Nuclear creeper
Содержание:
Fuel Data
Operating Level(0%-100%): HE(1 rod) — HE(2 rods) — HE(4 rods)
Th fuel
25%: 8.01M — 16.03M — 32.08M
50%: 9.04M — 18.81M — 37.63M
75%: 9.02M — 18.05M — 36.11M
100%: 9.45M — 18.9M — 37.81M
U fuel
25%: 10.06M — 20.14M — 40.31M
50%: 11.79M — 23.6M — 47.22M
75%: 11.25M — 22.51M — 45.03M
100%: 11.81M — 23.61M — 47.23M
Pu fuel
Not tested
MOX fuel
Not tested
Sa fuel
I don’t think there is any way I can get the operating level above 30ish%.
Conclusion: 50% and 100% give the biggest amounts of energy. Between these two, there’s an insignificant difference, the 100% giving better results. Maybe with bigger amounts of fuel or just hotter fuel, there would be a bigger difference.
I didn’t take notes about coolant consumption, and I am not planning to complete this thing. Feel free to do it yourself.
Uses
Euphemium can be used for:
—Validating Ammo in the «Annihilation Ray ZOMG Cannon»
-Crafting the Pacifist’s Machine Gun
-Making extremely endgame items, such as Artificial Xen Crystal, Spark Blend, Euphemium Compound Plates (which can be used to make Euphemium armor), Dineutronium Dynosynthesis (Dineutronium is even more endgame), etc.
It has can be used in the Custom Nuke. It contributes 1 to its anti-mass stage. Ingots and nuggets contribute the same, so nuggets are preferred in this case.
Compound Plate Recipe
Euphemium cannot be stamped, so a plate form must be produced like this in one of the Anvils:
- 2 Euphemium Ingots
- 2 Volcanic Gems
- 1 Nether Star
(Produces 4)
Custom Missiles
Targeting Circuits
Name | Inaccuracy |
---|---|
Tier 1 Missile Targeting Circuit | 10.0% |
Tier 2 Missile Targeting Circuit | 5.0% |
Tier 3 Missile Targeting Circuit | 1.0% |
Tier 4 Missile Targeting Circuit | 0.5% |
Tier 5 Missile Targeting Circuit | 0.0% |
Warheads
Name | Size | Type | Strength | Weight | Health | Variant | Loot Box Rarity |
---|---|---|---|---|---|---|---|
Size 10 HE Warhead | 1.0m | HE | 15 | 1.5t | 5HP | ||
Size 10 Incendiary Warhead | 1.0m | Inc | 15 | 1.5t | 5HP | ||
Size 10 Bunker Buster Warhead | 1.0m | Buster | 5 | 1.5t | 5HP | ||
Size 10 Micro Nuclear Warhead | 1.0m | Nuclear | 35 | 1.5t | 10HP | Tater Tot | |
Size 10 Nuclear Warhead | 1.0m | Nuclear | 75 | 2.5t | 15HP | Chernobyl Boris | |
Size 10 Tainted Warhead | 1.0m | Taint | 15 | 1.5t | 20HP | Uncommon | |
Size 10 Pink Cloud Warhead | 1.0m | Cloud | 15 | 1.5t | 20HP | Rare | |
Size 15 HE Warhead | 1.5m | HE | 50 | 2.5t | 10HP | ||
Size 15 Incendiary Warhead | 1.5m | Inc | 35 | 2.5t | 10HP | ||
Size 15 Nuclear Warhead | 1.5m | Nuclear | 125 | 5.0t | 5HP | Auntie Berta | |
1.5m | Nuclear | 125 | 5.0t | 15HP | Discount Bullet Bill | Uncommon | |
Size 15 Boxcar? | 1.5m | TX | 250 | 7.5t | 35HP | Legendary | |
Size 15 N² Mine | 1.5m | N² | 100 | 5.0t | 20HP | Rare | |
Size 15 BF Warhead | 1.5m | BF | 100 | 7.5t | 15HP | Legendary |
Fuselages
