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Содержание:
- More About Neverwinter Nights 2:
- Notes[]
- Приятные плюсы
- Ганн (Gann)
- Чем помогает Ганн?
- Further history and information[]
- Racial features[]
- Что сделать в первую очередь
- How to cheat in Neverwinter Nights 2?
- Серый орк (Gray Orc)
- Neverwinter Nights 2 вылетает. В определенный или случайный момент. Решение
- Class Progression[]
- NWN comparison[]
- Features[]
- Prestige classes[]
- Use[]
- NWN2 Implementation[]
- Armor[]
- Eldritch Blast Notes[]
- Official Campaign[]
- Domain List[]
- Neverwinter Nights 2 не запускается. Ошибка при запуске. Решение
- 3.5E comparison[]
- Trivia[]
More About Neverwinter Nights 2:
Gameplay:
Neverwinter Nights 2 is the tale of Daeghun who is raised by the elven ranger and is a normal farmer in the small village of West Harbor but inside he is a big hero who has a powerful power and caries a noble mission against the King of Shadows. Daeghun discovers that a gloomy spell has fallen on him and the way to remove is he has to travel to the Shadow Realm, which harbors dark secrets and tormented souls and tries to consume these spirits.
The party can explore various areas of the Forgotten Realms campaign setting including its cities, forests, and dungeons. Try to earn experience points and treasure by defeating monsters and completing tasks. The entire adventure contains combat, with characters’ activities determined by their class and skills. On gaining specified amounts of experience, the characters’ level will be up and allowing you to earn new abilities such as magic spells and feats.
Some races, like the drow, are more powerful than others and require you to accumulate more experiences to gain the levels. You can equip yourself or use these items such as weapons, armor, potions, and scrolls to support you in this adventure. Your character’s appearance will change for some equipment. Moreover, your other mission is assembling a group of four adventurers who are suited to you and find the way to go where the wind takes you. Make sure you have a good look at the map as you will need it to explore the lands.
Notes[]
Parry has limitations due to how the engine handles multiple attacks: it groups all of a character’s attacks into three animated attacks «flurries» made at the beginning, middle, and end of the round. If an attacker makes two attacks in the first «flurry», a parry check will not be made against the second attack. This translates to the defender being able to parry three attacks per opponent, yet may still parry more attacks from other opponents. However, due to the timing and duration of animated attacks and parry/ripostes, it is exceptionally rare that a character will achieve up to 6 Parries/Ripostes in a round — they are more likely make only 3 or 4. Although if animations are avoided through actions like movement and attacks of opportunity, the number of parries will not be so limited but are also unlikely to get any Ripostes.
Приятные плюсы
Если вы последовали моим советам и достигли максимально возможного влияния на Сафию — 100 очков, — а также признались ей в любви, то в награду вы получите несколько полезных мелочей.
Маленькие проказы Сафии и Ганна — Ночные охотники в шоке.
В случае с красной волшебницей они делятся на три типа — те, которые получает она, те, которые получаете вы, и те, что распространяются на обоих.
Плюсы Сафии:
-
Влияние 25: +2 к концентрации;
-
Влияние 50: +4 к концентрации, + 1 к интеллекту, улучшенное усиленное заклинание;
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Влияние 75: +6 к концентрации, +2 к интеллекту, улучшенное усиленное заклинание, +2 к классу сложности заклинаний.
Ваши плюсы:
-
Влияние 50: +1 к интеллекту, +2 к классу сложности заклинаний;
-
Влияние 100: +2 к интеллекту, + 4 к классу сложности заклинаний.
Общие плюсы:
Любовь Сафии: +2 к мудрости, +35 к сопротивлению магии.
Ганн (Gann)
Ганн
-
Раса ведьмино отродье;
-
Мировоззрение нейтральный/хаотичный;
-
Класс шаман духов;
Характеристики:
-
Сила (Strength) 10;
-
Ловкость (Dexterity) 14;
-
Выносливость (Constitution) 14;
-
Интеллект (Intellect) 10;
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Мудрость (Wisdom) 20;
-
Обаяние (Charisma) 14.
Вы встретите Ганна в тюрьме Мулзантира. Он очень необычный пленник, заточенный по собственной воле. Может, он кого-то убил или ограбил? Нет, Ганн слишком красив и сводит девушек с ума (иногда в прямом смысле, в чем мы убедимся во время прохождения). А еще он умеет путешествовать по снам и зачастую пользуется этим в собственных целях. Именно поэтому он и принял решение обезопасить окружающий мир от своего присутствия.
