Снаряжение

Defensive Stats

  • Block Chance increases your chance of blocking an incoming attack. Excess block chance after 100% turns into block stacks.
  • Dodge Chance increases your chance of dodging an incoming attack. Excess dodge chance after 100% turns into dodge stacks.
  • Reduction reduces damage taken from all sources.
  • Damage Return increases damage taken by enemies who strike you. Can critically hit.
  • All Resistance increases your resistance to all damage types.
  • Physical Resistance increases your resistance to physical.
  • Magic Resistance increases your resistance to magic damage.
  • Cold Resistance increases your resistance to cold damage.
  • Fire Resistance increases your resistance to fire damage.
  • Poison Resistance increases your resistance to poison damage.
  • Lightning Resistance increases your resistance to lightning damage.

Flasks

Tier Name Sprite Stats Sockets Damage Types Ability
B Cobra Blood Vial

(1 Handed)

18900 Base Damage

1.57 Aps

3100 Energy

2375 Stamina

4800 Damage

105% Damage

355 Mana per Second

1 All Talents

0.51% Life per Hit

1 — 5 Poison ——
AA Doctor’s Potion

(1 Handed)

12500 Base Damage

1.63 Aps

3100 Energy

1100 Stamina

3500 Damage

85% Damage

10% Attack Speed

0.26% Life per Hit

1.01% Mana per Hit

1 — 5 Poison Doctor’s Medkit
C Demon Blood Flask

(1 Handed)

15500 Base Damage

1.56 Aps

4100 Energy

15% Attack Speed

10% Critical Rate

42% Critical Damage

275 All Stats

0.26% Life per Hit

1.01% Mana per Hit

1 — 5 —— ——
B Ancient Mucus

(1 Handed)

12480 Base Damage

1.63 Aps

3100 Energy

5% Energy

1500 Stamina

1100 Damage

80% Damage

7% Cdr

200 All Stats

100% Magic Find

1 — 5 Poison ——
AA Spirit Urn

(1 Handed)

8500 Base Damage

1.95% Aps

3100 Energy

1500 Stamina

2500 Damage

85% Damage

30% Attack Speed

1% Health per Second

2.01% Mana per Hit

1 — 5 Poison ——
Doomweed Vial 8748 Base Damage

2.08 Aps

4755 Energy

4755 Stamina

36% Damage

4259 Damage

24% Attack Speed

1% Life per Hit

1% Mana per Hit

1-5 Poison

Currency

There are currently two main currencies in the game:

  • Rubies
  • Jade Ore

Rubies: Can be dropped from enemies, bosses and found in the world in chests. This is the primary currency and is used to trade for gear from other players.

Jade Ore: This is a new currency that some people use to trade with instead. Jade ore is used to craft specific items to upgrade your items further. It can be found in Ruby Veins with a slight chance.

Seasons

Just like in most other ARPGs, Hero Siege has seasons. This means that during a season, you can choose to create a seasonal character, you get the chance to compete with other seasonal players on the leaderboard.

A season usually lasts 3 months, and when a new season starts your old seasonal characters will be converted into non-seasonal characters and you’ll have to begin from scratch again.

It’s also important to note that seasonal can only play with other seasonal players, which also applies to softcore, hardcore and non-seasonal players. Hardcore players can not play with softcore players, and so on.

Reaching the top 35 of the leaderboards of a season will award you with unique cosmetics.

What is the End-Game like?

The end-game in Hero Siege is to min-max your items until they can’t get any better; by upgrading them to level 10 and 115% quality, which is a lengty process. After that you’ll need to do Wormholes so you can get a seasonal leaderboard placement for your class.

Offensive Stats

  • Damage increases the damage of your basic attacks.
  • Attack Power increases basic attack damage.
  • Ability Power increases ability damage.
  • Critical Damage increases the damage of your critical attacks.
  • Critical Chance increases your chance of dealing extra damage.
  • Physical Damage increases the damage of your physical based attacks and abilities.
  • Magic Damage increases the damage of your magic based attacks and abilities.
  • Wind Damage increases the damage of your Wind based attacks and abilities.
  • Cold Damage increases the damage of your cold based attacks and abilities.
  • Fire Damage increases the damage of your fire based attacks and abilities.
  • Poison Damage increases the damage of your poison based attacks and abilities.
  • Lightning Damage increases the damage of your lightning based attacks and abilities.
  • Elemental Damage increases the damage of all elemental based attacks and abilities.

