Наконец — то компания blizzard entertainment анонсировала выход нового специального события с большими обновлениями
Содержание:
- 10 The Golden Brann
- Игровые режимы
- Heroes With the Best Dragon Synergies
- Как работает способность Leapfrogger к распространению и почему характеристики взлетают до смехотворных высот?
- 8 Divine Shield Dragons
- Other Strategies
- 9 Divine Shield Poisonous Murlocs
- 6 Infinite Hoggarr Build
- References[]
- Gameplay Information
- Patch 18.2.0.58213[]
- Best Mech Build & Team Comp Strategy
- 11 Quilboars
- Heroes
- Minions
- The recruit phase
- Hearthstone Battlegrounds Retired Heroes
- Final Thoughts
- Best Hearthstone Battlegrounds Builds
10 The Golden Brann
Oh, Brann Bronzebeard. A card that has singlehandedly saved hundreds of games of Hearthstone Battlegrounds. He seems to arrive almost exactly when you need him, except when he doesn’t. This card doubles other card’s Battle Cry effects, making him powerful with Demons, Murlocs, and other Menagerie buffing cards.
Brann has awesome synergy with Amalagdons, the tier six game-winning card that hopefully emerges with a Divine Shield and Poisonous after it meets with Brann, and of course, the Annilihan Battlemaster, the card that doubles its health based on the health you’ve lost. Aim for a Golden Brann and you’ll leave opponents wondering where their board has gone.
Игровые режимы
Один из трех игровых режимов будет выбран случайным образом, когда вы войдете в поле битвы:
- Командный бой насмерть: (Team Deathmatch) — Бойцы всегда любили «Командный бой насмерть»: бесконечная бойня заставит биться чаще любое сердце! Просто выходи на поле и атакуй как можно большее число игроков. Чем больше врагов ты одолеешь, тем больше очков получит твоя команда.
- Захват реликвии: — одна из наших простейших игр. Главная задача — захватить реликвию врага и донести к себе на базу, защищая при этом собственную реликвию. Командная работа — ключ к победе в этой игре, так как здесь пригодятся и сильная защита, и мощное нападение.
- Завоевание: — Претендовать на точку захвата может любой, но одержать победу в «Завоевании» сумеет лишь истинный мастер. Следует захватывать и защищать как можно больше точек: побеждает команда, чья территория в конце игры будет больше. Завоевывай врагов, иначе они завоюют тебя!
- Шар Хаоса: — добавлено в обновлении 15 (первоначально «шар смерти»). Хватаешь шар и удерживаешь его так долго, как можешь. Чем дольше продержишься, тем больше получишь очков. Конечно, на практике все немного сложнее, поскольку нужно постоянно бороться за жизнь, уклоняясь от мечей и заклинаний команды противников.
- Безумный король: — добавлено в обновлении 16. Необходимо захватывать точки, которые постоянно перемещаются по полю сражения.
Heroes With the Best Dragon Synergies
Any Hero can succeed with any tribe, and many of the most powerful Heroes can use almost all tribes with a high rate of success. However, some Heroes have a greater affinity to specific tribes, and Dragons are no exception.
Dragons are exceptionally good for Heroes who can level up fast and get their first tier-six minions as early as possible: therefore, many of the top-tier Heroes are happy to go for Dragons, although they may as well end up with Elementals, depending on their Discoveries. Behind the absolute top Heroes who have a lot of flexibility in their tribe choices, there are also some Heroes that work better with Dragons than with any other tribe.
A. F. Kay is particularly fond of Dragons in the current meta: Bronze Warden and Hangry Dragon are some of the most powerful tier-three minions that A. F. Kay can Discover, and a Hangry Dragon on turn three can win the battle and start growing immediately.
For Alexstrasza, forcing Dragons is the main way to success. Even though it can be hard to find Kalecgos from the Hero Power, getting two free minions upon reaching tier five means that Alexstrasza can level up quickly, and by forcing Dragons you increase the odds of getting a triple when you hit tier five even if you don’t get the big Dragons immediately.