Name | Size (Top) | Size (Bottom) | Fuel Type | Fuel Amount | Health | Variants | Loot Box Rarity |
---|---|---|---|---|---|---|---|
Size 10 Kerosene Fuselage | 1.0m | 1.0m | Kerosene | 2.5kl | 20HP | ||
1.0m | 1.0m | Kerosene | 2.5kl | 20HP | Camo | Common | |
1.0m | 1.0m | Kerosene | 2.5kl | 20HP | Desert Camo | Common | |
1.0m | 1.0m | Kerosene | 2.5kl | 20HP | Sky Camo | Common | |
1.0m | 1.0m | Kerosene | 2.5kl | 20HP | Sick Flames | Uncommon | |
1.0m | 1.0m | Kerosene | 2.5kl | 25HP | Orange Insulation | Common | |
1.0m | 1.0m | Kerosene | 2.5kl | 35HP | IF-R&D | Rare | |
1.0m | 1.0m | Kerosene | 2.5kl | 30HP | Bolted Metal | Uncommon | |
1.0m | 1.0m | Kerosene | 2.5kl | 20HP | Tainted | Uncommon |
WIP
Fins
Name | Size | Inaaccuracy | Health | Loot Box Rarity |
---|---|---|---|---|
Size 10 Flat Fins | 1.0m | 50% | 10HP | |
Size 10 Cruise Fins | 1.0m | 25% | 5HP | |
Size 10 Space Fins | 1.0m | 35% | 5HP | Common |
Size 15 Flat Fins | 1.5m | 50% | 10HP | |
Size 15 Thin Fins | 1.5m | 35% | 5HP | |
Size 15 Pointy Fins | 1.5m | 25% | 15HP | Common |
Thrusters
Name | Size | Fuel Type | Fuel Consumption | Max. Payload | Health | Variant | Loot Box Rarity |
---|---|---|---|---|---|---|---|
Size 10 Liquid Fuel Thruster | 1.0m | Kerosene | 1.0l/t | 1.5t | 10HP | ||
Size 10 Solid Fuel Thuster | 1.0m | Solid Fuel | 1.0l/t | 1.5t | 15HP | ||
Size 10 Ion Thruster | 1.0m | Xenon Gas | 1.0l/t | 1.5t | 5HP | ||
Size 15 Liquid Fuel Thruster | 1.5m | Kerosene | 1.0l/t | 7.5t | 15HP | ||
Size 15 Liquid Fuel Twin Thrusters | 1.5m | Kerosene | 1.0l/t | 2.5t | 15HP | ||
Size 15 Liquid Fuel Triple Thrusters | 1.5m | Kerosene | 1.0l/t | 5.0t | 15HP | ||
Size 15 Solid Fuel Thruster | 1.5m | Solid Fuel | 1.0l/t | 5.0t | 20HP | ||
Size 15 Solid Fuel Hexdecuple Thrusters | 1.5m | Solid Fuel | 1.0l/t | 5.0t | 25HP | Uncommon | |
Size 15 Hydrogen Thruster | 1.5m | Hydrogen | 1.0l/t | 5.0t | 25HP | ||
Size 15 Hydrogen Twin Thrusters | 1.5m | Hydrogen | 1.0l/t | 2.5t | 15HP | ||
Size 15 BF Thruster with Nuclear Preheater (Shortened) | 1.5m | BF | 1.0l/t | 5.0t | 25HP | ||
Size 15 BF Thruster with Nuclear Preheater | 1.5m | BF | 1.0l/t | 5.0t | 25HP | ||
Size 15 BF Thruster with Nuclear Preheater (Heavy Duty Nozzle) | 1.5m | BF | 1.0l/t | 7.5t | 35HP | ||
1.5m | BF | 1.0l/t | 7.5t | 35HP | Rad* | Uncommon | |
Size 20 Liquid Fuel Thruster | 2.0t | Kerosene | 1.0l/t | 100.0t | 30HP | ||
Size 20 Liquid Fuel Twin Thrusters | 2.0t | Kerosene | 1.0l/t | 100.0t | 30HP | ||
Size 20 Liquid Fuel Triple Thrusters | 2.0t | Kerosene | 1.0l/t | 100.0t | 30HP | ||
Size 20 Solid Fuel Thruster | 2.0t | Solid Fuel | 1.0l/t | 100.0t | 35HP | ||
Size 20 Solid Fuel 30-Fold Thrusters | 2.0t | Solid Fuel | 1.0l/t | 100.0t | 35HP | ||
Size 20 Solid Fuel 47-Fold Thrusters | 2.0t | Solid Fuel | 1.0l/t | 100.0t | 35HP |
Trivia
Almost every satellite is made out of KSP (Kerbal Space Program) parts. All satellites follow the same structure, except the top part.