Potions

Potion Effect Name Description
Elixir of Death Berserk Rage Temporarily increases all damage dealt
Maggot Eye Elixir Absolute Power Temporarily increases all elemental damage by 1000
Blood of Spartan Spartan Defense Temporarily increases dodge and block by 15%
Prismatic Potion Crystal Power? Temporarily increases your max resistance cap
Bottle of Radogate Fleet Footwork Temporarily provides you with a movement speed buff of 50 for 15 seconds. Cooldown: 35 seconds
Praetorian Blood Stoneskin Temporarily increases your armor by 200%
Bottle of Sake Drunken Kung Fu Temporarily grants you an additional 100% critical damage
Protein Shake Flexing Temporarily increases your strength by 50%
Ghostly Potion Vanish Grants you temporary invisibility
Radbull Hyper Activity Gives you a temporary 15% attack speed boost
Witches Potion Heal Health regeneration/Health buff
Wizard Potion Manaflow Replenishes your mana
Surströmming Diarrhea The puke does mild damage
Empty Bottle of Vodka Looks like Elias found this first… Does nothing, just gives you 6 sockets.
Sung Lee’s Unleashed Rage Momentary Madness Turns your auto attacks into bursts for the duration of the effect
Power of the Void Chaos Unleashed Rains meteors down upon your enemies when you use an active skill
Caffeinated Coffee Container The Fragrance of Dark Coffee 5% chance on hit that spills high damage coffee everywhere which makes the user very angry and it has a 5 second cooldown. It spreads like plague does only it is coffee flavored and has high damage
Gold Inlaid Mysterious Potion Endless Wealth Grants 150% Magic Find . 45 second cooldown

Некромант [ ]

Некромант может сражаться, а может и не сражаться сам, т.к. имеет возможность призвать большое количество миньонов, которые сделают за него всю работу. Для этого нужно просто иметь несколько трупов врагов, из который некромант поднимает себе скелетов ближнего боя и скелетов магов, так же призывает каменного голема с большим количеством здоровья и высоким уроном. При этом сам некромант имеет хорошие усиления для своих ударов и может нанести самостоятельно не слабый урон.Так же некромант имеет левитацию, без каких либо дополнительных реликвий.

Персонаж для быстрого старта и максимального долгого выживания на суровых уровнях игры. НУ СЛИШКОМ УЖ ИМБАЛАНСНЫЙ ГЕРОЙ!

Runes

Runes can be found randomly in levels or traded from other players. They will boost a specific stat by a percentage, and also by smaller amounts depending on the stat. Depending on the build, runes can have a huge impact, but also no impact at all. It’s up to you how you wish to build your class.

Removing Gems and Runes

You can remove socketed gems and runes by going to the blacksmith and choose to sell your items. There will be an option to remove all runes, but this will delete them from your item and you will not get them back.

Trading

Most Trading is done in the in-game market, where the trades are listed in Rubies.

You can trade with other people in the game outside the market by holding TAB and right clicking the player and choosing “Trade”.
When trading, it’s extremely important to pay attention to what’s happening on your screen. Some shady people will try to give you gold instead of rubies when trading, and players don’t usually notice this until it’s too late. It’s also important to make sure you’re not being given a bricked item (a 50% quality item), as those are ruined and you can never improve it further.

Each player has to accept the trade twice after putting their items in. Afterwards it’s also a good idea to vote reset to make sure the server saves the transaction, or you risk losing your items.

What if you get stuck?

If you get stuck while leveling, it’s as easy as going back a few levels and killing enemies of lower levels until you get better gear or get a few more level points to put into your skills. It can be frustrating at times, but it all depends on the class you play as all classes have their own weaknesses and strengths.

What to do after hitting level 100

Good job on hitting that sweet level 100! This is where the real game starts. By now you’ve hopefully unlocked the Hell difficulty and you’re ready to begin farming for Satanics. These items appear with a red name and a red glowing aura around them when they drop on the map, and appear as a red star on your map. These are items with fixed stats that you will use to grind in the end game.