When your most important minion is from tier six and Infinite Toki has a Hero Power that allows you to look for tier-six minions faster than other Heroes, it is a perfect match. Sure, sometimes you end up with Goldrinn or Lil’ Rag and you don’t feel sorry about them either, but you also have good odds to find Kalecgos and build the dream Dragon board.
You don’t want to play as Ysera, as she is one of the weakest Heroes in the game, but if you have to, going Dragons is the way to go.
Как работает способность Leapfrogger к распространению и почему характеристики взлетают до смехотворных высот?
Изображение предоставлено Blizzard Entertainment.Изображение предоставлено Blizzard Entertainment.
По сравнению с наборами Goldrinn / Macaw Beast в более старых метах Battlegrounds, Leapfrogger не является юнитом высокого уровня таверны, а это означает, что вы можете реально получить сильную онлайн-игру в середине игры, как только достигнете уровня 2 или 3 таверны. Хотя распространяющая способность Чехарда сама по себе выглядит безобидной, способность дублировать или удваивать предсмертный хрип, благодаря таким картам, как «Чудовищный ара» или «Барон Ривендер», делает «Чехарда» смертоносным.
Кроме того, из-за того, как заработанные предсмертные хрипы работают в бою, если Зверь со способностью, которая призывает больше Зверей при их гибели, получает эффект Чехарда (например, Крысиная стая), то только что созданный жетон получает шанс получить Предсмертный хрип.
8 Divine Shield Dragons
The Divine Shield Dragons build is one that is commonly referred to as a transition build. This means it’s difficult to structure an early or mid-game strategy around Dragons because it is heavily reliant on one card and one card only: Kalecgos.
This tier six Dragon card gives all dragons on the board +1/+1 when a Battle Cry is played. If you’re lucky enough to get two Kalecgos cards, or even a Golden Kalecgos, then you have enough scaling to dominate the game. The Bronze Warden, the divine shield Dragon at tier 3, is the perfect card to complement the scaling. Once your board is full of powerful dragons, slot a Nadina in there (which gives every Dragon divine shield upon death) and you have the perfect endgame build.
Other Strategies
Battlecry
Similar to the Menagerie comp, the Battlecry setup mostly revolves around one unit: Crowd Favorite. Together with an early Brann Bronzebeard and some Nightmare Amalgams, you can easily exploit all the different Battlecry effects while buffing up your main threat. However, Crowd favorite falls off in the late game compared to other units, and you usually want to go for Menagerie setup to take most advantage of your buffs anyway… so once you find Lightfang, you usually make a transition anyway.
Divine Shield
Compared to other active effects, Divine Shield can not only be used to bolster your tribe compositions, but also can be played in its own setup. Your key unit is Bolvar, Fireblood, who gains +2 Attack each time a minion loses Divine Shield. Put that together with multiple Cobalt Guardians and a couple of Divine Shield Mechs, and you have yourself a very fun way to play around the most popular strategies.
9 Divine Shield Poisonous Murlocs
Mrgllll glrrm gl! That means «I will kill you!» in Murloc language, and if executed correctly an endgame Murloc build will guarantee a top-three finish. The days of the Gentle Megasaur may be long gone, but poisonous Murlocs are still one of the most powerful archetypes in the game.
The Murloc build is accelerated by Brann, whose double Battle Cry effect boosts the scaling of Coldlight Seers, Felfin Navigators, and King Bagurgles. Primalfin Lookout lets you discover two Murloc cards when you have a Brann on the board, with the potential to triple a Murloc for extra stats and improve your overall economy. Toxfins shouldn’t be ignored, and a golden Selfless Hero provides the divine shields the build needs to win the game.
