The last stand: union city

Achievements[]

This game is the first in the series to feature achievements. There are 54 achievements in the game. Completing an achievement gives the players an XP Bonus. In addition, rewards are given when 25%, 50%, and 75% of the achievements are completed.

  • WITHOUT A SOUND (3500 XP) — Kill 20 unaware enemies.
  • STAY DOWN (2500 XP) — Kill 10 infected before they rise.
  • RUNNING MAN (500 XP) — Sprint for 5000 feet.
  • MASTERFUL (10000 XP) — Level any skill to 100.
  • SKILLFUL (2500 XP) — Level any skill to 50.
  • BOOKWORM (1250 XP) — Read 20 skill books.
  • THE HAND OFF (300 XP) — Swap weapons with a companion.
  • FRIEND IN ME (600 XP) — Find a companion.
  • PILLS HERE! (300 XP) — Use 15 bottles of pills
  • NOTED (50 XP) — Inspect 5 notes in Union City.
  • FORGETFUL (50 XP) — Forget to level up.
  • BIG SPENDER (1500 XP) — Spend $1000 at King-o-Pawn.
  • BROOKVALE (50 XP) — Find a way into Brookvale.
  • HOME AGAIN (200 XP) — Make it to your apartment.
  • BLOOD MONEY (1000 XP) — Pick up $5000.
  • ECONOMIST (500 XP) — Pick up $1000.
  • OUTTA MY WAY! (1000 XP) — Shove 40 enemies.
  • TASKMASTER (1500 XP) — Complete 20 tasks.
  • I CAN HELP (500 XP) — Complete 10 tasks.
  • GLUTTON (500 XP) — Use 50 food items.
  • NO VACANCY (250 XP) — Fill up storage at Safehouse to max.
  • PHYSICIAN (750 XP) — Use 30 healing items
  • PLAYING DOCTOR (250 XP) — Use 10 healing items
  • BLOODY MESS (750 XP) — Get 10 critical headshot kills.
  • AIM FOR THE HEAD (500 XP) — Get 50 headshot kills.
  • KABOOOOM (1500 XP) — Blow up 20 enemies.
  • I KNOW (1250 XP) — Inspect 30 notes in Union City.
  • ONE MAN’S TRASH (100 XP) — Pick up 25 junk items.
  • LADY LUCK (500 XP) — Make 40 lucky finds.
  • TREASURE HUNTER (500 XP) — Search 250 containers.
  • JUGGERNAUT (1000 XP) — Kill 100 infected with melee.
  • SLUGGER (500 XP) — Kill 30 infected with melee.
  • SECRET ACHIEVEMENT: HUMAN TARGET (250 XP) — Killed a human enemy
  • BALL GAME (250 XP) — Discover the stadium.
  • OPEN DAMN IT! (1000 XP) — Force 3 locks successfully.
  • LOCKSMITH (500 XP) — Pick 10 locks successfully.
  • MASTER LOCKSMITH (1500 XP) — Pick 20 locks successfully
  • SLEEPY (300 XP) — Sleep a total of 50 hours.
  • CLEAN UP (250 XP) — Kill 100 infected.
  • STREET SWEEPER (3000 XP) — Kill 500 infected.
  • ANNIHILATION (10000 XP) — Kill 2000 infected.
  • SMART MOVE (250 XP) — Escape a room with 5 or more infected.
  • CRIPPLER (250 XP) — Get 20 leg kills.
  • SCAVENGER (300 XP) — Search 100 containers.
  • DEATH FROM ABOVE (500 XP) — Kill an enemy while airborne.
  • OH COME ON (1000 XP) — Force and break a lock with +95% force chance.
  • SECRET ACHIEVEMENT: TOGETHER AGAIN (1000XP) — Find your partner
  • OUTPATIENT (250 XP) — Discover the hospital.
  • BRAINS BEATS BRAWN (1000 XP) — Pick lock with 70%+ force chance.
  • BRAWN BEATS BRAINS (1000 XP) — Force a lock that has an unlock rating of 30 or lower.
  • SECRET ACHIEVEMENT: BREAK IN (1000 XP) — Explode into Union Island
  • SUB MACHINE (1000 XP) — Get 100 SMG kills.
  • ASSAULT TROOPER (1000 XP) — Get 100 assault rifle kills
  • PISTOLERO (1000 XP) — Get 100 pistol kills.

