Applied energistics 2/хранилища создания
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Applied Energistics 2 API
The API for Applied Energistics 2. It is open source to discuss changes, improve documentation, and provide better add-on support in general.
Maven
Our authoritative Maven repository is Github Packages, which you can also use in your builds. Use of Github Packages
to authenticate with your personal access token.
AE2 is also available without authentication from Modmaven. You can use the following snippet as example on how to add a repository to your gradle build file.
When compiling against the AE2 API you can use gradle dependencies, just add
or add the line to your existing dependencies task to your build.gradle.
An example string would be for the API only or for the whole mod.
Builds obtained here or via maven should work in a development environment.
However the dependency might need to be wrapped in like
Upgrades
In AE, you upgraded a basic bus to a fuzzy or precision bus when you wanted it to run stacks at a time. In AE2, however, this is handled differently.
There are various Upgrade Cards you can craft and slot into various components. For example, if we wanted to import five specific items, we’d want to put a Capacity Card upgrade into that import bus so it can handle more than one unique item. If we’re wanting to add the capability of using fuzzy logic, then you’d add in a Fuzzy Card. You can put an Acceleration Card into a bus to make it process more things at a time, or into a Molecular Assembler to make it craft faster.
Upgrade Cards aren’t cheap, but they can be used quite effectively.
Notification*
It is important to realize that Applied Energistics 2 (AE2) is a very different mod in the universe of Sky Factory 4 than it is in an isolated modded environment. The main reason for this is because the mod pack has disabled channels and removed a block called the ME Controller as it would be essentially useless in the absence of channels. The pack has also removed a number of other key elements of the mod such as a resource called Certus Quartz and a block called sky stone. Sky Factory 4 has instead altered crafting recipes accordingly so that these resources are not needed to progress. As a result, many aspects of the mod have limited usefulness and many of the tutorials or documentation on AE2 that are not made specifically for Sky Factory 4 will not be as useful. This guide will focus on the elements of AE2 which maintain functionality in the universe of Sky Factory 4.
Starting Out
AE2 isn’t the most expensive mod out there, but it definitely isn’t designed for the early game. Before you start to dive in you should make sure you have a decent amount of quartz, iron, redstone, glass, silicon, glowstone, diamonds, lapis, crystallized menril, and ender pearls. You will also need a few machines, including an enrichment chamber and some form of crusher, and the ability to cast liquids (Tinkers’ Construct seared brick smeltery or Tinkers’ Complement porcelain smeltery). You will also need a source of power.
The key to all of the AE2 machines are four crafting components that are made in the Inscriber. To make these components, you will need four corresponding presses: Inscriber Calculation Press, Inscriber Engineering Press, Inscriber Logic Press, Inscriber Silicon Press. All of these presses can be replicated in an Inscriber with the press as the top input, and an iron block as the middle input, but the first time you obtain them you will have to cast them in a casting table by pouring molten tough alloy, molten ferroboron, molten steel, and molten iron respectively over a cobblestone circuit mold. After you have your four presses, you are going to want to make yourself an Inscriber. You are now able to craft logic processors, logic circuits, and all sorts of lovely components you will need for AE2.
Getting a charge out of quartz
Before we can actually make anything in this mod, we’re going to need Fluix Crystal, which you might remember. However, the method you use to get it is very different. Now you need to make a little pool of water, then drop a Nether Quartz, a Charged Certus Quartz Crystal, and a Redstone into it.
Wait… a charged what now?
Yeah, the old Certus Quartz you used to know and love now comes in two varieties: normal and charged. The charged stuff is way rarer, and it is the only one you can use to make Fluix with. Which means you’re going to need to get lucky and find it.
Now, there is a way to charge certus quartz, you use the Charger. However, it requires two Fluix Crystals to make, so you’ll need to find at least a little bit of charged certus quartz as worldgen. Now, the Charger can accept power from your ME Network, from any power supply, or from a hand-crank if you are really desperate.
There’s also a way to extend your quartz: make it Pure. I’ll warn you right now, this is going to be a royal pain for you early-game, because it takes for-flipping-ever to do. Basically, you put a certus quartz dust combined with a sand to make a pair of certus quartz seeds. Then you put the seed in water and wait. And keep waiting. Then wait some more. Careful, don’t let it despawn! Then wait some more. For several hours. Now, there’s a way to speed things up a lot, called a Crystal growth Accelerator, however it’s expensive both in terms of material cost and most particularly in energy drain. You will want to be able to turn them off when not in use.
