We Were Free 60 Alphinaud
Honorable Heroes 60 Papalymo
One Life for One World 60 Alphinaud
An Ending to Mark a New Beginning 60 Alphinaud No Retreat, No Surrender

Patch 3.5 (The Far Edge of Fate — Part 1)

Quest Type Level Quest Giver Unlocks
Tidings from Gyr Abania 60 Tataru
An Envoy for Ishgard 60 Lucia
An Allied Decision 60 Aymeric
Griffin, Griffin on the Wall 60 Alisaie Baelsar’s Wall
Louisoix’s Finest Student 60 Alphinaud School’s Out Forever

Patch 3.56 (The Far Edge of Fate — Part 2)

Quest Type Level Quest Giver Unlocks
The Obvious Solution 60 Alisaie
The Greater Obeisance 60 Alphinaud
Fly Free, My Pretty 60 Yda
The Far Edge of Fate 60 Alphinaud Five Minutes of Fate

Actions

PvE actions

Action Acquired Level Type MP Casting Recast Description
 True Thrust LNC 1 Weaponskill Instant 2.5s Delivers an attack with a potency of 290.
 Vorpal Thrust LNC 4 Weaponskill Instant 2.5s Delivers an attack with a potency of 140.
 Life Surge LNC 6 Ability Instant 45s Ensures critical damage for first weaponskill used while Life Surge is active.
 Piercing Talon LNC 1 15 Weaponskill Instant 2.5s Delivers a ranged attack with a potency of 150.
 Disembowel LNC 18 Weaponskill Instant 2.5s Delivers an attack with a potency of 150.
 Full Thrust LNC 26 Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
 Lance Charge LNC 1 30 Ability Instant 90s Increases damage dealt by 15%.
 Chaos Thrust LNC 50 Weaponskill Instant 2.5s Delivers an attack with a potency of 100. 140 when executed from a target’s rear.

Melee DPS actions

Action Acquired Level Type MP TP Casting Recast Description
 Second Wind Melee DPS Physical Ranged DPS 8 Ability Instant 120s Instantly restores own HP.
 Leg Sweep Melee DPS 10 Ability Instant 40s Stuns target.
 Bloodbath Melee DPS 12 Ability Instant 90s Converts a portion of physical damage dealt into HP.
 Feint Melee DPS 22 Ability Instant 90s Lowers target’s physical damage dealt by 10% and magic damage dealt by 5%.
 Arm’s Length Melee DPS Physical Ranged DPS Tank 32 Ability Instant 120s Creates a barrier nullifying most knockback and draw-in effects.
 True North Melee DPS 50 Ability Instant 45s Nullifies all action direction requirements.

Post-Shadowbringers Main Scenario Quests

Patch 5.1 (Vows of Virtue, Deeds of Cruelty)

Quest Type Level Quest Giver Unlocks
Shaken Resolve 80 Tataru
A Grand Adventure 80 Crystal Exarch The Grand Cosmos
A Welcome Guest 80 Alphinaud
Good for the Soul 80 Beq Lugg
Nowhere to Turn 80 Kai-Shirr
A Notable Absence 80 Alphinaud
For the People 80 Alphinaud
Finding Good Help 80 Chai-Nuzz
Moving Forward 80 Chai-Nuzz
Vows of Virtue, Deeds of Cruelty 80 Alphinaud Black and White

Patch 5.2 (Echoes of a Fallen Star)

Quest Type Level Quest Giver Unlocks
Old Enemies, New Threats 80 Krile
The Way Home 80 Krile
Seeking Counsel 80 Alphinaud
Facing the Truth 80 Lyna
A Sleep Disturbed 80 Crystal Exarch
An Old Friend 80 Y’shtola
Deep Designs 80 Y’shtola
A Whale’s Tale 80 Urianger
Beneath the Surface 80 Urianger Anamnesis Anyder
Echoes of a Fallen Star 80 Urianger Way More Heroes

Patch 5.3 (Reflections in Crystal)