The most important thing to do before attempting to really begin that satanic grind, is getting your mining to 500 and eventually maxing it out. This is because drop rates are not a certain thing and you can sometimes go many hero levels without a single drop, and mining in Hell difficulty will provide you with ruby and jade ore which you either can trade or craft satanics and runes with.

Basically, these are the things you will do after hitting 100:

Max out your mining.

Get a Satanic piece of gear in every slot.

Upgrade your satanics to level 10.

Use re-roll tokens and satanic dice to improve the quality (%) of your gear.

Understanding Satanics

Satanics always have fixed stats. This means that end-game builds will use specific satanics that benefit their playstyle, and satanics actually don’t all share the same drop location or drop chance either.

Recurring Quests

  • Rewards of recurring quests seem to be a random mix of xp, gold, cristals, relics and chests
  • When having a recurring quest, any monster map in which you enter will contain the content necessary complete the quest, as well as the NPC that gave it to you
  • To return a recurring quest, just go to any monster map and look for the NPC that gave you the quest
  • NPC and items positions are random

Ritual

Recurring Quest — Ritual
NPC:
«Unknown»
Content
~

  • Complete a Ritual. Find an Altar on the map, then stand on it until the end of the progress bar
  • The Altar is labeled «Altar» in blue letters
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Ancient Monster

Recurring Quest — Ancient Monster
NPC:
«Unknown»
Content
~

  • Slain an ancient monster
  • Ancient monsters seem to be purple-named monsters
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

David’s Treasure

Recurring Quest — David’s Treasure
NPC:
«Unknown»
Content
~

  • Find David’s Treasure. A red cross marks the spot
  • When stepping on the cross, the action «Dig for David’s treasure!» appears
  • You must use the action until a chest is excavated, at which point the quest is complete
  • The red cross can sometimes appear on a wall and be out of reach
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Ambush!

Recurring Quest — Ambush!
NPC:
«Unknown»
Content
~

  • A horde of monsters instantly spawns around you
  • You must kill 9 ambushers
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Jack Box

Recurring Quest — Jack Box
NPC:
«Unknown»
Content
~

  • Find Jack’s key
  • Find Jack’s box and open it
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Relics

Relics are items that can be found randomly in the world, dropped from chests, bosses or crafted in town. You lose all of your relics when you die.

Upon collecting a relic, depending on what kind of relic it is, it’s stored in your relic inventory — which holds a maximum of 32 relics. The more relics you have, the less relics you’ll find — and once you’ve hit the limit, you will no longer find relics, and rewards that previously would be relics will now be gold instead.

There are 4 types of relics in the game:

Active/Usable Relics: You can only have one of these relics active at a time, and they’ll appear under your health bar next to the potion button in the HUD. When you press the key bound to usable relics, the relic will do something special.

Orbitable Relics: These relics orbits around the player at all times, either to do damage to nearby enemies or block incoming damage.

Stat Relics: Stat relics will simply give you some extra bonus stats.

On hit/On attack Relics: These relics are often called proc relics, and they do something special whenever you attack or hit an enemy with an attack.

It can be a bit difficult to farm relics as they spawn randomly and have no set spawn location.

Leveling from 1-100

Leveling in Hero Siege can be both a pain and a pleasure at the same time, depending on how you look at it. Compared to previous versions of the game, leveling has actually been improved a lot and no longer requires you to endlessly grind to reach level 100.

When you first start the game, you’ll be placed in the tutorial zone. Read the signs that you find here and kill all the mobs, this will bring you a level or two. When you enter the portal to town, talk to all of the NPCs in town to see if they can give you a few quests.

Going to the zone 1 of act 1 for the first time all you have to do is find the other portal to the next zone, optionally the waypoint as well. To be able to teleport to any zone in Hero Siege, you must first find and activate the waypoint in each zone.

The easiest way to level after that is to just play the game from normal mode to nightmare mode, doing all the levels and beating each difficulty, which means that you have to beat the final boss of act 6, which is Satan, in order to progress into nightmare. You can change difficulty when creating your game, or by using the switch at the zone selector in the town if you’re playing in Local. It’s important not to fight enemies that are more than, or less than 20 levels than you, as you will not gain any experience from them. You should always try to stay within a reasonable level difference of around 5-10 levels, as that grants you the most optimal amount of experience — otherwise you’ll actually end up with less overall experience.