МЭ Сеть[]
Доступ и контроль
Изображение | Название | Описание |
---|---|---|
МЭ терминал эссенции | Позволяет получить доступ к эссенции в сети. Дает возможность наполнять/опустошать ёмкости эссенции из МЭ сети. | |
Магический МЭ терминал крафта | Имеет интегрированную сетку крафта магического верстака с доступом к сетевому хранилищу МЭ Сети. | |
МЭ монитор хранения эссенции | Позволяет увидеть количество определённой эссенции в сети на данный момент. | |
МЭ монитор преобразования эссенции | Улучшенная версия МЭ монитора хранения эссенции. Даёт возможность доставать эссенции из сети с пустой банкой в руках. | |
МЭ излучатель уровня эссенции | Кабель, который испускает сигнал красного камня при определённом количестве эссенции в сети. | |
Беспроводной МЭ терминал эссенции | Даёт беспроводной доступ к эссенции в МЭ сети. | |
Рюкзак голема с беспроводной связью | Даёт голему беспроводной доступ к МЭ сети. |
Хранение
Изображение | Название | Описание |
---|---|---|
1К МЭ компонент хранения эссенции | При соединении его с МЭ корпусом ячейки хранения эссенции получается 1К ячейка хранения эссенции. | |
4К МЭ компонент хранения эссенции | При соединении его с МЭ корпусом ячейки хранения эссенции получается 4К ячейка хранения эссенции. | |
16К МЭ компонент хранения эссенции | При соединении его с МЭ корпусом ячейки хранения эссенции получается 16К ячейка хранения эссенции. | |
64К МЭ компонент хранения эссенции | При соединении его с МЭ корпусом ячейки хранения эссенции получается 64К ячейка хранения эссенции. | |
МЭ корпус ячейки хранения эссенции | Служит для вставки МЭ компонента хранения эссенции с получением соответствующих ячеек хранения эссенции. | |
МЭ 1К ячейка хранения эссенции | Не отличаются от обычных ячеек памяти, но позволяют хранить в себе эссенцию. Могут хранить 12 типов эссенции. | |
МЭ 4К ячейка хранения эссенции | ||
МЭ 16К ячейка хранения эссенции | ||
МЭ 64К ячейка хранения эссенции | ||
Творческая ячейка хранения эссенции | Может хранить бесконечное количество эссенции 63 типов. Только для творческого режима. |
Импорт/Экспорт
Изображение | Название | Описание |
---|---|---|
МЭ шина импорта эссенции | Позволяет перемещать эссенцию в МЭ сеть из других механизмов или хранилищ. Имеет восемь слотов для настройки. | |
МЭ шина экспорта эссенции | Позволяет перемещать эссенцию из МЭ сети в другие механизмы или хранилища. Имеет восемь слотов для настройки. | |
МЭ шина хранения эссенции | Даёт возможность использовать хранилища эссенции из других модификаций в качестве части МЭ сети (эссенция из хранилища станет частью сети). | |
Интерфейс Вис-реле | С использованием вис-канала, позволяет транспортировать вис из узлов ауры в магический терминал крафта или магический сборщик (необходимо соединить при помощи карты памяти). |
Переработка
Изображение | Название | Описание |
---|---|---|
Вибрационная камера эссенции | Аналог вибрационной камеры, но вместо твёрдого топлива используется эссенция Ignis или Potentia. |
Поставщики
Изображение | Название | Описание |
---|---|---|
Поставщик эссенции | Поставляет эссенцию в трубы или в аппараты, которые требуют подачу эссенции через трубы, и наоборот забирает эссенцию. | |
Поставщик наполнения | Подаёт эссенцию для алтаря наполнения. Замена банкам. |
Настройка
Изображение | Название | Описание |
---|---|---|
Верстак для ячеек эссенции | Аналог верстака ячейки, но вместо обычных ячеек программирует ячейки эссенции. |
Автокрафт
Изображение | Название | Описание |
---|---|---|
Высекатель знаний | Записывает рецепты на ядро знаний. | |
Ядро знаний | Хранилище рецептов. Используется для магического сборщика. | |
Кодировщик шаблонов дистилляции | Записывает рецепты на шаблоны. Позволяет использовать автоматическое создание эссенции из блоков и предметов. | |
Магический сборщик | Использует ядро знаний для автоматического создания предметов, требующих для создания эссенцию. |
In Conclusion
It really is a different mod from the predecessor, isn’t it? Yes, there’s been some nerfs, but let’s be fair… they probably needed to happen. It requires a lot more thinking to set up a good ME Network, and some things you used to hook up to your main system because ‘why not’ you’ll find can often be put on their own separate channels. Once you get your head wrapped around the new system, I think you’ll agree that while it is a bit more challenging to play with, it’s also a lot more engaging and fun to play with as well. I really think a good balance has been struck here.