Quest Type Level Quest Giver Unlocks
In the Name of the Light 80 Manager of Suites
Heroic Dreams 80 Eirwel
Fraying Threads 80 Ryne
Food for the Soul 80 Tataru
Faded Memories 80 Thancred
Etched in the Stars 80 Peculiar Crystal
The Converging Light 80 Y’shtola The Heroes’ Gauntlet
Hope’s Confluence 80 Crystal Exarch The Seat of Sacrifice
Nothing Unsaid 80 Y’shtola
The Journey Continues 80 Alphinaud
Unto the Morrow 80 Urianger
Reflections in Crystal 80 Ryne Hope’s Legacy

Patch 5.4 (Futures Rewritten)

Quest Type Level Quest Giver Unlocks
Alisaie’s Quest 80 Krile
The Wisdom of Allag 80 G’raha Tia
Reviving the Legacy 80 G’raha Tia
Forget Us Not 80 Alisaie
Like Master, Like Pupil 80 Y’shtola Matoya’s Relict
The Admiral’s Resolve 80 Alphinaud
The Search for Sicard 80 Alphinaud
On Rough Seas 80 Alphinaud
The Great Ship Vylbrand 80 Merlwyb
Futures Rewritten 80 Alphinaud Pen and Sword

Patch 5.5 (Death Unto Dawn — Part 1)

Quest Type Level Quest Giver Unlocks
Unto the Breach 80 Alisaie
Here Be Dragons 80 Alphinaud
Righteous Indignation 80 Estinien
For Vengeance 80 Restrainment Node
The Flames of War 80 G’raha Tia Paglth’an
When the Dust Settles 80 Alphinaud Not for Naught

Patch 5.55 (Death Unto Dawn — Part 2)

Quest Type Level Quest Giver Unlocks
The Company We Keep 80 Alisaie
On Official Business 80 Alphinaud
Death Unto Dawn 80 Kan-E-Senna Shush Under the Darkened Moon

Introduction

Raids are the core of the endgame, posing the greatest challenges and offering the strongest loot. Unlike dungeons or trials, current-tier raids have limitations on how much loot you can receive per week. These limitations are removed once the raid is old, to make it easier to catch up. Raids are always optional content.

Normal raids are fought by 8 players against a single boss, similar to a trial. Typically, normal raids are released in sets of 4. Each normal raid also has a higher-difficulty equivalent, called a savage raid, which uses the same boss but amps up the mechanics or adds new mechanics to create a fresh challenge. Beginning with Stormblood, some raid tiers are also followed by a single ultimate raid for the best of the best.

Alliance raids are fought by 24 players against a sequence of bosses and mobs, similar to a large-scale dungeon.

Официальные и неофициальные ограничения пробной версии Final Fantasy 14

Даже если вы играете в бесплатную пробную версию Final Fantasy 14, готовьтесь к тому, что вам придется потратить кучу времени, чтобы познакомиться со всем доступным контентом. Однако не забывайте, что практически везде есть некоторые ограничения. Ниже мы подробно расскажем о том, что конкретно нельзя делать в пробной версии игры. Все ограничения поделены на две категории – официальные, опубликованные на сайте Square Enix, и неофициальные, которые были выявлены игроками во время игры в бесплатную FFXIV.

Официальные ограничения пробной версии FFXIV

Разработчики проекта открыто говорят о том, что игроки, не купившие полную версию игры:

  • Могут создавать только 1 персонажа в одном игровом мире (в общей сложности не более 8 персонажей в разных игровых мирах на одном аккаунте);
  • Не могут открыть какой-либо класс или профессию выше 60 уровня;
  • Не могут носить с собой более 300 тыс. гил (одной суммой);
  • Не имеют доступа к таким функциям внутриигрового чата как «Кричать» (Shout) и «Говорить» (Tell);
  • Не могут использовать внутриигровой рынок (Market board);
  • Не могут обмениваться и торговать предметами с другими игроками;
  • Не могут отсылать письма другим игрокам;
  • Не могут нанимать слуг;
  • Не могут создавать каналы Linkshell и Cross-World Linkshell, но могут присоединиться к уже существующим;
  • Не могут создавать гильдии (Free Company) или вступать в них;
  • Не могут приглашать игроков в свою группу, но могут присоединиться к другой группе по приглашению;
  • Не могут создавать PvP команды или присоединяться к ним. Также бесплатным учетным записям недоступно участие в рейтинговых и командных рейтинговых PvP сражениях;
  • Не могут посещать официальный форум Lodestone и пользоваться приложением Companion.

