Паланай

Layout

The prison is made up of numerous cell blocks spanning the first few floors, with several offices on the upper stories which are used by the senior guards. Most of the inmates are holed up in the canteen, which is just a short distance from the building’s kitchen. An armoury is also located on one of the floors, which will need to be broken into during one of the missions for Titus Kabui. The prison is designed to be as self-sufficient as possible, with very limited access to the outside world in the form of boats which travel to the docks to drop off supplies to the prison or via helicopters which can land on the helipad on the roof.

Strategy

Sam is by far the toughest of the four characters, and the most capable of wading straight into groups of lesser enemies in melee combat. His specialization in blunt weapons which have very high Force attribute let him knock enemies around like bowling pins, as does his Rage ability. Don’t get too confident with him though; he can still be brought down quickly by a large enough mob.

For most enemies the tactics are relatively similar, try to draw a couple off at a time so that you don’t get surrounded and bash them flat. The one enemy that needs a very different tactic is gun-toting humans. Trying to charge one (and usually there are more than one at a time) is a bad idea; unless you are able to sneak up close to one without them noticing until it’s too late, they will be able to put several shots into you before you get in range and they will occasionally backstep to try to avoid you. It’s best to keep one good pistol on hand and try to shoot them in the head, which is almost always a one-hit kill. Look through the ironsights while doing this for better accuracy.

Сиань Мэй

Куда делись его руки?

Это та женщина-психопат, которая бегает с мачете, расчленяющим бедных зомби, которых она встречает во время своего путешествия с острова Баной — согласно легендам, она тоже гонконгский шпион. Она приехала на остров Баной, чтобы шпионить за жителями Запада, к сожалению (или к счастью (?) Для нее произошла вспышка зомби!

Я считаю, что Сиань наносит наибольший урон из четырех, и я думаю, что расчленение намного интереснее, чем тупое, огнестрельное и метательное оружие вместе взятые! 

Если вы хотите оставить зомби с отрезанными руками, не стесняйтесь выбирать Сианя! Она мой самый любимый персонаж, и я на 100% уверен, что вам тоже стоит попробовать ее!

Overview

The Dead Island: Definitive Collection includes the remastered (Definitive Edition) versions of Dead Island and Dead Island: Riptide, which were rebuilt using Techland’s current generation engine Chrome Engine 6, as well as the retro beat-em-up side-scroller known as Dead Island: Retro Revenge developed by Empty Clip Studios. Although no new story content was included for either of the original games, both games come with their full complement of DLC included.

The definitive editions can also be bought individually for a price similar to the original editions if you don’t want Retro Revenge. When they first came out, owners of both original games (Dead Island and Riptide) could buy the definitive editions at a heavy discounted price (85% off) to make up for the remaster, which was a nice addition.

Escape Dead Island

While he doesn’t make a physical appearance in the game, he has left behind a series of logs, which act as one of the game’s collectibles. Through these logs you find out what his motives for the outbreak are and what his goals are. From these logs, you discover that he found out about GeoPharm’s nefarious goals and decided to rise up against them. When he fought back, however, GeoPharm experimented on and killed his family, both his mother and his father who was working at GeoPharm. He abandoned GeoPharm and joined a secret organization to take them down from within. He wants to unleash their creations on the world as revenge for their destruction of his family. His only physical appearance in the game is during a cutscene in the prologue when Kilo 2 kills the mole within the GeoPharm labs and talks to Charon over the phone the mole was using.

Logan Carter

Logan

Logan Carter is the Throwing Weapons expert and the «Jack of all Trades» of the team. His Fury Skill allows him to throw an infinite amount of knives at nearby enemies.

Most of his skills are inclined towards improving his throwing ability and how he should be versatile in general. He gains skills that are unique to him such as being able to retrieve a thrown weapon without needing to pick it up again and inflicting damage on multiple targets with a single throw. He also has skills that make him more effective with both edged and blunt weapons. He also is the only Hero with the more reliable bonus from using alcohol. His greatest weakness is his low stamina which, despite hampering his ability to run and fight in melee, is somewhat meaningless since throwing does not consume stamina. 

Unlike the other Heroes, Logan is much better suited at using the developer items due to the fact that thrown weapons do not lose durability. He can use the Mindblowing Military Knife to pop five Walkers or Infected in a single throw with a chance for the weapon to boomerang back, allowing him to do it again without having to pick up the weapon. He can also use the Homerun Baseball Bat to knock away multiple targets which allows him to avoid being overwhelmed by large numbers of zombies.

