Shindo life codes (december 2021)

Moveset

Move Name Image Chi Cooldown Description
Renshiki Style: Absorption 5,000 20 seconds The user holds out their right hand, which creates a golden aura that absorbs all incoming attacks, making them immune to attacks while replenishing their Chi for each attack. The move can also be held down, increasing duration at the cost of stamina, with a maximum duration of five seconds.
Renshiki Style: Kami Hammer 25,000 23 seconds The user holds up their right hand or their selected weapon, jumps up while lunging forward, and strikes the ground with it. This creates a ripple of golden energy around them that deals area-of-effect damage multiple times.
Renshiki Style: Kami Bomb 35,000 25 seconds Upon activation, the user hovers in the air while creating a large golden sphere of energy, before throwing it at the direction of the cursor after a few seconds. Upon contact, the sphere explodes, dealing area-of-effect damage three times.

Mode

By holding C, the user can activate Sengoku’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Sengoku’s mode drains 35 MD per second on Stage 1, and 135 MD per second on Stage 2.

Mode Stat Bonuses Requirement Description
Stage 1 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 50 While in this stage, the user’s speed is significantly boosted. The user dons a glowing red cloak, has seven glowing red orbs hovering behind them and one under their left hand, and their eyes are replaced with the Sengoku icon. While this mode is active, the user can fly up by holding down spacebar and descend by holding X, though this rapidly drains their stamina. The user’s basic melee attack is also replaced with them swinging all of their glowing orbs in front of them, creating a small explosion that resembles a red glowing orb, increasing their damage. Pressing C while holding down right-click allows the user to summon and drop three meteors in front of them, creating giant explosions that deal area-of-effect damage and knockback enemies multiple times. This ability uses 35,000 Chi and has a cooldown of 30 seconds.
Stage 2 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800 While in this stage, the user’s melee attacks are now done along with Sengoku’s True Samurai Spirit, extending their range. Pressing Q allows the user to manifest the True Samurai Spirit and fire two arrows of lightning coated in black flames at the direction of the cursor, which deal damage and explode into black flames upon impact. This ability uses 30,000 Chi and has a cooldown of 20 seconds. Pressing C while holding down right-click allows the user to manifest Sengoku’s True Samurai Spirit and fire an arrow of lightning coated in black flames at the direction of the cursor, which deals damage and creates a large explosion of lightning upon impact, dealing damage multiple times. This ability uses 35,000 Chi and has a cooldown of 20 seconds. While in this mode, flying doesn’t use any Stamina.

Mode

By holding C, the user can activate Narumaki’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Narumaki’s modes drains 45 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,500 CHI +2,600 NIN +3,000 TAI +2,700 HP Level 400 While in this stage, the user gains an orange glowing cloak with a sparkling orange flame aura. The user also gains a significant speed boost, and has their dash changed into a teleport. While this mode is active, the user’s basic melee attack is replaced with them manifesting a Spirit Bomb-Shuriken and slamming it into the enemy, then the ball of energy from Mao Tailed Spirit, then the one from Isu Tailed Spirit, and finally the ones from Isu Tailed Spirit, Sun Tailed Spirit, and Ku Tailed Spirit altogether, which creates an explosion of dark blue electricity. The user also passively teleports every second in the direction they are running.

After pressing C while holding down right-click in this mode, the user summons the Kor Spirit, which is standing upright and holding a large Spirit Bomb-Shuriken in each of its hands. Afterwards, it throws the Spirit Bomb-Shurikens at the direction of the cursor and disappears. Upon impact, the Shurikens explode and create giant explosions of wind, dealing damage. This ability uses 25,000 Chi and has a cooldown of 20 seconds.

After pressing Q while in this mode, the user grows four orange arms out of energy, with two on each side out of their body. The arms then create two large Palm Blasts, one on each side of the user. The user then dashes forward while zipping side to side, creating a trail of orange light behind them. Upon impact with an enemy, the Palm Blasts explode, dealing heavy damage. This ability does not use Chi and has a cooldown of 23 seconds.