- Most satellites are composed of three major parts in addition to the specific tool mounted on top:
- An LV-909 «Terrier» liquid fuel engine, with the appearance being that of the engine from earlier KSP versions
- An FL-T400 fuel tank
- Two radially-mounted «Gigantor XL Solar Array» photovoltaic panels on opposite sides
- Optionally, the generic «cone» on top of the fuel tank could be counted as the FL-A10 Adapter.
- The surface mapping satellite has a slightly edited version of the «SENTINEL Infrared Telescope» on the top.
- The Satellite with depth-resource scanning module has an opened «M700 Survey Scanner» on the top.
- The radar survey satellite has either a «RA-100» or a «RA-15» relay antenna.
DFC Components
Dark Fusion Core (DFC)
The core’s function is to increase the emitter beam’s power, generating insane amounts of HE. It needs 2 reaction catalysts and 1 DFC core to work, while being stabilized by the stabilizers, and having fuel in its reserve. When receiving a beam from the emitter, it activates, expanding and glowing in different colors depending on the catalysts inserted. The beam passing through the core can then be used with a receiver to channel the beam into HE, or with a tungsten crate to be used in Yharonite production. If a mob or player gets too close to the DFC while it’s running, it will catch fire and take high amounts of damage.
The core has 4 indicators: Fuel 1, Fuel 2, Restriction field, and heat saturation. When the restriction field reaches 0%, the core will melt down, leaving a crater larger than 500 blocks in diameter. Heat saturation is the amount of stacked emitters the core can process without melting down. When it reaches 100%, the core will also melt down.
DFC Emitter
DFC Emitter chain. The gaps are for demonstration, this can be done without gaps.
The emitter produces a beam, that upon penetrating a valid core, will increase the beam’s energy output. In order to store it, you will need the amplified beam to enter the DFC receiver. It needs cryogel and power to work, if it’s turned on without cryogel, it will melt to lava. It can also be stacked by chaining emitters, however, only 90% of the previous emitter’s power will be added. The beam does 50 damage and destroys any blocks it touches. Its energy output can be controlled, going from 1% to 100%.
DFC Receiver
The receiver catches a beam pointed towards its front face, and converts it into HE. It needs Cryogel to work, and will melt if it runs out of cryogel. Depending on the fuel and core, this will output energies beyond what a single spark energy storage block can hold per second.
DFC Stabilizer
The stabilizer ensures the core doesn’t melt down during operation. It needs power and a stabilizer lens in the lens slot to work. Like the emitter, its output can be set from 1% to 100%, higher percentages consuming more power.
DFC Fuel Injector
The Injector takes 2 fuels from connected pipes, and inserts them into the core. This component doesn’t require power, and the fuel can be changed using fluid identifiers. It doesn’t have any fluid container slots, so it can only be filled using pipes.
Tungsten Crate
While not required for the DFC’s operation, this can be used instead of a receiver for several purposes. One of them being as an instant furnace that processes items without delay which can be done with any setup. The other being for Yharonite production, although this needs an output of at least 10MSpk, which can be checked with a receiver. The crate can also be used without the core altogether, though this only works with a limited number of recipes.
Radiation Bombardment of Uranium Ore
When uranium or nether uranium ore is exposed to the intense radiation and pressure of a nuclear blast, it is converted into Schrabidium at high efficiency (within ore). However, normal nukes are too expensive and destructive to be of use in this function, something smaller will be needed.
The cheapest way is to set off (which can be crafted or found in the Desert Atom structure) with TNT. High-Yield Mini Nukes can also be used. The ore must be placed outside of the destruction zone but not too far that they are not affected by the fallout. You can block the destruction wave using a concrete «bowl» too if you wish, this will also prevent environmental damage.
There is a 1/100 chance the ore will transmutate, if it fails, it becomes «Scorched (Nether/Schist) Uranium ore», which cannot be reused in Schrabidium production, but fortunately the Uranium can be extracted just fine for other methods. If baby mode is enabled, scorched ore can be «washed» with water and reused.
