Боссы
Содержание:
Hardmode[]
| Mount | Item | Description | Height (ft) | Speed (mph) | Source |
|---|---|---|---|---|---|
| BasiliskInternal Mount ID: 14 | Ancient Horn |
|
28 | 41 | Basilisk |
| UnicornInternal Mount ID: 10 | Blessed Apple |
|
39 (normal) 48 (Double-jump) | 61 | Unicorn () / All enemies from The Hallow () |
| PigronInternal Mount ID: 2 | Scaly Truffle |
|
218 | 46 | Fishing in Underground Hallowed/Corrupt/Crimson-Snow |
| Winged SlimeInternal Mount ID: 50 | Gelatinous Pillion |
|
146 | 33 (Ground)56 (Ascent Vertical)102 (Falling)34 (Hovering vertical)58 (Aerial Horizontal) | Queen Slime |
| RudolphInternal Mount ID: 0 | Reindeer Bells |
|
194~582 | 61 | Ice Queen |
| ScutlixInternal Mount ID: 9 | Brain Scrambler (item) |
|
40 | 41 | Scutlix Gunner |
| UFOInternal Mount ID: 7 | Cosmic Car Key |
|
∞ | 41 (horizontal/vertical)58 (diagonal) | Martian Saucer |
| Witch’s BroomInternal Mount ID: 23 | Witch’s Broom |
|
∞ | 46 (horizontal)41 (vertical)
62 (diagonal) |
Mourning Wood(Expert Mode only) |
| Cute FishronInternal Mount ID: 12 | Shrimpy Truffle |
|
∞ | 33 (horizontal)53 (diagonal)41 (vertical)82 (submerged in liquid)67 (if health <50%, or 6 sec after liquid)5 (if touching blocks) | Duke Fishron(Expert Mode only) |
| DrillInternal Mount ID: 8 | Drill Containment Unit |
|
∞ | 31 (horizontal)41 (vertical)51 (diagonal) | Crafted |
Behavior
Every single frame, its AI had a chance to change into another AI. All of the possible AIs it could change into were vanilla AIs. This also meant that it could potentially spawn other enemies, like boss minions, or even despawn due to how the AI works.
While THE LORDE was alive, all damage that the player received would be multiplied by 6.9, and taking damage from any source would inflict the NO U debuff on the player, which completely disabled the player’s armor and accessories.
When THE LORDE’s health fell to or below 500,000, it stopped taking damage from any attacks. This effect disappeared after 100 seconds, rendering it vulnerable again.
Pre-Providence
The Elemental weapons and new items crafted using Luminite Bars and Galactica Singularities are now attainable. Also, the Elephant Killer becomes available now, which is an all-class weapon that deals massive damage to organic targets. The Dragonfolly can be fought at this point. enabling access to many powerful bird and lightning themed weapons.
| Class | Weapons | Armor | Accessories | Buffs/Potions/Ammo |
|---|---|---|---|---|
| All Classes |
Golden Gun +Relic of Convergence +Relic of Deliverance +Relic of Resilience + |
Destroyer EmblemAmbrosial AmpouleAsgard’s ValorSeraph Tracers/ Lunar WingsStatis’ Ninja BeltThe AbsorberThe Community L |
Cadance PotionsEndurance PotionsFabsol’s Vodka †Supreme Healing PotionsIronskin PotionsProfaned Rage PotionsHoly Wrath PotionsSwiftness PotionsPumpkin PieYharim’s Stimulants |
Notes[]
- Taking fall damage also triggers the explosion discharge, depleting one shield charge.
- The shield can be dyed using the chest dye slot.
- All armors made from Luminite have no sell value.
- Using the shield’s dash in front of a wall causes the player to descend one tile.
- Holding the Psycho Knife will increase the damage of the dash.
- The dash causes the player to move at 52 mph
This dash will cause the player to move 11 mph faster than the Dungeon Guardian and 1 mph faster than the dash of Biome Mimics when the player is too far away.
.
- The dash effect of the armor overrides the dash effect of the Tabi, Master Ninja Gear, and Shield of Cthulhu accessories.
- The Endurance Potion, Frozen Turtle Shell, and Worm Scarf stack with the shield.
