Watcher
Содержание:
- Building upgrades[]
- Stats
- Debug commands
- Stats
- Skills and Abilities
- Stats
- Acquisition
- Defense[]
- Boss[]
- Game config commands
- Character Titles
- Multiplayer/Lobby commands
- Появляется чёрный экран в Heroes of Hammerwatch
- Skills and Abilities
- Ошибка 0xc0000142 / 0xe06d7363 / 0xc0000906
- Guild Titles
- Upgrades, Costs, Effects
- Stats
- Cheat commands
Building upgrades[]
Buildings in The Outlook can be upgraded at the Town Hall using ore found in the Forsaken Spire. It takes 1505 ore to fully upgrade all buildings.
Town Hall Tier | Name | Ore Cost | Description |
---|---|---|---|
I | Town Hall I | — | Unlocks Tier 1 Buildings. |
I | Treasury I | — | 50% tax rate at 10000 total gold. |
I | Guild Hall I | — | Upgrade your skills to Tier 1. |
I | General Store I | — | Buy Keys and Items (3 common). |
I | Blacksmith I | 5 | Buy upgrades to your Weapons and Armor. |
I | Ore Trader I | 5 | Buy and sell ore. |
I | Apothecary I | 5 | Buy upgrades to your potion. |
II | Town Hall II | 5 | Unlocks Tier 2 Buildings. |
II | Treasury II | 20 | 50% tax rate at 15000 total gold. |
II | Guild Hall II | 10 | Upgrade your skills to Tier 2. |
II | General Store II | 10 | Buy Keys and Items (2 common, 1 uncommon). Prices are 5% cheaper. |
II | Blacksmith II | 10 | Buy upgrades to your Weapons and Armor. |
II | Ore Trader II | 10 | Buy and sell ore. Better trade rates. |
II | Apothecary II | 15 | Buy upgrades to your potion and pickup effectiveness. |
II | Fountain I | 10 | Throw gold in the fountain to have something happen (good or bad, amazing or terrible). |
II | Chapel I | 15 | Unlocks Priest. Donate money to receive a permanent blessing. |
II | Tavern I | 10 | Unlocks Thief. Gambling. |
III | Town Hall III | 20 | Unlocks Tier 3 Buildings. |
III | Treasury III | 40 | 50% tax rate at 20000 total gold. |
III | Guild Hall III | 30 | Upgrade your skills to Tier 3. |
III | General Store III | 25 | Buy Keys and Items (3 common, 1 uncommon). Prices are 10% cheaper. |
III | Blacksmith III | 25 | Buy upgrades to your Weapons and Armor. |
III | Ore Trader III | 30 | Buy and sell ore. Better trade rates. |
III | Apothecary III | 35 | Buy upgrades to your potion and pickup effectiveness. |
III | Chapel II | 35 | Donate money to receive a permanent blessing. |
III | Tavern II | 20 | Buy up to 4 drinks. Increased stockpile limit for drinks. |
III | Magic Shop I | 30 | Unlocks Wizard. Buy upgrades to your Skills and Resistance. |
IV | Town Hall IV | 40 | Unlocks Tier 4 Buildings. |
IV | Treasury IV | 80 | 50% tax rate at 25000 total gold. |
IV | Guild Hall IV | 60 | Upgrade your skills to Tier 4. |
IV | General Store IV | 50 | Buy Keys and Items (2 common, 1 uncommon, 1 rare). Prices are 15% cheaper. |
IV | Blacksmith IV | 50 | Buy upgrades to your Weapons and Armor. |
IV | Fountain II | 25 | Higher chance of something good happening. |
IV | Tavern III | 40 | Buy up to 5 drinks. Increased stockpile limit for drinks. |
IV | Magic Shop II | 60 | Buy upgrades to your Skills and Resistance. |
V | Town Hall V | 80 | Unlocks Tier 5 Buildings. |
V | Guild Hall V | 120 | Upgrade your skills to Tier 5. |
V | General Store V | 125 | Buy Keys and Items (2 common, 2 uncommon, 1 rare). Prices are 20% cheaper. |
V | Blacksmith V | 100 | Buy upgrades to your Weapons and Armor. |
V | Chapel III | 135 | Donate money to receive a permanent blessing. |
V | Magic Shop III | 120 | Buy upgrades to your Skills and Resistance. |
Stats
The player starts off at level 1. Every time the Witch Hunter levels up, stat boosts are gained.
