Watcher

Building upgrades[]

Buildings in The Outlook can be upgraded at the Town Hall using ore found in the Forsaken Spire. It takes 1505 ore to fully upgrade all buildings.

Town Hall Tier Name Ore Cost Description
I Town Hall I Unlocks Tier 1 Buildings.
I Treasury I 50% tax rate at 10000 total gold.
I Guild Hall I Upgrade your skills to Tier 1.
I General Store I Buy Keys and Items (3 common).
I Blacksmith I 5 Buy upgrades to your Weapons and Armor.
I Ore Trader I 5 Buy and sell ore.
I Apothecary I 5 Buy upgrades to your potion.
II Town Hall II 5 Unlocks Tier 2 Buildings.
II Treasury II 20 50% tax rate at 15000 total gold.
II Guild Hall II 10 Upgrade your skills to Tier 2.
II General Store II 10 Buy Keys and Items (2 common, 1 uncommon). Prices are 5% cheaper.
II Blacksmith II 10 Buy upgrades to your Weapons and Armor.
II Ore Trader II 10 Buy and sell ore. Better trade rates.
II Apothecary II 15 Buy upgrades to your potion and pickup effectiveness.
II Fountain I 10 Throw gold in the fountain to have something happen (good or bad, amazing or terrible).
II Chapel I 15 Unlocks Priest. Donate money to receive a permanent blessing.
II Tavern I 10 Unlocks Thief. Gambling.
III Town Hall III 20 Unlocks Tier 3 Buildings.
III Treasury III 40 50% tax rate at 20000 total gold.
III Guild Hall III 30 Upgrade your skills to Tier 3.
III General Store III 25 Buy Keys and Items (3 common, 1 uncommon). Prices are 10% cheaper.
III Blacksmith III 25 Buy upgrades to your Weapons and Armor.
III Ore Trader III 30 Buy and sell ore. Better trade rates.
III Apothecary III 35 Buy upgrades to your potion and pickup effectiveness.
III Chapel II 35 Donate money to receive a permanent blessing.
III Tavern II 20 Buy up to 4 drinks. Increased stockpile limit for drinks.
III Magic Shop I 30 Unlocks Wizard. Buy upgrades to your Skills and Resistance.
IV Town Hall IV 40 Unlocks Tier 4 Buildings.
IV Treasury IV 80 50% tax rate at 25000 total gold.
IV Guild Hall IV 60 Upgrade your skills to Tier 4.
IV General Store IV 50 Buy Keys and Items (2 common, 1 uncommon, 1 rare). Prices are 15% cheaper.
IV Blacksmith IV 50 Buy upgrades to your Weapons and Armor.
IV Fountain II 25 Higher chance of something good happening.
IV Tavern III 40 Buy up to 5 drinks. Increased stockpile limit for drinks.
IV Magic Shop II 60 Buy upgrades to your Skills and Resistance.
V Town Hall V 80 Unlocks Tier 5 Buildings.
V Guild Hall V 120 Upgrade your skills to Tier 5.
V General Store V 125 Buy Keys and Items (2 common, 2 uncommon, 1 rare). Prices are 20% cheaper.
V Blacksmith V 100 Buy upgrades to your Weapons and Armor.
V Chapel III 135 Donate money to receive a permanent blessing.
V Magic Shop III 120 Buy upgrades to your Skills and Resistance.

Stats

The player starts off at level 1. Every time the Witch Hunter levels up, stat boosts are gained.

To get stats at a given level, use the equation «X=scaling*(level-1)+level1stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 45 60 0.75 1 3
Scaling Per Level +6 +7 +0.025 +0.075 +0.3 +0.5
Level 2 51 67 0.025 0.825 1.3 3.5
Level 3 57 74 0.05 0.9 1.6 4
Level 4 63 81 0.075 0.975 1.9 4.5
Level 5 69 88 0.1 1.05 2.2 5
Level 10 99 123 0.225 1.425 3.7 7.5
Level 15 129 158 0.35 1.8 5.2 10
Level 20 159 193 0.475 2.175 6.7 12.5
Level 25 189 228 0.6 2.55 8.2 15
Level 30 219 263 0.725 2.925 9.7 17.5

