Текстуры усиленное зачарование

Trivia[]

Black-textured particles are «fired» into the bookshelves, which later emit the corresponding particle to the enchanting table. (Visible on the red book on the top-left bookshelf, and above the green book on the bottom-left bookshelf, and in the animation farther up the page as a brief flicker).

  • The enchanting table actually produces the particles emitted from the bookshelves. These particles originate inside the enchanting table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same «letter», but the ones traveling into the bookshelves are black.
  • Enchanting tables are mostly made of obsidian, and thus have a blast resistance of 1,200 and cannot be destroyed by TNT, although they can still be mined by any pickaxes.
  • Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon’s range-amplifier instead of slabs or trapdoors.
  • When the player is invisible, the enchanting table can still «see» the player and open up.
  • On the enchantment screen, captions in the includes several in-jokes:
    • On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments. The first enchantment translates into «Well Played Internets You Are Good», the second translated into «These Names Will Be Random And Confusing», and the third translates to «Each Spell Costs Experience Levels».
    • Three of the possible words for enchantments are «the elder scrolls,» likely a joke at Bethesda, creator of «The Elder Scrolls» series and whose parent company, Zenimax, attempted to sue Mojang for the name of their game Scrolls.
    • The words «klaatu berata niktu» are a (misspelled) reference to «Klaatu barada nikto», a phrase that originates from the 1951 movie The Day the Earth Stood Still and has been since used as a reference in many other movies, cartoons and games.
    • Similarly, «Xyzzy» is a magic spell in the game «Colossal Cave Adventure» and has been used in several other games as an Easter Egg or cheat code.
    • The word «embiggen» is a fictional word coined by The Simpsons quote: «A Noble Spirit Embiggens the Smallest Man».
    • The words «phnglui mglwnafh cthulhu rlyeh wgahnagl fhtagnbaguette» are a quote from H. P. Lovecraft’s short story «The Call of Cthulhu,» apart from the extra «baguette» at the end. Said quote is a prayer in the Cthulhu mythos. The complete and correct quote is «Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn», which translates to «In his house at R’lyeh, dead Cthulhu waits dreaming.»
  • Of the list of words that the enchanting table uses, none of the words contain the letters «J» or «Q». Although they are not used in the words, they do have a symbol attached to them, and can be seen moving from the bookshelf and the table.

Команды и права плагина AdvancedEnchantments:

Команда — Описание; Право

/enchanter — Открыть Enchanter; нет разрешения

/tinkerer — Открыть Tinkerer; нет разрешения

/ae — Основная команда плагина; нет разрешения 

/ae about — Информация о текущей сборке; нет разрешения

/ae list — Список всех кастомных чар; ae.list

/ae admin — Открыть меню со всеми возможными чарами (100% успех); ae.admin

/ae giveitem <игрок> <элемент> — Давать различные элементы плагина; ae.giveitem

/ae give <игрок> <чары> <уровень> — дать кастомную зачарованную книгу; ae.give

/ae info <чары> — Информация о кастомных чарах; ae.info

/ae reload — перезагрузить все конфигурации; ae.reload

/ae enchant <enchantment> <level> — зачаровать удерживаемый предмет ; ae.enchant

/ae greset <player> <gkit> — Сбросить GKit для игрока; ae.gkits

/ae givebook <игрок> <чары> <уровень> <количество> <успех> <уничтожение> — дать книгу с определенными ставками; ae.givebook

/ae pasteenchants — Вставить отформатированный список чар; ae.admin

Summary of enchantments by item[]

Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., ). Also, a player can exceed the maximum levels of enchantments (e.g., ).