To get stats at a given level, use the equation «X=scaling*(level-1)+level1stat»
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 45 | 60 | 0.75 | 1 | 3 | |
Scaling Per Level | +6 | +7 | +0.025 | +0.075 | +0.3 | +0.5 |
Level 2 | 51 | 67 | 0.025 | 0.825 | 1.3 | 3.5 |
Level 3 | 57 | 74 | 0.05 | 0.9 | 1.6 | 4 |
Level 4 | 63 | 81 | 0.075 | 0.975 | 1.9 | 4.5 |
Level 5 | 69 | 88 | 0.1 | 1.05 | 2.2 | 5 |
Level 10 | 99 | 123 | 0.225 | 1.425 | 3.7 | 7.5 |
Level 15 | 129 | 158 | 0.35 | 1.8 | 5.2 | 10 |
Level 20 | 159 | 193 | 0.475 | 2.175 | 6.7 | 12.5 |
Level 25 | 189 | 228 | 0.6 | 2.55 | 8.2 | 15 |
Level 30 | 219 | 263 | 0.725 | 2.925 | 9.7 | 17.5 |
Debug commands
Debug commands (* denotes e_cheats is required) | |
---|---|
cs_show_menu* | Displays a menu at the top of the screen with many debug options and useful information about the current save |
ui_flags 0 | Displays any currently set flags on screen, «ui_flags 2» can be used to display on the right |
list_flags | Lists the current flags in the console |
listenemies | Lists the current enemies in the console |
listmodifiers | Lists the current modifiers in the console |
r_draw_scripts* | Displays scripts on screen. |
r_draw_scripts_compact* | When scripts are being drawn, this will toggle whether they are compact or not. |
r_draw_scripts_lines* | When scripts are being drawn, this will toggle whether connecting lines are drawn. |
r_draw_collision* | Draws object collision. |
r_draw_physics* | Draws object physics. |
r_draw_raycasts* | Shows raycasts. |
r_draw_pathfinds* | Shows pathfind information |
debug_widgets | useful for debugging on screen widgets. |
ui_cursor_unit | Displays unit name when the mouse is over it. |
debug_dungeon_prefabs | listed currently loaded dungeon prefabs in the console |
dump_unit_list* | list current level units in a file in the game repository |
dump_level_save* | dump the level in a file in the game repository |
Stats
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
What differs the Sorcerer from other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.
To get stats at a given level, use the equation «X = scaling * (level-1) + Level_1_stat»
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 40 | 75 | 0.000 | 1.5 | 2.0 | |
Scaling per Level | +5 | +16 | +0.025 | +0.1 | +0.2 | +0.5 |
Level 2 | 45 | 91 | 0.025 | 1.6 | 0.2 | 2.5 |
Level 3 | 50 | 107 | 0.050 | 1.7 | 0.4 | 3.0 |
Level 4 | 55 | 123 | 0.075 | 1.8 | 0.5 | 3.5 |
Level 5 | 60 | 139 | 0.100 | 1.9 | 0.6 | 4.0 |
Level 10 | 85 | 219 | 0.225 | 2.4 | 1.8 | 6.5 |
Level 15 | 110 | 299 | 0.350 | 2.9 | 2.8 | 9.0 |
Level 20 | 135 | 379 | 0.475 | 3.4 | 3.8 | 11.5 |
Level 25 | 160 | 459 | 0.600 | 3.9 | 4.8 | 14.0 |
Level 30 | 185 | 539 | 0.725 | 4.4 | 5.8 | 16.5 |
Skills and Abilities
The tables below list base values and tiers as they’re shown in the Guild Hall.
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs , which are shown in the upper-right corner of the screen while in town.
Priest skills | ||||||
---|---|---|---|---|---|---|
Smite | Holy Light | Consecrated Ground | Aura of Purification | Divine Protection | Remedy | Celestial Orbs |
Smite (Primary Attack)
A mid-ranged attack dealing . Every upgrade increases the area of impact.
Note: Smite does not stop the use of other skills.
Priest primary attack speed is 0.25 seconds.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 8 | 10 | 12 | 14 | 16 | 18 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Holy Light (Skill 1)
Fires a beam of holy light that builds up and deals along with healing allies inside it by a base plus 1% of their max health.
The beam has a charge up time before dealing or healing the maximum amount and damages enemies in a small AOE.
The beam can travel through players healing all of them at once.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 17 | 24 | 31 | 38 | 45 | 52 |
Heal | 2+1% | 3+1% | 4+1% | 5+1% | 6+1% | 7+1% |
Mana Cost | 3 | 4 | 5 | 6 | 7 | 8 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Consecrated Ground (Skill 2)
A magic circle is placed on the ground that lasts for a few seconds. Enemies within its area take magical damage that hits every half second.
25% of the damage dealt is returned to allies standing within the area as health. This heal is affected by the Priest’s Remedy.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | 16 | 24 | 32 | 40 |
Duration | N/A | N/A | 5 | 5.5 | 6 | 6.5 |
Mana Cost | N/A | N/A | 45 | 60 | 75 | 90 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Aura of Purification (Skill 3)
An active ability that creates an aura around the player affecting both players and enemies.
Enemies have their speed and resistance lowered, while allies gain a damage reduction effect.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Speed Reduc. | N/A | N/A | N/A | 20% | 30% | 40% |
Resist. Reduc. | N/A | N/A | N/A | 20% | 30% | 40% |
Damage Reduc. | N/A | N/A | N/A | 10% | 20% | 30% |
Mana Cost | N/A | N/A | N/A | 50 | 60 | 70 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Divine Protection (Passive 1)
This passive shield absorbs a portion of incoming damage at the cost of some mana per damage absorbed. makes this shield free and the drain can be reduced by effects making skills cheaper to cast.