Trivia[]

  • HERC bears several similarities to FEDRA (Federal Disaster Response Agency), a federal organization featured in the PS3 game The Last of Us. It executes similar directives and abandons several quarantine zones in the process, and maintaining orders to experiment with and quarantine the infection. Both appear to be based on the Federal Emergency Management Agency (FEMA).
  • The HERC soldiers outside the Union Park Outpost never shoot at the character unlike the ones at Union Island
  • HERC runs the Emergency Registry that serves as the character creation screen in The Last Stand: Union City.
  • In The Last Stand: Union City, if the player saves and exits the game within the first area of the outpost in Union Park upon first entrance, the two troopers that attack the player will always respawn when resuming the game.
  • The two HERC troopers outside the outpost entrance will fire upon any infected, but may die from a single hit if they are attacked. They can also be killed by the player shoving them. If one of the HERC troopers are shoved and the game is saved and quit, returning to the game will make both troopers invincible.
  • HERC personnel are the first uninfected enemies in The Last Stand series.
  • HERC Troopers will sometimes let out the famous Wilhelm Scream upon death.

The HERC logo can be used in alliance banners, as shown in these 3 banners.

  • The HERC logo is featured in several of the posts on ConArtistGames.com pertaining to The Last Stand: Dead Zone.
  • The HERC logo is one of the many possible designs for the alliance banner.
  • HERC is considered an antagonistic force in both games.

Sinopsis[]

Bienvenidos al principio.

Acaba de producirse una epidemia en todo el mundo, causando que los infectados mueran y luego se conviertan en monstruosos caníbales no muertos. El gobierno de los Estados Unidos Lucha por mantener el orden, pero cada día pierden más terreno ante las hordas en expansión que ahora recorren el campo y las calles de la ciudad.

El fin ha llegado; Solo era cuestión de tiempo.

Usted, el jugador, debe asumir ahora el papel de residente de Union City, una metrópolis ficticia ubicada en la costa este de América del Norte. En medio del caos de un apocalipsis zombi, el jugador debe sobrevivir buscando comida, armas y otros suministros, encontrando casas seguras para refugiarse y luchando contra la población infectada de la ciudad, mientras se encuentra con otros sobrevivientes en el camino que pueden acompañar al jugador y / o dales varias misiones para completar, todo en lugar de cumplir con la trama principal del juego: encontrar a tu cónyuge, quien está perdido en algún lugar de la ciudad.

Locations[]

During the course of the game, you travel to many different locations, listed here, in order of arrival in-game:

Glendale

You start off in the small town of Glendale, having dragged yourself there after the helicopter crash. You have set up a sturdy barricade in the local tool store, allowing you to fend off the zombie attacks for a whole month, but now, you must move on.

  • .357 Magnum
  • Chainsaw

Whistler’s Grove

You may move onto the sleepy little town called Whistler’s Grove, where there are fewer zombies, but not much of anything else either, where you barricade yourself in the upper floors of a house.

  • Compound Bow
  • Shotgun

Claysburg

You can go to the city of Claysburg, which has everything in ample supply, including zombies. You barricade yourself inside a church, using the pews as protection.

  • Uzi
  • UMP45

Aspenwood

Resting in the small farming town of Aspenwood on your way to Jonestown, you set up defenses in a barn on the outskirts of the town.

  • Sawn-off Shotgun
  • Hunting Rifle

Jonestown

Jonestown is the second largest city in the State, only Union City itself is larger. As a result, the zombie hordes are the biggest you’ve seen, but more of everything else is available as well. Now, you have the option of heading straight to Union City, or taking a detour to…

  • M4A1
  • Hand Grenades
  • AK47

Fort Tran (optional)

Fort Tran, an abandoned military base, and the original destination for your helicopter. It has been overrun by zombies, but you manage to put together a wall of sandbags and prepare for the night. Weapons belonging to the military can still be found here, left behind by the retreating or dead soldiers.