Stage 2 +3,500 CHI +3,500 NIN +4,000 TAI +4,000 HP Level 1,500

While in this stage, the user gains a black body suit, a significant speed boost and has their dash changed into a teleport. They also gain the ability to passively teleport, while also having a timer of 90 seconds on the center of their character. This mode lasts for 90 seconds. the users melee attacks no longer manifest spirit bombs, and are replaced with the basic melee attacks which now drains Chi. Upon having a target in a certain amount of range, the user’s melee attacks can allow the user to teleport themselves to the target while also dealing damage.

After pressing C while holding down right-click in this mode, the user creates a spirit bomb in their right hand and dash forwards, creating a large explosion upon contact. This ability uses 25,000 Chi and has a cooldown of 20 seconds.

After pressing Q while in this mode, the user leaps into the air and stops for a brief moment before coming down to the kick the opponent. This ability is capable of homing, it does not use Chi and has a cooldown of 23 seconds.

After pressing E while in this mode, the user dashes forwards. Hitting a target will cause the user to hit it three times with large air blasts and then backflipping away. This ability uses 25,000 Chi and has a cooldown of 15 seconds.

Gai Spirit

The Gai Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Nimbus Village at 8:25 AM/PM EST with a 1/50 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Gai Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 240 +2,000 +2,000 +2,400 +2,000
Stage 3 (Z + 3) Level 400 +2,100 +2,100 +2,600 +2,100
Stage 4 (Z + 4) Level 700 +2,300 +2,300 +2,800 +2,300
Stage 5 (Z + 5) Level 830 +2,500 +2,500 +3,000 +2,500
Stage 6 (Z + 6) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 7 (Z + 7) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 8 (Z + 8) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Mao Spirit

The Mao Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Nimbus Village at 3:10 AM/PM EST with a 1/45 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Mao Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 580 +2,100 +2,100 +2,600 +2,100
Stage 3 (Z + 3) Level 870 +2,500 +2,500 +3,000 +2,500
Stage 4 (Z + 4) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 5 (Z + 5) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 6 (Z + 6) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Moveset

Move Name Image Chi Cooldown Description
Copy Style: Samurai Sekiro 25,000 25 seconds The user summons two clones that rush towards the nearest enemy and attack them with melee attacks as the Shindai-Akuma icon swirls at the top of the user’s red-tinted screen. For the next few seconds, if the user is hit by an attack, they will dodge and teleport behind the enemy, dealing damage while also causing them to trip over. By default, these two clones’ melee attacks are done with Shindai-Akuma’s Armored Samurai Spirit. If the user has Stage 4 of Shindai-Akuma’s mode activated, the clones’ melee attacks are done with Shindai-Akuma’s True Samurai Spirit instead.
Copy Style: Sunlight Devastation 25,000 30 seconds The user summons a giant fireball that falls from the sky and crashes in front of them, creating an enormous explosion that deals area-of-effect damage to nearby enemies.
Copy Style: Sunflower Desolation 25,000 25 seconds The user causes a giant black sunflower with yellow petals and a large red eye replacing the flower head to sprout from the ground, before casting an illusion on enemies they are facing a few seconds later, damaging them and putting them to sleep, stunning them for roughly 2 seconds. From the recipient’s view, five giant fireballs fall from the sky and crash down on them, creating massive explosions that instantly defeat them.

Moveset

Move Name Image Chi Cooldown Description
Kami Style: Final Strike 25,000 25 seconds The user summons Sengoku’s True Samurai Spirit, which bashes the ground with its lightning-coated right hand, creating a large blue explosion of lightning, dealing damage and stunning nearby enemies. While the user’s True Samurai Spirit is active, they are immune to all damage for the duration.
Kami Style: Gravity Blaze 30,000 30 seconds The user pulls nearby enemies into the air in front of them, dealing damage and stunning them before setting them ablaze with black flames, which deal high damage and burn them for about 10 seconds afterwards. If any enemies go under the black flame, they will also be damaged. When the user uses this move, there will be a sound notification to warn opponents.
Kami Style: Ultra Counter 25,000 20 seconds Upon activation, if the user is hit by an attack, they will dodge the attack and teleport behind the enemy, burning them with black flames before dropping down a meteor, creating a large explosion. While this technique is active, the user’s view has a red tint and a swirling image of the Sengoku icon appears at the top of their view.