Debug commands

Debug commands (* denotes e_cheats is required)
cs_show_menu* Displays a menu at the top of the screen with many debug options and useful information about the current save
ui_flags 0 Displays any currently set flags on screen, «ui_flags 2» can be used to display on the right
list_flags Lists the current flags in the console
listenemies Lists the current enemies in the console
listmodifiers Lists the current modifiers in the console
r_draw_scripts* Displays scripts on screen.
r_draw_scripts_compact* When scripts are being drawn, this will toggle whether they are compact or not.
r_draw_scripts_lines* When scripts are being drawn, this will toggle whether connecting lines are drawn.
r_draw_collision* Draws object collision.
r_draw_physics* Draws object physics.
r_draw_raycasts* Shows raycasts.
r_draw_pathfinds* Shows pathfind information
debug_widgets useful for debugging on screen widgets.
ui_cursor_unit Displays unit name when the mouse is over it.
debug_dungeon_prefabs listed currently loaded dungeon prefabs in the console
dump_unit_list* list current level units in a file in the game repository
dump_level_save* dump the level in a file in the game repository

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
What differs the Sorcerer from other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.

To get stats at a given level, use the equation «X = scaling * (level-1) + Level_1_stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 75 0.000 1.5 2.0
Scaling per Level +5 +16 +0.025 +0.1 +0.2 +0.5
Level 2 45 91 0.025 1.6 0.2 2.5
Level 3 50 107 0.050 1.7 0.4 3.0
Level 4 55 123 0.075 1.8 0.5 3.5
Level 5 60 139 0.100 1.9 0.6 4.0
Level 10 85 219 0.225 2.4 1.8 6.5
Level 15 110 299 0.350 2.9 2.8 9.0
Level 20 135 379 0.475 3.4 3.8 11.5
Level 25 160 459 0.600 3.9 4.8 14.0
Level 30 185 539 0.725 4.4 5.8 16.5

Skills and Abilities

The tables below list base values and tiers as they’re shown in the Guild Hall.
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs , which are shown in the upper-right corner of the screen while in town.

Priest skills
Smite Holy Light Consecrated Ground Aura of Purification Divine Protection Remedy Celestial Orbs

Smite (Primary Attack)

A mid-ranged attack dealing . Every upgrade increases the area of impact.
Note: Smite does not stop the use of other skills.
Priest primary attack speed is 0.25 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Holy Light (Skill 1)

Fires a beam of holy light that builds up and deals along with healing allies inside it by a base plus 1% of their max health.
The beam has a charge up time before dealing or healing the maximum amount and damages enemies in a small AOE.
The beam can travel through players healing all of them at once.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 17 24 31 38 45 52
Heal 2+1% 3+1% 4+1% 5+1% 6+1% 7+1%
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Consecrated Ground (Skill 2)

A magic circle is placed on the ground that lasts for a few seconds. Enemies within its area take magical damage that hits every half second.
25% of the damage dealt is returned to allies standing within the area as health. This heal is affected by the Priest’s Remedy.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 16 24 32 40
Duration N/A N/A 5 5.5 6 6.5
Mana Cost N/A N/A 45 60 75 90
Star Cost N/A N/A 5 6 8 10

Aura of Purification (Skill 3)

An active ability that creates an aura around the player affecting both players and enemies.
Enemies have their speed and resistance lowered, while allies gain a damage reduction effect.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Speed Reduc. N/A N/A N/A 20% 30% 40%
Resist. Reduc. N/A N/A N/A 20% 30% 40%
Damage Reduc. N/A N/A N/A 10% 20% 30%
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Divine Protection (Passive 1)

This passive shield absorbs a portion of incoming damage at the cost of some mana per damage absorbed. makes this shield free and the drain can be reduced by effects making skills cheaper to cast.
The will help sustain this shield, but will only return mana from the damage that the player actually takes.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Absorption N/A 30% 35% 40% 45% 50%
Mana/Damage N/A 4 2 1 .75 .5
Star Cost N/A 2 3 4 5 6

Remedy (Passive 2)

The priest regains health more effectively from all sources. Listed HP regen is also affected invisibly.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Effectiveness N/A N/A 50% 100% 150% 200%
Star Cost N/A N/A 4 5 6 8

Celestial Orbs (Passive 3)

Multiple orbs rotate around the Priest that fire small beams of holy light, dealing magical damage. These beams can be aimed by hitting the target with Holy Light.
The orb’s range when using Holy Light is based on the level of your Holy Light skill.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Orbs N/A N/A N/A N/A 2 3
Damage N/A N/A N/A N/A 8 12
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Priest levels up, stat boosts are gained.
What differs the Priest from other classes is the high HP regen per level, double that of any other class.
This can be further doubled with the blessing, and doubled again with Remedy, leading to extremely high HP regen
However the Priest cannot directly heal himself, he must use Consecrated Ground to self-heal.