6 Infinite Hoggarr Build
A build that is a one-way street to carpal tunnel syndrome, the Infinite Hoggarr build requires an APM akin to a StarCraft pro. The build is made possible by the tier five pirate card Cap’n Hoggarr. For every pirate bought you get one gold back. If you have four Hoggarrs (a Golden, and one extra) then you have infinite money.
Combine the infinite money with the pirate scaling cards, such as the Southsea Strongarm and Salty Looter, and all of a sudden you have one of the fastest scaling builds in Hearthstone Battlegrounds, if you’re quick enough with the clicks. This build definitely needs practicing, but once mastered it is one of the most enjoyable and satisfying endgame builds in the game.
References[]
- Blizzard Entertainment (November 5, 2019). Hearthstone Update – November 5 – Preparing for Descent of Dragons!. Retrieved on 2019-11-12.
- Mike Donais on Reddit. (November 6, 2019). Retrieved on 2019-11-10.
- Puffin on Twitter. (2020-03-02).
- Mike Donais on Reddit. (November 30, 2019). Retrieved on 2019-12-07.
- Blizzard Entertainment (2019-11-27). Developer Insights: Personal Rating in Hearthstone Battlegrounds. Retrieved on 2020-09-10.
- Mike Donais on reddit. (November 6, 2019). Retrieved on 2019-11-25.
- Chris Sierra (December 5, 2019). BATTLEGROUNDS MMR UPDATES. Retrieved on 2019-12-06.
- Dean Ayala on Twitter. (2020-03-08).
- ↑ Dean Ayala on reddit. (2020-09-09).
- ↑ Tian Ding (2020-09-10). Some Numbers for Battlegrounds Group Queue Win-rate. Reddit. Retrieved on 2020-09-11.
- Tian Ding on reddit. (2020-09-11). Retrieved on 2020-09-14.
- ↑ Imicek (November 15, 2019). Descent of Dragons, Battlegrounds & More — Community Q&A. Retrieved on 2019-11-25.
- Mike Donais on Reddit. (November 6, 2019). Retrieved on 2019-11-25.
- ↑ Stephen Chang on Twitter. (2019-11-30).
- Mike Donais on Reddit. (November 27, 2019). Retrieved on 2019-12-07.
- ↑ Chadd Nervig on Twitter. (2020-02-28).
- Stephen Chang on Twitter. (2019-12-03).
- ↑ Blizzard Entertainment (2020-01-21). Galakrond’s Awakening – 16.2 Patch Notes – January 21. Retrieved on 2020-08-03.
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[BUG] [BG] Maiev’s Hero Power can kill Bob’s minions and trigger their Deathrattles on Bob’s side. More details in comment from hearthstone
- ↑ Hearthstone Top Decks https://www.hearthstonetopdecks.com/risky-skipper-will-get-a-pirate-tag-zephrys-changes-reno-jackson-and-new-amalgam-possibly-coming-to-battlegrounds/
- https://us.forums.blizzard.com/en/hearthstone/t/1742-server-hotfix/36036
Gameplay Information
- 24 different Heroes with unique Hero Powers that will change the way you play the game. At the start of the game you pick one of the two (or three if you upgrade through bonuses listed above)
- The game will also include dozens of minions to recruit – most are well known to Hearthstone players, but we also have some unique ones. Full list of minions here!
- Instead of building a deck, you will recruit minions in Bob’s Tavern – at the start of each game and between combat rounds. As the game goes on, you will get more Coins to do more things every time you visit the Tavern. You can pay 3 Coins to Recruit a minion or 1 to Re-roll the offered minions. Coins, however, don’t last through rounds like in other Auto Battle games, so you want to spend them right away.
- If you don’t want to recruit more minions, you can also upgrade your Tavern – once you do, you will start seeing more powerful minions. Upgrades are expensive at the start, but they get 1 Gold cheaper each turn.
- Recruiting three minions of the same kind will upgrade it into a more powerful one (without consuming multiple board slots).