And if you are having trouble finding your press plates, and you just ‘happen’ to end up in creative mode and have them ‘mysteriously’ appear in your inventory… eh, who’s gonna know? Who knows, maybe someone with MineTweaker will create expensive but fair recipes for them in the mod pack you play on. Just sayin’… it’s an option.
Steve’s First ME Network
Now then, I have some good news, and some bad news. The good news is that you don’t actually need a Controller to start up an ME Network! The bad news is… once you get to the point where you need one, it is going to get very complicated. But for now, hey… not too shabby.
You’re still going to need power it, and for that, you need an Energy Acceptor. For that, however, we get introduced to something new: Quartz Glass. Certus Quartz Dust and Glass in a checker pattern. Combine it with glowstone dust to make Vibrant Quartz Glass which will emit light! But the Power Acceptor itself just needs four Quartz Glass, four iron, and a Fluix Crystal. It’ll accept just about any ol’ kind of power, including Energy Units, Minecraft Joules, Redstone Flux, and Joules from either Mekanism or the identically named Joules from RotaryCraft.
Now that you’ve got that, we’re going to need some storage. For this, I’d strongly recommend an ME Drive. The reason for this is due to the number of channels, which is something we haven’t covered yet. Suffice to say, if you have more than eight channels, you need an ME Controller. And, unfortunately, each ME Chest is going to be its own independent channel, which pretty much makes ME Chests even less useful than they were previously. I wasn’t a fan of ME Chests before, but this pretty much makes them impossible to use for any practical purposes.
For this, we need some ME Cable, which means now we get to be introduced to Quartz Fiber. Three quartz glass in a row makes four quartz fiber. And yes, ME Cable is now significantly more expensive than it used to be. Quartz Fiber by itself can also be used to break up networks to avoid overloading channels, but still share energy. We’ll get into that when we start talking about channels, but for now, just know that it can be useful for things other than ME Cable.
The ME Drive takes up one channel. This will be important later. It is used to store the storage cells, but by itself doesn’t really do much. So now we need some storage. Generally, I suggest 4k storage cells. It can only store 63 items, just like any other storage cell, but it lets you store more stacks of the same items. But if you just want to make some basic 1k cells, that’s certainly a viable option, at least early on.
You start off making storage cells by making Storage Components, the most basic storage part there is. Four certus quartz and four redstone around a gold processor. Now, to make a 4k disk, you need a Storage Segment, which is three of these, and a Pure Certus Quartz processor, plus some more redstone around a quartz glass.
Okay, so now we’ve got some storage and the drive to put the disks in. Now we need to access it, which brings us to another significant change, and one which I am really in favor of: the ME Terminal. This isn’t a block anymore, it’s a multipart facade that goes on cable. More importantly, you can use a View Cell to filter what each individual ME Terminal accesses. And yes, you can upgrade them to ME Crafting Terminals. Do keep in mind that every Terminal also requires a Channel.
The Basic Network
Now comes the fun part. A basic AE2 network consists of a powered Energy Acceptor, an ME Drive or ME Chest, some cable, and a terminal. Your items are stored in items called storage cells which come in four different sizes: 1K, 4K, 16K, and 64K bytes of storage. Regardless of size, each storage cell can only hold 63 unique items. The difference between the ME Chest and the ME Drive is that the chest has a built in terminal, but can only hold 1 storage cell as opposed to the ME Drive which needs an external terminal to access your items, but can store up to 8 storage cells. The ME Chest’s terminal can also only access items within itself even if it is connected to other ME Drives.