To get stats at a given level, use the equation «X = Scaling * (Level-1) + Level_1_Stats»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 30 70 1.9 3
Scaling per Level +5 +11 +0.05 +0.1 +0.2 +0.5
Level 2 35 81 0.05 2.0 0.2 3.5
Level 3 40 92 0.10 2.1 0.4 4
Level 4 45 103 0.15 2.2 0.6 4.5
Level 5 50 114 0.20 2.3 0.8 5
Level 10 75 169 0.45 2.8 1.8 7.5
Level 15 100 224 0.70 3.3 2.8 10
Level 20 125 279 0.95 3.8 3.8 12.5
Level 25 150 334 1.20 4.3 4.8 15
Level 30 175 389 1.45 4.8 5.8 17.5

Acquisition

Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine cart or by completing the game. All successfully claimed gold is taxed by the system described below.

Tax rate

The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player’s total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation.

Note that ore is not taxed.

The tax rate can be further reduced by purchasing treasury upgrades found in the player’s Town Hall. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:

  • Level 1 Treasury: 10K tax midpoint
  • Level 2 Treasury: 15K tax midpoint
  • Level 3 Treasury: 20K tax midpoint
  • Level 4 Treasury: 25K tax midpoint
  • Level 5 Treasury: 30K tax midpoint

In multiplayer, each player is subject to host’s treasury level.

The tax midpoint can be multiplied by various sources:

  • Offshore Accounts Fountain fortune: 4x tax midpoint
  • Papers of Nobility item: 1.25x tax midpoint
  • Defeating the final boss: 2x tax midpoint

Beating the game

Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game.

The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.

  • Players can gamble in the town tavern after rescuing the thief from the prison.
  • Pyramid of Prophecy DLC: Completing the arena awards an amount of gold and ore increasing with difficulty.

Defense[]

Paladin

Name Cost Description
Divine Wrath 1 700 Gives the paladin a 10% chance to stun any target he hits for 2.5 seconds
Divine Wrath 2 1600 Increases the stun chance to 20%
Divine Wrath 3 2600 Increases the stun chance to 30%
Armor 1 600 Increases damage reduction to 4
Armor 2 1200 Increases damage reduction to 6
Armor 3 2000 Increases damage reduction to 8
Armor 4 2700 Increases damage reduction to 9
Armor 5 3500 Increases damage reduction to 10
Healing 700 Heals the paladin and all team members at 5 health per 10 mana spent
Healing Efficiency 1 1700 Increases healing to 6 health per 8 mana spent
Healing Efficiency 2 2600 Increases healing to 7 health per 7 mana spent
Healing Efficiency 3 3500 Increases healing to 8 health per 6 mana spent
Shield 1 750 Blocks most incoming projectiles within a 120 degree arc
Shield 2 1500 Increases shield arc to 180 degrees
Shield 3 3000 Increases shield arc to 240 degrees

Ranger

Name Cost Description
Armor 1 600 Increases damage reduction to 3
Armor 2 1200 Increases damage reduction to 4
Armor 3 2000 Increases damage reduction to 5
Armor 4 2700 Increases damage reduction to 6
Armor 5 3500 Increases damage reduction to 8
Dodge 1 1000 10% chance to completely evade incoming damage
Dodge 2 2000 Increases dodge chance to 20%
Dodge 3 3000 Increases dodge chance to 30%
Dodge 4 4000 Increases dodge chance to 40%
Dodge 5 5000 Increases dodge chance to 50%
Overgrowth 900 Enemies within 4 units are snared for 4.5 seconds
Overgrowth Duration 1 1500 Increases snare duration to 6 seconds
Overgrowth Duration 2 2100 Increases snare duration to 8 seconds
Overgrowth Range 1 1500 Increases overgrowth range to 6 units
Overgrowth Range 2 2500 Increases overgrowth range to 8 units