- The set bonus still says «consume the shield power to dash», although, as of 1.3.0.6, the dash no longer consumes it if not hitting an enemy.
- The Solar Blaze buff tooltip still displays «Damage taken reduced by 30%» even though it is only reduced by 20% for a total of 32%.
- Like all armors made from Luminite, equipping Solar Flare armor makes the player emit light, in this case, red. Light radius increases with the number of pieces equipped.
- The fire explosions are affected by melee bonuses and can critically hit.
Notes
- Going too far away from it would either cause it to enrage or despawn, depending on its current AI.
- Mounts were disabled while the boss is alive.
- Enemies spawned by THE LORDE, such as Golem’s head and fists, Skeletron Prime’s limbs, or Plantera’s tentacles, would persist until they were killed or THE LORDE was killed.
- If THE LORDE used Duke Fishron or Plantera AI, it would enter the enraged state of that boss unless the player was in the correct biome.
- If the player attempted to instantly kill THE LORDE, such as by using another mod’s butcher function or an incredibly powerful weapon, it would trigger the same response as attempting to insta-kill The Devourer of Gods.
- Taking damage from any source inflicted NO U on the player for a very small amount of time, but direct contact with THE LORDE inflicted it for much longer.
- THE LORDE would instantly despawn if the player used invincibility/God-Mode from other mods, similar to Supreme Calamitas.
Pre-Golem[]
With the Hardmode Dungeon and the Pumpkin Moon and Frost Moon now available, players have access to a variety of new equipment. Furthermore, any Biome Keys you have obtained are now usable. You could attempt to skip this stage by killing the Empress of Light, but most players won’t be able to defeat her until they’ve progressed a bit further.
Pre-Golem
Melee
Weapons
- Terra Blade
- Seedler
- The Eye of Cthulhu
- Vampire Knives
- Scourge of the Corruptor
Armor
- Chlorophyte armor
- Dragon armor()
- Hallowed Mask
- Turtle Scale Mail
- Monk’s Shirt
- Squire’s Greaves
Accessories
- Warrior Emblem
- Mechanical Glove
- Fire Gauntlet
- Frozen Shield
- Yoyo Bag
Buffs/Potions/Flasks
- Flask of Ichor
- Flask of Cursed Flames
- Sharpening Station
- Ale
- Sake
Pre-Golem
Ranged
Weapons
- Megashark
- Sniper Rifle
- Tactical Shotgun
- Daedalus Stormbow
- Chlorophyte Shotbow
- Rocket Launcher
- Pulse Bow
- Nail Gun
- Jack ‘O Lantern Launcher
- Candy Corn Rifle
- Stake Launcher
Armor
- Shroomite armor
- Titan armor()
- Spooky Leggings
- Mythril Greaves
Accessories
- Ranger Emblem
- Magic Quiver
Molten QuiverStalker’s Quiver
Buffs/Potions
- Archery Potion
- Ammo Reservation Potion
- Ammo Box
Ammunition
- High Velocity Bullet
- Crystal Bullet
- Chlorophyte Bullet
- Endless Musket Pouch
- Hellfire Arrow
- Holy Arrow
- Ichor Arrow
- Chlorophyte Arrow
- Venom Arrow
- Endless Quiver
- Mini Nuke I
Pre-Golem
Magic
Weapons
- Bat Scepter
- Spectre Staff
- Inferno Fork
- Magnet Sphere
- Rainbow Gun
- Resonance Scepter
Armor
- Spectre armor
- Spectral armor()
- Hallowed Headgear
- Apprentice’s Trousers
Accessories
- Celestial Emblem
- Celestial Cuffs
- Sorcerer Emblem
Buffs/Potions
- Mana Regeneration Potion
- Magic Power Potion
- Crystal Ball
Pre-Golem
Summoning
Weapons
- Blade Staff
- Raven Staff
- Desert Tiger Staff
- Sanguine Staff
- Terraprisma
- Staff of the Frost Hydra
- Queen Spider Staff
- Morning Star
- Dark Harvest
- Kaleidoscope
Armor
- Spooky armor
- Tiki armor
- Squire’s Great Helm
Accessories
- Summoner Emblem
- Hercules Beetle
- Papyrus Scarab
- Necromantic Scroll
- Pygmy Necklace
Mounts
Buffs/Potions
- Flask of Ichor
- Flask of Cursed Flames
- Summoning Potion
- Bewitching Table
Pre-Golem
Mixed
Armor
- Squire’s Great Helm