Uranium ores arranged around a concrete «bowl» where the High-Yield Mini Nuke
Result after using a High-Yield Mini Nuke, note only 2 transmutated out of the bunch
Pros and Cons:
+ Fairly easy to achieve
+ Radioactive waste barrels easy to obtain
— Pointless after gaining your first Schrabidium ore
— Extremely low chance to trigger transmutation
— Ores cannot be reused
— Least efficient method by far
— Requires a lot of ore and only ore
Usage
It is not recommended to completely fill it with pure schrabidium pellets, as it would run poorly and be unsafe. Ideally, it uses a good combination. Remember, higher «ranking» pellets provide more energy per tick, but have poorer multiplier stats and deplete faster, while lower-ranking ones provide less power per tick, they have better multiplier stats and last longer.
Pellet Stats
Pellet | Type | Maximum Age (ticks) | Power Per Tick (HE) | Power Multiplier | Heat Provided | Heat Multiplier | Decay Multiplier |
---|---|---|---|---|---|---|---|
Pure Schrabidium | Fuel | 50,000 | 14,000 | -2.5% | 200 | +5% | +5% |
HES | Fuel | 108,000 | 6,500 | 0% | 85 | 0% | +2.5% |
MES | Fuel | 216,000 | 2,300 | +2.5% | 50 | 0% | 0% |
LES | Fuel | 432,000 | 700 | +5% | 15 | 0% | -2.5% |
Beryllium | Moderator | 864,000 | 5 | +5% | -5% | +2.5 | |
Neptunium | Fuel | 216,000 | 300 | +10% | 25 | +10% | +0.5% |
Advanced | Moderator | 216,000 | 100 | +10% | -0.5% | -1% | |
Lead | Reflector | 1,728,000 | -5% | -5% | -5% |
Pellet Notes
(In order from the table above)
Good for producing power quickly, but poor stats and lifespan require moderators.
Alternative for Pure Schrabidium, slower, but safer.
It only has a power multiplier, but it still makes good energy.
Makes very little power, but it has good stats to negate higher tier pellets’.
Very good stats and lifespan, except for its decay multiplier.
Very good power multiplier, but poor heat stats, irrelevant if you control your heat production.
Expensive, but the overall best moderator, decent lifespan, and decent stats other than power.
Cheap, but bogs down power production, just let a Pure Schrabidium pellet decay into one.
Recipes
There are a few select recipes that can be used in the hadron. Most require the use of capsules as opposed to cells as input, but sometimes regular items may be used. The recipes for the capsules themselves can be found using NEI. Most capsules are not dangerous drops. Input order does not matter. For a chart based list — look into gallery.
-
Antimatter
- Hydrogen Ion
- Copper Ion
- 80 coil strength
- Linear type
- Note: Actually produces a positron and a antiproton capsule instead of antimatter directly, must be crafted into a capsule or cell.
-
Antischrabidium
- 2x Antimatter
- 80 coil strength
- Circular type
- Note: Less efficient than the Cyclotron recipe technically.
- Dark Matter
- 2x Antischrabidium
- 100,000 coil strength
- Circular type
- Note: Used to make Euphemium from Plutonium.
- Muon
- Hydrogen Ion
- Antimatter
- 1,000 coil strength
- Linear type
- Note: No direct uses
- Higgs Boson
- Hydrogen Ion
- Lead Ion
- 4,000 coil strength
- Circular type
- Note: Used to make Schrabidium from Uranium.
- Tachyon
- Muon
- Higgs Boson
- 1,000 coil strength
- Linear type
- Note: Used to make Murky Wings
- Strange Quark
- Muon Capsule
- Dark Matter Capsule
- 100,000 coil strength
- Circular type
- Note: Used to make the Dark Crystal.
- Sparkticle
- Strange Quark
- Pulverized Enchantment
- 500,000 coil strength
- Circular type
- Note: Used to make Dineutronium from Ferric Schrabidate, also outputs dust.
-
The Digamma Particle
- Sparkticle
- Higgs Boson
- 1,000,000 coil strength
- Circular type
- Note: No direct uses yet, but will have them in the future. Does have a use to make Digamma Fuel.