The energy acceptor can be placed anywhere in the network, as long as it is connected, meaning adjacent, to an ME Drive or a cable in the network. What the energy acceptor does is take energy from other mods/forms and convert it to a usable form for AE2. ME Drives which are placed next to each other will connect to each other as if they are wired together, so there is no need to lay cables connecting every ME drive. With that said, anything else that you want to be in the network will have to be connected with cables, including a terminal. In order to create storage space in the network for items, you have to craft some storage cells and place them into your ME Drives, or in your ME Chest. When you put storage cells into the ME Drives, you can see a visual update on the front of the ME Drive. When they are powered, ME Drives will show green lights in the slots that contain almost-empty storage cells, orange lights in the slots that contain semi-filled storage cells, and red lights in the slots that contain full storage cells. Additionally, most of the devices, including ME Drives, can have a priority set so that items will always try to go into devices with higher priorities first. The last thing to do is place a terminal onto some cable and right click the terminal to open up your AE2 network. You can see any items in the network using the terminal, as well as put items into and take items out of the system.
You will have to use the same type of cable for each network because different types of cable do not connect to each other. This is useful for creating different networks using different colored cables.
Contribution
Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
If you are still willing to contribute to this project, you can contribute via Pull-Request.
The guidelines for contributing contain more detailed information about topics like the used code style and should also be considered.
Here are a few things to keep in mind that will help get your PR approved.
- A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
- Use the file you are editing as a style guide.
- Consider your feature.
- Is your suggestion already possible using Vanilla + AE2?
- Make sure your feature isn’t already in the works, or hasn’t been rejected previously.
- Does your feature simplify another feature of AE2? These changes will not be accepted.
- If your feature can be done by any popular mod, discuss with us first.
Getting Started
- Fork this repository
- Clone the fork via
- SSH or
- HTTPS
- Change code base
- Run to apply automatic code formatting
- Add changes to git
- Commit changes to your clone
- Push to your fork
- Create a Pull-Request on GitHub
- Wait for review
- Squash commits for cleaner history
If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about synching if you plan to contribute on regular basis.
Materials you will need
Like before, this mod is very iron hungry, redstone hungry, very gold and diamond hungry, and introduces Certus Quartz. You’re also going to need power to run your system on.
New in this edition, however, you’re going to need four different Press Plates. These are ONLY found in Sky Stone Chests which are only found in the middle of meteors. If you can’t find a meteor on the surface, you may need to dig around a bit to find one. There’s also a compass you can use to find them, however it means you have to remove every last piece of Skystone from a meteor, or the compass will just point back to it. Joy. And there’s four different plates, but only two of them are found per chest. And no guarantees the next chest has anything unique. Skystone currently has only one use: the ME Controller.
Now, if you are on a multiplayer server, once all four have been located, you can copy them easy enough. But if you are playing single player, finding them all can be a royal pain.
Contribution
Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
If you are still willing to contribute to this project, you can contribute via Pull-Request.
The guidelines for contributing contain more detailed information about topics like the used code style and should also be considered.
Here are a few things to keep in mind that will help get your PR approved.
- A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
- Use the file you are editing as a style guide.
Getting Started
- Fork this repository
- Clone the fork via
- SSH or
- HTTPS
- Change code base
- Add changes to git
- Commit changes to your clone
- Push to your fork
- Create a Pull-Request on GitHub
- Wait for review
- Squash commits for cleaner history
If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about synching if you plan to contribute on regular basis.
It’s Auto-crafting, Jim, but not as you know it
Auto-crafting in AE was absolutely amazing. It got hit with a huge nerf-bat. But it still has its uses, so let us go over it.
First off, automating any kind of crafting requires a minimum of one Crafting CPU. Yes, even auto-crafting using ME Interfaces require this to be hooked up somewhere. The CPU multiblock needs to be «cuboid» (a rectangular prism), and must be created using Crafting Storage, Crafting Co-Processing Unit, and Crafting Unit blocks. The smallest possible Crafting CPU is just a 1k Crafting Storage block attached to the ME Network. Crafting Storage allows more complex crafting operations; Crafting Co-Processing Units increase the number of operations the Crafting CPU can perform at a time. Crafting Units do not enhance the Crafting CPU in any way. They only serve as filler for the multiblock.
Basically, any sort of auto-crafting job requires a certain amount of processing power. The more complex the recipe, and the more of that item you are wanting, the more CPU it takes to make the job. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously.
Crafting using other machines is about the same as it always was, except that it will eat up CPU and processing cycles while it is running, and it requires the Crafting CPU to function. So a slight nerf, but otherwise business as usual (although don’t forget that each Interface requires its own channel!), not too bad.