Wizard

Name Cost Description
Armor 1 600 Increases damage reduction to 1
Armor 2 1200 Increases damage reduction to 2
Armor 3 1800 Increases damage reduction to 3
Armor 4 2400 Increases damage reduction to 4
Frost Nova 1300 Shoots 16 ice shards in a circle around the wizard, each shard travels 5 units and slows enemies
Frost Nova Range 1 2000 Increases frost nova range to 7 units
Frost Nova Range 2 4000 Increases frost nova range to 9 units
Frost Nova Ice Shards 1 2000 Increases the number of ice shards to 24
Frost Nova Ice Shards 2 4000 Increases the number of ice shards to 32
Frost Shield 1 1000 20% chance to halve the damage of incoming attacks and slow the attacker
Frost Shield 2 2000 Increases frost shield chance to 40%
Frost Shield 3 3000 Increases frost shield chance to 60%
Frost Shield 4 4000 Increases frost shield chance to 80%
Frost Shield 5 5000 Increases frost shield chance to 100%

Warlock

Name Cost Description
Armor 1 1200 Increases damage reduction to 1
Armor 2 2400 Increases damage reduction to 2
Armor 3 3600 Increases damage reduction to 3
Armor 4 4800 Increases damage reduction to 4
Armor 5 6000 Increases damage reduction to 5
Life Steal Nova 900 Shoots a nova which damages enemies 8 and heals the warlock 1 per second per enemy for 1 second
Life Steal Nova Damage 1 2000 Increases life steal damage to 12 and healing to 2
Life Steal Nova Damage 2 5000 Increases life steal damage to 16 and healing to 3
Life Steal Nova Duration 1 2000 Increases life steal effect to 2 seconds
Life Steal Nova Duration 2 3500 Increases life steal effect to 3 seconds
Life Steal Nova Duration 3 5000 Increases life steal effect to 4 seconds
Blood Sacrifice 1 1000 The Warlock has 20% chance to replenish 1 health every time he kills an enemy
Blood Sacrifice 2 2000 Increases chance to heal to 40%
Blood Sacrifice 3 3000 Increases chance to heal to 60%
Blood Sacrifice 4 4000 Increases chance to heal to 80%
Blood Sacrifice 5 5000 Increases chance to heal to 100%

Boss[]

Main article: The Queen

The boss of Act One is called The Queen, a huge maggot in a large room full of traps, switches, and various spawned creatures. She is difficult to take on alone, as she is extremely powerful and very deadly. She has three phases. In the first phase she generates maggots and will periodically emit two circles of poison globes. These can be avoided by stepping on one of the switches on either side of her. These raise pillars that can be hidden behind. In the second phase two rooms on either side will open containing approximately 20 bats each which will swarm the player if they approach. In the final phase, ticks will spawn on the tiles in the room and darts will rain down from the top of the map. In each phase the queen continues to generate maggots and emits her poison attack.

Game config commands

Game config commands
g_gore Affects whether slain enemies will leave gore effects or not. True or False.
r_hdr Enables or disables the use of HDR rendering.
g_language Changes the game’s language. Currently no other languages. Will require a restart to take effect.
g_laser_sight Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.
g_local_player_marker Adds a colored circle below your character’s sprite. True or False.
g_mousemove_speed Multiplier for the speed of the mouse cursor movement on gamepads.
g_movedir_snap Snap angle for the movement direction on gamepads.
g_potion_delay Add a delay before you can reuse your potion. This can prevent rogue keyboards.
g_richpresence Enable or disable rich presence for discord and steam.
r_shadows Shadow quality. 0 = off, 1 = sun only, 2 = all.
r_smooth_scrolling Enables or disables smooth camera scrolling.
rg_brightness Brightness of the game.
rg_contrast Contrast of the colors.
rg_gamma Gamma value of the colors.
rg_crt_curve Multiplier for the CRT curve effect.
rg_pixel_perfect Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it’s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.
g_time_hour Set the in game time, useful if you’re not a fan of the night in town!

Character Titles

Each playable class grants a permanent global stat bonus to all of your characters when you unlock new Titles.
Each class grants their own unique stat and multiples of the same character title will not stack.

New Titles may be obtained by defeating bosses for the first time, and completing the game on higher difficulty settings.

The stat bonuses continue increasing infinitely as of version 87, but after NG+2 the name of the title will not change anymore.