- Spooky Breastplate
Accessories
- Avenger Emblem
- Lightning Boots
- Terraspark Boots
- Amphibian Boots
- Ankh Shield
- Charm of Myths
- Flame Wings
- Mothron Wings
- Hoverboard
Mounts
Buffs/Potions
- Ironskin Potion
- Endurance Potion
- Rage Potion
- Wrath Potion
- Regeneration Potion
- Lifeforce Potion
- Gravitation Potion
- Well Fed
- Plenty Satisfied
- Exquisitely Stuffed
- Slice of Cake
Trivia[]
- Despite a mid-development comment by Cenx that this would not be the case, Moon Lord resembles common depictions of Cthulhu, a creature first imagined by H. P. Lovecraft in his story The Call of Cthulhu. Fans commonly speculated prior to the release of 1.3 that Cthulhu would be the final Terraria boss (which in turn arose partly due to an early concept design floated by the development team).
- Terraria’s final boss was originally going to be the Moon itself descending on the world, but Cenx later stated that this idea had been scrapped.
- Due to the colors of the boss and the names of a few of its projectiles, this boss may have been inspired by the Vortex Pillar.
- Despite being the final boss, Moon Lord has the fewest debuff immunities, being immune only to Confused.
- – According to the official game lore, though it was initially theorized (and joked by staff) that Moon Lord was Cthulhu’s brother, it appears that it is Cthulhu itself, or at least is what it implies. This entity was detrimental to existence, and was finally banished by the Dryads, an ancient race of who the Dryad NPC is the only survivor, ripped out his organs and banished it to the moon. It further appears that the Celestial Events and its eventual battle are its final attempt at total conquest, as stated directly.
- NPCs are unable to attack the Moon Lord.
- According to Cenx, spriting the Moon Lord took over a month.
- The Moon Lord is the only boss with a unique death animation sequence.
-
Redigit
In the 1.4.0.1 update, the legs of the Moon Lord have been introduced as the Moon Lord Legs item, obtainable from Chests in drunk worlds.
has stated that, if 10,000 signatures and 15 dollars are gathered, he would make the lower half of the Moon Lord a boss. However, the validity of this statement is questionable as both criteria have since been met.
- The Moon Lord seems to share some mechanics of two bosses in pre-Hardmode including Skeletron, having multiple parts that each are destroyable, and the Brain of Cthulhu, requiring the player to defeat separate parts before truly damaging the boss.
- The Moon Lord is one of 6 bosses with exclusive music, the others being the Queen Bee, Queen Slime, Empress of Light, Plantera, and Duke Fishron.
- It is the only boss that drops three Expert-exclusive items in its Treasure Bag.
-
The Moon Lord drops the most coins
In Expert Mode and Master Mode, its coin drops are higher than the total coin drops of all the Hardmode bosses in the game.
of any boss, and overall any enemy, in the game.
- While fighting the Moon Lord, an eye appears on RGB-enabled keyboards.
- According to Redigit, the Moon Lord is the father of the Guide. It is unknown whether this is to be considered official lore.
- If a body part of the Moon Lord is spawned in separately, e.g. using mods or hacks, the music track plays instead of the Moon Lord track. Autopause needs to be enabled for this.
- While the Moon Lord is spawning, music volume is decreased.
- While the Phantasmal Spheres the Moon Lord shoots can pierce all NPCs, the Phantasmal Bolts get destroyed upon contact with an NPC, potentially being a viable option for players trying to avoid the bolts.
The Bestiary entry for the Moon Lord: «The mastermind behind all terrors which befall the world, freed from his lunar prison. Practically a god, his power knows no limits.»