If the player does not intend to use the developer items due to how they unfairly break the game drastically, they can still depend on the more natural weapons in game. Because of his skill with both blunt and edged weapons, he can use weapons such as Eviscerator for a damage dealing throwable, or a Sledgehammer with Tesla Mod for incapacitation. His options are almost limitless.

Моды импульса

Для тупого оружия

Название

Модифицируемые предметы Компоненты Эффект Стоимость
«Импульс»
  • Молот
  • Молоток
  • Тяжёлый молот
  • Полицейская дубинка
  • Металлическая дубинка
  • Тяжёлая дубинка
  • Бейсбольная бита
  • Большая бейсбольная бита
  • Металлическая бейсболная бита
  • Палка
  • Деревянная дубинка
  • Тонфа
  • Ключ
  • Тяжёлый ключ
  • Кирка
  • Палица
  • Дубина
  • Батарея Х2
  • Изолента Х2
  • Провод Х2
  • Импульс Х1
  • Шанс крит. урона +4 %
  • Крит. урон +33%
  • Крит. физ. урон +90%
$200
«Молния»
  • Молот
  • Молоток
  • Тяжёлый молот
  • Полицейская дубинка
  • Металлическая дубинка
  • Тяжёлая дубинка
  • Бейсбольная бита
  • Большая бейсбольная бита
  • Металлическая бейсболная бита
  • Палка
  • Деревянная дубинка
  • Тонфа
  • Ключ
  • Тяжёлый ключ
  • Кувалда
  • Изолента Х2
  • Провод Х2
  • Батарея Х3
  • Металлолом Х2
  • Импульс Х2
  • Шанс крит. урона +4 %
  • Крит. урон +41%
  • Крит. физ. урон +120%
$400
«Волшебная палочка»
  • Полицейская дубинка
  • Металлическая дубинка
  • Тяжёлая дубинка
  • Кувалда
  • Строительный молот
  • Киянка
  • Кирка
  • Фомка
  • Палица
  • Дубина
  • Моргенштерн
  • Клинковая палица
  • Тяжёлый моргенштерн
  • Экзотическая палица
  • Канабо
  • Металлическая дубина-канабо
  • Кирка судьбы
  • Кувалда Кабриэля
  • Изолента Х3
  • Провод Х3
  • Большая батарея Х2
  • Телефон Х2
  • Электронный хлам Х2
  • Импульс Х3
  • Шанс крит. урона +4 %
$600
«Меркадер»
  • Изолента Х2
  • Провод Х2
  • Батарея Х3
  • Металлолом Х2
  • Блин от штанги Х1
  • Шестеренки Х1
  • Зажим Х2
  • Импульс Х3
  • Шанс крит. урона +8%
  • Крит. урон +50%
  • Крит. физ. урон +140%
$600
«Правосудие»
  • Изолента Х2
  • Провод Х2
  • Батарея Х3
  • Металлолом Х2
  • Блин от штанги Х1
  • Шестеренки Х1
  • Зажим Х2
  • Импульс Х3
  • Шанс крит. урона +8%
  • Крит. урон +50%
  • Крит. физ. урон +140%
$600
«Тесла»
  • Кувалда
  • Строительный молот
  • Киянка
  • Кувалда Габриэля
  • Изолента Х3
  • Провод Х3
  • Большая батарея Х3
  • Телфеон Х2
  • Пояс Х2
  • Детяла двигателя
  • Импульс Х4
  • Шанс крит. урона +6%
  • Крит. урон +75%
  • Крит. физ. урон +200%
$1,000
«Старый добрый ломик»
  • Изолента Х3
  • Провод Х3
  • Большая батарея Х3
  • Телфеон Х2
  • Пояс Х2
  • Блин от штанки Х2
  • Болты Х2
  • Импульс Х4
  • Шанс крит. урона +8%
  • Крит. урон +75%
  • Крит. физ. урон +200%
$1,000
«Тяжелый металл»
  • Изолента Х3
  • Провод Х3
  • Большая батарея Х1
  • Батарея LP4000 Х1
  • Электронный хлам Х2
  • Лезвие Х2
  • Болты Х3
  • Металлолом Х2
  • Импульс Х5
  • Шанс крит. урона +10%
  • Крит. урон +100%
  • Крит. физ. урон +200%
$1,500