Unlock Paladin Ranger Sorcerer Warlock Thief Priest Wizard Gladiator Witch Hunter
Stat Given Armor Attack Power Mana Regen Resist Gold Bonus% HP Regen Skill Power Primary Crit Damage Skill Crit Damage
No Achievements Novice (0) Novice (0) Novice (0) Novice (0) Novice (+0%) Novice (0) Novice (0) Novice (+0%) Novice (+0%)
Killing The Stone Guardian Apprentice (2) Apprentice (2) Apprentice (0.2) Apprentice (2) Apprentice (+2.5%) Apprentice (0.1) Apprentice (2) Apprentice (+5%) Apprentice (+5%)
Killing The Warden Journeyman (4) Journeyman (4) Disciple (0.4) Disciple (4) Journeyman (+5%) Disciple (0.2) Disciple (4) Journeyman (+15%) Disciple (+15%)
Killing The Three Wraiths Squire (7) Scout (7) Arcanist (0.7) Ritualist (7) Bandit (+10%) Zealot (0.4) Scholar (7) Scrapper (+25%) Devotee (+25%)
Killing The Watcher Champion (10) Hunter (10) Enchanter (1.0) Occultist (10) Rogue (+15%) Patriarch (0.6) Seer (10) Pit Fighter (+40%) Missionary (+40%)
Killing The Vampire Lord Defender (15) Pathfinder (15) Elementalist (1.5) Conjurer (15) Brigand (+25%) Bishop (1.0) Sage (15) Challenger (+60%) Advocate (+60%)
Killing Thundersnow Crusader (20) Warden (20) Channeler (2.0) Diabolist (20) Ruffian (+35%) Archbishop (1.4) Magus (20) Defeater (+80%) Adjudicator (+80%)
Completing NG+1 Templar (25) Sentinel (25) Evoker (2.5) Netherlord (25) Infiltrator (+45%) Cardinal (1.8) Battlemage (25) Hero (+100%) Inquisitor (+100%)
Completing NG+2 Lightbringer (30) Guardian (30) Spellbinder (3.0) Deathlord (30) Assassin (+55%) Pope (2.2) Archmage (30) Idol (+120%) Fanatic (+120%)

Any further completions of higher difficulties will always grant the following increases to your title bonus:
Paladin: +5 Armor
Ranger: + 5 Attack Power
Sorcerer: + 0.5 Mana Regen
Warlock: + 5 Resistance
Thief: + 10% Gold Gain
Priest: + 0.4 Health Regen
Wizard: + 5 Skill Power
Gladiator: +20% Primary attack Crit damage
Witch Hunter: +20% Skill Crit damage

Multiplayer/Lobby commands

Multiplayer/Lobby commands
lobby_members Write a list of all lobby members to the console.
lobby_kick Kick a player from the lobby. Only works if you’re the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*.
lobby_say Send a chat message via the console.
g_multiplayer_limit Set this value to some higher value than 4 before opening the «create lobby» menu to allow hosting lobbies with more than 4 players.
g_multiplayer_ping_limit When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked.
g_pure Must be set in the config file, default value is 1, by setting to 0 allows multiplayer with unpacked mods, you’ll only see players with the same pure settings as your own.

Появляется чёрный экран в Heroes of Hammerwatch

  • Драйверы установлены/обновлены, но Heroes of Hammerwatch всё равно отказывается работать
    нормально? Тогда нужно проверить ПО, установлены ли вообще необходимые библиотеки? В
    первую очередь проверьте наличие библиотек

    Microsoft Visual C++

    и

    .Net
    Framework

    , а также наличие «свежего»

    DirectX

    .
  • Если ничего из вышеописанного не дало нужного результата, тогда пора прибегнуть к
    радикальному способу решения проблемы: запускаете Heroes of Hammerwatch и при появлении
    чёрного экрана нажимаете сочетание клавиш «Alt+Enter», чтобы игра переключилась на
    оконный режим. Так, возможно, откроется главное меню игры и удастся определить
    проблема в игре или нет. Если удалось перейти в оконный режим, тогда переходите в
    игровые настройки Heroes of Hammerwatch и меняйте разрешение (часто получается так, что
    несоответствие разрешения игры и рабочего стола приводит к конфликту, из-за которого
    появляется чёрный экран).
  • Причиной этой ошибки также могут послужить различные программы, предназначенные для
    захвата видео и другие приложения, связанные с видеоэффектами. А причина простая –
    появляются конфликты.
  • И напоследок – проблема, вероятнее всего, может быть связана с технической
    составляющей «железа». Видеоадаптер может перегреваться, как и мосты на материнской
    плате, что влечёт за собой уменьшенное энергопотребление видеокарты. Мы не будем
    вдаваться в детальные технические подробности, поэтому просто рекомендуем в
    обязательном порядке почистить свою машину от пыли и также поменять термопасту!