The Last Stand: Union City[]

There are 54 achievements in total. Upon completion of an achievement, the player is given a XP bonus, as well as special item rewards (listed below) when 25%, 50%, and 75% of all achievements are completed.

It is not possible to complete all lockpicking achievements as the Master Locksmith achievement requires successfully picking 20 locks and Open Damn It! achievement requires to break 3 locks, but including Whistler’s Forest there exist only 22 locks in the game.

The achievements are character dependent, meaning that if the player shares a computer with others or plays with multiple characters, achievements that are unlocked will only be unlocked for the currently played character and not any other characters. This also means that achievements will be lost once a new game is overwritten over the old one.

List of Achievements

  • — Unaware zombies are those that are not heading towards the player to attack him/her.
  • — Zombies that are killed while they are in the process of standing up count.
  • — See Category:Skills for listing.
  • — See Category:Skills for listing.
  • — See Category:Books for listing.
  • — Press G while standing near your companion.
  • — See Kelly or Hank.
  • — See Pain Pills

    No Zzz does not count. 10 Pain Pills can be found in containers throughout the game, with 2 more in the Survival Kit. The rest must be obtained through lucky/skilled finds or zombie drops

    for listing.

  • — See Notes for listing.
  • — You must gain another level without allocating any skill or stat points from your previous level-up. Best done as early as possible.
  • — King-o-Pawn.
  • — See .
  • — The Apartment is in Brookvale.
  • — Non-interactable survivors, such as the HERC troopers outside the outpost in Uptown, can also be shoved, which count toward the achievement.
  • — See Quest for listing.
  • — See Quest for listing.
  • — See Category:Food and Drink for listing.
  • — See Safehouse for Storage locations.

    If your storage is full but the achievement has not been gained, just try to store another item.

  • — See Category:Medical

    Food in Run & Gun mode not counted.

    for listing.

  • — See Category:Medical

    Food in Run & Gun mode not counted.

    for listing.

  • — Critical hits are indicated by yellow text. Luck affects the chance of critical hits.
  • — See Explosives for listing.
  • — See Notes for listing.
  • — See Junk for listing.
  • — Marked by a star when searching containers, likelihood affected by Luck stat.
  • — Shoving and killing the HERC troopers outside the HERC Outpost in Uptown count. Title not visible until completed.
  • — Must pass the first soldier in the Stadium entrance to achieve.
  • — Confirmed locks below.

    • Pinedale: 1 each in 10 Smith Street and 14 Smith Street.
    • Brookvale: 3 in U.C. Storage and 2 in Brookvale Heights.
    • Canal Park: 2 in Glendale Apartments and 1 (can be unlocked with a key) in the Hospital.
    • Newtown: 1 (can be unlocked with a key) in Earl of Burger.
    • Uptown: 1 (can be unlocked with a key) in Whistler Hotel, 2 in the Medical Clinic, 2 (1 can be unlocked with a key) in the Union City Police Department, 1 in the HERC Outpost.
    • Docks: 1 (can be unlocked with a key) in the Docks Office.
    • Waterside: 3 (one can be unlocked with a key) in the leftmost building of the Military Base.
    • Whistler’s Forest: 1 (can be unlocked with a key) in the second last building
    • There are only 14 containers/doors that can be lockpicked without using optional keys, meaning it is only possible to accomplish this achievement if the keys are not picked up.
  • — Beds to Sleep in are only available in Safehouses.
  • — Jump and kill any enemy before you land.
  • (+1000 xp)
  • — Title not visible until completed.
  • — The Hospital is in Canal Park.
  • (+1000xp)
  • — See Submachine Guns for a listing.
  • — See Assault Rifle

    Kills made with Rifles also count towards this achievement.

    for a listing.

  • — See Pistols for a listing.

Games[]

SPOILER ALERT!!!