Item Any combination of Only one from each column
Helmet Mending, Unbreaking III, Respiration III, Aqua Affinity, Thorns III Protection IV,Projectile Protection IV,Fire Protection IV,Blast Protection IV
Turtle Shell
Chestplate Mending, Unbreaking III, Thorns III
Leggings
Boots Mending, Unbreaking III, Feather Falling IV, Soul Speed III, Thorns III Depth Strider IIIFrost Walker II
Sword Mending, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Sweeping Edge III‌[JE only] Sharpness V,Smite V,Bane of Arthropods V
Axe Mending, Unbreaking III, Efficiency V Fortune III,Silk Touch Sharpness VSmite VBane of Arthropods VCleaving III‌[upcoming: JE Combat Tests]
Pickaxe
Shovel
Hoe
Bow Unbreaking III, Power V, Punch II, Flame Infinity,Mending
Fishing Rod Mending, Unbreaking III, Lure III, Luck of the Sea III
Trident Mending, Unbreaking III, Impaling V Channeling Loyalty III
Riptide III
Crossbow Mending, Unbreaking III, Quick Charge III Piercing IV,Multishot
Shears Mending, Unbreaking III, Efficiency V, Silk Touch‌[BE only]
Shield Mending, Unbreaking III
Elytra
Flint and Steel
Carrot on a Stick
Warped Fungus on a Stick
  1. Channeling and Loyalty can be used together but neither can be used with Riptide.

The tables below summarize the enchantments that can be given to specific items in Bedrock Edition and in Survival mode in Java Edition. (Creative mode in Java Edition allows any item to have any enchantment.) Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables.

  • An enchanting table indicates the item can receive the enchantment legitimately in Survival mode by using an enchanting table.
  • An anvil indicates the item cannot receive the enchantment legitimately in Survival mode by using an enchanting table (an enchanting table never offers the enchantment for the item), but can receive the enchantment by another method (for example, using an anvil to combine the item with an enchanted book or another enchanted item; note the enchanting table could still apply the enchantment to the item as a random additional enchantment).
Enchantments for hand slot items
Enchantment (Max) ‌[JE only] ‌[BE only]
Bane of Arthropods (V)
Channeling (I)
Cleaving (III) ‌[upcoming: JE Combat Tests]
Curse of Vanishing (I)
Efficiency (V)
Fire Aspect (II)
Flame (I)
Fortune (III)
Impaling (V)
Infinity (I)
Knockback (II)
Looting (III)
Loyalty (III)
Luck of the Sea (III)
Lure (III)
Mending (I)
Multishot (I)
Piercing (IV)
Power (V)
Punch (II)
Quick Charge (III)
Riptide (III)
Sharpness (V)
Silk Touch (I) ‌[BE only]
Smite (V)
Sweeping Edge (III)
Unbreaking (III)
Enchantments for armor slot items
Enchantment (Max)
Aqua Affinity (I)
Blast Protection (IV)
Curse of Binding (I)
Curse of Vanishing (I)
Depth Strider (III)
Feather Falling (IV)
Fire Protection (IV)
Frost Walker (II)
Mending (I)
Projectile Protection (IV)
Protection (IV)
Respiration (III)
Soul Speed (III)
Thorns (III)
Unbreaking (III)

Tools

Bat in a Bucket

Right-click a bat with an empty bucket to capture it (if you can!) and get the Bat in a Bucket.
Right-click to release the captured bat, causing the outline of all entities around you to be visible for a moment.

Glowballs

Combine a snowball with glowstone dust to get a glowball. You can throw it like a snowball and it will leave a little glowing blob where it impacts.

Raid Horns

A Raid Horn may be used to cancel a village raid that is in progress. When there is no raid in progress,
blowing a raid horn will call a wandering pillager patrol group to spawn nearby.

The Raid Horn has a 5% chance to drop from a patrol leader.

Maximum effective values for enchantments[]

This section is missing information about a better lead section with a better summary. 
Please expand the section to include this information. Further details may exist on the talk page.