Skills and Abilities

The tables below list base value and tiers as they’re shown in the Guild Hall.
As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 Guild Hall.
Every upgrade to a skill costs , which are shown in the upper-right corner of the screen while in town.

Thief skills
Twin Daggers Throwing Knives Grappling Hook Smoke Bomb Sidestep Slice and Dice Vicious Cuts

Twin Daggers (Primary Attack)

Two quick melee attacks with each dealing .
Movement speed penalty while attacking is decreased as the daggers are upgraded.
Thief primary attack speed is 0.375 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Speed Penalty 60% 50% 40% 30% 20% 10%
Star Cost N/A 3 4 5 6 8

Throwing Knives (Skill 1)

Throws multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.
Each time a knife pierces an enemy it deals 10% less damage to the next enemy hit.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Knives 5 6 7 8 9 10
Arc Size 45 50 55 60 65 70
Damage 10 14 18 22 26 30
Pierces 5 6 7 8 9 10
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Grappling Hook (Skill 2)

The Thief fires a grappling hook in the direction aimed which continues until hitting something or reaching its max length, upgradeable with tier.
If it hits something you are pulled towards it, but will not be pulled over gaps. The grapple can also be interrupted by hitting a wall.
Hit enemies are stunned for a few seconds and the player is able to grapple onto chests.
The player has 100% evasion while being moved by the grapple.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 1 1.5 2 3
Mana Cost N/A N/A 8 7 6 5
Star Cost N/A N/A 5 6 8 10

Smoke Bomb (Skill 3)

The Thief throws a smoke bomb that stuns all enemies in a large area for a few seconds.
The smoke lingers for a few second, giving all players increased evasion while within it.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Stun Time N/A N/A N/A 3 4 5
Duration N/A N/A N/A 2 3 4
Evasion N/A N/A N/A 10 20 30
Mana Cost N/A N/A N/A 30 35 40
Star Cost N/A N/A N/A 7 9 12

Sidestep (Passive 1)

Grants a chance of evasion against all incoming damage and a single guaranteed dodge that is recharged after a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A 5% 10% 15% 20% 25%
Recharge time N/A 5 4.5 4 3.5 3
Star Cost N/A 2 3 4 5 6

Slice and Dice (Passive 2)

Gain stacks for every hit with Twin Daggers. Each stack provides a 2% attack speed bonus.
Stacks last for 2.5 seconds unless a new hit connects. After 2.5 seconds all stacks are lost.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Cap N/A N/A 8 16 24 32
Star Cost N/A N/A 4 5 6 8

Vicious Cuts (Passive 3)

Each hit with Twin Daggers has a chance of lowering the target’s health by 5% of it’s current health.
This works on bosses too.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 5% 10%
Star Cost N/A N/A N/A N/A 10 15

Ошибка 0xc0000142 / 0xe06d7363 / 0xc0000906

Отключите антивирусную программу

лучше программу не просто отключить, а временно удалить

  • Полностью удаляете приложение, чтобы не осталось никаких папок и остаточных файлов.
  • Отключаете или лучше удаляете в системе антивирусную программу.
  • Теперь снова приступаете к установке приложения.

Отключите «Защитник Windows»

он тоже запросто может быть причиной появления этих ошибок

  • Открыть «Центр безопасности Защитника Windows» выбрать настройки
    нажать на раздел «Защита от вирусов и угроз».
  • После нужно нажать на «Управление настройки» в открывшемся разделе
    спуститься до пункта «Параметры защиты от вирусов и других угроз».
  • В новом окне отключаете «Защиту в режиме реального времени» и следом «Облачную защиту» чуть позже система вновь включить защитник, но у вас будет время
    проверить игру на наличие ошибки.
  • И если окажется, что проблема действительно заключается в «Защитнике Windows», тогда необходимо добавить
    exe-файл игры в список исключений этой программы.

Воспользуйтесь чистой загрузкой

  • Открываете в Windows 10 окно «Параметры», используя меню

    Пуск

    или
    сочетание клавиш

    Win

    +

    I

    .

  • Далее открываете раздел под названием «Приложения» переключаетесь
    на вкладку «Автозагрузка», где необходимо проблемный exe-файл и отключить его.