Ад
Ад — биом, расположен под каменным слоем — на глубине 1550 блоков и более (на глубинометре примерно 3100 футов под уровнем моря). Эта самая низкорасположенная локация игры. Чем больше вы создали мир, тем глубже придётся копать до Подземного мира. Подземный мир опасен даже для подготовленных игроков. На мобильной и консольной версиях есть моб :Великий демон.
Существа:
| Костяной змей | Огненный чертёнок | Демон | |||
| Демон вуду | Лавовый слизень | Адская летучая мышь |
Пост-Меха:
| Красный дьявол | Лавовая летучая мышь |
Боссы:
| Стена плоти |
Уникальный дроп:
| Камень магмы | Шляпа водопроводчика | Обсидиановая роза | |||
| Блок живого огня | Демоническая коса | Кукла вуду гида | |||
| Эмблема призывателя | Эмблема воина | Эмблема мага | |||
| Эмблема стрелка | Заводная штурмовая винтовка | Лазерная винтовка | |||
| Нагибатор | Сердце демона | Клинок-разрушитель |
Примечания[]
- После убийства глаз на руках и на лбу появится Истинный глаз Ктулху, который будет стреляться лазером в игрока. Также на месте убитого глаза появится открытие, которое будет наносить урон, если игрок стоит напротив его.
- Как только глаз на его лбу откроется, он выстрелит Фантомным лучом смерти, который может нанести очень много урона и мгновенно пройти через всю карту (Не проходит сквозь блоки до версии 1.4). Истинные глаза Ктулху тоже имеет такую способность, но они наносят меньше урона.
- Если игроки окажутся слишком далеко от Лунного Повелителя (с помощью Телепорта или Магического зеркала), он мгновенно телепортируется к ним.
- Если Лунный Повелитель умрёт/исчезнет, придётся дождаться утра, вернутся на вход в Темницу, снова убить Лунатика-сектанта и все четыре Небесные башни чтобы снова его призвать или можно просто использовать Небесную печать.
- Костры не будут работать во время битвы с ним.
- Его руки также могут выстреливать ледяными осколками.
The Fight[]
The Moon Lord’s main attacks come from the Eyes on its hands and forehead, which are also the only parts that can be damaged.
When the eyes on the hands are exposed, they will alternate between spawning Phantasmal Eyes and shooting Phantasmal Spheres. The eye on its forehead will instead charge up the Phantasmal Deathray, and then fire it based on the player’s position.
The eyes can only be damaged on their «active» state and they will always shoot 2 Phantasmal Bolts before closing.
When an eye is defeated, it will detach from the main body and spawn a True Eye of Cthulhu, an unkillable enemy that uses weaker versions of the Moon Lord’s attacks. The empty eye sockets will also reveal fangs which do contact damage if touched, but the Moon Lord won’t directly attack with them.
Occasionally, a tongue will spawn from its mouth and try to lick the player. If it connects, it will inflict the Moon Bite debuff, which prevents healing from the Vampire Knives and the Spectre Hood. The Moon Leech Clots spawned from the tongue will heal one of the Moon Lord’s unkilled parts for 1000 HP if they reach its mouth. It will not heal or replace any eyes in its hands or forehead if these have already been defeated.
The Phantasmal Sphere is the boss’s second strongest attack. It is difficult to escape its range, so the directional dodge provided by the Master Ninja Gear is very important.
The Phantasmal Deathray is one of the strongest attacks in the game, and the player must always watch out for it, especially on Expert Mode. It can very easily finish off a player at around half health, so it must be dodged at all costs. It is only fired by the eye on its forehead, so you must be prepared for it when it opens. The safest way to dodge it is by flying over him with Wings, preferably Fishron’s. It can also be dodged with a Rod of Discord by teleporting out of its path. Because of this attack it is a bad idea to keep the Moon Lord offscreen, as the player won’t be able to see it coming. As of the 1.4 update, it can go through blocks, so it is no longer a good idea to shelter in a simple box against the Moon Lord.
The Phantasmal Bolts don’t do a lot of damage, but they are hard to dodge as the Moon Lord doesn’t shoot directly at the player; it instead tries to predict their position, and does so very accurately. The eyes will look at the player when preparing the attack, so you can predict it as well.