Enchantment Stackable Effective min Effective max Notes
Aqua Affinity Largest on first in armor 1 1
Bane of Arthropods Adds Single:-2147483648Stacked:-52241757371157708 Single:2147483647Stacked:52241757371157708 Adds damageAffects arthropods with slowness amplifier 3 for seconds
Blast Protection Adds 1 255 Reduces damage by a factor of Reduces explosion knockback by a factor of Higher levels are treated as 255
Channeling First 1 1
Curse of Binding First 1 1
Curse of Vanishing First 1 1
Depth Strider Largest on first in armor 1 3 Higher levels are treated as 3
Efficiency First 1 255 Increases mine speed by Higher levels are treated as 255
Feather Falling Adds 1 7 Reduces damage by a factor of
Fire Aspect First 1 255 Sets mobs on fire for secondsHigher levels are treated as 255
Fire Protection Adds for damage reductionLargest of first in armor for duration reduction 1 10 Reduces damage by a factor of Reduces fire duration by a factor of
Flame First 1 1
Fortune First 1 255 Anything that uses the loot table function works like thisHigher levels are treated as 255
Frost Walker First 1 14 Higher levels are treated as 14
Impaling Adds Single:-2147483648Stacked:-52241757371157708 Single:2147483647Stacked:52241757371157708 Adds damage
Infinity First 1 1
Knockback First 1 255 Adds knockback strengthHigher levels are treated as 255
Looting First 1 255 Higher levels are treated as 255
Loyalty First 1 127 Increases return speed by Higher levels are treated as 0
Luck of the Sea First 1 255 Adds luckHigher levels are treated as 255
Lure First 1 5 Reduces lure time by secondsHigher levels prevent fish from appearing
Mending First 1 1
Multishot First 1 1
Piercing First 1 127 Higher levels are treated as 0
Power First 1 255 Increases damage by Higher levels are treated as 255
Projectile Protection Adds 1 10 Reduces damage by a factor of
Protection Adds 1 20 Reduces damage by a factor of
Punch First 1 255 Adds knockback strengthHigher levels are treated as 255
Quick Charge First 1 5 Reduces draw time by secondsHigher levels prevent charging of crossbow
Respiration Largest of first in armor 1 255 Causes a chance not to decrease air levelHigher levels are treated as 255
Riptide First 1 1
Sharpness Adds Single:2147483647Stacked:36028799149670399 Adds damage
Silk Touch First 1 1
Smite Adds Single:-2147483648Stacked:-52241757371157708 Single:2147483647Stacked:52241757371157708 Adds damage
Soul Speed First 1 255 Increases speed by Higher levels are treated as 255
Sweeping Edge First 1 255 Increases sweeping damage by a factor of times the hit’s damageHigher levels are treated as 255
Thorns Individual Procs 1 2147483647 Chance of hitting is Deals damage if is 11 or greater, otherwise deals
Unbreaking First 1 255 Items have a 1 in chance to skip damage. Armor has a chance to take damage even if it would otherwise skip it.Higher levels are treated as 255

History[]