Проверьте целостность файлов

возможно, ошибка возникает из-за того что была повреждена целостность
системных файлов

  • Откройте «Командную строку» от имени администратора (для этого в поиске просто введите «Командная
    строка).
  • И как только откроется соответствующее, окно введите команду sfc /scannow после чего нажмите

    Enter

    все найденные ошибки будут автоматически исправлены.

Измените значение в реестре

редактирование в нём иногда помогает избавиться от
ошибок

  • Используя сочетание клавиш

    Win

    +

    R

    в окне «Выполнить» введите команду regedit нажмите

    OK

    после чего в окне «Редактор
    реестра» отыщите раздел, представленный ниже.

  • И если он присутствует, тогда необходимо следом отыскать параметр LoadAppinit_DLLs – далее в нём нужно
    изменить значение опции с 1 на 0 после необходимо применить
    настройки и перезагрузить систему.

Другие способы

  • В обязательном порядке попробуйте вручную установить драйверы для графического процессора. Причём это
    касается не только интегрированной видеокарты, но и дискретной.
  • Проверьте наличие всех актуальных распространяемых пакетов «Visual C++», поскольку это программное
    обеспечение влияет на многие процессы.
  • И, наконец, иногда причина этих ошибок заключается в службе «Microsoft Office Click-to-Run» – специальная
    технология Microsoft, которая сокращает время, необходимое для установки Office. Поэтому рекомендуем удалить эту
    программу и проверить игру на наличие ошибок.

Guild Titles

Your guild is leveled up by completing guild achievements. Upon leveling up your guild level, you gain various amounts of gold, ore, and 3 permanent skill points (stars) to spend on upgrading your character’s skills.
These skill points will be available to even brand new level 1 characters and are cumulative.

To achieve the final guild title requiring 2M fame, you would need to acquire almost every achievement in the game. Expect to spend countless hours and hundreds of runs to achieve it.

Guild Title Fame Required Cumulative Skill Stars Gold Awarded Ore Awarded
Unknown x x
Recognized 2,500 3 5K 5
Acknowledged 10,000 6 10K 10
Respected 25,000 9 20K 15
Memorable 50,000 12 30K 20
Prominent 100,000 15 50K 25
Distinguished 200,000 18 70K 30
Famous 325,000 21 100K 35
Acclaimed 500,000 24 150K 40
Illustrious 700,000 27 200K 45
Celebrated 1,000,000 30 300k 50
Glorious 1,500,000 33 400K 55
Exalted 2,000,000 36 500K 60

Upgrades, Costs, Effects

Tier 1
Building Cost Effect
Town Hall Unlocked by default
Treasury Unlocked by default. 50% tax rate at 10000 total gold
Guild Hall Unlocked by default. Upgrade your skills to Tier 1
General Store 5 Buy keys and items (3 common)
Blacksmith 5 Buy upgrades to your weapons (primary attack) and armor
Ore Trader 5 Buy and sell ore
Apothecary 5 Buy upgrades for your potion
Fountain
Chapel
Tavern
Magic Shop
Tier 2
Building Cost Effect
Town Hall 5 Unlocks the next tier of Town Hall upgrades
Treasury 20 50% tax rate at 15000 total gold
Guild Hall 10 Upgrade your skills to Tier 2
General Store 10 Buy keys and items (2 common, 1 uncommon)Prices are 5% cheaper
Blacksmith 10 Buy upgrades to your weapons (primary attack) and armor
Ore Trader 10 Buy and sell ore. Better trade rates
Apothecary 15 Buy upgrades for your potion and pickup effectiveness
Fountain 10 Throw gold in the Fountain to afford different fortunes
Chapel 15 Unlocks Priest. Donate money to receive a permanent blessing
Tavern 10 Unlocks Thief. Adds gambling. Buy up to 3 drinks
Magic Shop
Tier 3
Building Cost Effect
Town Hall 20 Unlocks the next tier of Town Hall upgrades
Treasury 40 50% tax rate at 20000 total gold
Guild Hall 30 Upgrade your skills to Tier 3
General Store 25 Buy keys and items (3 common, 1 uncommon)Prices are 10% cheaper
Blacksmith 25 Buy upgrades to your weapons (primary attack) and armor
Ore Trader 30 Buy and sell ore. Better trade rates
Apothecary 35 Buy upgrades for your potion and pickup effectiveness
Fountain
Chapel 35 Donate money to receive a permanent blessing
Tavern 20 Buy up to 4 drinks. Increased stockpile limit for drinks
Magic Shop 30 Unlocks Wizard. Buy upgrades to your skills and resistance
Tier 4
Building Cost Effect
Town Hall 40 Unlocks the next tier of Town Hall upgrades
Treasury 80 50% tax rate at 25000 total gold
Guild Hall 60 Upgrade your skills to Tier 4
General Store 50 Buy keys and items (2 common, 1 uncommon, 1 rare)Prices are 15% cheaper
Blacksmith 50 Buy upgrades to your weapons (primary attack) and armor
Ore Trader
Apothecary
Fountain 25 More fortunes to select from
Chapel
Tavern 40 Buy up to 5 drinks. Increased stockpile limit for drinks
Magic Shop 60 Buy upgrades to your skills and resistance
Tier 5
Building Cost Effect
Town Hall 80 Unlocks the next tier of Town Hall upgrades
Treasury 160 50% tax rate at 30000 total gold
Guild Hall 120 Upgrade your skills to Tier 5
General Store 100 Buy keys and items (2 common, 2 uncommon, 1 rare)Prices 20% cheaper
Blacksmith 100 Buy upgrades to your weapons (primary attack) and armor
Ore Trader
Apothecary
Fountain
Chapel 135 Donate money to receive a permanent blessing
Tavern
Magic Shop 120 Buy upgrades to your skills and resistance
Tier 6
Building Cost Effect
Town Hall 160 Unlocks the next tier of Town Hall upgrades
Treasury
Guild Hall
General Store 200 Buy keys and items (3 common, 2 uncommon, 1 rare)Prices 20% cheaper
Blacksmith 200 Buy upgrades to your weapons (primary attack) and armor
Ore Trader
Apothecary
Fountain
Chapel 250 Donate money to receive a permanent blessing
Tavern
Magic Shop 200 Buy upgrades to your skills and resistance