А вот тут мы знакомимся с Ганном. Тот еще нахал…
Ганн не сразу согласится присоединиться к вашей группе — вначале он разыграет комедию, и вы сможете по достоинству оценить его самомнение. К тому же шаману невозможно заткнуть рот — он трещит без умолку и все время подтрунивает над друзьями и врагами.
Помимо заклинаний друида, перемешанных с магией, касающейся духов (он может призывать, ослаблять, отгонять и убивать их), прохвост умеет стрелять из луков и арбалетов. И хотя многие используют именно это оружие, я бы советовал дать Ганну копье. Во-первых, стрельба не приносит видимых результатов из-за высокого уровня сложности. Во-вторых, если всю группу перебили, лучше бы не только поливать врагов метеоритным дождем, но и охаживать чем-то тяжелым по голове. А наш друг как раз достаточно ловок, чтобы и от удара уклониться, и самому попасть. У меня не раз возникали ситуации, когда он вытягивал все сражение именно за счет копья и природных данных. Отсюда напрашивается вывод — в команде Ганн персонаж жизненно важный.
Это важно: в Neverwinter Nights 2: Mask of the Betrayer есть локации и квесты, в которых без Ганна не обойтись. Так, например, нет смысла идти в Подводный город без своего друга и совершенно бесполезно путешествовать без него по снам
Не столько потому, что может не выйти, сколько из-за того, что чужие фантазии достаточно опасны и там, где не пройдет один, — двое всегда выкрутятся.
Как уже говорилось выше, Ганн влюбляется в главную героиню, если вы выбрали персонажа женского пола. Его чувства одинаково прекрасны и выгодны. Симпатия шамана улучшит ваше обаяние и многое другое, но, сразу скажу, роман с Сафией в этом плане ценится дороже.
Чем помогает Ганн?
Так как подружиться с шаманом духов довольно тяжело из-за его характера (особенно если вы не послушали меня), здесь все возможности доступны на отметке в 75 очков влияния (в отличие от Сафии, где эта цифра равняется 100). И если ваша героиня приняла его любовь, наслаждайтесь благами уже почти супружеской жизни.
Злодей и его очаровательная свита.
Плюсы Ганна:
-
Влияние 25: +1 к обаянию;
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Влияние 50: +2 к обаянию;
-
Влияние 75: +4 к обаянию.
Ваши плюсы:
-
Влияние 50: +1 к обаянию, +5% к поглощению духа;
-
Влияние 100: +2 к обаянию, +10% к поглощению духа.
Общие плюсы:
-
Сердце мечтателя (для героини): +30 к сопротивлению магии, иммунитет к заклинаниям, воздействующим на разум.
-
Сердце мечтателя (для Ганна): +5 к сопротивлению магии, иммунитет к заклинаниям, воздействующим на разум.
Финал не за горами, а наши подопечные счастливы и любят друг друга. В этот раз все закончилось хорошо, никто не погиб, а свадьба в кругу близких вызвала улыбку и умиление.
Надеюсь, мои советы помогли и вы нашли ответы на свои вопросы. До новых встреч, ведь приключения продолжаются!
Further history and information[]
Like the other elves, drow (dark elves) are not native to Abeir-Toril, but came as immigrants some twenty five millennia ago. The Ssri-Tel-Quessir who were the ancestors of the drow formed part of the second wave of elven immigration, which signaled the end of the Time of the Dragons. The names and whereabouts of the original elven home worlds have long since been lost in the mists of time. Using portals the dark elves passed through various realms of the Fey, but they mainly populated the tropical jungles of Southern Faerûn, in what is now the Shaar. The Dark Elves were a powerful race and quickly established large empires. The most famous (or infamous) of these was Ilythiir. We are told this mighty nation became increasingly ambitious and cruel, and mercilessly attacked the other nations of Southern Faerun. These traits are said to have sparked off the first Crown War, but as in much of elven history nobody really knows the truth of the matter.
More than thirteen thousand years ago, the Crown Wars raged among the Fair Folk, and for three thousand years the elven nations of Aryvandaar, Miyeritar, Shantel Othreier, Keltormir, Ilythiir, and others battled one another in a series of five great conflicts. At the end of the fourth Crown War, circa -10,000 DR, the corrupt dark elven Ilythiiri and others were transformed by Corellon Larethian’s magic into drow as directed through the Protector’s priests and high mages, and banished to the lightless depths of the Underdark.