Java Edition
The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into «Well Played Internets You Are Good», the second translates into «These Names Will Be Random And Confusing», and the third translates to «Each Spell Costs Experience Levels». The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
The first images of a player wearing enchanted armor are revealed.
1.0.0 Beta 1.9 Prerelease 3 The basics of enchanting have been added.
Enchantment tables do not require bookshelves to get maximum enchantments.
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet.
Beta 1.9 Prerelease 4 A bug where all enchantments would show up as Feather Falling I has been fixed.
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
1.2.1 12w05a Enchanting no longer requires experience in creative mode.
12w06a Bows and golden swords now have a small chance of being already enchanted when dropped by their respective mobs.
? Enchanting always gives the highest level available for the 3rd enchant, instead of randomly choosing a level (requiring clicking the item in and out (or attempting to insert a non-enchantable item over the item to be enchanted) many times to get level 50 enchants)
1.3.1 12w22a The maximum enchantment power has been lowered from 50 to 30.
Experience is now collectable with mining and smelting in a furnace.
12w23a Glint (animated glow effect) on enchanted tools and armor is now visible on multiplayer.
1.4.2 12w41a Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.
1.4.4 pre Enchantments can now be applied using . However, Protection is unavailable due to a bug.
1.4.6 12w49a now works with ID 0, meaning it can be used to apply Protection.
The player can now enchant books to then be used to enchant a tool.
1.7.2 13w36a The fishing rod can now be enchanted without the use of books.
1.8 14w02a Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?…).
Levels are now hard to obtain again (like pre-1.3 settings.)
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil.
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items.
1.9 15w42a Enchantments with max 1 level no longer displays the level, e.g. «Infinity» rather than «Infinity I».
15w47b Shears can no longer be enchanted with Silk Touch.
15w47c Shears now harvest cobweb without requiring Silk Touch.
1.11.1 Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.
1.13 17w47a Hoes can now be enchanted.
1.15 19w42a Enchanted items now glow in the dark.
? Due to a rewrite of the rendering engine, the enchanting animation was changed.
1.16 20w10a‎ Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
Pocket Edition Alpha
v0.12.1 build 1 Added the enchanting system.
Bedrock Edition
1.4.0 beta 1.2.13.11 When Experimental Gameplay is enabled, tridents can now be enchanted.
1.16.0 beta 1.16.0.57‎ Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
Legacy Console Edition
TU7 CU1 Patch 1 1.0.1 Added the enchanting system.
TU31 CU19 Patch 3 Enchanting now consumes lapis lazuli.
Enchanting has been re-balanced.
Enchanted Books can now receive multiple enchantments at once.
New Nintendo 3DS Edition
0.1.0 Added enchantments.

Tweaks

Music improvements

When a music disc plays in a jukebox, background music will be stopped and prevented from playing so that you don’t get two tracks playing at the same time.

Creative background music may now play in survival mode. In addition, the delay between ambient music tracks has been shortened.

Armor invisibility

Leather and chaimmail armor is now completely invisible and does not increase mob awareness when drinking a Potion of Invisibility, giving you a bit more protection while you ninja.

Automatic recipe unlock

All recipes will be available on login. This was the first feature written for 1.14 before Quark was developed as I couldn’t live without it. Quark’s implementation is better, so this feature will automatically disable itself if Quark is present.

Right-clicking dirt with a shovel turns it into grass path.

If Quark is present, this feature is disabled by default.

Hoe Harvesting

Right-click with a hoe to quickly harvest and replant a fully-grown crop.

If Quark is present, this feature is disabled by default.

A button to automatically stack and tidy inventories.

If Quark is present, this feature is disabled by default.

Portable Crafting

If you have a crafting table in your inventory, you can open the 3×3 crafting grid with an inventory button or by pressing the key (configurable in control settings) without having to place the crafting table down.

Shulker Box tooltips

Hovering over a filled Shulker Box in the inventory shows a tooltip with the contents.

If Quark is present, this feature is disabled by default.

Sleep improvements

By default only one player needs to sleep in order to end the night.

In addition, a configuration option has been added for the sleep animation to be finished more quickly.

If Quark is present, this feature is disabled by default.

Stackable potions

Potions, water bottles, potion bases (mundane, awkward etc) and their splash/lingering varieties can stack up to 16, making them sortable and more convenient to carry around.

Use Totem of Undying from inventory

As long as a Totem of Undying is in your inventory (rather than specifically your main- or off-hand) it will be consumed to protect you from death.

Summary of enchantments by item[]

Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., ). Also, a player can exceed the maximum levels of enchantments (e.g., ).