Mode

By holding Z, the user can activate Raion-Sengoku’s mode, initially starting at Stage 1. The user can switch between stages by holding Z and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. When Raion-Sengoku’s mode is activated Additionally, the user gains a significant speed boost, their dash changes into a teleport, and they passively teleport every second in the direction they are sprinting. This mode drains 40 MD per second.

While in this mode’s second stage, the user can fly by holding down spacebar and descending by holding X, draining approximately 1800 Stamina per second in flight.

Mode Stat Bonuses Requirement Description
Stage 1 +2,500 CHI +2,300 NIN +2,500 TAI +2,200 HP Level 600 The user manifests a set of crimson red armor and their right eye is replaced with the Raion-Akuma while their left eye is replaced with the Raion-Sengoku Icon.

While this mode is active, the user’s basic melee attacks are done with the katana-wielding arms of Raion-Sengoku’s Skeleton Samurai Spirit, extending their range and damage.

After pressing Z while in this mode, the user hovers into the air and manifests Raion-Sengoku’s True Samurai Spirit while forming several giant meteors around them, before firing an arrow of lightning at the direction of the cursor. Upon impact, the arrow creates a giant explosion of lightning while damaging and knocking back enemies. This ability uses 40,000 Chi and has a cooldown of 25 seconds.

Stage 2 +3,500 CHI+3,500 NIN+4,000 TAI +4,000 HP Level 1,500 The user’s armor changes its form and resembles Raion-Sengoku’s Samurai Spirit, Additionally, A timer of 90 seconds appears on the user that shows when the mode will end.

While this mode is active, the user’s basic melee attacks are done with the bow and arrow of Raion-Sengoku’s Samurai Spirit, extending their range and damage.

After pressing Z while in this mode, the user gathers a ball of lightning in their right hand before flying quickly towards the cursor. Upon striking the user’s desired target, a giant explosion of lightning will occur. This ability uses 40,000 Chi and has a cooldown of 25 seconds.

After pressing Q while in this mode, the user performs an attack similar to Stage 1’s Z attack, but shoots three arrows instead of one. This ability uses 20,000 Chi and has a cooldown of 30 seconds.

After pressing E while in this mode, the user shoots a lightning arrow to the sky, the arrow then creates a lightning ball which shoots down a barrage of lightning arrows, each creating a lightning explosion. The user can decide where the arrows will land by moving the cursor to the desired location. This ability uses 20,000 Chi and has a cooldown of 30 seconds.

Sei Spirit

The Sei Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Haze Village at 10:10 AM/PM EST with a 1/40 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Sei Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 100 +1,850 +1,850 +2,250 +1,850
Stage 3 (Z + 3) Level 230 +1,925 +1,925 +2,300 +1,925
Stage 4 (Z + 4) Level 340 +2,000 +2,000 +2,400 +2,000
Stage 5 (Z + 5) Level 440 +2,100 +2,100 +2,600 +2,100
Stage 6 (Z + 6) Level 700 +2,300 +2,300 +2,800 +2,300
Stage 7 (Z + 7) Level 840 +2,500 +2,500 +3,000 +2,500
Stage 8 (Z + 8) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 9 (Z + 9) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 10 (Z + 0) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Mode

By holding C, the user can activate Renshiki-Gold’s mode, which requires Bloodline Level 400. When Renshiki-Gold’s mode is activated, the user dons a white cloak, and grows a pair of black horns and a third eye in the middle of their forehead. Their skin and hair also become white, with streams of black dripping down from their face, chest, and arms. A large axe and spear made of golden energy also appear on their back. The user also slightly levitates above the ground while this mode is active. This mode drains 25 MD per second.

Ability

While this mode is active, the user’s basic melee attack is also replaced with them swinging their axe and spear, using them like Weapon Ninja Tools.