- Between the rounds, you can also put the recruited minions onto the board and switch their places.
- The mode will have its own ranking system. You gain or lose points depending on how well you score. In general, ending in top 4 will increase your ranking while ending 5-8 will decrease it (assuming you fight against opponents of similar ranks).
Patch 18.2.0.58213[]
- New heroes: Lord Barov, Jandice Barov, Forest Warden Omu
- New minions: Micro Mummy
- Removed minions: Mecharoo
- Minion updates:
-
Pack Leader
- Now a 2/3.
- Now reads: «Whenever you summon a Beast, give it +2 Attack.»
-
Pack Leader
- Battlegrounds Parties added, allowing matchmaking with private lobbies.
- Up to 4 players will be able to queue for a normal ranked Battlegrounds match together.
- Once the group lobby exceeds 4 players, the game type will automatically switch to a private Battlegrounds match for 5-8 players.
- (Undocumented) Now, if the player’s next opponent is a dead player, a sidebar on the left will show Kel’Thuzad with a dark turquoise glowing.
Best Mech Build & Team Comp Strategy
The core Mech units for this team composition are: Cobalts, Junkbots, Replicating Menaces and Annoy-o-modules. Along with those, you’ll also need an early Amalgam and Security Rovers as they synergize well with Cobalts and Junkbots. Later on as you upgrade the Tavern you’ll be able to discover Foe Reaper which additionally secures your victory if the Junkbots haven’t done it yet.
The Mech strategy is rather easy, all you need to do is get Tavern level 4 to be able to get all the core Mech units and you’re set. This is probably the most beginner friendly build out there because it doesn’t require as much skill to be played properly. If you want to, you can literally force Mech every game and you’ll mostly do great!
11 Quilboars
Quilboar builds come in all sorts of different shapes and sizes, though the very successful builds focus on two specific minions: Charlga and Captain Flat Tusk.
Charlga provides all the late-game scaling you need to take your Quilboars to the moon, especially if you pair the tavern tier six minion with Agamaggan, the card that changes your +1/+1 Blood Gems to 2+/2+. For this build to be a success, you’re essentially power-leveling to transition into a Charlga build. Hit three of these and the game is pretty much over.
Captain Flat Tusk is a surprising hit, even more powerful than the original A-tier rating we gave it in our Quilboar build guide originally. It turns out that just spending gold to earn resources (Blood Gems) is pretty good. The Quilboar build relies heavily on having a Blood Gem generator, and Flat Tusk might just be the best one available to you.
The other two minions you should always pick up if you see them are Bonker and Dynamic Duo. These two Quilboars have the potential to go galactic, particularly Dynamic Duo. Earning +1/+1 for every Blood Gem is pretty good, especially if you can pair the Duo with a Blood Gem generator.
Heroes
If you’re looking for the best Heroes, check out our Tier List here! We also have a quick guide for each one of them. But I’ll still cover some more general tips.
When picking a Hero, you’re soft committing to a certain strategy. For example, picking Millificent Manastorm means that you want to play Mechs, Giantfin = Murlocs, King Mukla = Beasts, Queen Wagtoggle = multiple tribes etc. If you prioritize strategy that synergizes with your Hero, you’re going to get extra benefits. But the reason I’ve said SOFT committing is because you don’t need to absolutely force it if it doesn’t work. When you pick Millificent, but you aren’t getting any good Mechs, but you for example got some great Murloc synergies… just go for Murlocs. It might seem counter-intuitive, but trying to force a strategy when you’re not getting any good cards is a bad idea. You will most likely end up with a weak setup and lose early. But in this case, Murlocs can easily carry you into Top 4 – you might not win the whole thing, but reaching #4 is already better than losing. Not to mention that you can still switch up your strategy later – even if you’re playing Murlocs now but you manage to pick up a few strong Mechs along the way, you can go back to the strategy that fits your Hero.