- 2x Chicken Nuggets
- 2x Raw Chicken
- 100 coil strength
- Circular type
- Note: Completely fills hunger
Usage
The hadron core itself has a buffer of 10 MHE, 2 input slots, 2 output slots, and 3 buttons. The first button is the power button, it will not operate if it is off, however, if the hadron is already running and is turned off in the middle, it will still operate fine. The second button is to toggle «hopper mode», which is to improve hopper automation compatibility by only operating if there are more than 1 item in both slots, leaving 1 behind in each slot to not be used. Normal mode uses all inputs if possible. The second button toggles between circular and linear modes. The two modes determine which recipes can be used and may be dependent on your design. A linear style hadron can only use linear recipes, but a circular style one can use both linear and circular recipes.
Example hadron GUI
Coil Strengths
Ranking from weakest to strongest coils (all are prefixed with «dense» in game). Multiply by 8 to determine segment strength:
- Superconducting: 10
- Gold: 25
- Neodymium: 50
- 4000K Superconductor: 100
- Schrabidic: 250
- Schrabidate: 500
- Starmetal: 1,000
- Chlorophyte: 2,500
- Mese: 10,000
Power Consumption and Management
Basic power consumption chart for recipes and coils
The total power drain of the Particle Accelerator can be calculated by a simple formula: (coil strength)x(number of coils)x(10kHE). This must be calculated separately for different types of coils.
The Particle Accelerator is a very power hungry machine, often requiring GHEs of power. If you do not have enough power, the operation will fail and your ingredients will be wasted.
For max efficiency, it is always best to have the exact amount of coil strength needed for the most powerful operation you will be using. For example, if the most powerful recipe you will be using is the Sparkticle, then it is always best to have coil strength exactly equal to 500,000.
The same applies to power usage. The Particle Accelerator will ALWAYS consume the full amount of power you give it. If you use 100GHE plugs, it will consume 100GHEs per operation! Clearly, this is not ideal (considering that the power cost for the Digamma Particle is 10GHE). Don’t be afraid to use a combination of different plugs to exactly match the power consumption of your coils.
Below is a comprehensive list of recipe costs (assuming you have the exact coil strength needed for operation):
- Chicken Nugget: 100kHE
- Antimatter: 800kHE
- Antischrabidium: 800kHE
- Muon: 10MHE
- Higgs-Boson: 40MHE
- Dark Matter: 1GHE
- Strange Quark: 1GHE
- Sparkticle: 5GHE
- The Digamma Particle: 10GHE
- Note that these are per operation.
Below is a comprehensive list of the power consumption of each coil type:
- Superconducting: 100kHE
- Gold: 250kHE
- Neodymium: 500kHE
- 4000K Superconductor: 1MHE
- Schrabidic: 2.5MHE
- Ferric Schrabidate: 5MHE
- Starmetal: 10MHE
- Chlorophyte: 25MHE
- Mese: 100MHE
Production
Desh blend must be refined and processed in a Chemical Plant with Mercury and Light Oil.
Desh blend itself is acquired from Rare Earth Ore, which must either be Centrifuged or Crystallized and then Centrifuged to get the best results. If you don’t have the Silk Touch enchantment, then the fragments dropped must be shredded and then crafted into the blend. Since Desh blend is just a collection of Rare Earth Metals, it can be artificially made using a Cyclotron.
Composition Breakdown
- 2 parts Boron
- 2 parts Lanthanum
- Lithium
- Cobalt
- Neodymium
- Cerium
- Niobium
- Some Mercury
For more information on the components themselves, see Rare Earth Elements.
How To Craft Missiles & Satellites
Crafting The Rocket Soyuz-FG
Soyuz-FG is a rocket that you can equip with satellites that can be used for mapping (surface & underground) and orbital strikes (laser). The perks of deploying a satellite using Soyuz-FG is that it can be used for easier hunting, exploration, and can be used for attacking ground mobs and structures from above.
Crafting Materials Needed:
- 40x Solid Fuel (Rocket Propellant)
- 20x Det Cord
- 12x Medium Thruster
- 12x Small Thruster
- 10x Steel Tank
- 4x Military Grade Circuit Board (Tier 4)
- 8x Military Grade Circuit Board (Tier 3)
- 64x Insulator
- 4x Small Steel Grid Fins
- 40x Big Titanium Shell
- 24x Big Steel Shell
- 64x Fiberglass Bar
IMPORTANT: You must have Assembly Template: Soyuz-FG to craft the rocket.