The Last Stand

Jack in action. (TLS1)

In The Last Stand, Jack attempts to ride out the zombie infestation, having built a heavily fortified shelter and stocked it with supplies.
At night, he defends the outer barricade from zombies, while during the day he repairs the barricade and searches for supplies and other survivors. It is unclear when, or if, he sleeps.

Jack after a night of defending the barricade. (TLS1)

While Jack remains focused, at times he also seems to not entirely comprehend his situation — he cracks jokes, and treats the nightly assaults with some levity. However, as supplies run low, the assaults worsen, and Jack becomes responsible for more people, his situation is thrown into sharp relief and his writings become noticeably more distressed. He even goes so far as to criticize his choice in location, lamenting his decision to stay away from the cities.

With no contact from the outside world and no usable resources left, his group makes the decision to move on. They look to him to provide a direction, but he has no idea where to take them. His delays nearly cost the group their lives — until they are rescued at the end of the 20th night by a passing military helicopter.

The Last Stand 2

Jack with a G17 pistol. (TLS2)

The Last Stand 2 picks up immediately after the military helicopter’s timely rescue of Jack and his group. He is breathing a sigh of relief when disaster strikes — one of his group is infected. It is implied that the infection takes over and the survivor-turned-zombie causes the helicopter to crash.

A month passes. Jack, the only person to come out of the crash alive, has started over in the nearby town of Glendale and builds a new barricade inside the local tool shop. He hears a radio broadcast detailing a plan to seal off the mainland in 40 days, with the warning that any remaining survivors must reach Union City before then to be evacuated.

Jack in Claysburg. (TLS2)

With that in mind, he starts over — repairing barricades, recruiting survivors, searching for supplies and weapons, etc., but he now focuses on constantly moving. Motivated by the Union City deadline, and perhaps by the memories of the near disaster in The Last Stand, Jack only stays in a given place long enough to find a few recruits, maybe a weapon or two, and enough supplies to move to the next town. In this fashion he and a few companions traverse most of the state — Glendale, Whistler’s Grove, Claysburg, Aspenwood, Jonestown and Fort Tran — before finally arriving at Union City.

His diary entries are particularly interesting due to their sparsity; instead of daily reports like in The Last Stand, there are only entries whenever he visits a new town, and there is almost no levity at all. This indicates focus and determination, most likely due to his desperation and new feelings of responsibility for those under his protection. He seems to have become hardened since the events of The Last Stand, and it is likely that it will be very difficult for him to adjust should he return to civilized society, somewhat akin to post-traumatic stress disorder.

The Last Stand: Union City

“Welcome to the beginning” — Spoilers for The Last Stand: Union City follow.

Jack with his fellow survivors on the Union Island Bridge.(TLS:UC)

In The Last Stand: Union City, Jack is located in the Docks Safehouse. He leads a band of survivors (Jane, Shawn and Dana), which he gathered during his journey to Union City.

When the player finds him, he and his group are trying to get onto a boat out of the mainland, however, HERC has destroyed most of the boats to prevent the spread of the infection. The only boats left are on Union Island, protected by a concrete wall erected by HERC.

Jack sitting on a footlocker with his AK47. (TLS:UC)

Jack gives a in which the player must find C4 explosives in an overrun military base in Waterside to blow through the wall. Once the C4 is found, Jack’s group blows a hole in the wall, which has the unintended result of allowing masses of zombies to pour through after them. Fleeing with their spouse, the player must evade the zombies whilst fighting through the HERC troopers to get to a boat.

After reaching a pier, the player again meets Jack, this time only accompanied by Dana. Jack escorts the player to a motorboat which the player and their spouse hastily board and leave, with him stating that they would find another way out. After this, nothing is known of Jack’s fate. It’s likely that either he and his group escaped on another boat or that they were overrun by the zombies.

END SPOILER ALERT!!!

The Last Stand: Dead Zone[]

Keys are required to open most supply boxes. Ammo Caches, Bounty Boxes, Elite Boxes, and Reward Boxes do not require keys to open.