After pressing C while holding down right-click in this mode, the user creates a medium-sized energy bomb similar to Renshiki Style: Kami Bomb, and flies forward with it until they hit a target. The user can also change their direction by shifting their cursor, and upon contact, the bomb explodes, dealing a few ticks of damage. This ability uses 25,000 Chi and has a 35 second cooldown.

After pressing Q while in this mode, the user manifests several large golden orbs above them and hurls them at the direction of the cursor. The volley of orbs explode on contact and stun the enemy with golden chains for a couple of seconds. This move is also capable of homing. This ability does not use Chi and has a 15 second cooldown.

Stat Bonuses

Stat bonuses given by Renshiki-Gold’s mode when activated are:

  • +2,400 Chi
  • +2,800 Ninjutsu
  • +2,600 Taijutsu
  • +2,300 Health

Su Spirit

The Su Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Dunes Village at 3:30 AM/PM EST with a 1/35 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Su Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 740 +2,500 +2,500 +3,000 +2,500
Stage 3 (Z + 3) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 4 (Z + 4) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 5 (Z + 5) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Eye Shindo Life Best Bloodlines

Eye Bloodlines Levels Rarity No of Modes
Satori Akuma 0 to 1000 1 out of 100 Four
Arahaki Jokei 0 to 1000 1 out of 200 Three
Tengoku 0 to 700 1 out of 150 One
Dokei 0 to 800 1 out of 35 Two
Shiver Akuma 0 to 800 1 out of 100 Four
Akuma 0 to 1300 1 out of 75 Seven
Raion Akuma 0 to 1000 1 out of 120 Four
Tengoku 0 to 700 1 out of 150 One
Jokei 0 to 1000 1 out of 100 Three
Shin Akuma 0 to 1000 1 out of 200 Four
Deva Rengoku 0 to 700 1 out of 60DEVA BOSS One
Renshiki 0 to 700 1 out of 150 One
Rengoku 0 to 800 1 out of 100 Five
Dark Jokei 0 to 1000 1 out of 200 Three
Sengoku 0 to 1000 1 out of 200 Two
Raion Rengoku 0 to 600 1 out of 200 One
Riser Akuma 0 to 1000 1 out of 140 Four
Light Jokei 0 to 1000 1 out of 200 Three
Deva Sengoku 0 to 700 1 out of 200 One

Moveset

Move Name Image Chi Cooldown Description
Mecha Style: Missile Bullets 23,000 18 seconds The user fires three incredibly fast missiles at the direction of the cursor, which create small explosions upon impact and deal damage. The missiles are also capable of homing and breaking blocks.
Mecha Style: Ultrasonic Beam 18,000 25 seconds The user briefly flies towards the direction of the cursor by propelling themselves with jets under their hands and feet before firing a beam of teal energy that deals damage and burns enemies hit by it.
Mecha Style: Spirit Bomb Blast 22,500 22 seconds The user leaps into the air and creates a gigantic purple Super Odama Spirit Bomb in their right hand, before flying towards the direction of the cursor. Upon impact, the attack causes debris to fly out around them and deals area-of-effect damage.

Moveset

Move Name Image Chi Cooldown Description
Jokei: Air Blast 20,000 25 seconds The user releases a palm thrust at the direction of their cursor, firing a blast of wind capable of dealing damage multiple times and continuously knocking back enemies hit by it.
Jokei: Rotation 18,000 + 2,000/second 25 seconds The user quickly spins around while creating a rotating dome of blue energy around them, repeatedly damaging enemies inside the dome while making the user immune to damage for the duration. When the ability ends, the user knocks back nearby enemies and deals extra damage. The duration of this attack can be extended by holding down the key it is assigned to.
Jokei: 128 Palms 26,500 25 seconds The user creates a large Eight Trigrams symbol on the ground that stuns targets caught in it. The user then rapidly delivers a series of attacks to a target, damaging them several times. While this attack is performed, the user is immune to damage.