The first drow civilizations arose in the Underdark of southern Faerun circa -9600 DR. The first great kingdom of the drow was Telantiwar, with its capital in the great cavern of Bhaerynden, the conquered heart of the first great kingdom of the Stout Folk (dwarves), which was seized by the drow in -9001 DR. The drow fought among themselves, noble against noble, priest against priest, for rule of their new realm. This war ended amid great magical explosions that brought down the roof of Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities they have seized. The cavern, now open to the sky, became known as the Great Rift. Gold dwarf ancestors later resettled the chasm and surrounding caverns to form the Deep Realm.
In the following diaspora known as the Scattering, the surviving drow nobles and priests gathered what people, slaves, and equipment they could seize and fled into the wilds of the Underdark. Since that time, countless cities and smaller settlements have risen and fallen in an increasing radius around the territory held by the empire of Telantiwar.
Physically, drow are characterized by skin the colour of obsidian, though there are extremely rare cases of albino drow, whose skin is bone white. Drow usually have white hair, with older members of the race having silver or other pale colors. Drow have red eyes. Any other color would suggest he/she is not of true drow heritage. Drow are shorter than other elves, and the females are taller than their male counterparts.
The drow are a largely chaotic and evil race, following after their goddess, Lolth. Drow society is female-dominated (except for those cities that worship Vhaeraun) and is composed of families, called houses, each ruled by a matron. Houses typically battle within the city, vying for power, though this battle is usually not open, as the drow pride themselves in cunning assassination and subversion. There is conflict within the house as well. The daughters of the matron are next in line to rule, and it is quite common for them to attempt to overthrow their matron mother to usurp her.
Note: Not all drow are evil. The famous chaotic good ranger, Drizzt Do’Urden is but one example.
Racial features[]
Level adjustment: +2. Drow are more powerful and gain levels more slowly than other races. It will take more experience for a drow to reach level 2 than it would for normal races, for example.
Size: Medium
Favored class: Wizard. A multiclass drow’s wizard class does not count when determining whether he takes a penalty for multiclassing.
-
Drow wizard
Hardiness vs. Enchantments: +2 racial saving throw bonus against enchantment spells or effects.
- Immunity to Sleep: Immunity to sleep and magic sleep effects.
- Darkvision: Drow can see in the dark up to 120 feet. This replaces the low-light vision ability most elves receive.
- Spell Resistant: Spell resistance of 11 + character level.
- Weapon Proficiency: Elves are automatically proficient with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) weapons.
- Keen Sense: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Skill Affinity (Listen): +2 to Listen
- Skill Affinity (Search): +2 to Search
- Skill Affinity (Spot): +2 racial bonus to Spot
- Light Blindness: Drow suffer -1 circumstance penalty to attack rolls, saves, and skill checks when outside. This is improperly applied whenever the drow character is outdoors, even during night time.
- Spell-Like Abilities:
- 1/day — Darkness as sorcerer of equal level.
- 1/day — Light (spell) as sorcerer of equal level.
- 1/day — See invisibility as sorcerer of equal level.
Что сделать в первую очередь
- Скачайте и запустите всемирно известный CCleaner (скачать по прямой ссылке) — это программа, которая очистит ваш компьютер от ненужного мусора, в результате чего система станет работать быстрее после первой же перезагрузки;
- Обновите все драйверы в системе с помощью программы Driver Updater (скачать по прямой ссылке) — она просканирует ваш компьютер и обновит все драйверы до актуальной версии за 5 минут;
- Установите Advanced System Optimizer (скачать по прямой ссылке) и включите в ней игровой режим, который завершит бесполезные фоновые процессы во время запуска игр и повысит производительность в игре.
How to cheat in Neverwinter Nights 2?
There are many tips you can use in this game to have a good and easy experiences includes commands and cheats. While playing the game, press ~ the console window will appear then type DebugMode 1 to enable cheat mode.
After that, Press ~ again and then press Tab to see the debug commands. Press Tab to scroll through the commands. Entering one of these following case-sensitive codes at the console window to turn on the corresponding cheat function. If you entered the correct code, the word Success will appear on the screen. If the message «Entered Target Mode» appears, click on the desired character to administer the cheat.