Most keys can be purchased from The Store, either with fuel or real life currency, although a few may be obtained from supply boxes and other rewards.

List of keys

  • HERC Keycard — used to unlock HERC Supply Boxes
  • Tactical Response Keycard — used to unlock HERC Tactical Response Supply Boxes
  • Beacon Parts Key — used to unlock Beacon Parts Boxes
  • Beacon Security Key — used to unlock Beacon Security Boxes
  • Skeleton Key — used to unlock 2012 and 2013 Trick or Treat Trunks
    • Scary Skeleton Key — used to open 2013 Treacherous Trick or Treat Trunks
    • Scrap Skeleton Key — used to unlock 2014 Terrible Trick or Treat Trunks
    • Superior Skeleton Key — used to unlock 2014 Tremendous Trick or Treat Trunks
  • Trove Key — used to unlock 2015 Trick or Treat Treasure Troves
    • Scrap Trove Key — used to open Terrible Trick or Treat Treasure Troves
    • Superior Trove Key — used to open Tremendous Trick or Treat Treasure Troves
  • Z-Mas Key — used to open Z-Mas Boxes
    • Naughty Z-Mas Key — used to open Naughty Z-Mas boxes
    • Nice Z-Mas Key — used to open Nice Z-Mas boxes
    • Premium Z-Mas Key — used to open Premium Z-Mas Boxes
  • Birthday Card-Key — used to open Birthday Boxes
  • Winter Cache Keycard — used to open Winter Caches
  • Budget Independence Keycard — used to open Budget Independence Boxes

    Budget Independence Keycard 2016 — used to open boxes from 2016

  • Premium Independence Keycard — used to open Premium Independence Boxes

    Premium Independence Keycard 2016 — used to open boxes from 2016

  • Premium Keycard — used to open Premium Supply Boxes
  • Scrap Tech Key — used to open Terrible Tech Trunks
  • Superior Tech Key — used to open Tremendous Tech Trunks
  • Containment Supply Key — used to open Containment Supply Boxes
  • Budget Blitz Key — used to open Budget Blitz Boxes
  • Battalion Blitz Key — used to open Battalion Blitz Boxes and Reborn Blitz Boxes
  • Whiteout Cache Key — used to open Whiteout Caches
  • Premium Whiteout Cache Key — used to open Premium Whiteout Caches
  • Outbreak Supply Key — used to open Outbreak Supply Boxes
  • Freedom Key — used to open Freedom Freight
  • Premium Freedom Key — used to open Premium Freedom Freight
  • Winter Wasteland Trunk Key — used to open Winter Wasteland Trunks
  • Premium Winter Wasteland Trunk Key — used to open Premium Winter Wasteland Trunks
  • A LVL-01 Tactical Response Keycard
  • A LVL-02 Tactical Response Keycard
  • A LVL-03 Tactical Response Keycard
  • Beacon Parts Key
  • Beacon Security Key
  • Skeleton Key
  • Scary Skeleton Key
  • Scrap Skeleton Key
  • Superior Skeleton Key
  • Scrap Trove Key
  • Superior Trove Key
  • Naughty Z-Mas Key (2014 version)
  • Naughty Z-Mas Key (2015 version)
  • Nice Z-Mas Key (2014 version)
  • Nice Z-Mas Key (2015 version)
  • Premium Z-Mas Key (2014 version)
  • Premium Z-Mas Key (2015/2016 version)
  • Birthday Card
  • Winter Cache Keycard
  • Budget Independence Day Keycard
  • Budget Independence Day Keycard 2016
  • Budget Independence Day Keycard 2017
  • Premium Independence Day Keycard
  • Premium Independence Day Keycard 2016
  • Premium Independence Day Keycard 2017
  • Premium Keycard
  • Scrap Tech Key
  • Superior Tech Key
  • Naughty Z-Mas Key (2016 version)
  • Nice Z-Mas Key (2016 version)
  • Containment Supply Key
  • Budget Blitz Key
  • Battalion Blitz Key
  • Whiteout Cache Key
  • Premium Whiteout Cache Key
  • Outbreak Supply Key
  • Freedom Key
  • Premium Freedom Key
  • Winter Wasteland Trunk Key
  • Premium Winter Wasteland Trunk Key

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Storyline[]

Welcome to the Beginning.