Неофициальные ограничения пробной версии FFXIV

В списке ниже перечислены все ограничения бесплатной версии игры, которые не указаны на официальном сайте Square Enix, но были выявлены игроками:

  • Если на вход в выбранный вами мир есть очередь, то приоритет имеют игроки, которые оплатили FFXIV и имеют «полную» учетную запись. Те, кто играет бесплатно, будут ждать дольше, прежде чем попадут в игру;
  • Если вы когда-либо покупали Final Fantasy 14, но потом перестали играть, то вы не сможете пользоваться возможностями пробной учетной записи. Это ограничение действует, даже если вы никогда не проходили контент, который сейчас доступен в бесплатной версии.

Characteristics[]

Appearance

Biggs is a Sea Wolf Roegadyn with blond hair, while Wedge is a Plainsfolk Lalafell with brown hair that fades to a more reddish shade at the «stalk». They wear matching engineer outfits, a mostly dark gray and white affair with blue sleeves bearing what is presumably the Garlond Ironworks crest, complete with goggles.

Personality

Wedge is shy and clumsy, often having to be pushed into conversation by the more outspoken Biggs. Wedge loves machines, often naming them and treating them as pets. It is implied that Wedge has a crush on Tataru Taru, but is too shy to express it. Biggs attributes this behavior to a past incident when Wedge was denied getting a dog.

Biggs is more vocal and headstrong than his Lalafell companion. He is more courageous than Wedge ,and Cid even states, if given the choice, Biggs would rather die than be imprisoned by the empire. Biggs teases and chastises Wedge over his cowardice, but will put his life on the line to protect him.

The duo is deeply loyal to Cid Garlond and the Garlond Ironworks. They dutifully work to achieve the Ironwork’s mission to advance technology without serving tyrants.

Alliance raids[]

Alliance raids feature three groups of 8 players for a total of 24 players, navigating large dungeons with 4 bosses. One of the major hurdles for groups participating in this content is coordinating such a large number of players. Spells and abilities that are specified to only affect party-members, such as Medica, will only affect a player’s party of 8 rather than the larger alliance, and players have a more limited interface view of the status of players in other groups.

The Alliance Raid roulette includes all 24-player raids.

List of alliance raids

Name Level Min Item Level Final Boss Unlock Tomestones Release
The Labyrinth of the Ancients 50 50 Phlegethon Labyrinth of the Ancients  100 2.1
Syrcus Tower 50 70 Xande Syrcus Tower  100 2.3
The World of Darkness 50 90 Cloud of Darkness The World of Darkness  100 2.5
The Void Ark 60 175 Echidna To Rule the Skies  100 3.1
The Weeping City of Mhach 60 205 Calofisteri The Weeping City  100 3.3
Dun Scaith 60 235 Diabolos Hollow Where Shadows Reign  100 3.5
The Royal City of Rabanastre 70 305 Argath Thadalfus A City Fallen  100 4.1
The Ridorana Lighthouse 70 335 Yiazmat Annihilation  100 4.3
The Orbonne Monastery 70 365 Ultima, the High Seraph The City of Lost Angels  100 4.5
The Copied Factory 80 435 9S-operated Walking Fortress On the Threshold  100  10 5.1
The Puppets’ Bunker 80 465 Compound 2P Everything You Know Is Wrong  100  15 5.3
The Tower at Paradigm’s Breach 80 495 Her Inflorescence Brave New World  100  20 5.5

History[]

Before Final Fantasy XIV

During the latter days of the Third Astral Era, the Allagan civilization began to go into decline and stagnated. Amon was a skilled technologist and magician in those days, and tried to revitalize the ancient Allag through an unusual plan: by resurrecting the first Allagan Emperor Xande back from the dead to lead his civilization into glory days once again. He exhumed the Emperor from his tomb and, using advanced cloning technology which he had developed, successfully revived Xande. Under the reborn Emperor’s leadership, the empire returned to prosperity and resumed many of his original ambitions from his first life, eventually conquering Meracydia.