Серый орк (Gray Orc)
Характеристики: +2 к силе и мудрости, -2 к интеллекту и обаянию.
Способности: быстрый бег (базовая скорость 40 — это выше, чем у людей и у большинства монстров); нюх — позволяет выслеживать спрятавшихся и невидимых противников. При этом серый орк получает -1 ко всем броскам на ярком свету.
Если честно, не вполне понятно, за что бедолагу оштрафовали на целый уровень. Быстрый бег — это здорово, но и штрафы заметные. К тому же любимый класс — жрец… Кому нужен жрец с задержкой на уровень?
Как по мне, орку на роду написано быть либо следопытом, либо варваром или воином. И даже в этом качестве его преимущества не слишком очевидны, хотя быстрота позволит удерживать противника на почтительном расстоянии. Нюх в качестве воина вообще ни к чему, следопыту и отчасти варвару сгодится.
Neverwinter Nights 2 вылетает. В определенный или случайный момент. Решение
Играете вы себе, играете и тут — бац! — все гаснет, и вот уже перед вами рабочий стол без какого-либо намека на игру. Почему так происходит? Для решения проблемы стоит попробовать разобраться, какой характер имеет проблема.
Если вылет происходит в случайный момент времени без какой-то закономерности, то с вероятностью в 99% можно сказать, что это ошибка самой игры. В таком случае исправить что-то очень трудно, и лучше всего просто отложить Neverwinter Nights 2 в сторону и дождаться патча.
Однако если вы точно знаете, в какие моменты происходит вылет, то можно и продолжить игру, избегая ситуаций, которые провоцируют сбой.
Однако если вы точно знаете, в какие моменты происходит вылет, то можно и продолжить игру, избегая ситуаций, которые провоцируют сбой. Кроме того, можно скачать сохранение Neverwinter Nights 2 в нашем файловом архиве и обойти место вылета.

Class Progression[]
| Level | Features Gained |
|---|---|
| 1 | +1 Divine Spellcasting Level, +1, 5/- |
| 2 | +1 Divine Spellcasting Level, |
| 3 | +1 Divine Spellcasting Level |
| 4 | +1 Divine Spellcasting Level, Electricity Resistance 10/- |
| 5 | +1 Divine Spellcasting Level, |
| 6 | +1 Divine Spellcasting Level, +2 |
| 7 | +1 Divine Spellcasting Level, Electricity Resistance 15/- |
| 8 | +1 Divine Spellcasting Level, |
| 9 | +1 Divine Spellcasting Level, Enhanced Weapons +3, |
| 10 | +1 Divine Spellcasting Level, |
Enhanced Weapons
Stormlord weapons (Spear, Throwing axe, Dart, or Shuriken) get +1 a enhancement bonus at 1st level, +2 at 6th level, and +3 at 9th level. This enhancement bonus stacks with any enhancement bonus on the weapon, so if you have a Spear +5 you’ll actually get a +8 enhancement at level 9.
Shock Weapon
At the 2nd level, a Stormlord may add 1d8 Electricity damage to their weapon for 20 rounds (if they are wielding a Stormlord weapon: Spear, Throwing Axe, Dart, or Shuriken).
Notes:
- This ability sometimes does not affect a character’s weapon if it already has elemental damage on it, such as +1d6 fire damage or +2 magical damage.
- The damage bonus is temporarily applied to the weapon and will show up in its description when examined.
- This ability has no limit on uses per day.
Shocking Burst and Sonic Weapon
Same as Shocking Burst, with an added 1d8 Sonic Damage (for a total of 2d8, plus 2d8 on critical hits). Gained at 8th level.
Extended Storm Avatar
At the 10th level, a Stormlord may cast Storm Avatar as though Druid with caster level equal to character level with Extend Spell, once per day. This provides an increased movement speed, immunity to ranged attacks (excluding those that score critical hits) and Knockdown, +3d6 bonus electrical damage on attacks with melee weapons, and will last 2 rounds per character level (not class or caster level).
NWN comparison[]
- The Discipline skill that was created for NWN was removed in NWN2 and combat feats relating to it now function closer to 3.5 rules.
- The Called Shot feat has been removed from the game and therefore from the bonus feat list.
- Greater Weapon Focus and Greater Weapon Specialisation were not present in NWN, meaning taking Fighter at high levels was generally seen as a poor choice for builds. The Champion of Torm Prestige Class could give bonus feats every two levels, along with saving throw bonuses and a higher Reflex save, making it easily superior. With their inclusion, high level fighters are now more viable.