Item Any combination of Only one from each column
Helmet Mending, Unbreaking III, Respiration III, Aqua Affinity, Thorns III Protection IV,Projectile Protection IV,Fire Protection IV,Blast Protection IV
Turtle Shell
Chestplate Mending, Unbreaking III, Thorns III
Leggings
Boots Mending, Unbreaking III, Feather Falling IV, Soul Speed III, Thorns III Depth Strider IIIFrost Walker II
Sword Mending, Unbreaking III, Fire Aspect II, Looting III, Knockback II, Sweeping Edge III‌[JE only] Sharpness V,Smite V,Bane of Arthropods V
Axe Mending, Unbreaking III, Efficiency V Fortune III,Silk Touch Sharpness VSmite VBane of Arthropods VCleaving III‌[upcoming: JE Combat Tests]
Pickaxe
Shovel
Hoe
Bow Unbreaking III, Power V, Punch II, Flame Infinity,Mending
Fishing Rod Mending, Unbreaking III, Lure III, Luck of the Sea III
Trident Mending, Unbreaking III, Impaling V Channeling Loyalty III
Riptide III
Crossbow Mending, Unbreaking III, Quick Charge III Piercing IV,Multishot
Shears Mending, Unbreaking III, Efficiency V, Silk Touch‌[BE only]
Shield Mending, Unbreaking III
Elytra
Flint and Steel
Carrot on a Stick
Warped Fungus on a Stick
  1. Channeling and Loyalty can be used together but neither can be used with Riptide.

The tables below summarize the enchantments that can be given to specific items in Bedrock Edition and in Survival mode in Java Edition. (Creative mode in Java Edition allows any item to have any enchantment.) Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables.

  • An enchanting table indicates the item can receive the enchantment legitimately in Survival mode by using an enchanting table.
  • An anvil indicates the item cannot receive the enchantment legitimately in Survival mode by using an enchanting table (an enchanting table never offers the enchantment for the item), but can receive the enchantment by another method (for example, using an anvil to combine the item with an enchanted book or another enchanted item; note the enchanting table could still apply the enchantment to the item as a random additional enchantment).
Enchantments for hand slot items
Enchantment (Max) ‌[JE only] ‌[BE only]
Bane of Arthropods (V)
Channeling (I)
Cleaving (III) ‌[upcoming: JE Combat Tests]
Curse of Vanishing (I)
Efficiency (V)
Fire Aspect (II)
Flame (I)
Fortune (III)
Impaling (V)
Infinity (I)
Knockback (II)
Looting (III)
Loyalty (III)
Luck of the Sea (III)
Lure (III)
Mending (I)
Multishot (I)
Piercing (IV)
Power (V)
Punch (II)
Quick Charge (III)
Riptide (III)
Sharpness (V)
Silk Touch (I) ‌[BE only]
Smite (V)
Sweeping Edge (III)
Unbreaking (III)
Enchantments for armor slot items
Enchantment (Max)
Aqua Affinity (I)
Blast Protection (IV)
Curse of Binding (I)
Curse of Vanishing (I)
Depth Strider (III)
Feather Falling (IV)
Fire Protection (IV)
Frost Walker (II)
Mending (I)
Projectile Protection (IV)
Protection (IV)
Respiration (III)
Soul Speed (III)
Thorns (III)
Unbreaking (III)

Mobs

Beacons heal friendly mobs

A beacon with the secondary effect of Regeneration will heal all tamed, friendly, and neutral mobs in the area around it.

Beekeepers

Beekeepers are villagers that trade beekeeping items. Their job site is the beehive.

Villages have the chance to spawn with dedicated beekeeper houses.

Chickens drop feathers

Sometimes chickens drop a feather instead of laying an egg. After dropping a feather, the amount of time until another egg or feather drops is reduced by half.

Vegan friendly!

Coral Squid


Coral Squid hang out around coral in warm ocean biomes. They come in 5 different colors and have a chance to drop the corresponding coral color when killed — but you would never dream of killing such a cute little squidlet, right?

Endermite Powder

Endermite Powder has a chance of being dropped from Endermites when killed by a player. Right-click while holding it in the End to help locate an End City.

Lumberjacks

Lumberjacks are villagers that trade wooden items. Their job site is the Woodcutter.

Villages have the chance to spawn with dedicated lumberjack houses.

Mooblooms

The Moobloom is a flower-covered variant of the mooshroom. They spawn in Flower Forest biomes and come in a number of colors and flower varieties.
As they wander, they have a chance of planting a flower of the type they are covered with.