Hero Levels

Hero Levels are like Paragon in Diablo 3. When you’ve hit level 100, all further experience that you get will be added into your hero levels. The experience needed for each level increases for every level you gain. Every 10 Hero levels you gain unlocks a new tier of abilities, where you can chose one out of three options.

Abilities

Ability Looks Description
Electrified When hit shoots out balls of electricity, dealing high lightning damage.
Fiery Ignites the Player on hit, causing fire damage over time.
Cold Enhanced Has a chance to freeze the Player on hit, making them unable to act.
Arcana Summons a barrage of Arcane Beams, which inflict heavy magic damage.
Waller Spawns a few destructible Walls to block the Player.
Juggernaut Throws a giant spikeball which will get pulled back in after some time, dealing physical damage in the process.
Thunder Orbiter Summons Lightning Orbs which shoot out more smaller Orbs

in random directions, dealing huge lightning damage.

Mortar Launches Mortars from time to time, leaving a burning crater on the ground, dealing high fire damage over time and igniting victims.
Teleporting Periodically Teleports near the Player.
Pack Leader Brings a decent amount of Enemies to the Fray, is also a lot faster.

1 Handed

Tier
Name
Sprite
Stats
Sockets
Damage Types
Ability
Angelic
ST. Gabriel’s Retribution
  • 19872 Base Damage
  • 1.59 Aps
  • 7% Block Chance
  • 35 Speed
  • 20% Strength
  • 40% Attack Speed
  • 11% Cdr
  • 2050 All Stats
  • 3955 Damage
  • 85% Damage
  • 0.51% Life per Hit
6

Elemental
Gabriel’s Wrath
SS
Steve’s Mighty Sword
  • 6172 Base Damage
  • 1.38 Aps
  • 1344 Strength
  • 18% Attack Speed
  • 1100 Damage
  • 36% Damage
  • 10% Exp Gain
5

Elemental
Stickman Steve’s Destruction
SS
Darkness
  • 13225 Base Damage
  • 1.82 Aps
  • 4850 Damage
  • 75% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 28% Critical Damage
  • 6% Cdr
5

Physical
Cold
Lightning
Wind

Fire

Critical Strike
SS
Icy Shank
  • 13225 Base Damage
  • 1.82 Aps
  • 4850 Damage
  • 75% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 28% Critical Damage
  • 6% Cdr
5

Cold
Coldsnap
SS
Molten Dagger
  • 13225 Base Damage
  • 1.82 Aps
  • 4850 Damage
  • 75% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 28% Critical Damage
  • 6% Cdr
5

Fire
Hellfire
SS
Sung Lee’s Destroyer Flail
  • 4000 Base Damage
  • 1.77 Aps
  • 20% Attack Speed
  • 185% Damage Return
  • 4000 All Stats
  • 3 All Talents
5
——
Gladiator
SS
Revenant’s Lasher
  • 19200 Base Damage
  • 1.91 Aps
  • 4400 Damage
  • 90% Damage
  • 35% Attack Speed
  • 3000 All Stats
  • 16% All Resistances
5

Lightning
Revenant’s Fury
AA
Death’s Mirror
  • 1422 Base Damage
  • 1.25 Aps
  • 500 All Stats
  • 350% Magic Find
1 — 3
——
——
AA
Gladiator’s Wrecking Ball
  • 22225 Base Damage
  • 1.32 Aps
  • 50% Damage
  • 10% Attack Speed
  • 5% Critical Rate
  • 28% Critical Damage
  • 1750 All Stats
  • 0.26% Life per Hit
1 — 5

Physical

Butcher’s Fury
Gladiator’s Glory
AA
Odin’s Battle Sword
  • 19572 Base Damage
  • 1.07 Aps
  • 2600 Strength
  • 8% Strength
  • 3955 Damage
  • 80% Damage
  • 8% Mana
  • 1176 Mana per Second
  • 0.26% Life per Hit
  • 2.01% Mana per Hit
1 — 5

Lightning
Odin’s Holy Hammer
AA
Masamune
  • 15872 Base Damage
  • 1.51 Aps
  • 5% Block Chance
  • 20 Speed
  • 2700 Strength
  • 1855 Damage
  • 45% Damage
  • 15% Attack Speed
  • 38% Critical Damage
  • 0.26% Life per Hit
1 — 5