Features[]
Game client
As with the original NWN, NWN2 supports multiple players. Players are able to control parties with up to 3 non-player characters. The party system has been revised to include ‘companions’ rather than ‘henchmen’.
Claims for character creation include advanced character customization, scaling of characters and monster, and deeper equipment customization. The game supports subraces in addition to the primary races. Static 2D portraits have been replaced with 3D avatars.
All of the base classes from NWN are present, and the Warlock base class has been added. Characters can choose up to four classes, up from the three supported in NWN. One of the four classes is reserved for a prestige class. All prestige classes from NWN are present in NWN2 except for the Shifter. New prestige classes include Arcane Trickster, Neverwinter Nine, Shadow Thief of Amn, Warpriest, Duelist, and Frenzied Berserker. More closely following Forgotten Realms terminology, Champion of Torm has been renamed Divine Champion and Harper Scout is now Harper Agent.
Characters are limited to 20th level.
NWN2 provides some form of support for many of the deities based on characters alignment, race and class.
NWN2 has a more complete crafting system based on appropriate skills than NWN. This system can be used to customize the visual appearance of weapons and armor, but only when the item is created.
Production Team
- Chris Avellone — Creative Director
- Frank Kowalkowski — Lead Programmer
- Josh Sawyer — Lead Designer
- Ferret Baudoin — Lead Designer — Left March 2006 to join BioWare
- Tramell Ray Isaac — Lead Artist
- Darren Monohan — Producer
Prestige classes[]
A prestige class can only be chosen once certain prerequisites have been met. These classes are limited to 5 or 10 levels (rather than 20 like base classes) and do not have epic progression (save epic bonus feats).
- Arcane archer (AA): Elven marksmen enhanced with magic
- Arcane Scholar of Candlekeep (ASC): Prestigious scholars well-versed in metamagic (MotB)
- Arcane trickster (AT): Arcane casters with a mischievous twist
- Assassin (Asn): Infiltrators skilled in espionage and wetwork
- Blackguard (BG): A dark marauder devoted to carnage and mayhem
- Divine champion (DC): A warrior devoted to their patron deity
- Doomguide (DG): Lawful Neutral Specialty Priest of Kelemvor (SoZ)
- Duelist (Dls): Nimble, intelligent fighters trained in making precise attacks with light weapons.
- Dwarven defender (DD): A champion of dwarven causes
- Eldritch knight (EK): Combining martial and arcane talent
- Frenzied berserker (FB): Warriors consumed with lust for battle
- Harper agent (HA): A member of the Harpers organization
- Hellfire warlock (HW): A more fiendishly-themed Warlock (SoZ)
- Invisible blade (IB): Experts in knife combat (MotB)
- Neverwinter Nine (NN): The elite bodyguards of Lord Nasher
- Pale master (PM): Macabre scholars of death, undeath, and necromancy
- Red dragon disciple (RDD):Spellcasters that unlock the power of latent draconic heritage
- Red Wizard of Thay (RWT): Highly specialized, human master wizards (MotB)
- Sacred fist (SF): Ascetics devoted to perfecting their body via divine magic (MotB)
- Shadow Thief of Amn (STA): Member of the prominent Shadow Thieves guild
- Shadowdancer (SD): Nimble artists of deception, operating in the border between light and darkness.
- Stormlord (SL): Masters of thunderstorms (MotB)
- Warpriest (WP): Clerics dedicated to warfare
- Weapon master (WM): Specialist melee warriors
Use[]
- Right-click on the character you want to receive the item.
- Open the console by pressing the tilde key (~). On non-US keyboards, this should be the key directly to the left of your backspace key (you may also need to hold the shift-key to get it right).
- Type «giveitem <code>» — where the <code> is any of the codes below, and the optional is how many of those items will be given. If successful, you will receive a confirmation message.
- Close the console by hitting the tilde key (~) again (see 2.).