Bees will try and pollinate nearby mooblooms, causing an additional flower to appear on the moobloom’s head.
Once pollinated, you may milk a moobloom using a bowl to obtain a suspicious stew of the type of flower that the moobloom is covered with.

Remove Nitwits

Prevents nitwits from spawning as new villagers. It also converts any nitwits to unemployed villagers in nearby areas.

Sheared Sheep show their color

When a sheep is dyed and then sheared, the wool patches that are seen on the sheep show the actual wool color. By default all sheared sheep appear white, regardless of their actual color.
This feature has been ported from Bedrock Edition.

Snow Golem derp faces

This is part of the Variant Mob Textures feature. Snow Golems can spawn with different “derp” faces, visible when you shear the pumpkin from their head.

Tamed animals no damage

Tamed animals no longer take direct damage from players. They still can suffer secondary effects, such as potion effects from a tipped arrow.

If you are in Creative Mode, this feature is bypassed.

Villagers follow emerald blocks

Villagers are attracted when the player holds a block of emeralds.

If Quark is present, this feature is disabled by default.

Wandering Trader Improvements

Wandering Traders only spawn when there is a signal fire (i.e., a campfire with a hay bale beneath) nearby.
They also sell maps to structures and biomes.

A configuration option is available to make Wandering Traders spawn more frequently.

History[]

Java Edition
The first images of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into «Well Played Internets You Are Good», the second translates into «These Names Will Be Random And Confusing», and the third translates to «Each Spell Costs Experience Levels». The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
The first images of a player wearing enchanted armor are revealed.
1.0.0 Beta 1.9 Prerelease 3 The basics of enchanting have been added.
Enchantment tables do not require bookshelves to get maximum enchantments.
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet.
Beta 1.9 Prerelease 4 A bug where all enchantments would show up as Feather Falling I has been fixed.
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
1.2.1 12w05a Enchanting no longer requires experience in creative mode.
12w06a Bows and golden swords now have a small chance of being already enchanted when dropped by their respective mobs.
? Enchanting always gives the highest level available for the 3rd enchant, instead of randomly choosing a level (requiring clicking the item in and out (or attempting to insert a non-enchantable item over the item to be enchanted) many times to get level 50 enchants)
1.3.1 12w22a The maximum enchantment power has been lowered from 50 to 30.
Experience is now collectable with mining and smelting in a furnace.
12w23a Glint (animated glow effect) on enchanted tools and armor is now visible on multiplayer.
1.4.2 12w41a Enchantments can now be combined using anvils, allowing some high level enchantments to be applied where they were not previously possible.
1.4.4 pre Enchantments can now be applied using . However, Protection is unavailable due to a bug.
1.4.6 12w49a now works with ID 0, meaning it can be used to apply Protection.
The player can now enchant books to then be used to enchant a tool.
1.7.2 13w36a The fishing rod can now be enchanted without the use of books.
1.8 14w02a Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?…).
Levels are now hard to obtain again (like pre-1.3 settings.)
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil.
Villager trading has been revamped: clerics no longer enchant items, while blacksmiths trade enchanted items.
1.9 15w42a Enchantments with max 1 level no longer displays the level, e.g. «Infinity» rather than «Infinity I».
15w47b Shears can no longer be enchanted with Silk Touch.
15w47c Shears now harvest cobweb without requiring Silk Touch.
1.11.1 Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.
1.13 17w47a Hoes can now be enchanted.
1.15 19w42a Enchanted items now glow in the dark.
? Due to a rewrite of the rendering engine, the enchanting animation was changed.
1.16 20w10a‎ Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
Pocket Edition Alpha
v0.12.1 build 1 Added the enchanting system.
Bedrock Edition
1.4.0 beta 1.2.13.11 When Experimental Gameplay is enabled, tridents can now be enchanted.
1.16.0 beta 1.16.0.57‎ Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
Legacy Console Edition
TU7 CU1 Patch 1 1.0.1 Added the enchanting system.
TU31 CU19 Patch 3 Enchanting now consumes lapis lazuli.
Enchanting has been re-balanced.
Enchanted Books can now receive multiple enchantments at once.
New Nintendo 3DS Edition
0.1.0 Added enchantments.