The will help sustain this shield, but will only return mana from the damage that the player actually takes.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Absorption | N/A | 30% | 35% | 40% | 45% | 50% |
Mana/Damage | N/A | 4 | 2 | 1 | .75 | .5 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Remedy (Passive 2)
The priest regains health more effectively from all sources. Listed HP regen is also affected invisibly.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Effectiveness | N/A | N/A | 50% | 100% | 150% | 200% |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Celestial Orbs (Passive 3)
Multiple orbs rotate around the Priest that fire small beams of holy light, dealing magical damage. These beams can be aimed by hitting the target with Holy Light.
The orb’s range when using Holy Light is based on the level of your Holy Light skill.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Orbs | N/A | N/A | N/A | N/A | 2 | 3 |
Damage | N/A | N/A | N/A | N/A | 8 | 12 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Priest levels up, stat boosts are gained.
What differs the Priest from other classes is the high HP regen per level, double that of any other class.
This can be further doubled with the blessing, and doubled again with Remedy, leading to extremely high HP regen
However the Priest cannot directly heal himself, he must use Consecrated Ground to self-heal.
To get stats at a given level, use the equation «X = Scaling * (Level-1) + Level_1_Stats»
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 30 | 70 | 1.9 | 3 | ||
Scaling per Level | +5 | +11 | +0.05 | +0.1 | +0.2 | +0.5 |
Level 2 | 35 | 81 | 0.05 | 2.0 | 0.2 | 3.5 |
Level 3 | 40 | 92 | 0.10 | 2.1 | 0.4 | 4 |
Level 4 | 45 | 103 | 0.15 | 2.2 | 0.6 | 4.5 |
Level 5 | 50 | 114 | 0.20 | 2.3 | 0.8 | 5 |
Level 10 | 75 | 169 | 0.45 | 2.8 | 1.8 | 7.5 |
Level 15 | 100 | 224 | 0.70 | 3.3 | 2.8 | 10 |
Level 20 | 125 | 279 | 0.95 | 3.8 | 3.8 | 12.5 |
Level 25 | 150 | 334 | 1.20 | 4.3 | 4.8 | 15 |
Level 30 | 175 | 389 | 1.45 | 4.8 | 5.8 | 17.5 |
Acquisition
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine cart or by completing the game. All successfully claimed gold is taxed by the system described below.
Tax rate
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player’s total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation.
Note that ore is not taxed.
The tax rate can be further reduced by purchasing treasury upgrades found in the player’s Town Hall. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:
- Level 1 Treasury: 10K tax midpoint
- Level 2 Treasury: 15K tax midpoint
- Level 3 Treasury: 20K tax midpoint
- Level 4 Treasury: 25K tax midpoint
- Level 5 Treasury: 30K tax midpoint
In multiplayer, each player is subject to host’s treasury level.
The tax midpoint can be multiplied by various sources:
- Offshore Accounts Fountain fortune: 4x tax midpoint
- Papers of Nobility item: 1.25x tax midpoint
- Defeating the final boss: 2x tax midpoint
Beating the game
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game.
The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.
- Players can gamble in the town tavern after rescuing the thief from the prison.
- Pyramid of Prophecy DLC: Completing the arena awards an amount of gold and ore increasing with difficulty.
Defense[]
Paladin
Name | Cost | Description |
---|---|---|
Divine Wrath 1 | 700 | Gives the paladin a 10% chance to stun any target he hits for 2.5 seconds |
Divine Wrath 2 | 1600 | Increases the stun chance to 20% |
Divine Wrath 3 | 2600 | Increases the stun chance to 30% |
Armor 1 | 600 | Increases damage reduction to 4 |
Armor 2 | 1200 | Increases damage reduction to 6 |
Armor 3 | 2000 | Increases damage reduction to 8 |
Armor 4 | 2700 | Increases damage reduction to 9 |
Armor 5 | 3500 | Increases damage reduction to 10 |
Healing | 700 | Heals the paladin and all team members at 5 health per 10 mana spent |
Healing Efficiency 1 | 1700 | Increases healing to 6 health per 8 mana spent |
Healing Efficiency 2 | 2600 | Increases healing to 7 health per 7 mana spent |
Healing Efficiency 3 | 3500 | Increases healing to 8 health per 6 mana spent |
Shield 1 | 750 | Blocks most incoming projectiles within a 120 degree arc |
Shield 2 | 1500 | Increases shield arc to 180 degrees |
Shield 3 | 3000 | Increases shield arc to 240 degrees |
Ranger
Name | Cost | Description |
---|---|---|
Armor 1 | 600 | Increases damage reduction to 3 |
Armor 2 | 1200 | Increases damage reduction to 4 |
Armor 3 | 2000 | Increases damage reduction to 5 |
Armor 4 | 2700 | Increases damage reduction to 6 |
Armor 5 | 3500 | Increases damage reduction to 8 |
Dodge 1 | 1000 | 10% chance to completely evade incoming damage |
Dodge 2 | 2000 | Increases dodge chance to 20% |
Dodge 3 | 3000 | Increases dodge chance to 30% |
Dodge 4 | 4000 | Increases dodge chance to 40% |
