Dynamic surroundings
Содержание:
Updates & Compatibility
Update History & Changelogs
Requirements:
- Forge 2779+ OreLib-1.12.2-3.6.0.1+; Do not use the deobf version of OreLib; it’s provided to developers for mod development.
- If upgrading from version 3.4.x or earlier: Delete your dsurround.cfg and let it regenerate.
- Check your mods/1.12.2 folder and ensure there are no Dynamic Surroundings files within.
Fixes:
- Updated embedded Mixin library to 0.8 (the latest STABLE version of Mixin as of this publish). Should fix compatibility with a other mods that rely on Mixin.
- Speculative fix for rare fog «white out».
- Speculative fix for client crash when using wrong Forge version but client is not able to give appropriate error info to user.
Changes:
- Compatibility update for the latest versions of Little Tiles.
- Updated Russian Translations.
- Update Roots Compatibility.
Update | Bedrock | Java |
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1.16.5 | × | ✓ |
1.16.4 | × | ✓ |
1.12.2 | × | ✓ |
How To Install Dynamic Surroundings
Steps To Install
1 | Download Forge 1.16.5>> Forge download page |
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2 | Download Dynamic Surroundings on CurseForge. Select the latest version>> Download from CurseForge |
3 | Run the Forge Java file*there is no need to change the install directory if you used the default directory to install Minecraft |
4 | Transfer the mod .jar files to your Minecraft’s mod folder>> Know how to access it here |
5 | Run «Minecraft Launcher» |
6 | Select the Forge version that you want to play on. In this case, select «Forge 1.16.5» |
7 | Press «Play» to run Minecraft with the mods |
Does Not Requires Other Mods
You do not need to install for you to be able to run this mod. Download the required Forge version and just place it together with the Dynamic Surroundings mod inside your mod folder and you’re good to go!
Features
Storms
When precipitation occurs, Dynamic Surroundings Mod will generate a random storm intensity. This intensity will affect a variety of different things:
- The “density” of the downfall.
- Volume of sound.
Furthermore, deserts will experience dust storms, and the Nether will have its version of storms.
Auroras
Auroras trigger at night when a player is standing in a “polar” biome such as Taiga or Ice Field. The size, shape, and coloration can change per Aurora spawned. The brightness of an Aurora is affected by the brightness of the Moon.
Biome Sounds
Biomes can have specific sounds that play while standing in them. The sound played can be different night or day, rain or shine. Forests have birds chirping, beaches have waves, and swamps have crickets.
Block Effects
Blocks can have a variety of effects, sound as well as visual. Examples:
- Lava can form lava jets on the surface which spout fire or sparks.
- Bubbles can rise from the bottom of lakes, oceans, and ponds.
- Soul Sand can trigger demonic laughter.
- Wooden planks can squeak when walked upon.
- Dust motes can fall from various blocks.
- Steam will rise from water because of nearby lava.
- Fireflies will spawn at night around various plants in temperate biomes.
Footstep Acoustics
Presence Footsteps is integrated directly within Dynamic Surroundings. This feature generates different footstep sounds as the player walks and jumps. The sounds played are based upon the material that the player is standing on or moving through.
Player Effects
Various effects, both sound and visual, can be triggered or suppressed:
- Damage/Heal pop offs. Whenever a mob gets hurt or is healed a pop-off particle will fly off around the mob indicating the amount of change.
- Weapon/tool swoosh: A sound gets played when swinging around a weapon or tool.
- Jump: A “huh” sound will play when jumping.
- Bow pull: A sound gets played when a player pulls back on a bow.
- Crafting sound plays when an item is crafted by the player.
- Heartbeat: When a players health drops to 40% or less Steve’s heart begins to beat loudly.
- Hunger: When a players food bar drops to 40% or less the stomach beings to rumble.
- Potion particle swirls can be turned off so they don’t interfere with the players field of view.
- Potion HUD replaces the Minecraft potion HUD with one that gives names and the effects remaining time.
Dynamic Surroundings Mod Download Links:
File Name | Status | Game Version | Date |
---|---|---|---|
DynamicSurroundings-1.16.4-4.0.3.7.jar | Release | 1.16.5/4 | Jan 29, 2021 |
DynamicSurroundings-1.12.2-3.6.1.0.jar | Release | 1.12.2 | Apr 6, 2020 |
DynamicSurroundings-1.7.10-1.0.6.4.jar | Release | 1.7.10 | Nov 28, 2018 |
DynamicSurroundings-1.12.2-3.4.10.3.jar | Release | 1.12.2 | Nov 28, 2018 |
DynamicSurroundings-1.11.2-3.4.9.17.jar | Release | 1.11.2 | Oct 24, 2018 |
DynamicSurroundings-1.10.2-3.4.9.17.jar | Release | 1.10.2 | Oct 24, 2018 |
DynamicSurroundings-1.12.2-3.4.9.13.jar | Release | 1.12.2 | May 5, 2018 |
DynamicSurroundings-1.12-3.4.7.1.jar | Release | 1.12.1 | Sep 7, 2017 |
DynamicSurroundings-1.8.9-2.0.5.6.jar | Release | 1.8.9 | Mar 28, 2016 |
Credits: OreCruncher
← Enhanced Visuals ModDead Guy’s Additional Features Mod →
Dynamic Surroundings — Mod Overview
Author | OreCruncher |
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Date Published | December 17, 2015 |
Mod Category | ・Essential Mods |
Required Mods | ・Forge |
Dynamic Surroundings Customization
Dynamic Surroundings mod changes the visual and audio experience while retaining the original game mechanics. It allows you to customize it further by enabling or disabling some of the effects based on how customized you want your game to be.
Dynamic Surroundings Effects:
- Water Ripple on Rain
- Live Lava
- Steam
- Waterfalls Splash
- Fireflies at Night
- Fogs
- Additional Sounds
Relevant Experience From Shaders
Dynamic Surroundings is a mod that somehow gives off a shader vibe as there are visual enhancements. You would not want to miss out the new sound from this mod as it adds to the game’s atmosphere.
Best Shader Mods
Video from The Aussie Gamer!!!