Stats

The player starts off at level 1. Every time the Gladiator levels up, stat boosts are gained.

To get stats at a given level, use the equation «X=scaling*(level-1)+level1stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 65 50 0.5 2
Scaling per Level +7 +7 +0.025 +0.05 +0.3 +0.3
Level 2 72 57 0.025 0.55 2.3 0.3
Level 3 79 64 0.05 0.6 2.6 0.6
Level 4 86 71 0.075 0.65 2.9 0.9
Level 5 93 78 0.1 0.7 3.2 1.2
Level 10 128 113 0.225 0.95 4.7 2.7
Level 15 163 148 0.35 1.2 6.2 4.2
Level 20 198 183 0.475 1.45 7.7 5.7
Level 25 233 218 0.6 1.7 9.2 7.2
Level 30 268 253 0.725 1.95 10.7 8.7

Cheat commands

Cheat commands
e_cheats e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. Cheats are only available on modded profiles.
change_level change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl
g_scale Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.
g_timescale Affects the game speed.
give_all_dyes Gives all dyes
give_blueprint Give a specific Blueprint. The argument is the Items ID Name.
give_combo Triggers the combo status
give_curse Gives curse
give_drink Give a specific drink. The argument must be the drink’s ID name.
give_drinks Gives drinks at the set rarity, «give_drinks 32 32 32» would give 32 each to the common, uncommon and rare drinks.
give_experience Give a selected amount of experience from argument.
give_gold Give a selected amount of gold from argument.
give_health Give a selected amount of health from argument.
give_item Give a specific item. The argument must be the item’s ID name.
give_items Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg «give_items 50 0 0 0 0» will give 50 random common items.
give_key Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3.
give_mana Give a selected amount of mana from argument.
give_ore Give a selected amount of ore from argument.
give_statue Gives a built statue of a defined level, for a list of statue ID’s see the statue page.
give_statue_blueprint Gives the next level of statue blueprint for the specified statue, for a list of statue ID’s see the statue page
god Set infinite health, doesn’t always work as expected
levelup Specifies an amount of Levels to Level up by.
noclip Remove player collision.
r_draw_* r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars > rendering > draw menu.
revive =================================================================
set_char_ngp <name> <level> Sets the current characters NGP level for specified campaign to the desired level. Forsaken Tower = base, Pyramids of Prophecy = pop
set_char_gladiator Sets the current characters arena level.
set_ngp Sets the current NGP, can be used at any point.
set_last_gladiator_rank Sets the arena level at the interface, useful to avoid clicking through levels of you’ve set your max arena level too high
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