How To Craft Your Custom Missiles
Materials Needed to Craft Your Own Missile
Part | Materials Needed |
---|---|
Missile Targeting Circuit | Level 3 Missile Targeting Circuit |
Warhead | Size 15 Nuclear Warhead (Discount Bullet Bill) |
Fuselage | Size 15 Kerosene Fuselage (Orange Insulation) |
Fins | Circuit Size 15 Thin Fins |
Thrusters | Size 15 Liquid Fuel Triple Thrusters |
NOTE: You can use other materials as long as they are of the same size.
List
-
Thingy
- Best DFC core. Invisible to the creative menu and NEI. Still craftable.
- Sorta a secret, but many people know it exists at this point.
- Very Expensive, But well worth it. Allows for one if not the best power output and power to material ratio.
- ZOMG Cannon
- Negative energy super-weapon. Not invisible at all. Crafted using the assembly machine.
- Not really a secret.
- Very Good for destroying bases and things quickly, it’ll shred through any block necessary.
- Uses Euphemium Nuggets as ammo.
- Although it absolutely destroys everything it touches, high viscosity fluids (such as buildcraft oil) just delete it, due to it not having a propulsion of its own.
-
The Book Of Boxcars (aka Black Book)
- «Magic» book necessary to create Electronium. Invisible to both the creative menu and NEI. Can be crafted if Baby Mode is enabled. Otherwise, it can only sometimes be found in a Meteor Dungeon.
- Also can be bought from the hidden catalog or 100 caps.
- Not really a secret, since certain high-tier items need it in order to be made.
- Used to craft multiple special and bizarre items, including Boxcar Bullets, Metastable U-238-m2, and a few more.
-
Euphemium Armor
- Invincible armor, quite simply. Invisible to the creative menu, but not NEI. Can be crafted, though it is extremely expensive.
- Not a secret, everyone knows it exists.
- tile.#undef.name
- An indestructible statue that can be found in the Meteor Dungeon. Hidden from both the creative menu and NEI. You can give it a Cursed Revolver and a Broken Pocket Watch. It glows brightly.
- Actually kind of a secret.
- Gives the Regeneration effect when it is equipped with the pocket watch and a cursed revolver, similar to a beacon.
- The initials “ELB” are inscribed on the base. This is likely referring to the character Euphemia Li Britannia from Code Geass.
-
Meteor Dungeon
- A super-rare generated structure that contains many special items and areas.
- Not much of a secret at all in any sense of the term, it’s just rare.
- Spawns Every 15000 chunks or so.
- Broken Pocket Watch
- Used in Euphemium Armor, serves little purpose outside of that. Hidden from the creative menu, craftable.
- Not really a secret either.
- The Polaroid
- An item that does, things(?) Not hidden from the creative menu, craftable.
- It being readily available in the creative menu makes it one of the least «secretive» item on this list.
- Has multiple textures and writings at the bottom of it, it all depends on game/world load.
- item.memory.name
- A battery item that has an obscene amount of power storage. It was an item made to test batteries of extremely high capacities. It may be considered the item equivalent or predecessor to the FEnSU. It was usually used to test DFC configurations as Spark Energy Storage Blocks are insufficient for it. It is hidden from both the creative menu and NEI.
- Sort of a secret.
-
Locksmith Table
- Put a stick into the randomizer slot of a locksmith table, Guess what. It explodes.
- More of a joke/Easter egg, but sure.
- heh.
-
Ducks
- Some Chickens are actually NTM «Ducks».
- More of an Easter egg, as the beginning of the world says you can «Duck» by pressing «O».
-
NTM Dirt
- Right-clicking it with a brittle spade will make it drop the 3 «elements» needed to craft Metastable-U238.
- Sorta a secret.
- Can be bought from Hidden Catalog or found in the Meteor dungeons.
-
Fabulous Hat
- May or may not exist.
- Fabulous.
-
Hidden Catalogue
- Only (legitimately) obtainable by obtaining special achievement and completing the Secret Puzzle. Sells powerful items at a sharp discount. To spawn it in use «/give @p hbm:item.bobmazon_hidden»
- Sorta a secret, except lots of people know about it now.