Examples:
- — gives the selected character a pair of Boots of Elvenkind
- — gives the selected character 99 arrows (default amount for arrows)
- — gives the selected character 7,500 gold ( has the same effect)
NWN2 Implementation[]
For arguments sake and to make it all easy to calculate, take for example two characters:
Parry skill user: ranger 20 (DEX oriented)Attacker: fighter 20 (STR oriented)
Parry skill roll = 1d20 + 23 (max parry skill at CLVL 20) + DEX mod — 2 (armor check penalty)
Parry DC = incoming blow = 1d20 + 20(BAB of LVL 20 fighter) + 4(weapon) +2 (Weapon focus feats) + STR mod
Assuming that the fighter’s STR mod is equivalent to the DEX mod of the ranger and that they both roll exactly the same on the d20, a character with maxed parry will avoid being hit 50+% of the time, which is balanced (Note: Not statistically correct — in the above example the parry adjustments are at -5 with equivalent ability modifiers compared to the incoming blow adjustments and the parry would only be successful 30% of the time; if the parry and incoming blow have the same adjustments the parry will have a 52.5% success rate). The AB of the ranger in this example is not added to the parry check.
If the parry check exceeds the DC by 10 (5 with Improved parry), a riposte attack opportunity is triggered. This does not result in an automatic hit — instead, one attack at the highest BAB is made, which can miss like any other normal attack. Only the first riposte attack is made at max AB; the ones following take cumulative -5 penalties.
If a parry check is failed, it also does not result in an automatic hit. The attacker’s blow is then compared to the parrying character’s AC normally.
Using a duelist instead of a ranger results in different calculations: at level 7, the duelist will add his level to the Parry skill use. Also, the duelist will not typically have an armor check penalty. This increases the parry roll by 9 points, tipping the balance in the duelist’s favor (Note: this increases the chance of successful parry to 70% and a chance of a riposte attack opportunity at 26%; 48% with Improved Parry). Likewise, taking the Skill Focus (Parry) feat will add another 3 points.
With Spellcasting: When casting a spell in parry mode a character will parry attacks, but cannot make a counterattack until the next round. Once a character has begun to parry, any attempt to cast a spell must wait until the next round, meaning that to cast a spell while parrying requires beginning the spell while not under attack; a character under attack will never actually begin casting a spell waiting in their queue. Generally a character will want to change from parry mode to defensive casting mode to throw spells for both safety and convenience.
Armor[]
- nw_MAARCL044 LeatherArmor+1
- nw_MAARCL071 LeatherArmor+2
- nw_MAARCL083 LeatherArmor+3
- nw_MAARCL043 PaddedArmor+1
- nw_MAARCL072 PaddedArmor+2
- nw_MAARCL084 PaddedArmor+3
- nw_MAARCL047 HideArmor+1
- nw_MAARCL070 HideArmor+2
- nw_MAARCL082 HideArmor+3
- xo_MAARCL007 HideArmor+4
- nw_MAARCL045 StuddedLeatherArmor+1
- nw_MAARCL075 StuddedLeatherArmor+2
- nw_MAARCL087 StuddedLeatherArmor+3
- nw_MAARCL048 ScaleMail+1
- nw_MAARCL073 ScaleMail+2
- nw_MAARCL085 ScaleMail+3
- nw_MAARCL035 Chainmail+1
- nw_MAARCL066 Chainmail+2
- nw_MAARCL078 Chainmail+3
- nw_MAARCL046 ChainShirt+1
- nw_MAARCL067 ChainShirt+2
- nw_maarcl079 ChainShirt+3
- nw_mcloth005 Aslyferund Elven Chain
- nw_MAARCL051 BandedMail+1
- nw_MAARCL064 BandedMail+2
- nw_MAARCL076 BandedMail+3
- nw_MAARCL049 Breastplate+1
- nw_MAARCL065 Breastplate+2
- nw_maarcl077 Breastplate+3
- nw_MAARCL052 HalfPlate+1
- nw_MAARCL069 HalfPlate+2
- nw_MAARCL053 FullPlate+1
- nw_MAARCL068 FullPlate+2
- nw_mcloth006 Robe of Light
- nw_mcloth007 Robe of Acid Resistance
- nw_mcloth008 Robe of Cold Resistance
- nw_mcloth009 Robe of Fire Resistance
- nw_mcloth010 Robe of Electrical Resistance
- nw_mcloth011 Adventurer’s Robe
- nw_mcloth012 Master Adventurer’s Robe
- nw_mcloth013 Mage’s Battle Robe
- nw_mcloth014 Greater Battle Robe
- nw_mcloth015 Robes of the Old Order
- nw_mcloth016 Improved Robes of the Old Order
- nw_mcloth017 Robes of the Dark Moon
- nw_mcloth018 Robes of the Shining Hand +1
- nw_mcloth019 Robes of the Shining Hand +2
- nw_mcloth020 Robes of the Shining Hand +3
- nw_mcloth021 Robes of the Shining Hand +4
- nw_mcloth022 Robes of the Shining Hand +5
Eldritch Blast Notes[]
- In reference to beating Spell Resistance with an invocation or an Eldritch Blast, there is a bug that uses one-half the Warlock’s actual caster level, including any bonuses. A level 10 Warlock would have a caster level of 5 for beating Spell Resistance. The Spell Penetration feats have their bonuses cut in half as well; each adds only +1 to beat Spell Resistance instead of +2. This bug become very significant when battling creatures with racial Spell Resistance such as Drow and Deep Gnome.