History[]

Java Edition
September 30, 2011 First mentions of the enchantment table.
Notch posted first picture of the enchantment table, they were originally made with cobblestone instead of obsidian.
Notch posted second picture of the updated enchantment table.
The first image of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into «Well Played Internets You Are Good», the second translated into «These Names Will Be Random And Confusing», and the third translates to «Each Spell Costs Experience Levels». The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
1.0.0 Beta 1.9 Prerelease 3 Added enchantment tables.
Enchantment tables require bookshelves to get maximum enchantments.
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet.
Texture of the blank slot for lapis lazuli.
Beta 1.9 Prerelease 4 A bug where all enchantments would show up as Feather Falling I has been fixed.
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
Beta 1.9 Prerelease 6 Enchantment tables now take time to mine [more information needed].
1.2.1 12w05a Enchanting no longer requires experience in creative mode.
1.3.1 12w15a ⇧ Shift + clicking can now be used to put items in enchantment tables.
12w22a The maximum enchantment power has been lowered from 50 to 30.
1.4.6 12w49a The player can now enchant books to then be used to enchant a tool.
1.7.2 13w36a The fishing rod can now be enchanted without the use of books.
1.8 14w02a Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?…).
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil.
14w18a Enchanting tables with numerical metadata variants 1 through 15, which are inaccessible through normal gameplay, now have a missing texture rather than appearing identical to enchanting tables.
14w26a Block metadata has been completely removed from this snapshot onwards with the introduction of block states. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:

DV Description
Enchanting Table
1-15
1.10 16w20a Added a sound for enchanting an item in the enchantment table.
1.11 16w32a The block entity ID for the enchantment table has been changed from to .
1.13 17w47a «Enchantment Table» has been renamed to «Enchanting Table».
Hoes can now be enchanted.
Prior to The Flattening, the enchanting table’s numeral ID was 116.
1.14 18w43a The texture of enchanting tables has been changed.
18w44a The texture of enchanting tables has been changed, as the texture of obsidian has been changed.
18w46a Enchanting tables are no longer transparent from the bottom.
18w50a The texture of enchanting tables has been changed, as the texture of obsidian has been changed, once again.
1.16 20w20a The enchanting table’s bottom texture has now been made identical to that of obsidian — previously it had a defined border.[is this the correct version?]
1.18 21w37a Enchanting tables now provide a light level of 7, to match Bedrock Edition.
21w41a The texture of the blank slot for lapis lazuli has been changed.
Pocket Edition Alpha
v0.12.1 build 1 Added enchantment tables.
Enchantment tables now emit a light level of 12.
Enchantment tables can now be crafted in the stonecutter.
Added enchantment tables to the Creative mode inventory.
build 11 Enchanting tables are now craftable in the crafting table, instead of the stonecutter.
Bedrock Edition
? Hoes can no longer be enchanted in enchanting tables.
1.4.0 beta 1.2.13.11 When Experimental Gameplay is enabled, tridents can now be enchanted.
1.10.0 beta 1.10.0.3 The texture of enchanting tables has been changed.
1.16.0 beta 1.16.0.57 Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
1.17.30 beta 1.17.20.20 Enchantment tables now emit a light level of 7, instead of 12.
Legacy Console Edition
TU7 CU1 Patch 1 1.0.1 Added enchanting tables.
TU31 CU19 Patch 3 Enchanting now consumes lapis lazuli.
Enchanting has been re-balanced.
Enchanted books can now receive multiple enchantments at once.
The texture of enchanting tables has been changed.
New Nintendo 3DS Edition
0.1.0 Added enchanting tables.
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