Dodge 5 | 5000 | Increases dodge chance to 50% |
Overgrowth | 900 | Enemies within 4 units are snared for 4.5 seconds |
Overgrowth Duration 1 | 1500 | Increases snare duration to 6 seconds |
Overgrowth Duration 2 | 2100 | Increases snare duration to 8 seconds |
Overgrowth Range 1 | 1500 | Increases overgrowth range to 6 units |
Overgrowth Range 2 | 2500 | Increases overgrowth range to 8 units |
Wizard
Name | Cost | Description |
---|---|---|
Armor 1 | 600 | Increases damage reduction to 1 |
Armor 2 | 1200 | Increases damage reduction to 2 |
Armor 3 | 1800 | Increases damage reduction to 3 |
Armor 4 | 2400 | Increases damage reduction to 4 |
Frost Nova | 1300 | Shoots 16 ice shards in a circle around the wizard, each shard travels 5 units and slows enemies |
Frost Nova Range 1 | 2000 | Increases frost nova range to 7 units |
Frost Nova Range 2 | 4000 | Increases frost nova range to 9 units |
Frost Nova Ice Shards 1 | 2000 | Increases the number of ice shards to 24 |
Frost Nova Ice Shards 2 | 4000 | Increases the number of ice shards to 32 |
Frost Shield 1 | 1000 | 20% chance to halve the damage of incoming attacks and slow the attacker |
Frost Shield 2 | 2000 | Increases frost shield chance to 40% |
Frost Shield 3 | 3000 | Increases frost shield chance to 60% |
Frost Shield 4 | 4000 | Increases frost shield chance to 80% |
Frost Shield 5 | 5000 | Increases frost shield chance to 100% |
Warlock
Name | Cost | Description |
---|---|---|
Armor 1 | 1200 | Increases damage reduction to 1 |
Armor 2 | 2400 | Increases damage reduction to 2 |
Armor 3 | 3600 | Increases damage reduction to 3 |
Armor 4 | 4800 | Increases damage reduction to 4 |
Armor 5 | 6000 | Increases damage reduction to 5 |
Life Steal Nova | 900 | Shoots a nova which damages enemies 8 and heals the warlock 1 per second per enemy for 1 second |
Life Steal Nova Damage 1 | 2000 | Increases life steal damage to 12 and healing to 2 |
Life Steal Nova Damage 2 | 5000 | Increases life steal damage to 16 and healing to 3 |
Life Steal Nova Duration 1 | 2000 | Increases life steal effect to 2 seconds |
Life Steal Nova Duration 2 | 3500 | Increases life steal effect to 3 seconds |
Life Steal Nova Duration 3 | 5000 | Increases life steal effect to 4 seconds |
Blood Sacrifice 1 | 1000 | The Warlock has 20% chance to replenish 1 health every time he kills an enemy |
Blood Sacrifice 2 | 2000 | Increases chance to heal to 40% |
Blood Sacrifice 3 | 3000 | Increases chance to heal to 60% |
Blood Sacrifice 4 | 4000 | Increases chance to heal to 80% |
Blood Sacrifice 5 | 5000 | Increases chance to heal to 100% |
Boss[]
- Main article: The Queen
The boss of Act One is called The Queen, a huge maggot in a large room full of traps, switches, and various spawned creatures. She is difficult to take on alone, as she is extremely powerful and very deadly. She has three phases. In the first phase she generates maggots and will periodically emit two circles of poison globes. These can be avoided by stepping on one of the switches on either side of her. These raise pillars that can be hidden behind. In the second phase two rooms on either side will open containing approximately 20 bats each which will swarm the player if they approach. In the final phase, ticks will spawn on the tiles in the room and darts will rain down from the top of the map. In each phase the queen continues to generate maggots and emits her poison attack.
Game config commands
Game config commands | |
---|---|
g_gore | Affects whether slain enemies will leave gore effects or not. True or False. |
r_hdr | Enables or disables the use of HDR rendering. |
g_language | Changes the game’s language. Currently no other languages. Will require a restart to take effect. |
g_laser_sight | Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto. |
g_local_player_marker | Adds a colored circle below your character’s sprite. True or False. |
g_mousemove_speed | Multiplier for the speed of the mouse cursor movement on gamepads. |
g_movedir_snap | Snap angle for the movement direction on gamepads. |
g_potion_delay | Add a delay before you can reuse your potion. This can prevent rogue keyboards. |
g_richpresence | Enable or disable rich presence for discord and steam. |
r_shadows | Shadow quality. 0 = off, 1 = sun only, 2 = all. |
r_smooth_scrolling | Enables or disables smooth camera scrolling. |
rg_brightness | Brightness of the game. |
rg_contrast | Contrast of the colors. |
rg_gamma | Gamma value of the colors. |
rg_crt_curve | Multiplier for the CRT curve effect. |
rg_pixel_perfect | Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it’s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows. |
g_time_hour | Set the in game time, useful if you’re not a fan of the night in town! |
Character Titles
Each playable class grants a permanent global stat bonus to all of your characters when you unlock new Titles.