A worldwide Zombie epidemic has occurred, causing infected to die and rise again as monstrous undead cannibals. The government is struggling to keep order, as everyday they lose more ground to the undead cannibal hordes roaming the streets.

You, the player, must take on a role as a resident of Union CIty, a metropolis located on the east coast of North America. Amidst the chaos of a zombie apocalypse, you must survive by Scavenging for Food, Weapons and Medical Supplies, and finding Safehouses to shelter in, while fighting off the zombie hordes, and meeting other survivors who will accompany you or give you Quests, all in lieu of fulfilling the game’s main storyline, to find your Spouse, who is lost somewhere in the city.

Synopsis 

SPOILERS*

It begins when the player, driving home, collides with a zombie, killing it but causes the car to crash. As the player exits, they see damaged and abandoned cars scattered all around. The player then helps Ed, a survivor, cut through a Military fence to get into Brookvale, the player’s hometown. 

When they reach 868 Brookvale Heights, the player’s apartment, they find a Note written by their Spouse saying they have gone to the Hospital in Canal Park. However, when they get there, they find that the spouse has been taken to the Stadium by the Military, along with other survivors. The player goes to the Stadium, through Newtown and Uptown.

It is revealed at the stadium that the spouse has been ‘Relocated’. Barry, another survivor, helps the player to find the Spouse at the Uptown HERC Outpost, where HERC, a government organization, have taken the spouse to do experiments on them. After saving the Spouse, they escape to the Docks, where they meet Jack, (from TLS1 and TLS2). Jack tells them there is only one boat left, the others had been destroyed by HERC. However, a huge concrete wall blocks it. Jack sends the player to the Military Base in Waterside, to find explosives. When this is found, the wall is blown up, and the player escapes through.

The player must travel across Union Bridge, however they are pursued by massive hordes of zombies. They reach a safe spot, where Jack is there, along with one other survivor, Dana. The player and spouse escape to the boat, and in the final cutscene, the boat stalls, and a growling sound is heard.

Features[]

TLS:UC introduced many features, including an inventory system and new weapons.

Main Article: Weapon Attachments and Conditions.

These affect Weapons performance and appearance.

Main Article: Clothing

There are various articles of clothing to be worn and found.

Main Article: Stats; Main Article: Skills

See the main articles for more info.

Main Article: Skillbooks

These increase certain skills depending on the book. Reading a skill book consumes it.

Main Article: Food; Main Article: Medical Supplies

These increase health and are vital to the player.

Survial Kit 

Main Article: Survival Kit

A Premium add-on for the game that gives you new weapons, clothing and more. It can be obtained for as little as 0.01 USD. You can only buy on Armor Games.

Main Article: Weapons

Not just guns but Hatchets, RPGs, Hockey Sticks and even a Pocket Knife, plus loads more.

Игра Последняя Битва: Юнион-Сити настоящая классика жанра

В самом начале игра попросит у Вас использовать немного памяти компьютера, согласитесь на такие действия ради возможности сохранить игру! Объем памяти, которая используется, немного больший чем у обычных игр, поэтому такие меры просто необходимы. Исследование огромного города, характеристики персонажа, экипировка и точнейшая статистика, именно эти данные будут занимать дополнительное пространство на Вашем диске.

Игра Последняя Битва: Юнион-Сити переносит игрока в провинциальный городок Юнион-Сити, в самом начале нужно создать своего персонажа. Главный герой может быть мужчиной или женщиной, имя тоже нужно придумать! Выбирайте прическу, цвет кожи и волос под Вашим контролем. Заполняя регистрационную карту, необходимо указать профессию, которая была освоена персонажем, ведь у таких взрослых людей точно есть прошлое. Медик будет физически сильным и с хорошим умением выживания, навыки использования ножей и первой помощи у такого героя на высоком уровне. Военный будет мастерски пользоваться всеми видами оружия. Специалист информационных технологий будет обучен навыкам поиска, умственные способности будут превосходить другие. Можно самостоятельно определить характер героя и совместить очень специфические способности, которые пригодятся именно Вам. Даже пункт о везении включен в список!