Unfortunately, the resurrection had scarred Xande’s soul due to his memory of death. This brooding led to the Emperor making a covenant with the Cloud of Darkness to open a Voidgate and reduce Hydaelyn to nothingness. To accomplish this, he needed extra solar energy collected by Dalamud and its captive Elder Primal channeled to the Syrcus Tower to open the door to the World of Darkness. This proved to be too much for the tower to contain, and the excess energy released triggered a massive earthquake that destroyed the Allagan Empire and ushered in the Fourth Umbral Era.

Prior to the event, Amon was appproached by Emet-Selch who revealed to him that he was the reincarnation of Fandaniel of Amaurot. Emet-Selch convinced Amon to take his place among the Ascians and talked into creating a clone of himself to enter Syrcus Tower in his stead. When the tower sank into the earth as a result of the earthquake, the Amon clone placed himself, Xande, and the tower’s inhabitants in suspended animation until the tower was unearthed when Dalamud fell during the Seventh Umbral Era.

Final Fantasy XIV: A Realm Reborn

5,000 years later, while the real Amon continued his role as Fandaniel among the Ascians, the Amon clone awoke with the rest of the Crystal Tower after it was unearthed. He was killed by the Warrior of Light and their friends as part of efforts to stop Xande from destroying the world.

Final Fantasy XIV: Endwalker

Fandaniel, who had been possessing the body of Asahi sas Brutus, revealed his identity as Amon to the Warrior of Light in Thavnair, and also informed them that despite going by the title of Fandaniel he had always been far more attached to his life as Amon in Allag than his life in Amaurot. He endeavored to bring about the Final Days in order to fulfill Xande’s nihilist desire to destroy the world, because both Xande and Amon had decided life only existed to cause suffering. After Fandaniel was killed by the Warrior of Light, he reverted to being Amon and his soul drifts into the aetherial sea with him challenging Hydaelyn and humanity to prove him wrong.

When the Scions of the Seventh Dawn traversed the aetherial sea to speak with Hydaelyn, they were barred by the soul of Amon. After his final defeat there, he reflected on his original self Hermes’s life and came to doubt his answer that life was only suffering. The soul of Asahi sas Brutus appeared, disgusted at Amon’s lack of convictions, and dragged Amon into oblivion as revenge for using his body and betraying Zenos yae Galvus. As he faded into the darkness, Amon decided that the tale of Hermes ended there, and he would not beg forgiveness for the monster he became.

Level 31 — 40

Item Icon Level Item Level Damage Delay Auto Attack Materia Slots Stats and Attributes
Aetherial Steel Spear 31 31 37 2.80 34.53 Strength +7, Vitality +7
Steel Spear 31 31 33 2.80 30.80 2 Strength +6, Vitality +6, Direct Hit Rate +8
Longstop Lance 32 34 39 2.80 36.40 Strength +8, Vitality +8, Determination +11, Skill Speed +8
Aetherial Heavy Steel Spear 34 34 39 2.96 38.48 Strength +8, Vitality +8
Heavy Steel Lance 34 34 35 2.96 34.53 2 Strength +7, Vitality +7, Determination +10
Shellsplitter 35 37 41 2.80 38.26 Strength +9, Vitality +9, Determination +8, Direct Hit Rate +12
Aetherial Yarzonshell Harpoon 37 37 41 2.64 36.08 Strength +9, Vitality +9
Yarzonshell Harpoon 37 37 37 2.64 32.56 2 Strength +8, Vitality +8, Direct Hit Rate +11
Crier’s Halberd 38 40 43 2.80 40.13 Strength +10, Vitality +11, Skill Speed +11, Direct Hit Rate +15
Gridanian Fork 39 40 43 2.80 40.13 Strength +10, Vitality +11, Critical Hit +15
Lominsan Guisarme 39 40 43 2.96 42.42 Strength +10, Vitality +11, Determination +15
Ul’dahn Halberd 39 40 43 2.80 40.13 Strength +10, Vitality +11, Skill Speed +15
Aetherial Mythril Lance 40 40 43 2.96 42.42 Strength +10, Vitality +11
Mythril Lance 40 40 39 2.96 38.48 2 Strength +9, Vitality +10, Direct Hit Rate +14
Aetherial Cobalt Halberd 40 43 47 2.80 43.86 Strength +11, Vitality +13

Ни минуты для скуки

Основная геймплейная механика Final Fantasy XIV будет вполне привычна любому, кто играл в популярные MMORPG. Создаем персонажа, берем квесты, скитаемся по большим локациям, убивая монстров и других противников. За всю активность начисляется опыт, который нужен для развития героя: изучения новых способностей и получения все более мощных предметов.