Each class grants their own unique stat and multiples of the same character title will not stack.
New Titles may be obtained by defeating bosses for the first time, and completing the game on higher difficulty settings.
The stat bonuses continue increasing infinitely as of version 87, but after NG+2 the name of the title will not change anymore.
Unlock | Paladin | Ranger | Sorcerer | Warlock | Thief | Priest | Wizard | Gladiator | Witch Hunter |
---|---|---|---|---|---|---|---|---|---|
Stat Given | Armor | Attack Power | Mana Regen | Resist | Gold Bonus% | HP Regen | Skill Power | Primary Crit Damage | Skill Crit Damage |
No Achievements | Novice (0) | Novice (0) | Novice (0) | Novice (0) | Novice (+0%) | Novice (0) | Novice (0) | Novice (+0%) | Novice (+0%) |
Killing The Stone Guardian | Apprentice (2) | Apprentice (2) | Apprentice (0.2) | Apprentice (2) | Apprentice (+2.5%) | Apprentice (0.1) | Apprentice (2) | Apprentice (+5%) | Apprentice (+5%) |
Killing The Warden | Journeyman (4) | Journeyman (4) | Disciple (0.4) | Disciple (4) | Journeyman (+5%) | Disciple (0.2) | Disciple (4) | Journeyman (+15%) | Disciple (+15%) |
Killing The Three Wraiths | Squire (7) | Scout (7) | Arcanist (0.7) | Ritualist (7) | Bandit (+10%) | Zealot (0.4) | Scholar (7) | Scrapper (+25%) | Devotee (+25%) |
Killing The Watcher | Champion (10) | Hunter (10) | Enchanter (1.0) | Occultist (10) | Rogue (+15%) | Patriarch (0.6) | Seer (10) | Pit Fighter (+40%) | Missionary (+40%) |
Killing The Vampire Lord | Defender (15) | Pathfinder (15) | Elementalist (1.5) | Conjurer (15) | Brigand (+25%) | Bishop (1.0) | Sage (15) | Challenger (+60%) | Advocate (+60%) |
Killing Thundersnow | Crusader (20) | Warden (20) | Channeler (2.0) | Diabolist (20) | Ruffian (+35%) | Archbishop (1.4) | Magus (20) | Defeater (+80%) | Adjudicator (+80%) |
Completing NG+1 | Templar (25) | Sentinel (25) | Evoker (2.5) | Netherlord (25) | Infiltrator (+45%) | Cardinal (1.8) | Battlemage (25) | Hero (+100%) | Inquisitor (+100%) |
Completing NG+2 | Lightbringer (30) | Guardian (30) | Spellbinder (3.0) | Deathlord (30) | Assassin (+55%) | Pope (2.2) | Archmage (30) | Idol (+120%) | Fanatic (+120%) |
Any further completions of higher difficulties will always grant the following increases to your title bonus:
Paladin: +5 Armor
Ranger: + 5 Attack Power
Sorcerer: + 0.5 Mana Regen
Warlock: + 5 Resistance
Thief: + 10% Gold Gain
Priest: + 0.4 Health Regen
Wizard: + 5 Skill Power
Gladiator: +20% Primary attack Crit damage
Witch Hunter: +20% Skill Crit damage
Multiplayer/Lobby commands
Multiplayer/Lobby commands | |
---|---|
lobby_members | Write a list of all lobby members to the console. |
lobby_kick | Kick a player from the lobby. Only works if you’re the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*. |
lobby_say | Send a chat message via the console. |
g_multiplayer_limit | Set this value to some higher value than 4 before opening the «create lobby» menu to allow hosting lobbies with more than 4 players. |
g_multiplayer_ping_limit | When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked. |
g_pure | Must be set in the config file, default value is 1, by setting to 0 allows multiplayer with unpacked mods, you’ll only see players with the same pure settings as your own. |
Появляется чёрный экран в Heroes of Hammerwatch
-
Драйверы установлены/обновлены, но Heroes of Hammerwatch всё равно отказывается работать
нормально? Тогда нужно проверить ПО, установлены ли вообще необходимые библиотеки? В
первую очередь проверьте наличие библиотек
Microsoft Visual C++
и
.Net
Framework
, а также наличие «свежего»
DirectX
. -
Если ничего из вышеописанного не дало нужного результата, тогда пора прибегнуть к
радикальному способу решения проблемы: запускаете Heroes of Hammerwatch и при появлении
чёрного экрана нажимаете сочетание клавиш «Alt+Enter», чтобы игра переключилась на
оконный режим. Так, возможно, откроется главное меню игры и удастся определить
проблема в игре или нет. Если удалось перейти в оконный режим, тогда переходите в
игровые настройки Heroes of Hammerwatch и меняйте разрешение (часто получается так, что
несоответствие разрешения игры и рабочего стола приводит к конфликту, из-за которого
появляется чёрный экран). -
Причиной этой ошибки также могут послужить различные программы, предназначенные для
захвата видео и другие приложения, связанные с видеоэффектами. А причина простая –
появляются конфликты. -
И напоследок – проблема, вероятнее всего, может быть связана с технической
составляющей «железа». Видеоадаптер может перегреваться, как и мосты на материнской
плате, что влечёт за собой уменьшенное энергопотребление видеокарты. Мы не будем
вдаваться в детальные технические подробности, поэтому просто рекомендуем в
обязательном порядке почистить свою машину от пыли и также поменять термопасту!