Health is very important – every Hero starts at 40 (with an exception of Patchwerk, who starts at 60 thanks to his Hero Power – and he’s considered to be one of the better Heroes) and that’s NOT very much. Lots of players are wrongly thinking that taking 10 or even 20 damage early is nothing and they can be greedy instead. While being greedy might sometimes pay off if you get lucky, in general lots of players (especially at higher rating) are very aggressive – that 20 health loss can easily turn into a quick defeat if you get to face someone who was going all in early. Try to preserve as much health as possible, since there is no way to heal. You will inevitably end up taking some damage, but even if going for greedy strategy with quick Tavern Upgrades, you still want to grab some stronger minions along the way. The thing is that players who went for a very aggressive start can then take a few slower turns and go for upgrades, while a greedy player might struggle for his life and will have to start buying things quickly. So in the end, they might end up with a similar board state and Tavern Tier, but a greedy player will have much less health.
You want to ignore a lot of active Hero Powers in the early / mid game. Sure, if you pick Ragnaros, you can easily win some early combats with your Hero Power alone. But it will cost you a lot – you will use gold that you would rather spend or more useful stuff (like re-rolling to find the right minions). So while you might win some early matches thanks to it, early wins don’t really mean that much. Sure – you can save yourself some life, but if you end up with a weak board because you wasted so much gold, this strategy will quickly bite you back. Hero Powers that you DO NOT want to use until late game involve any kinds of temporary advantages, like damage (Patches, Nefarian) or temporary buffs (Professor Putricide, The Lich King). In the early / mid game, use them only when you have 1-2 gold leftover after freezing the board.
On the other hand, other Hero Powers are made to be used in the early game. Lich Baz’hial is a good example – it’s a Hero Power that can let you “ramp” in the early game, but gets useless as the time goes by (health gets much more important and a single piece of gold is irrelevant). Another Hero Power made for the early game is Yogg’s. Not only you can snatch a buffed minion on T1, it also makes your T3 much stronger (normally being at 5 gold is awkward – with Yogg you can Hero Power + buy a minion). On top of those, Hero Powers that you don’t mind using in the early / mid game are those that give you some sort of permanent advantage. Anything that buffs your minions (e.g. Lord Jaraxxus, Pyramad, George the Fallen) can be useful, but there’s a catch. They are useful IF you plan to keep the minion around. For example, using Pyramad’s Hero Power in the early game is often counter-productive, since you’re usually selling your first minions in the mid game anyway. The best idea is to use them only if you know that you will be keeping those minions around for longer. Otherwise an extra re-roll (or even a few) is a better way to spend that gold (unless, of course, you have some left-over gold after freezing board).
Minions
Minions combat is the very base of Battlegrounds matches. You will fight against random people very round, and whoever wins gets to deal damage to the opponent. Damage is calculated this way: your Tavern Tier + Tier of every minion that is left alive. In the early game, you will usually end up doing (or taking) 2-5 damage, but as the game goes by, 20+ can happen too.
Minions attack in a very predictable pattern, something you absolutely need to be aware of. Minions always attack from left to right, alternating between yours and opponent’s. There’s a 50% chance which player will attack first, so it’s best to prepare for both possibilities. Minions always attack a random target – the only exception are Taunts, which are prioritized. If your opponent has only a single Taunt, your minions will 100% prioritize it. If he has 3 of them, there’s a 1/3 chance to attack one of them at random. Because of that, minion positioning is incredibly important.
When picking your first few minions, do not think about the long term game plan yet. The only exception is Demons – you want to get Wrath Weaver as early as possible to keep stacking the buff. Other than that, don’t sweat it – for the first few turns you just want to pick the strongest stuff from every tribe.
When it comes to 1-drops, minions that summon a token (Murloc Tidehunter, Alleycat) are extra valuable. That’s because even if you don’t end up going for that specific tribe in the end, you can still sell them at only 1 gold loss (compared to 2 gold loss of single minions).