But what if I just want regular old crafting recipes auto-crafted? Well, for that, we look to the Molecular Assembler. No longer a multi-block structure, this stand-alone device has two modes. If you put an Encoded Pattern into it, then it will be able to craft that one pattern independently. Kinda boring, but if you just want one item auto-crafted, it doesn’t need the CPU in this mode. The other mode requires you to place it adjacent to an ME Interface, and you can not put an Encoded Pattern into it. Basically, any of the Encoded Patterns in the attached ME Interface can use the Molecular Assembler to perform that crafting task. This is not an instantaneous task, it now takes time to craft. However, you can have multiple Molecular Assemblers attached to a single ME Interface as a load-sharing program.
For example, if you have five MA’s attached to an Interface, and you ask for 20 torches, and that interface has an Encoded Pattern that knows about Torches, it will send one crafting request to each of the five MA’s attached to it and they will all produce it separately. So it will run 5x as fast as one that just had a single one for large jobs. However, if you just wanted one diamond pick, it would still only use the one MA for the task.
Since the Crafting CPU can only perform a single task at a time, there’s a reasonable limit to how many Interfaces are used in this way at any given time. However, you can tweak the performance of your crafting system by making a honeycomb of MA’s and Interfaces, and if you set up your recipes properly, you can get some good optimization.
For example, let’s take the old BuildCraft Diamond Gear recipe, which requires a lot of sub-combines. Now, you could put all of the sub-combines into a single ME Interface, since each successive recipe requires the ingredient from the previous one. However, if you wanted to set up, for example, a couple stacks of torches and a couple stacks of bread being made with three wheat each, then if both of these recipes are in the same ME Interface, you’re going to hit a log-jam, because the ME’s are going to be too busy making torches to make bread. But, if you have a Co-Processor in your CPU arrangement, and you decide to build two Interfaces, each with their own separate set of MA’s, then they could run parallel. Of course, you don’t often make both torches and bread at the same time. So you could have one interface with one, one interface with the other, and you could share an MA. Now, that MA is either going to be making torches or bread, however you 1) save the cost of having to make another MA, 2) still have load-sharing capability, and 3) if you do make them in bulk at the same time, only one MA is going to be occupied with one or the other recipe.
So when making your crafting wall checker boarded with Interfaces and Molecular Assemblers, try to make sure that anything you are likely to be requesting in bulk at the same time not be adjacent, however any serial or sequential building can all be done from the same ME Interface. You can also have multiple ME Interfaces with the same recipe if you are really worried about speed of bulk orders.
Issues
Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!
- Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
- If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid.
- Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid.
- Go to the issues page and click new issue
- If applicable, use on of the provided templates. It will also contain further details about required or useful information to add.
- Click , and wait for feedback!
Providing as many details as possible does help us to find and resolve the issue faster and also you getting a fixed version as fast as possible.
Please note that we might close any issue not matching these requirements.
Stamping out Circuits
Okay, so now we’ve got the crystals and other materials we need, let’s get crafting!
Oh, before we can, we need to do one teeny tiny little… umm… humongous project. You remember earlier I told you about those dang presses that might take a bit because they are RNG-based chest loot? Umm… yea, you’re going to need all four before proceeding. And we need to build the machines that use them. Namely: the Inscriber.
The four different plates correspond to four different materials they are made of.
- Logic Press + Gold = Printed Logic Circuit
- Calculation Press + Pure Certus Quartz Crystal = Printed Calculation Circuit
- Engineering Press + Diamond = Printed Engineering Circuit
- Silicon Press + Silicon = Printed Silicon
To make a Processor, you take the material circuit on top, the silicon circuit on the bottom, and the redstone in the middle in an Inscriber.
Typically, when automating this process, you have one Inscriber per plate, plus another inscriber for making the processors themselves, for a total of five Inscribers set up. However, you can start off with just one if you are low on resources.
Issues
Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!
- Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
- Go to the issues page and click new issue
- Enter your a title of your issue (something that summarizes your issue), and then create a detailed description of the issue.
- Do not tag it with something like or . When it is applicable, we will take care of it.
- The following details are required. Not including them can cause the issue to be closed.
- Forge version
- AE2 version
- Other mods and their version, when reporting an issue between AE and another mod
- A detailed description of the bug or feature
- To further help in resolving your issues please try to include the follow if applicable:
- What was expected?
- How to reproduce the problem?
- Server or Single Player?
- Screen shots or Pictures of the problem
- Mod Pack using and version?
- Keep in mind that some mods might use an outdated version of AE2
- If so you should report it to your modpack
- Click , and wait for feedback!
Providing as many details as possible does help us to find and resolve the issue faster and also you getting a fixed version as fast as possible.