Skills and Abilities
The tables below list base value and tiers as they’re shown in the Guild Hall.
As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 Guild Hall.
Every upgrade to a skill costs , which are shown in the upper-right corner of the screen while in town.
Thief skills | ||||||
---|---|---|---|---|---|---|
Twin Daggers | Throwing Knives | Grappling Hook | Smoke Bomb | Sidestep | Slice and Dice | Vicious Cuts |
Twin Daggers (Primary Attack)
Two quick melee attacks with each dealing .
Movement speed penalty while attacking is decreased as the daggers are upgraded.
Thief primary attack speed is 0.375 seconds.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 6 | 8 | 10 | 12 | 14 | 16 |
Speed Penalty | 60% | 50% | 40% | 30% | 20% | 10% |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Throwing Knives (Skill 1)
Throws multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.
Each time a knife pierces an enemy it deals 10% less damage to the next enemy hit.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Knives | 5 | 6 | 7 | 8 | 9 | 10 |
Arc Size | 45 | 50 | 55 | 60 | 65 | 70 |
Damage | 10 | 14 | 18 | 22 | 26 | 30 |
Pierces | 5 | 6 | 7 | 8 | 9 | 10 |
Mana Cost | 10 | 12 | 14 | 16 | 18 | 20 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Grappling Hook (Skill 2)
The Thief fires a grappling hook in the direction aimed which continues until hitting something or reaching its max length, upgradeable with tier.
If it hits something you are pulled towards it, but will not be pulled over gaps. The grapple can also be interrupted by hitting a wall.
Hit enemies are stunned for a few seconds and the player is able to grapple onto chests.
The player has 100% evasion while being moved by the grapple.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Duration | N/A | N/A | 1 | 1.5 | 2 | 3 |
Mana Cost | N/A | N/A | 8 | 7 | 6 | 5 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Smoke Bomb (Skill 3)
The Thief throws a smoke bomb that stuns all enemies in a large area for a few seconds.
The smoke lingers for a few second, giving all players increased evasion while within it.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Stun Time | N/A | N/A | N/A | 3 | 4 | 5 |
Duration | N/A | N/A | N/A | 2 | 3 | 4 |
Evasion | N/A | N/A | N/A | 10 | 20 | 30 |
Mana Cost | N/A | N/A | N/A | 30 | 35 | 40 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Sidestep (Passive 1)
Grants a chance of evasion against all incoming damage and a single guaranteed dodge that is recharged after a few seconds.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | 5% | 10% | 15% | 20% | 25% |
Recharge time | N/A | 5 | 4.5 | 4 | 3.5 | 3 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Slice and Dice (Passive 2)
Gain stacks for every hit with Twin Daggers. Each stack provides a 2% attack speed bonus.
Stacks last for 2.5 seconds unless a new hit connects. After 2.5 seconds all stacks are lost.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Cap | N/A | N/A | 8 | 16 | 24 | 32 |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Vicious Cuts (Passive 3)
Each hit with Twin Daggers has a chance of lowering the target’s health by 5% of it’s current health.
This works on bosses too.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | N/A | N/A | N/A | 5% | 10% |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Ошибка 0xc0000142 / 0xe06d7363 / 0xc0000906
Отключите антивирусную программу
лучше программу не просто отключить, а временно удалить
- Полностью удаляете приложение, чтобы не осталось никаких папок и остаточных файлов.
- Отключаете или лучше удаляете в системе антивирусную программу.
- Теперь снова приступаете к установке приложения.
Отключите «Защитник Windows»
он тоже запросто может быть причиной появления этих ошибок
- Открыть «Центр безопасности Защитника Windows» выбрать настройки
нажать на раздел «Защита от вирусов и угроз». - После нужно нажать на «Управление настройки» в открывшемся разделе
спуститься до пункта «Параметры защиты от вирусов и других угроз». - В новом окне отключаете «Защиту в режиме реального времени» и следом «Облачную защиту» чуть позже система вновь включить защитник, но у вас будет время
проверить игру на наличие ошибки. - И если окажется, что проблема действительно заключается в «Защитнике Windows», тогда необходимо добавить
exe-файл игры в список исключений этой программы.
Воспользуйтесь чистой загрузкой
- Открываете в Windows 10 окно «Параметры», используя меню
Пуск
или
сочетание клавишWin
+
I
.
- Далее открываете раздел под названием «Приложения» переключаетесь
на вкладку «Автозагрузка», где необходимо проблемный exe-файл и отключить его.
Проверьте целостность файлов
возможно, ошибка возникает из-за того что была повреждена целостность
системных файлов
- Откройте «Командную строку» от имени администратора (для этого в поиске просто введите «Командная
строка). - И как только откроется соответствующее, окно введите команду sfc /scannow после чего нажмите
Enter
все найденные ошибки будут автоматически исправлены.