- Unmodified Eldritch Blasts of +10d6 damage or more skip Spell Resistance.
- Hellfire Warlock levels do not advance native Warlock damage with eldritch blasts and, therefore, do not count towards meeting the +10d6 requirement to bypass Spell Resistance.
- The Vitriolic Blast Essence innately does not have a Spell Resistance check.
Official Campaign[]

Qara is dropout of the Neverwinter Academy of Magic located in the Blacklake District. Magic comes naturally to her and she doesn’t place value in studying tomes and brewing potions. Instead she believes that instinct and first-hand experience are better teachers. She is often criticized by others for showing no control or restraint for her powers, which usually end up with Qara causing extensive property damage. Qara in turn looks down on those she perceives with lesser abilities, particularly wizards like Sand, who need to put in a great amount of time and effort in order to master the Art. This attitude of superiority made her rather unpopular within the Academy and she is often the topic of gossips and rumors, to which she tends to overreact, like setting one of the houses on fire or causing physical harm to those spreading the rumors. It has also been mentioned in passing the she is the daughter of the Academy’s headmaster, but this detail is not expanded upon.
After dropping out of the Academy, Qara is involved in an altercation with Glina and another wizard from the Academy and damages part of the roof the Sunken Flagon. Following intervention from the PC, she may be forced by Duncan Farlong to work as a tavern wench to pay for the damage she caused. Shortly after, she is attacked by other students from the Academy (Ashni and Praven), until they were stopped by Glina’s father, Johcris, who told Qara that she would pay dearly for threatening his daughter. Jorchis enlists the help of Sydney Natale, a Host Tower Mage from Luskan, who summons an Animus Elemental (the darkside of Qara’s powers) that would destroy Qara with her own powers, in exchange for access to Academy students for the Arcane Brotherhood. The Animus begins to stalk Qara and may attack her and the PC on numerous occasions, however each time they are unable to fully destroy the creature, though Qara seems to grow weaker after the fight.
When the PC and his party were searching for a way to defeat the Shadow Reavers, Sydney offers to meet with the PC as long as he or she brought only Qara and Zhjaeve. There Sydney reveals that she possesses the Shadow Reavers’ true names from when they were Brotherhood mages, but that she is also there to fulfill the contract she had with Jorchis to kill Qara. Sydney summons the Animus and attacks and must be defeated in battle in order to obtain the Shadow Reavers’ true names.
Qara’s fate at the end of the quest depends on the PC’s influence with both her and Sand. If the PC has greater or equal influence with Sand, Qara joins Black Garius out of petty hatred for Sand and a feeling of being held back. If the PC has higher influence with Qara than Sand, Sand joins Garius instead out of fear of Qara. Note that Qara does not necessarily stay with the PC out of personal loyalty but rather her intense dislike of Sand.
Domain List[]
A cleric chooses two domains at their first class level, ideally representing the deity they have chosen to follow. Each domain adds to the cleric’s spell list at least 2 domain spells, as well as possibly gaining a granted power. The cleric gets the granted powers of both the domains selected.