Physical
Masamura
AA
Muramasa
  • 15872 Base Damage
  • 1.51 Aps
  • 5% Dodge
  • 20 Speed
  • 2700 Stamina
  • 1855 Damage
  • 45% Damage
  • 15% Attack Speed
  • 15% Critical Rate
  • 2.01% Mana per Hit
1 — 5

Physical
Masamura
A
Hiyoki’s Vorpal Katana
  • 15376 Base Damage
  • 1.63 Aps
  • 12% Dodge
  • 2365 Strength
  • 1100 Stamina
  • 2550 Damage
  • 75% Damage
  • 18% Attack Speed
  • 0.26% Life per Hit
2 — 6

Physical
Cold
Lightning
Wind

Fire

——
A
Wind Guardian’s Gladius
  • 17972 Base Damage
  • 1.41 Aps
  • 15 Speed
  • 2344 Strength
  • 1300 Stamina
  • 2455 Damage
  • 65% Damage
  • 18% Attack Speed
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5

Wind
Windfury
A
Azurewrath
  • 8172 Base Damage
  • 1.96 Aps
  • 10 Speed
  • 2644 Strength
  • 2850 Damage
  • 75% Damage
  • 20% Attack Speed
  • 0.26% Life per Hit
  • 4.01% Mana per Hit
1 — 5

Lightning
——
A
Holy Warrior’s Phase Blade
  • 1572 Base Damage
  • 1.14 Aps
  • 1344 Strength
  • 1100 Stamina
  • 1550 Damage
  • 25% Damage
  • 5% Damage Reduction
  • 5% Exp Gain
  • 65% Magic Find
1 — 5

Physical
Cold
Lightning
Wind

Fire

——
A
Dragon Knight’s Flail
  • 10875 Base Damage
  • 1.64 Aps
  • 2850 Armor
  • 10% Armor
  • 1970 Strength
  • 2475 Stamina
  • 2% Health
  • 1000 Health per Second
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5
——
Holy Shock
B
Scarred Battle Darts
  • 8525 Base Damage
  • 1.97 Aps
  • 15 Speed
  • 1950 Damage
  • 45% Damage
  • 20% Attack Speed
  • 10% Damage Reduction
  • 0.26% Life per Hit
1 — 5

Physical
Cold
Lightning
Wind

Fire

Piercing
B
Sacred Whip
  • 17025 Base Damage
  • 1.34 Aps
  • 5% Block Chance
  • 2165 Strength
  • 2100 Stamina
  • 15% Attack Speed
  • 15% Critical Rate
  • 28% Critical Damage
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5
——
——
B
Wakayka’s Tomahawk
  • 14250 Base Damage
  • 1.53 Aps
  • 15 Speed
  • 1182 Strength
  • 2450 Damage
  • 60% Damage
  • 22% Attack Speed
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5

Physical
Cold
Lightning
Wind

Fire

Tomahawk
B
Sand Crusader’s Scimitar
  • 13972 Base Damage
  • 1.30 Aps
  • 15 Speed
  • 1244 Strength
  • 1300 Stamina
  • 2700 Damage
  • 65% Damage
  • 10% Critical Rate
  • 28% Critical Damage
1 — 5

Wind
Windfury
B
Frozen Carver
  • 12525 Base Damage
  • 1.38 Aps
  • 2500 Armor
  • 1500 Stamina
  • 3800 Damage
  • 65% Damage
  • 20% Attack Speed
1 — 4

Cold
——
B
Molten Hammer
  • 20225 Base Damage
  • 1.19 Aps
  • 10 Speed
  • 4200 Damage
  • 65% Damage
  • 10% Attack Speed
1 — 5

Fire
——
B
Molten Sword
  • 8172 Base Damage
  • 1.96 Aps
  • 1665 Strength
  • 400 Stamina
  • 2880 Damage
  • 50% Damage
  • 18% Attack Speed
  • 10% Critical Rate
  • 19% Critical Damage
  • 0.26% Life per Hit
  • 2.01% Mana per Hit
  • 100% Magic Find
1 — 5