По этой части жанр уже давно не меняется, и создатели FFXIV не стали придумывать чего-то принципиально нового. Тем не менее, «прокачивать» персонажа совсем не скучно, в основном благодаря уже упомянутому выше сюжету и хорошей динамике. Локации бодро сменяют друг друга, постоянно мелькают новые лица, а в арсенале героя появляются новые способности и снаряжение.

Игра доступна по платной подписке, поэтому девелоперы не пытаются искусственно замедлить прогресс игрока, чтобы «выбить» из него деньги на всевозможных «бустерах» и «премиумах». Игра буквально не дает ни минуты для скуки, постоянно подкидывая что-нибудь интересное. В этом она похожа на World of Warcraft, которая тоже славится своим аддитивным игровым процессом.

Но даже самые увлекательные MMORPG держатся на плаву отнюдь не веселой «прокачкой», а своим контентом, особенно на поздних этапах развития персонажей. Без «эндгейма» любая, даже самая интересная онлайн-игра неизбежно теряет игроков, так как у них больше нет причин заходить каждый день. А дальше либо разработчики исправляются, либо проект медленно умирает.

History[]

Early life

When Midgardsormr and the First Brood arrived on Hydaelyn, the dragons spread across the realm. Bahamut and Tiamat traveled to Meracydia where they created many dragons on the southern continent.

During the Third Astral Era Bahamut fell to the invasion of the Allagan Empire under the reborn Emperor Xande. The Ascians manipulated the grieving Tiamat into summoning him back as a primal—something she regretted as the Dreadwyrm was nothing but a crude imitation. The Ascians aided the Allagans in capturing the primal and entombed him within Dalamud where he remained until Nael van Darnus summoned him back at the Seventh Umbral Calamity.

The Allagans captured Tiamat and many other Meracydians and took them to Azys Lla where they were confined to the Delta Quadrant. Regretting the mistake she made with the Ascians, Tiamat made no effort to break from her bindings in penance even long after Allag fell.

Final Fantasy XIV: Heavensward

Midgardsormr meets Tiamat in Azys Lla.

When the Warrior of Light arrives at the Delta Quadrant, Midgardsormr explains that long before Ishgard’s base betrayal, another group of mortals sought to enslave his children with repercussions to this very day. They find the imprisoned Tiamat at the Antithesis who tells her story and how the «dark ones» were manipulating them long ago. She warns that Allag sealed away many primals and explains the key to peace is to eliminate the Ascian threat. Midgardsormr asks if she will finally forgive herself and break free of her bindings, but she does not wish to do so after the mistake she made and remains penitent out of guilt.

Final Fantasy XIV: Shadowbringers

The Warrior of Light, Estinien Wyrmblood, G’raha Tia, Alphinaud and Alisaie Leveilleur visit Tiamat for information about Lunar Bahamut. Tiamat says she did not summon him, before realizing that Meracydian dragons by the Telophoroi have done it. Discovering that Tiamat herself was mildly tempered upon summoning the primal Bahamut, the group convinces her to join their cause while curing her tempering. Alphinaud releases her restraints; now free from Bahamut’s lingering influence and determined to atone for past sins when it means killing those among her children that have mutated beyond restoration by the Allagans’ actions, Tiamat flies to Paglth’an with Estinien in tow to assist the Eorzean Alliance. Tiamat and Estinien engage Lunar Bahamut and ground the primal for the Warrior to finish off. Tiamat thanks the Scions of the Seventh Dawn, pledging that her remaining children will never again be deceived by the Ascians before flying away.

Camera [NEW] [Updated]

How can I rotate the camera faster?
 
 

From the main menu, select System and open the Character Configuration menu, then select the Control Settings tab from the column on the left. Under General, there is an option to adjust camera speed when using stick or keyboard.

* Higher values indicate faster camera speed.