| Cleric Domain | Special Ability | Spell Level | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||
| Air | Uncanny dodge | Call lightning | Chain lightning | |||||||
| Animal | Animal companion | Cat’s grace | True seeing | |||||||
| Chaos* | Slippery mind | Color Spray | Confusion | |||||||
| Cold* | Cold resistance 5 | Creeping Cold | Hypothermia | Polar Ray | ||||||
| Darkness* | Blind Fight | Blindness Deafness | Shadow Conjuration | Power Word, Blind | ||||||
| Death | Negative plane avatar | Phantasmal killer | Power Word, Kill | |||||||
| Destruction | Smite infidel | Rage | Acid fog | |||||||
| Dream* | Immunity to sleep | Sleep | Phantasmal Killer | Hiss of Sleep | ||||||
| Earth | Toughness | Stoneskin | Energy immunity | |||||||
| Evil | Able to turn outsiders | Evard’s black tentacles | Weird | |||||||
| Fire | Fire resistance 5 | Fireball | Wall of fire | |||||||
| Fury | Battle Master | Enlarge person | Tenser’s transformation | |||||||
| Good | Aura of courage | Magic circle against alignment | Planar Binding, Lesser | |||||||
| Healing | Empowered healing | Cure serious wounds | Heal | |||||||
| Knowledge | Extra spells | Identify | Knock | Clairaudience Clairvoyance | True seeing | Legend lore | ||||
| Law* | Iron Will | Lionheart | Hold Monster | Mass Hold Person | ||||||
| Luck* | Luck of Heroes | Freedom of Movement | Spell Mantle, Greater | |||||||
| Magic | Extra spells | Mage armor | Melf’s acid arrow | Assay resistance | Greater Dispel Magic | Spell mantle | Blackstaff | |||
| Plant | Woodland stride | Entangle | Barkskin | Poison | Mass camouflage | Vine Mine | ||||
| Protection | Divine protection | Globe of Invulnerability, Lesser | Energy immunity | |||||||
| Strength | Divine Strength | Bull’s Strength | Divine Power | |||||||
| Sun | Exceptional turning | Searing Light | Sunbeam | |||||||
| Time* | Improved Initiative | Haste | Premonition | |||||||
| Travel | Fast movement | Freedom of movement | Haste | |||||||
| Trickery | Feint | Grease | Invisibility | Confusion | ||||||
| Undeath* | Extra Turning | Animate Dead | Create Greater Undead | |||||||
| War* | Weapon Focus | Flame Strike | Power Word, Stun | |||||||
| Water | Evasion | Poison | Ice storm |
- * indicates domain added with Mask of the Betrayer expansion.
Neverwinter Nights 2 не запускается. Ошибка при запуске. Решение
Neverwinter Nights 2 установилась, но попросту отказывается работать. Как быть?
Выдает ли Neverwinter Nights 2 какую-нибудь ошибку после вылета? Если да, то какой у нее текст? Возможно, она не поддерживает вашу видеокарту или какое-то другое оборудование? Или ей не хватает оперативной памяти?
Помните, что разработчики сами заинтересованы в том, чтобы встроить в игры систему описания ошибки при сбое. Им это нужно, чтобы понять, почему их проект не запускается при тестировании.
Обязательно запишите текст ошибки. Если вы не владеете иностранным языком, то обратитесь на официальный форум разработчиков NWN 2. Также будет полезно заглянуть в крупные игровые сообщества и, конечно, в наш FAQ.
Если Neverwinter Nights 2 не запускается, мы рекомендуем вам попробовать отключить ваш антивирус или поставить игру в исключения антивируса, а также еще раз проверить соответствие системным требованиям и если что-то из вашей сборки не соответствует, то по возможности улучшить свой ПК, докупив более мощные комплектующие.

3.5E comparison[]
- This prestige class requires the character to have chosen Talos as her patron deity when playing in the Forgotten Realms campaign setting and be chaotic evil, chaotic neutral, or neutral evil. If playing in a setting that does not have Talos then Stormlord works well with any god of storms, obviously, but is also appropriate for nature deites or clerics and druids that venerate nature or the weather in the abstract without worshiping a specific deity.
- In addition to the prerequistes listed above, a character who wants to become a Stormlord must have been struck by a bolt of lightning and survived. Whether this was a natural bolt or one created by magic (e.g. created by spells such as Lightning Bolt, Chain Lightning, or Call Lightning) does not matter.
Trivia[]
- Zhjaeve was voiced by Lisa Emery.
- Though she is a cleric, she has no actual deity. This may due to the fact the deity system was added very late in the development cycle, though many githzerai clerics do not choose a deity, as it reminds them of the slavery they faced by the Illithids.
- She has a habit of beginning her sentences with «Know that….». This emphasis of «knowing» oneself is a common and important theme in Githzerai culture.
- Rarely do you have a chance to gain influence, but as with Ammon, it does nothing to the story. Still, high influence provides extra information about their past during personal conversations.