Nightmare Amalgam is overpowered. If you see him in the early/mid game, PICK HIM. No matter what strategy you’re going for. He’s incredibly strong, because he gives you flexibility – Battlegrounds is all about tribes, and Amalgam has all of them at the same time. Which means that when you get him early, you can keep him around when going for any strategy. He’s also crucial when doing Menagerie (multi tribe) strategy, since he can substitute for whatever tribe you’re missing. In Menagerie builds, it’s so good to the point that you don’t want to triple it – you’d rather have two separate ones so they can catch more buffs.
In Battlegrounds, there are two kinds of buffs – temporary and permanent. There’s a simple way to tell which is which. Any buffs that happen during combat are temporary – they will disappear after the combat is over. However, any buffs that happen during your Tavern visits are permanent and will last until the match is over (or until you sell the minion, at least). Both of them are very important – temporary buffs are great way to snowball during the combat with certain strategies (e.g. Beasts – Scavenging Hyena or Mechs – Junkbot.
Triples are a very important part of Battlegrounds. Once you get your third copy of a given minion, it goes back to your hand and upgrades itself. It has double the base stats, and any effects present are also double. This is great for two reasons – first of all, board space is incredibly important, and combining two minions into one frees up one board slot. The second reason is that once you play the upgraded minion, you get an extra card in your hand. For no extra cost, you can discover minion from a higher Tavern Tier – e.g. when you’re on Tier 4, you get a card to discover something out of Tier 5. It’s the best way to get higher tier minions early, and a good way to settle on a certain strategy if you find a key card. Because of that, you might want to upgrade your Tavern first before going for a triple minion.
Board space is the main late game limitation in Battlegrounds. You can only have up to 7 minions at the same time. That’s why you cannot go for a wide board strategy – while it’s good in the early game, after you hit the limit, the only way to get stronger is going big. That’s why Battlecry and Magnetic minions are so strong and a vital part of every strategy. If you play them and then sell their (usually small) body – you still got the effect and increased your overall power without taking another board slot. Those minions are the reason why filling your board completely is not good – you always want to have a board slot open so you can play more of them. Of course – if it’s the last Battlecry minion you’re playing for the turn, you should (usually) leave him for the combat and sell next turn after you already spent some gold and found another Battlecry/Magnetic you want to play.
The recruit phase
Rather than mana, your resource in Battlegrounds is gold. You begin with three gold, and get one more gold each round. Gold acts like mana and does not carry over between rounds, so you’ll have four gold at the start of the second recruit phrase even if you had gold left over after the first phase. (Which you won’t, because there’s no reason not to buy a minion during the first phase.)
Minions always cost three gold, no matter how powerful they are. Gold can also be spent to increase the power level of the minions offered in the Tavern, represented by stars. The cost of moving to the next tier decreases each round.
If you recruit three of the same minion, they’ll combine into a powerful gold version of that minion and you’ll be given a card you can redeem for another free minion from a tier higher than your current level. If you’ve buffed one of those three minions, those buffs will carry over to the gold card, so tripling is never a bad thing. (That is, unless your strategy rests on having two of those minions in play for some reason. That hasn’t been the case for me yet, and you can always find new, non-gold versions of a tripled minion to play.)
(Image credit: Blizzard)
Refreshing the stock of minions available costs one gold, but freezing them in place so they’ll be available in the next round costs nothing. If you see a minion you want but can’t afford it, smash that freeze button.
You can also use your hero power during this phase, unless it’s a passive power, and it’ll cost between one and four gold depending on your hero.
Once you’ve recruited a minion, you can then place it on the board, which doesn’t cost anything. A played minion can’t be returned to your hand, but you can sell it back for one gold. You can rearrange minions on the board after they’ve been placed.