Adjusting this setting is recommended for those who feel the default camera speed is too slow or too fast.

From the main menu, select System and open the Character Configuration menu, then select the Control Settings tab from the column on the left. Under General, there is an option to adjust camera speed when using stick or keyboard.

* Higher values indicate faster camera speed.

Adjusting this setting is recommended for those who feel the default camera speed is too slow or too fast.

Can I adjust the camera angle?
 
 

From the main menu, select System and open the Character Configuration menu, then select the Control Settings tab from the column on the left. Under General, there is an option to adjust the third person camera angle.


Camera Angle: 20


Camera Angle: 80

Level 1 — 10

Item Icon Level Item Level Damage Delay Auto Attack Materia Slots Stats and Attributes
Absolute Lance 1 1 9 2.80 8.40
Ao Oni Halberd 1 1 9 2.80 8.40
Blackbosom Fate Reaper 1 1 9 2.80 8.40
Eastern Journey Battle Staff 1 1 9 2.88 8.64
Exclusive Eastern Journey Battle Staff 1 1 9 2.80 8.40
Faust Lance 1 1 9 2.80 8.40
Hellhound Spear 1 1 9 2.80 8.40
Hordebane 1 1 9 2.80 8.40
Penthesilea’s Spear 1 1 9 2.80 8.40
Tarnished White Night 1 1 9 2.80 8.40
The Destroyer’s Stead 1 1 9 2.80 8.40
Weathered Spear 1 1 8 2.80 7.46
Winter 1 1 9 2.80 8.40
Bone Harpoon 5 5 11 2.64 9.68 Strength +1
Bronze Spear 8 8 13 2.80 12.13 Strength +2
Ramhorn Harpoon 10 10 14 2.64 12.32 Strength +2, Vitality +1, Direct Hit Rate +2

Player Guardian[]

After creating a character and choosing a birth date, players must align to one of the twelve deities. Originally, this slightly raised the character’s elemental resistances based on the element of the chosen deity. As of Patch 4.2, elemental resistance stats were removed, leaving this decision with no in game effect.

Guardian Fire Ice Wind Earth Lightning Water
Halone +0 +4 +3 +2 +2 +2
Menphina +0 +4 +3 +2 +2 +2
Thaliak +2 +2 +2 +3 +0 +4
Nymeia +2 +2 +2 +3 +0 +4
Llymlaen +3 +0 +4 +2 +2 +2
Oschon +3 +0 +4 +2 +2 +2
Byregot +2 +2 +2 +0 +4 +3
Rhalgr +2 +2 +2 +0 +4 +3
Azeyma +4 +3 +0 +2 +2 +2
Nald’thal +4 +3 +0 +2 +2 +2
Nophica +2 +2 +2 +4 +3 +0
Althyk +2 +2 +2 +4 +3 +0

Реальная альтернатива World of Warcraft?

Возможно, это довольно резкое заявление, но Final Fantasy XIV — это одна из немногих реальных альтернатив World of Warcraft. Прежде всего игра подкупает своим сюжетом, который сделан на уровней других частей серии, а также контентом. Активностей в игре так много, что просто глаза разбегаются. А если вспомнить, что играть можно за почти два десятка классов, то игра и вовсе кажется бесконечной.

И это при том, что игра стоит дешевле WoW, как по части покупки базы и аддонов, так и по оплате подписки. Единственное, что может оттолкнуть любителей западных MMO — это нарочито азиатская стилистика. Внешне FFXIV напоминает любую более-менее популярную корейскую MMORPG, не имея при этом своего уникального визуального стиля.

Впрочем, для многих фанатов онлайн-игр стиль — дело вторичное. Главное, что играть интересно и работает все хорошо. И это как раз про Final Fantasy XIV. Единственная ложка дегтя и в бочке меда — полное отсутствие русской локализации. Обидно, что за пять лет разработчики так и не перевели игру.

  • Том Холланд машет гигантским мечом в новой рекламе Final Fantasy 14: Shadowbringers
  • Создатели «Ведьмака» от Netflix займутся сериалом по Final Fantasy XIV
  • В многопользовательской Final Fantasy XIV зарегистрировалось более 16 миллионов игроков
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