Особенности игры Последняя Битва: Юнион-Сити

Игра начинается с интересной заставки, Вы за рулем авто и замечаете, что связь на телефоне пропала. В момент, который был потрачен на мобильный, Вы сбили пешехода и попали в аварию. Все знают, что разговоры по мобильному за рулем запрещены? Наш герой Вышел из авто и понял, что переехал зомби, уже все кругом кишело живыми мертвецами! Вы без транспорта и связи, в этот момент и начинается настоящее выживание! В первое время придется работать кулаками, попробуйте обыскать покинутые машины, в одной из них есть старенький пистолет и патроны. Подбирайте экипировку и открывайте свой рюкзак, с увеличением Вашей силы размеры и вес переносимого груза будет увеличиваться! С повышением личного уровня появится возможность добавлять улучшать характеристики. Проверяйте домики на улицах своего города, убивайте безмозглых и больных мертвецов или они прикончат Вас. Находите в гардеробах одежду, холодильник часто наполнен едой. Многие локации родного города приготовили герою неожиданности, которые невозможно представить в начале. Пробуйте взламывать замки, отмычками или силой. Находите не зараженных инфекцией людей и пробуйте выживать вместе с ними, выполняйте тяжелые задания и получайте щедрые вознаграждения. В игре есть деньги, аксессуары и даже уровни исправности оружия. Сюжеты игры Последняя Битва: Юнион-Сити будут отличным поводом провести не один час за своим компьютером.

The Last Stand: Dead Zone[]

HERC declared Union City a Dead Zone and pulled out along with the military several months before the events of the game, leaving many of their agents behind in the process. Their actions before the beginning of TLS:UC are also covered in the TLS:DZ Story Timeline that plays on the loading screens, revealing them to have fired upon and massacred civilians while attempting to contain the outbreak.

They also left behind some of their equipment, which can be scavenged by survivors. It’s some of the best equipment available, but it is also incredibly rare.

Sealed HERC Supply Boxes have also been left behind and can be unsealed using special keycards. In addition, special Tactical Response Supply Boxes, containing custom weapons unique to HERC (HERC-1 Baton, HERC-1 Combat Knife, HERC-2 SMG, HERC-24A1, HERC-A1 Rifle, HERC-PDW, HERC-S3) can be found as well, and unsealed using the same method. Both variants contain equipment and supplies that can be extremely useful for anyone who can find and open them.

HERC begun ordering survivors still in the Dead Zone to execute , with rewards for those who comply. More recently, HERC tried to reestablish a base on Union Island, but some parts of it were overrun by the infected, providing an opening for survivors to raid their compound. Both infected and uninfected HERC personnel are seen in this area. Notably, customized bows and crossbows have been found in HERC bases, alongside conventional firearms and HERC Mines.

Infected HERC personnel are also seen for the first time:

  • can be seen in Level 6+ hordes and are identical in terms of stats to regular zombies. They are distinguished by their bright orange Hazmat suits and can be Shambling or Running zombies.
  • begin appearing in Level 18+ hordes. They are a subtype of Armored zombies and are the second-most durable zombie type, outclassed only by Riot zombies. They are distinguished by their forest-green body armor and face masks.
  • appear in Level 51+ hordes. They are a subtype of Riot zombies. They share the same model as Riot zombies, albeit in forest-green instead of blue. Notably, unlike normal Riot zombies, at least some Infected HERC Heavy soldiers can run.

Uninfected HERC personnel are only present during the Raid on Union Island:

  • Regular soldiers armed with various automatic weapons, including AK-105s, RPK-12s and MP7s.
  • Shotgunners armed with HERC-S3s.
  • Snipers armed with VS-121s or MSR-82s.
  • Heavy soldiers with extra armor and armed with Miniguns or Chainsaw Shotguns.
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