Dead Island 2

Вторая часть франшизы разрабатывается более шести лет. Где только ее не носило — от одних разработчиков она переходила к другим, часто работа над игрой замораживалась в виду отсутствия ресурсов на ее создание. В 2014 году, на Gamescom, был представлен первый геймплей и трейлер, в котором также фигурирует курортная местность. Однако, это уже не страна третьего мира, а вполне себе продвинутое государство — Америка. На этот раз зараза прибилась к берегам Калифорнии и в первую очередь поразила Лос-Анджелес.

Когда вышла Dying Light от Techland, все уже и думать забыли о сиквеле Мертвого Острова. Практически идентичные механики и такой же сеттинг были применены в новой игре. Конечно, геймеры сражу же окрестили ее «Dead Island 2», потому что многие наработки взяты именно оттуда. Но совсем недавно в сети появилось достаточно объемное видео, где видно, что продолжение готово на 70 процентов. Да, NPC не подписаны должным образом, а кое где можно разглядеть маркировки, которыми разработчики отмечают ключевые точки на объектах.

Тем не менее, за разработку взялись Dambuster Studios, которые находятся под крылом THQ Nordic, которые подарили нам Homefront: The Revolution. Это значит, что нас ждет, как минимум, интересная сюжетная линия, ну а в плане управления и оптимизации у студии проблем не наблюдалось. Точная дата выхода пока остается неизвестной, но есть подозрения, что на ближайшем мероприятии Е3 нам объявят обо всех подробностях.

Skull locations

Orange Skull: Act II. It is under the first set of stairs inside a shopping cart in the Supermarket.

Green Skull: Act I. The skull can be found along a small rock cliff directing alongside a half sunken boat on the center-southern end of Act 1, or directly eastward from the City Tunnel Gas Station. If you stand by the boat and look at the hill closest to the player, you can see a chest peaking just over the cliff edge, right of the two palm trees. Go to the right side of the hill and parkour up the side of the cliff to find the skull sitting on a chest.

Purple Skull: Sewers in Act II. It is located on the second level accessed by ladder in the dead end; to get to the ladder the Hero must go through the right door instead of the left door (the door that doesn’t lead to next objective right after killing the first Floater). It takes a bit of trekking but once the player’s in the room with the three radiation barrels knocked over with a ladder, they’re in the right room. They might be able to see a faint glow from the candlesticks around the skull on the second floor in a corner from the first floor depending on where they’re standing at in the room. *Alternately, once all sewers are open in Moresby, the player can simply enter the sewer via the entrance in front of the police station and go through the first gate to access the skull room.

Blue Skull: Act II. During the side quest Uninvited Guests, there is a bathroom opposite the kitchen. The Blue Skull is in one of the corners in a glass case. The Hero must first smash the case in order to be able to retrieve the skull. If playing in the original version of Dead Island, if you exit the house before picking up the skull, YOU CAN NOT GO BACK IN, you will instead have to wait until a restart of the campaign to gain access back to the house. However, this was thankfully fixed in the Definitive Edition, as you can come and go from the house as much as you please.

Brown Skull: Act I. The player has to use the portal in Bunker 02, kill the Suicider in the room, and then search the floor.

Notes

  • A lot of safes can be found in the lab.
    • 3 are located inside the main lab building. One in the room with Will, just after the entrance. Two more are located in labs just through the decontamination corridor.
    • Another 2 are located in the warehouse at the bottom of the hill, just past the cells at the back of the lab.
    • One more is found in the very bottom of the lab warehouses where you replace the fuse for the side quest Power Slaves.
  • You can get a lot of Floater Meat from the cells in behind the lab, located on dead Floater bodies in the cells.
  • A dead Floater is found in the warehouse behind the lab, a good source of additional Floater meats.
  • Inside said warehouse is also a working vending machine.

Tactics and Survival

Being the final area of the game, you need to have good equipment and supplies to survive here. It’s packed full of zombies and special infected in very tight areas, ready to tear you up. It’s full of grey and black colours, with no views of the outside world. Everything here wants to kill you, including the survivors.

Make sure you complete any outstanding side quests before heading here, as once you’re in the Prison, the only way back is to complete the game and start a new one with the same character. Thankfully, you spend the least amount of time here, since it’s all main quest stuff with very few side quests to do, and even then they’re very simple and quick to complete.