Измените значение в реестре
редактирование в нём иногда помогает избавиться от
ошибок
- Используя сочетание клавиш
Win
+
R
в окне «Выполнить» введите команду regedit нажмите
OK
после чего в окне «Редактор
реестра» отыщите раздел, представленный ниже. - И если он присутствует, тогда необходимо следом отыскать параметр LoadAppinit_DLLs – далее в нём нужно
изменить значение опции с 1 на 0 после необходимо применить
настройки и перезагрузить систему.
Другие способы
- В обязательном порядке попробуйте вручную установить драйверы для графического процессора. Причём это
касается не только интегрированной видеокарты, но и дискретной. - Проверьте наличие всех актуальных распространяемых пакетов «Visual C++», поскольку это программное
обеспечение влияет на многие процессы. - И, наконец, иногда причина этих ошибок заключается в службе «Microsoft Office Click-to-Run» – специальная
технология Microsoft, которая сокращает время, необходимое для установки Office. Поэтому рекомендуем удалить эту
программу и проверить игру на наличие ошибок.
Guild Titles
Your guild is leveled up by completing guild achievements. Upon leveling up your guild level, you gain various amounts of gold, ore, and 3 permanent skill points (stars) to spend on upgrading your character’s skills.
These skill points will be available to even brand new level 1 characters and are cumulative.
To achieve the final guild title requiring 2M fame, you would need to acquire almost every achievement in the game. Expect to spend countless hours and hundreds of runs to achieve it.
Guild Title | Fame Required | Cumulative Skill Stars | Gold Awarded | Ore Awarded |
---|---|---|---|---|
Unknown | x | x | ||
Recognized | 2,500 | 3 | 5K | 5 |
Acknowledged | 10,000 | 6 | 10K | 10 |
Respected | 25,000 | 9 | 20K | 15 |
Memorable | 50,000 | 12 | 30K | 20 |
Prominent | 100,000 | 15 | 50K | 25 |
Distinguished | 200,000 | 18 | 70K | 30 |
Famous | 325,000 | 21 | 100K | 35 |
Acclaimed | 500,000 | 24 | 150K | 40 |
Illustrious | 700,000 | 27 | 200K | 45 |
Celebrated | 1,000,000 | 30 | 300k | 50 |
Glorious | 1,500,000 | 33 | 400K | 55 |
Exalted | 2,000,000 | 36 | 500K | 60 |
Upgrades, Costs, Effects
Tier 1 | ||
---|---|---|
Building | Cost | Effect |
Town Hall | Unlocked by default | |
Treasury | Unlocked by default. 50% tax rate at 10000 total gold | |
Guild Hall | Unlocked by default. Upgrade your skills to Tier 1 | |
General Store | 5 | Buy keys and items (3 common) |
Blacksmith | 5 | Buy upgrades to your weapons (primary attack) and armor |
Ore Trader | 5 | Buy and sell ore |
Apothecary | 5 | Buy upgrades for your potion |
Fountain | — | — |
Chapel | — | — |
Tavern | — | — |
Magic Shop | — | — |
Tier 2 | ||
---|---|---|
Building | Cost | Effect |
Town Hall | 5 | Unlocks the next tier of Town Hall upgrades |
Treasury | 20 | 50% tax rate at 15000 total gold |
Guild Hall | 10 | Upgrade your skills to Tier 2 |
General Store | 10 | Buy keys and items (2 common, 1 uncommon)Prices are 5% cheaper |
Blacksmith | 10 | Buy upgrades to your weapons (primary attack) and armor |
Ore Trader | 10 | Buy and sell ore. Better trade rates |
Apothecary | 15 | Buy upgrades for your potion and pickup effectiveness |
Fountain | 10 | Throw gold in the Fountain to afford different fortunes |
Chapel | 15 | Unlocks Priest. Donate money to receive a permanent blessing |
Tavern | 10 | Unlocks Thief. Adds gambling. Buy up to 3 drinks |
Magic Shop | — | — |
Tier 3 | ||
---|---|---|
Building | Cost | Effect |
Town Hall | 20 | Unlocks the next tier of Town Hall upgrades |
Treasury | 40 | 50% tax rate at 20000 total gold |
Guild Hall | 30 | Upgrade your skills to Tier 3 |
General Store | 25 | Buy keys and items (3 common, 1 uncommon)Prices are 10% cheaper |
Blacksmith | 25 | Buy upgrades to your weapons (primary attack) and armor |
Ore Trader | 30 | Buy and sell ore. Better trade rates |
Apothecary | 35 | Buy upgrades for your potion and pickup effectiveness |
Fountain | — | — |
Chapel | 35 | Donate money to receive a permanent blessing |
Tavern | 20 | Buy up to 4 drinks. Increased stockpile limit for drinks |
Magic Shop | 30 | Unlocks Wizard. Buy upgrades to your skills and resistance |
Tier 4 | ||
---|---|---|
Building | Cost | Effect |
Town Hall | 40 | Unlocks the next tier of Town Hall upgrades |
Treasury | 80 | 50% tax rate at 25000 total gold |
Guild Hall | 60 | Upgrade your skills to Tier 4 |
General Store | 50 | Buy keys and items (2 common, 1 uncommon, 1 rare)Prices are 15% cheaper |