After all 3 eyes are defeated, the Moon Lord’s core will be revealed, and what is arguably the hardest part of the fight will begin. The True Eyes of Cthulhu attack very frequently, quickly overwhelming even skilled players. Running away in this case is better, as the True Eyes’ Deathrays have much shorter reach compared to the Moon Lord’s.
Примечания
- Боссы, убитые во время Босс-раша, не дропают вещи и деньги. То же самое относится к их прислужникам.
- Время ожидания между смертью предыдущего босса и появлением следующего составляет 1 секунду на уровнях 1–3, увеличивается до 3 секунд на уровне 4, а затем до 6 секунд на уровне 5.
- Все механизмы отключаются во время Босс-раша.
- Голова Пожирателя Богов мгновенно убивает игрока при соприкосновении во время Босс-раша, аналогично его поведению в режиме смерти.
- В отличие от других боссов, сложность битвы с Высшей Каламитас будет ниже, чем в битве отдельно с ней как с финальным боссом мода.
- Если босс не может быть вызван в тех условиях, где проходит Босс-раш, игра попытается изменить то, что необходимо для вызова босса, например, изменить время или телепортировать игрока в другое место в мире.
- Все боссы, кроме Стены плоти, теряют свои потребности в определенном биоме (Но не теряют в определенном времени суток). К примеру, Герцог Рыброн не будет в ярости вне океана, а Пожиратель миров и Мозг Ктулху не будут уходить вне Искажения/Кримзона.
- Если по каким-либо причинам босс пропадет, игра тут же призовет его снова, предохраняя игрока от того, что все событие придется запускать заново.
- Если босс неуязвим, пока живы приспешники или имеет несколько частей, убийство которых обязательно для победы, то в таблице будет указано их общее здоровье.
- Судя по сообщениям, Босс-раш — это некий ритуал, который пытались пройти многие полубоги и боги.
- Наградой за такое испытание является просто… Камень . Данная награда является шуточной. Реальной и полезной награды у Босс-раша нет.
- За всё событие вам нунжно будет нанести суммарно 371,198,200 / 547,555,400 / 652,980,650 урона.
- После использования в небе появится некий символ который скоре всего имеет отношение к Ксероку (Этот символ делает так что бы все небо было всегда белым даже при убийстве мунлорда)
Ссылки[]
- Информация взята из исходного кода игры версии 1.4.0.5 ( ПК), методом в Она может быть неактуальной, так как текущей версией игры является 1.4.3.2.
- Информация взята из исходного кода игры версии 1.4.0.5 ( ПК), методом в над Она может быть неактуальной, так как текущей версией игры является 1.4.3.2.
- Информация взята из исходного кода игры версии 1.4.0.5 ( ПК), методом в над Она может быть неактуальной, так как текущей версией игры является 1.4.3.2.
-
Comment
byu/HappyChipo from discussion
inTerraria - http://www.terrariaonline.com/threads/an-update-on-things.154239/
Pre-Plantera[]
This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense. Hallowed armor may be preferred for extra survivability. At this point buffs are extremely useful for bosses and almost necessary in master mode.
Pre-Plantera
Melee
Weapons
- Terra Blade ()
- True Night’s Edge
- True Excalibur
- Yelets
- Amarok
- Fetid Baghnakhs
- Death Sickle
- Shadowflame Knife
- Light Disc
Armor
- Turtle armor
- Chlorophyte armor
- Hallowed Mask
- Monk’s Shirt
- Squire’s Greaves
Accessories
- Warrior Emblem
- Mechanical Glove
- Fire Gauntlet
- Yoyo Bag
Buffs/Potions/Flasks
- Flask of Ichor
- Flask of Cursed Flames
- Sharpening Station
- Ale
- Sake
- https://forums.terraria.org/index.php?threads/journeys-end-1-4-official-item-balance-feedback-and-discussion-thread.88978/post-1995397
- For an in-depth guide on how to obtain the Terra Blade, see Guide:Crafting a Terra Blade.
- ↑ Due to their high stats, they can be mixed with other armors.
- Due to its lower stats, it should only be used to stack the bonuses of the glove above.