(Image credit: Blizzard)
Hearthstone Battlegrounds Retired Heroes
Bartendotron
Passive Hero Power: Skilled BartenderCost: no costAbility: Reduce the cost of Tavern Tiers by (1)
As far as I can tell, this isn’t a particularly amazing hero. You can only level up your Tavern Tiers so far, so eventually this advantage becomes useless.
King Mukla
Passive Hero Power: BananaramaCost: no costAbility: Whenever you buy a beast, add a Banana to your hand
This hero power was buffed from sell beasts to buying beasts, and now King Mukla is a very competitive boss. There are a fair number of beasts in the game, and good ones at that so it helps Mukla build a lot of momentum very quickly. The power is reliable too – the only drawback is that you might just feel constrained by the minion type.
Giantfin
Hero Power: Murloc KingCost: one coinAbility: At the start of next combat, give your minions “Deathrattle: Summon a 1/1 Murloc.”
A hero power like this will keep your board plentiful, however, it is only useful if you find cards that buff murlocs. You’re betting on Bob’s Tavern giving you what you want, rather than the hero power being good in itself.
Patches the Pirate
Hero Power: Fire the Cannons!Cost: one coinAbility: At the start of next combat, deal 3 damage to two random enemy minions
Great during the early game when this could get rid of two minions easily, giving you a leg up. Later on, you’ve got to pray these cannons go where you’d like them to.
Professor Putricide
Hero Power: Rage PotionCost: one coinAbility: At the start of next combat, give your left-most minion +10 attack
Left minions will always attack first. Who they attack is completely random, but if your opponent is praying for a minion to survive you get a good chance to knock it out with that extra ten attack. A hero power with solid clearing potential.
Pyramad
Hero Power: Brick by BrickCost: one coinAbility: Give a random friendly minion +2 health
Slow and steady might win the race. Health is a great resource in Battlegrounds and if your minions are tanky, it might just save your bacon. Perhaps a good hero power for beginners but it’s not going to pull off anything fancy.
Trade Prince Gallywix
Hero Power: Smart savingsCost: one coinAbility: Add a Gold Coin to your hand
The nuance of Trade Prince Gallywix is saving your coins for later on. I can’t think of why. so this actually seems like a bit of a dud of a power. If you could save to pull off a big trick later on then it would be ace, but as the cards stand, no massive plays look possible.
Those are all the Hearthstone Battlegrounds heroes including those that have changed out for all new heroes. If you want to know which hero to pick, check out our Hearthstone Battlegrounds tier list.
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Final Thoughts
Hearthstone Battlegrounds is good. It’s got a lot going for it that makes it both superior and unique; especially when compared to other auto chess variants. But it’s also being held back by the fact that it uses the card game as its base. Hearthstone has developed a bit of a reputation for facilitating ridiculous combos and strategies, and that too seems to be embedded in the Battleground’s meta.
Stat buffing is extremely common in the game – it’s the primary strategy that matters and it can be hard to keep track of what your opponents are capable of. In other auto chess games the escalation is mainly in the form of key pieces and how many two or three star minions you can assemble. In Battlegrounds, there’s more math involved, so it’s harder to predict how strong your opponents will actually be.
Still, the economy system is better, and the tactical decision-making is a lot more rewarding. Hopefully the above tips and tricks will give you some grounding, and help spur you on to greater heights in this intriguing game mode. If that hasn’t given you a fill of deck building, be sure to see our picks for the best mobile card games.
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Best Hearthstone Battlegrounds Builds
The meta of Battlegrounds is ever-changing. Heroes and minions are regularly tweaked and changed, so it pays to be on top of what is the most successful track to victory. The recently added Quilboars have dominated the meta, but that is always subject to change. These build guides cover strategies for new minions and heroes:
- Quilboar Build Guide
- Top 10 Endgame Builds To Aim For
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Harry Alston
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Harry Alston is a writer based in the UK. He was once number one in the world on Call of Duty: Black Ops and now spends his days chasing that past glory.
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