Moveset

Move Name Image Chi Requirement Cooldown Description
Sengoku Style: Inferno Engage 27,000 22 seconds The user holds out their hands and pulls nearby enemies towards them, impaling them onto spikes formed from black flames around the user that deal burning damage while preventing them from using melee attacks.
Sengoku Style: Vanishing Replacement 20,000 18 seconds By holding down the respective button for this move, the user covers their right eye while their left eye gives off red light and they emit a black aura. Afterwards, if the user clicks on an enemy, they will instantly swap places with them while leaving a blast of black flames with lightning in their original location, which damages the swapped enemy. The user is fully immune to damage for the entire duration of this move.
Sengoku Style: Eternal Death 22,500 22 seconds The user’s left eye gives off a red glow and they emit a black aura before they cast an illusion on nearby enemies. This damages the enemies while causing them to see themselves being impaled by the user with a Copy Style: Lightning Blaze. While affected by the illusion, the recipient can still use attacks and abilities.

Moveset

Move name Image Chi Cooldown Description
Tengoku Style: Kami Hammer 25,000 25 seconds The user creates a spinning ball of air in their right hand and gains a significant speed boost. While the sphere is present, if the user comes near anything, they will thrust their hand forward, dealing damage and knocking the recipient back multiple times.
Tengoku Style: Kami Blitz 23,000 23 seconds The user manifests several large cyan orbs above them and hurls them at the direction of the cursor. This volley of orbs explode upon impact and deal great knockback, and are also capable of homing.
Tengoku Style: Kami Blade 40,000 25 seconds The user fires a beam of golden energy at the direction of their cursor, which deals damage multiple times and knockbacks each time it hits. The user can also change the direction of the beam by moving their cursor. It has a slight auto-aim.

Moveset

Move Name Image Chi Cooldown Description
Wood Style: Roots of Earth 26,000 35 seconds The user creates up to six redwood pillars that rise into the air before homing in on nearby enemies. Each one deals damage and stuns enemies upon impact.
Wood Style: Worlding Flower 16,000 25 seconds The user creates up to five red wooden pillars in front of them with blooming red flowers growing on them that home in on nearby enemies. The pillars deal damage upon impact, while the spores produced by the flowers put nearby enemies to sleep and continuously deal low damage.
Wood Style: Deep Forest 35,000 30 seconds The user causes a forest of red trees to rise up from the ground, which deals damage to nearby enemies as they grow. The user can proceed to use these trees for Tree Jumping and as cover.

Moveset

Move Name Image Chi Cooldown Description
Renshiki Style: Absorption 5,000 20 seconds The user holds out their right hand, which creates a green aura that absorbs all incoming attacks, making them immune to attacks while replenishing their Chi for each attack. The move can also be held down, increasing duration at the cost of stamina, with a maximum duration of five seconds.
Renshiki Style: Kami Hammer 25,000 23 seconds The user holds up their right hand or their Weapon Ninja Tool, jumps up while lunging forward, and strikes the ground with it. This creates a ripple of green energy around them that deals area-of-effect damage multiple times.
Renshiki Style: Kami Bomb 35,000 25 seconds Upon activation, the user hovers in the air while creating a large green sphere of energy, before throwing it at the direction of the cursor after a few seconds. Upon contact, the sphere explodes, dealing area-of-effect damage three times.

Mode

By holding C, the user can activate Shiver-Akuma’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Shiver-Akuma’s mode drains 25 MD per second for all stages except Stage 4, which drains 125 MD per second.