Pre-Plantera
Ranged
Weapons
- Megashark
- Uzi
- Daedalus Stormbow
- Phantom Phoenix
- Chlorophyte Shotbow
- Hallowed Repeater
- Dart Rifle
- Dart Pistol
- Super Star Shooter
Armor
- Chlorophyte armor
- Hallowed armor
- Huntress’s Jerkin
Accessories
- Ranger Emblem
- Magic Quiver
Molten QuiverStalker’s Quiver
Buffs/Potions
- Archery Potion
- Ammo Reservation Potion
- Ammo Box
Ammunition
- High Velocity Bullet
- Crystal Bullet
- Chlorophyte Bullet
- Endless Musket Pouch
- Hellfire Arrow
- Holy Arrow
- Ichor Arrow
- Chlorophyte Arrow
- Endless Quiver
- Ichor Dart
- Fallen Star
- Cursed Dart
- Crystal Dart
Pre-Plantera
Magic
Weapons
- Meteor Staff
- Sky Fracture
- Golden Shower
- Rainbow Rod
- Magical Harp
Armor
- Chlorophyte armor
- Hallowed armor
- Apprentice’s Trousers
- Forbidden Treads
Accessories
- Celestial Emblem
- Celestial Cuffs
- Sorcerer Emblem
- Magnet Flower
Buffs/Potions
- Mana Regeneration Potion
- Magic Power Potion
- Crystal Ball
Pre-Plantera
Summoning
Summoner gains a significant boost to survivability thanks to Hallowed armor. However, it has low offensive bonuses, causing it to favor the Blade Staff (which benefits very little from percentage-based bonuses anyways).
Weapons
- Blade Staff
- Spider Staff
- Optic Staff
- Sanguine Staff
- Ballista Cane
- Lightning Aura Cane
- Queen Spider Staff
- Firecracker
- Durendal
Armor
- Spider armor
- Hallowed armor
- Squire armor
- Monk armor
Accessories
- Summoner Emblem
- Berserker’s Glove
- Pygmy Necklace ()
Buffs/Potions
- Flask of Ichor
- Flask of Cursed Flames
- Summoning Potion
- Bewitching Table
The Tavernkeep’s armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential. When using the Blade Staff, be sure to use Durendal, Snapthorn, Spinal Tap and Flask of Ichor for best efficiency.
Pre-Plantera
Mixed
Armor
Accessories
- Avenger Emblem
- Lightning Boots
- Terraspark Boots
- Amphibian Boots
- Obsidian Shield
- Ankh Shield
- Charm of Myths
- Flame Wings
- Bat Wings
Buffs/Potions
- Regeneration Potion
- Ironskin Potion
- Swiftness Potion
- Rage Potion
- Wrath Potion
- Heartreach Potion
- Lifeforce Potion
- Endurance Potion
- Well Fed
- Plenty Satisfied
- Exquisitely Stuffed
- Slice of Cake
Советы
- Не двигайтесь слишком быстро, так как это, вероятно, приведёт к тому, что вы будете таранить множество снарядов, которые выпускают стражи. Не торопитесь и понаблюдайте, как работает босс.
- Из — за большой скорости рывков стражей, могут быть эффективны крылья с ускоренным горизонтальным полётом (Вихревой ускоритель, Крылья Бетси и т.д.).
- Генизис — хорошее оружие для магов из-за его чрезвычайно высокой скорости огня и большого потенциала урона.
- Элементальный Диск является чрезвычайно мощным вариантом для классов ближнего и дальнего боя, которые могут уничтожить Осквернённых стражей за считанные секунды.
Новые руды
Кобальт — Добывается адской киркой
Палладий — Добывается адской киркой
Мифрил — Добывается кобальтовым или палладиевым буром / киркой
Орихалк — Добывается кобальтовым или палладиевым буром / киркой
Адамантит — Добывается орихалковым или мифриловым буром / киркой
Титан — Добывается орихалковым или мифриловым буром / киркой
Хлорофит — Добывается буропилом, киркопилом или киркопором.
Люминит — Дроп с Лунного Лорда
____________________________________________________________________________________
При переходе в режим хардмод мир нельзя будет вернуть в обычный режим.
Для любопытных. Вот что происходит, когда только включается хардмод