Blacksmith | 50 | Buy upgrades to your weapons (primary attack) and armor |
Ore Trader | — | — |
Apothecary | — | — |
Fountain | 25 | More fortunes to select from |
Chapel | — | — |
Tavern | 40 | Buy up to 5 drinks. Increased stockpile limit for drinks |
Magic Shop | 60 | Buy upgrades to your skills and resistance |
Tier 5 | ||
---|---|---|
Building | Cost | Effect |
Town Hall | 80 | Unlocks the next tier of Town Hall upgrades |
Treasury | 160 | 50% tax rate at 30000 total gold |
Guild Hall | 120 | Upgrade your skills to Tier 5 |
General Store | 100 | Buy keys and items (2 common, 2 uncommon, 1 rare)Prices 20% cheaper |
Blacksmith | 100 | Buy upgrades to your weapons (primary attack) and armor |
Ore Trader | — | — |
Apothecary | — | — |
Fountain | — | — |
Chapel | 135 | Donate money to receive a permanent blessing |
Tavern | — | — |
Magic Shop | 120 | Buy upgrades to your skills and resistance |
Tier 6 | ||
---|---|---|
Building | Cost | Effect |
Town Hall | 160 | Unlocks the next tier of Town Hall upgrades |
Treasury | — | — |
Guild Hall | — | — |
General Store | 200 | Buy keys and items (3 common, 2 uncommon, 1 rare)Prices 20% cheaper |
Blacksmith | 200 | Buy upgrades to your weapons (primary attack) and armor |
Ore Trader | — | — |
Apothecary | — | — |
Fountain | — | — |
Chapel | 250 | Donate money to receive a permanent blessing |
Tavern | — | — |
Magic Shop | 200 | Buy upgrades to your skills and resistance |
Stats
The player starts off at level 1. Every time the Gladiator levels up, stat boosts are gained.
To get stats at a given level, use the equation «X=scaling*(level-1)+level1stat»
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 65 | 50 | 0.5 | 2 | ||
Scaling per Level | +7 | +7 | +0.025 | +0.05 | +0.3 | +0.3 |
Level 2 | 72 | 57 | 0.025 | 0.55 | 2.3 | 0.3 |
Level 3 | 79 | 64 | 0.05 | 0.6 | 2.6 | 0.6 |
Level 4 | 86 | 71 | 0.075 | 0.65 | 2.9 | 0.9 |
Level 5 | 93 | 78 | 0.1 | 0.7 | 3.2 | 1.2 |
Level 10 | 128 | 113 | 0.225 | 0.95 | 4.7 | 2.7 |
Level 15 | 163 | 148 | 0.35 | 1.2 | 6.2 | 4.2 |
Level 20 | 198 | 183 | 0.475 | 1.45 | 7.7 | 5.7 |
Level 25 | 233 | 218 | 0.6 | 1.7 | 9.2 | 7.2 |
Level 30 | 268 | 253 | 0.725 | 1.95 | 10.7 | 8.7 |
Cheat commands
Cheat commands | |
---|---|
e_cheats | e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. Cheats are only available on modded profiles. |
change_level | change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl |
g_scale | Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4. |
g_timescale | Affects the game speed. |
give_all_dyes | Gives all dyes |
give_blueprint | Give a specific Blueprint. The argument is the Items ID Name. |
give_combo | Triggers the combo status |
give_curse | Gives curse |
give_drink | Give a specific drink. The argument must be the drink’s ID name. |
give_drinks | Gives drinks at the set rarity, «give_drinks 32 32 32» would give 32 each to the common, uncommon and rare drinks. |
give_experience | Give a selected amount of experience from argument. |
give_gold | Give a selected amount of gold from argument. |
give_health | Give a selected amount of health from argument. |
give_item | Give a specific item. The argument must be the item’s ID name. |
give_items | Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg «give_items 50 0 0 0 0» will give 50 random common items. |
give_key | Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3. |
give_mana | Give a selected amount of mana from argument. |
give_ore | Give a selected amount of ore from argument. |
give_statue | Gives a built statue of a defined level, for a list of statue ID’s see the statue page. |
give_statue_blueprint | Gives the next level of statue blueprint for the specified statue, for a list of statue ID’s see the statue page |
god | Set infinite health, doesn’t always work as expected |
levelup | Specifies an amount of Levels to Level up by. |
noclip | Remove player collision. |
r_draw_* | r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars > rendering > draw menu. |
revive | ================================================================= |
set_char_ngp <name> <level> | Sets the current characters NGP level for specified campaign to the desired level. Forsaken Tower = base, Pyramids of Prophecy = pop |
set_char_gladiator | Sets the current characters arena level. |
set_ngp | Sets the current NGP, can be used at any point. |
set_last_gladiator_rank | Sets the arena level at the interface, useful to avoid clicking through levels of you’ve set your max arena level too high |