Mode Stat Bonuses Requirement Description
Stage 1 +2,200 CHI +2,400 NIN +2,200 TAI +2,000 HP Level 50 While in this stage, the user’s speed is slightly boosted, and has their dash changed into a teleport that causes them to disappear. Pressing C while holding down right-click allows the user to warp themselves into an alternate dimension, turning them invisible from the view of other players and invincible while giving them a tremendous speed boost. However, while they are warped, the user cannot charge Chi or interact with the environment, such as attacking players or collecting scrolls. This ability uses 15,000 Chi and has a cooldown of 20 seconds.
Stage 2 +2,800 CHI +2,600 NIN +2,700 TAI +2,400 HP Level 450 While in this stage, the user’s speed is boosted. Their melee attacks are now done along with Shiver-Akuma’s Skeleton Samurai Spirit, extending their range. Pressing C while holding down right-click allows the user to use the same ability as Stage 1’s. This ability uses 35,000 Chi and has a cooldown of 20 seconds. Pressing Q allows the user to manifest Shiver-Akuma’s Armored Samurai Spirit and throw two giant shurikens at the direction of the cursor, temporarily warping away enemies hit by it and stunning them while also distorting their vision. This ability uses 25,000 Chi and has a cooldown of 15 seconds.
Stage 3 +2,800 CHI +2,700 NIN +3,000 TAI +2,700 HP Level 800 While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s Armored Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2’s.
Stage 4 +2,900 CHI +2,800 NIN +2,800 TAI +2,800 HP Level 800, Forged Spirit While in this stage, the user’s melee attacks are now done along with Shiver-Akuma’s True Samurai Spirit, extending their range. The abilities of this stage of Shiver-Akuma are the exact same as Stage 2 and 3’s, albeit the Q attack is performed by the True Samurai Spirit and no longer uses any Chi but has a cooldown of 20 seconds.

Moveset

Move Name Image Chi Requirement Cooldown Description
Copy Style: Illusion 17,000 23 seconds The user casts an illusion, creating a swarm of flickering clones around them while turning themselves invisible and invincible. After the illusion ends and the user becomes visible again, the clones materialize and attack the nearest enemies with melee attacks, though they do not deal actual damage.
Copy Style: Counter 20,000 20 seconds Upon activation, if the user is hit by an attack, they will dodge and teleport behind the enemy, dealing damage while also causing them to trip over.
Copy Style: Great Fire 25,000 25 seconds The user creates a giant sun with the Satori-Akuma icon on it in the air while stunning nearby enemies. A second later, the sun will shine down rays of light and blast the enemies, dealing damage multiple times.

Mode

By holding C, the user can activate Tengoku’s mode, which requires Bloodline Level 400. When Tengoku’s mode is activated, the user dons a glowing cyan cloak, has seven glowing cyan orbs hovering behind them and one under their left hand, and their eyes are replaced with the Tengoku icon. The user also gains a significant speed boost, and has their dash changed into a teleport. This mode drains 30 MD per second.

Ability

While this mode is active, the user can fly up by holding down spacebar and descend by holding X, though this rapidly drains their stamina. The user’s basic melee attack is also replaced with them swinging all of their glowing orbs in front of them, creating a small explosion that resembles a glowing orb.

After pressing C while holding down right-click in this mode, the user shoots four nigh-invisible homing orbs at the direction of the cursor, which deal incredibly high damage and strong knockback multiple times. This move uses 35,000 Chi and has a cooldown of 40 seconds.

Moveset

Move Name Image Chi Requirement Cooldown Description
Rengoku Style: Gezo Stellar 27,000 25 seconds The user summons the Gezo Mado and stands on top of it, controlling its movements for roughly 10 seconds. During this time, the user can fire a Forged Shuriken at the direction of the mouse cursor every 3 seconds at the cost of 500 MD by clicking. Targets who are hit by the shuriken will be stunned similarly to Reality Style: Control. Uniquely, if the User uses Tyn Tailed Spirit’s mode while using this move, it will fire 3 black orbs instead.
Rengoku Style: Gezo Soul 20,000 25 seconds The user summons the Gezo Mado and stands on top of it, which rampages around, damaging enemies in its path. At the end of this attack, the Gezo Mado releases a shout that creates a cyan shockwave around it, damaging and stunning all enemies in a large area around it and draining 2,000 of their MD. Additionally, the user is invincible for the duration of the attack.
Rengoku Style: Dimension Trap 22,500 22 seconds The user temporarily teleports nearby enemies to another dimension for a few seconds, damaging them while giving the user time to either heal or charge Chi similarly to Reality Style: Dimension.

Mode

By holding C, the user can activate Jokei’s mode, initially starting at Stage 1. The user can switch between stages by holding C and pressing the stage’s corresponding number, as long as they meet the bloodline level requirements of the stage. Jokei’s mode drains 30 MD per second for all stages.