Fire
Hellfire
C
Unholy God’s Flail
  • 15225 Base Damage
  • 1.30 Aps
  • 2500 Armor
  • 2285 Strength
  • 8% Strength
  • 1700 Stamina
  • 11% Stamina
  • 2100 Damage
  • 75% Damage
  • 15% Attack Speed
1 — 5

Physical
——
C
Nightmare Slasher
  • 12566 Base Damage
  • 1.41 Aps
  • 10 Speed
  • 3155 Damage
  • 80% Damage
  • 20% Attack Speed
  • 1700 All Stats
  • 0.26% Life per Hit
  • 1.01% Mana per Hit
1 — 5

Lightning
Lighting Fury
C
Icy Crusher
  • 12225 Base Damage
  • 1.19 Aps
  • 10 Speed
  • 3200 Damage
  • 65% Damage
  • 15% Attack Speed
  • 6% Cdr
1 — 5

Cold
——
D
Crystal Infused Axe
  • 3050 Base Damage
  • 1.71 Aps
  • 10 Speed
  • 5% Attack Speed
  • 1% Critical Rate
  • 275 All Stats
  • 325 Damage
1 — 3

Elemental
——

Sets

Set Effects are special effects which are unlocked by equipping the required amount of pieces from a Satanic Set. These effects can vary from enhancing a skill from your class to adding completely new Abilities and Procs to your arsenal.

Boss Sets

Set Effect Class
Anubis Eternal Life Tomb of Gods Any
Damien’s Legacy Dark Splash Any
Gurag’s Fury Avalanche Any
Satan’s Curse Armor Curse Any
Mevius Eye of Chaos Chaos Meteor Any
Genji’s Battle Gear Swift Energy Any
Death’s Toll Reaper’s Demise Any
Stickman Steve’s Destruction Army of Stickmen Any

Class Sets

Set Effect Class
Shield Bearer’s Sanctuary Captain Tarethiel Viking
Viking’s Demise Hurricane Viking
Flames of Divinity Rapid Burn Pyromancer
Flames of the Apocalypse Fiery Flies Pyromancer
Engineer’s Combat Gear Mechanic Mastery Marksman
Marksman’s Hunting Gear Heat Seeker Marksman
Plunderer’s Ensemble Cannoneer Pirate
Black Beard’s Remains Steaming Barrel Pirate
Vagabond’s Rags Scimitar Frenzy Nomad
Elder’s of Mos’Arathim Eye of Horus Nomad
Lumberjack’s Forestry Gear Wood Cutter Redneck
Redneck’s Work Gear Monster Truck’s Tire Redneck
Venom’s Frame Venom’s Poison Mastery Necromancer
Death Lord’s Legacy Army of the Dead Necromancer
Master’s Legacy Hide and Seek Samurai
Nobunaga’s Empire Emperor’s Last Wish Samurai
Justiciar’s Thunder Raiment Thunderstruck Paladin
Odin’s Holy Hammer Sacred Hammer Paladin
Valkyries Battle Gear Lightning Glory Amazon
Aztech’s Mystery Reign of Poison Amazon
Dante’s Nightmare Heavy Impact Demon Slayer
Bone Conjurer’s Regalia Ritual of Blood Demonspawn
Satan’s Redemption Blood Surgery Demonspawn
Earth Shaper’s Pride Totemic Wrath Shaman
God of the Elements Elemental Blast Shaman
Zealot’s Prophecy Hex Master White Mage
The Holy One Floating Heavens White Mage
Juggernaut’s Rampart Deadly Trap Marauder
Gladiator’s Glory Mechanic Mastery Marauder
Blood Letter’s Armament Knife Juggler Plague Doctor
Doctor’s Medkit Disease Medication Plague Doctor
Champion’s Valor For Glory Shield Lancer
Wall of God Provocation Shield Lancer

Bows

Tier Names Sprites Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Soloyolo’s Holy Bow

(2 Handed)

29400 Base Damage

1.24 Aps

20% Dodge

25 Speed

2820 Strength

2500 Stamina

15% Critical Rate

47% Critical Damage

11800 Damage

90% Damage

6 Elemental Burst Shot
SS Shadowfury (2 Handed) 27566 Base Damage

1.60 Aps

30 Speed

30% Attack Speed

3000 All Stats

10500 Damage

100% Damage

1 All Talents

0.5% Hp per Hit

6 Elemental Piercing
SS Steve’s Punchbow

(2 Handed)