- You Need the Level 6 NTM Achievement to buy anything.
- Bobcat
- Pink Log
- Oak log but with pink colored wood. Normal colored bark makes it indistinguishable from regular oak. Hidden from the creative menu and NEI. Has a 1/10000 of spawning randomly in trees instead of normal oak logs, it is only made in world generation, it cannot be grown. Needed to craft .
- A secret, but it can be found accidentally in recipes easily due to it being able to be used like regular wood and is needed to craft Gerald.
- Secret Air Strike Designators
- There are 3 secret air strike designators that you can get through commands. One is VT stinger rockets, it shoots multiple homing missiles. Another drops cloud in a line, and the 3rd drops boxcars in a line.
- Actually a secret
The Hell Zone
The nether has not changed significantly since installing Nuclear Tech, aside from two things:
- There’s now a couple of ores spawning in the nether, most notably uranium, tungsten and sulfur, all of which are also found in the overworld
- The nether in its entirety is now slightly radioactive
The last fact might frighten you, but be assured it’s just a mild 0.1 RAD/s which isn’t all that big of a deal. It would take almost 3 hours for you to die in the nether from radiation, so take your time and get some quartz. Might as well use some phosphorous, but watch out for the white ingots — they’ll set you on fire if you don’t have a suit to protect yourself from them. There’s also plenty of uranium which becomes interesting later.
Usage
Example Cyclotron GUI
The compatible elements for boxes are: Lithium, Beryllium, Carbon, Copper, and Plutonium. They are made in the assembly machine combining one powder with one insulator.
Many of the elements produced have very few uses, usually for Nitanium production or being an intermediary step for another rare element, such as one of the Rare Earth Elements or trans-schrabidic super heavy elements, notably Australium.
Due to the expense of running, it should only be used for very rare elements (for further use in Nitanium or Desh for example) or Antimatter.
Although if you can afford to run this machine consistently (possibly utilizing a mining ship), you can use this machine as a stand-in for an energy-matter fabricator (think the replicator from Star Trek), though that would be purely for flex material as it is not sustainable in any sense.
The cyclotron can store up to 100 MHE and 32,000mb of coolant. Power is consumed very quickly at 690 million HE consumed per operation. Use all three slots at once to be most efficient. A Schrabidium Energy Storage Blocks at the minimum should suffice for a few operations. Coolant is consumed quite slow, so you don’t have to worry about that.
If it runs out of coolant, it will enter an overheat phase and shoot sparks and shrapnel all over. You have around a minute of continuous operation until it completely overheats and explodes into either: a mini-nuke explosion, a Balefire explosion, or spawn a black hole.
Antimatter and Antischrabidium
Antimatter is produced as a byproduct of operation, heavier element boxes produce more antimatter. The cyclotron has 8,000mb of internal storage for antimatter.
Antischrabidium is produced by bombarding an Antimatter cell with Plutonium.
Preamble
The Nuclear Tech Mod has many, many recipes, it’s unlikely that any one person can memorize them all. While there are plenty of mods that aid you in that regard, only Not Enough Items will show you all recipes, uncluding ones that make use of modded machines. Using NEI is crucial, and so is understanding how it works. Here are a few tips that might make your life a whole lot easier:
- The NEI overlay can be toggled by pressing ‘O’ while looking at your inventory
- On the bottom left corner of your inventory, given that the overlay is enabled, there is a button for an options menu. It is advised that you turn on the «Highlight Tooltips» option in the «World» caategory, as it will displaay the name of whatever block you are currently aiming at on screen. Alternatively, there is a NEI addon called «WAILA» which has the same core functionality, plus some extras.
- Pressing R on an item will show you how it’s made. In addition, pressing U allows you to see all the recipes it is used in.
- When looking at recipes, you might not always see what you want to at first glance. If multiple pages are available, on the bottom there’s buttons to go through pages of the crafting machine you’re looking at (e.g. if you’re looking at a workbench recipe, the bottom arrow buttons will lead you to more recipes of the workbench). The top arrow buttons, if available, will lead you to recipes in other machines (e.g. if you’re looking at a workbench recipe, the top arrows will lead you to recipes of other machines, for example the furnace). This is very important, since some items can be made in multiple machines, and the machine that comes up first might not be available to you at the moment.