Mode Stat Bonuses Requirement Description
Stage 1 +1,000 CHI +1,000 NIN +1,300 TAI +1,200 HP Level 120 While in this stage, the user’s speed is slightly boosted. The user’s idle stance is changed, their basic melee attack is changed and drains Chi, and their eyes turn white with veins bulging around them. Pressing C while holding down right-click allows the user to temporarily see the blue avatar rigs of nearby players and NPCs, allowing them to locate enemies through obstructions. This ability uses 25,000 Chi and has a 21 second cooldown. Press Q causes the user to dash forward and strike with their right palm glowing with blue energy, dealing damage and draining Chi from the recipient. This ability uses 5,000 Chi and has a 10 second cooldown.
Stage 2 +2,200 CHI +2,200 NIN +2,400 TAI +2,100 HP Level 500 While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of blue energy that resemble the heads of lions. After pressing C while holding down right-click, the user creates a large Eight Trigrams symbol on the ground and rapidly delivers a series of attacks to a nearby target, damaging them and draining their Chi several times. Afterwards, the user uses the RMB+C ability from Stage 1. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1’s.
Stage 3 +2,800 CHI +2,400 NIN +2,700 TAI +2,450 HP Level 800 While in this stage, the user’s speed is boosted. The user’s fists are enveloped in shrouds of purple energy that resemble the heads of lions. After pressing C while holding down right-click, the user jumps high into the air, before falling back down and releasing a large purple explosion upon touching and punching the ground, dealing damage to anything nearby. This ability uses 25,000 Chi and has a 21 second cooldown. The Q ability of this stage of Jokei is the same as Stage 1 and 2’s.

Ku Spirit

The Ku Spirit is one of the ten Tailed Spirit bosses that a player can battle in Shindo Life. It spawns in the Obelisk Village at 12:10 AM/PM EST with a 1/50 chance. It is level 3,000 and has 4,000,000 health. Upon being defeated, it allows up to three players to obtain the Ku Tailed Spirit scroll, which is located beneath it when it spawns.

Stage Level Requirement Chi Ninjutsu Taijutsu Health
Stage 1 (Z + 1) Level 0 +1,800 +1,800 +2,200 +1,800
Stage 2 (Z + 2) Level 240 +2,000 +2,000 +2,400 +2,000
Stage 3 (Z + 3) Level 460 +2,100 +2,100 +2,600 +2,100
Stage 4 (Z + 4) Level 640 +2,300 +2,300 +2,800 +2,300
Stage 5 (Z + 5) Level 760 +2,400 +2,400 +2,900 +2,400
Stage 6 (Z + 6) Level 880 +2,500 +2,500 +3,000 +2,500
Stage 7 (Z + 7) Level 1200 +2,650 +2,650 +3,000 +2,650
Stage 8 (Z + 8) Level 1500 +2,800 +2,800 +3,000 +2,800
Stage 9 (Z + 9) Level 1700 +2,900 +2,900 +3,100 +2,900
Tentacion Mode Level 2000 +4,000 +4,000 +4,000 +4,000

Moveset

Move Name Image Chi Cooldown Description
Ultimate Flash 18,000 23 seconds The user briefly gathers yellow energy as the Dio-Senko icon swirls at the top of the user’s yellow-tinted screen. For the next 4 seconds, the user automatically dodges all attacks. Afterwards, the user teleports back to the position they cast the attack, leaving behind a clone in their place.
Time Style: Time Jump 20,000 16 seconds The user instantly teleports to nearby enemies and hits them one-by-one while leaving a trail of yellow light, before returning to their original position. Afterwards, the user gains a significant speed boost for a brief second. If this attack is used when no enemies are nearby, the user simply gains a significant speed boost for roughly 2 seconds.
Time Style: Time Stop 25,000 23 seconds The user creates a yellow transparent bubble that covers the area around them. Any enemy hit by it will be stunned for about 4 seconds, before being freed when the bubble shrinks back. During this time, the user gains a brief significant speed boost. When the user uses this move, there will be a sound notification to warn opponents.
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