25400 Base Damage

1.49 Aps

35 Speed

2120 Strength

2200 Stamina

25% Attack Speed

4666 Damage

85% Damage

10% Exp Gain

150% Magic Find

6 Elemental

Stickman Steve’s

AA Marksman’s Hunting Bow

(2 Handed)

25600 Base Damage

1.56 Aps

10% Dodge

2820 Strength

8% Strength

3500 Stamina6500 Damage

60% Damage

22% Attack Speed

5% Critical Rate

33% Critical Damage

2 — 6 Physical

Marksman’s

AA Poison Ivy

(2 Handed)

5572 Base Damage

1.78 Aps

25 Speed

2220 Strength

2200 Stamina

120% Damage

12280 Damage

10% Attack Speed

11% Cdr

2 — 6 Poison Multishot
B Windforce

(2 Handed)

17800 Base Damage

1.93 Aps

20% Dodge

25 Speed

2120 Strength

1200 Stamina

7500 Damage

115% Damage

35% Attack Speed

2 — 6 Physical ——
B Buriza

(2 Handed)

24785 Base Damage

1.22 Aps

2400 Strength

2200 Stamina

30% Damage

95% Critical Damage

2 — 6 Physical Double Shot
B Electro

(2 Handed)

24100 Base Damage

1.64 Aps

2110 Strength

1200 Stamina

11288 Damage

115% Damage

30% Attack Speed

6% Cdr

0.26% Life per Hit

1.01% Mana per Hit

2 -. 6 Lightning Lightning Fury
B Glimmerfury

(2 Handed)

20100 Base Damage

1.49 Aps

2110 Strength

1200 Stamina

12228 Damage

125% Damage

30% Attack Speed

6% Cdr

1 All Talents

2 — 6 Cold Coldsnap
B Flamebringer

(2 Handed)

20100 Base Damage

1.63 Aps

10% Dodge

2120 Strength

2200 Stamina

12228 Fire Damage

125% Fire Damage

30% Attack Speed

100 All Stats

2 — 6 Fire Hellfire
C

H

A

S

E

Hellspawn Eradicator

2 Handed

12175 Base Damage

1.72 Aps

4415 Strength

2768 Stamina

47% Physical Damage

24% Attack Speed

4915 Damage

12% Cdr

+2 All Talents

1% Life per Hit

1% Mana Per Hit

1-6 Physical Explosive Bolts
C

H

A

S

E

Deathquill

2 handed

10100 Base Damage

2.08 Aps

+50 Speed

3283 Strength

1970 Stamina

24% Attack Speed

8002 Damage

52% Damage

1-6 Elemental

Feint

Act 5

Monster Name Looks Appears in Special Attacks
Monk 5-1 Mt. Fuji

5-2 Misty Swamp

Samurai

Archer

5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

Burning Quiver: Ignites the Player on hit.
Samurai

Skeleton

5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

Dash: Dashing three times towards the

player dealing

damage and stunning in an AOE-field

with the last strike.

Skeleton 5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

5-4 Sea of Carponia

5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Horror 5-2 Misty Swamp Multishot: Shoots multiple Shots at once.
Karp 5-3 Fuji Coast

5-4 Sea of Carponia

5-5 Temple of Zamjo

Splash: Throw out small blue puddles,

severly damaging players inside.

Hollow Stump 5-3 Fuji Coast
Piranha 5-4 Sea of Carponia

5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Teleport: Teleports after a short channel,

leaving a fireball where they left.

Burning Skeleton

Archer

5-4 Sea of Carponia

5-5 Temple of Zamjo

Burning Quiver: Ignites Players on hit,

even tho they are underwater.

Frost

Skeleton

5-5 Temple of Zamjo Spin: Spins towards the Player, damaging

every Player in its path.

Frozen Skull 5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Blizzard: Summons Icicles which circle

around the Frozen Skull.

Stump Nest 5-2 Misty Swamp Spawns Sumo’s
Rat Den 5-3 Fuji Coast
Piranha Cave 5-4 Sea of Carponia

5-5 Temple of Zamjo

Spawns Piranhas
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