Your biggest concern is going to be the amount of Rams here, as well as the Infected to a lesser extent. The Rams will often take up entire corridors, meaning you’ll have no room to dodge them, especially when completing the main quest The Green Mile in Cell Block A. Rams spawn in the walkways two to three floors up and there’s no way past them. You either have to throw something like a molotov at them, or back up to a corner and hope you can dodge into an open cell. There’s also a lot of Infected here, so keep your eyes peeled for them, as they’ll often come from no-where.

There’s also a bunch of human enemies in the shape of prison guards and, during the final mission, BIDF soldiers. They are well armoured, with body armour and sometimes helmets. Many of the guards and all the soldiers carry some sort of rifle, so make sure you take them out quickly, as those rifles can easily take down your health.

Райдер Уайт

Он сделает все для своей жены!

Этот парень довольно крутой, у него своя собственная сюжетная линия, так что не ждите, что начнете в отеле, как с Пурна, Логаном, Сэмом или Сиань — вместо этого вы начнете в вертолете и разбитесь позже, когда один из ваших солдат приятели решили стать зомби и укусить второго пилота.

Райдер довольно хорош, вы начинаете как персонаж 15 уровня с 9 полосками здоровья, вы также можете топтать головы других зомби, не улучшая этот конкретный перк. Перки для деревьев — это совсем другая история, у этого парня нет собственных перков для деревьев, что немного досадно, но его оружие наносит больше урона, и вы найдете их больше, чем в предыдущем прохождении.

Биография

«В свое время я видел несколько настоящих адских дыр. Видите ли, я был по всему миру. Я был с SASR . Австралийская версия британской SAS . Воевала в Ираке , Восточном Тиморе и Афганистане.. Каждое из этих мест было хуже другого. Политики хотят превратить их в западные демократии, но они примитивны. Племенной. Погружен во всевозможное безумное дерьмо. Они не хотят, чтобы мы были там. Также как они не хотят, чтобы мы были здесь. Из всех жестоких и хаотичных мест, в которых я был, Баной берет кровавый пирог. У них есть враждующие племена в высокогорье, банды Раскола терроризируют трущобы, а у какого-то глупого миллиардера возникла блестящая идея построить этот роскошный курорт. Думаю, земля была дешевая и это красивое место, но глубоко в джунглях некоторые из этих коренных племен до сих пор практикуют каннибализм. Вы знаете, что они называют человеческой плотью? Длинная свинья. Говорят, на вкус совсем как свинина. Моя жена убедила меня пойти с ней сюда, потому что она думала, что я буду в большей безопасности. Как бы вне линии огня. Так что теперь я Я тренирую местные силы обороны Баноя, и я должен быть честным. У меня плохое предчувствие по поводу этого места. Настоящее плохое предчувствие «.

Armored Truck

Bank of Banoi armored truck

Information

This huge armored truck was used for carrying cash by the Bank of Banoi. This truck is obtained during the main quest Born to Be Wild by taking it from the Royal Palms Resort garage. It is exclusive to the Resort area, though two trucks do make an appearance in the city.

After the Hero drives back to the Lifeguard Tower, it becomes temporarily unusable. The player eventually has to drive the truck again in the main quest Misery Wagon and take it to Earl at the Old Marina Workshop so that it can be reinforced. The Hero then drives to Moresby where it becomes unusable but it seen as a display in the Church’s parking lot. Eventually, the Hero has to drive back to the Lifeguard Tower and bring food to John Sinamoi and other . After the Hero first enters the Jungle, the truck is unavailable for the rest of the game; however, there have been reports of it still appearing.

It seems that with the Bloodbath Arena DLC, the van is available in front of the tunnel to be used in the area of the resort after all their missions (need confirmation)

Locations

  • In the Hotel during Born to Be Wild.
  • At the Lifeguard Tower during Misery Wagon.
  • Can be found in front of the Jungle Tunnel, but it is not drivable.

Common Zombies

Walker

Main article: Walker

Walker

Walkers make up the majority of the undead across Banoi Island and Palanai Island and are visually distinguished by their partly eaten and decayed bodies. They are most dangerous in groups, where their slow speed is less of a disadvantage. Walkers are also fairly quiet at a distance and can be difficult to spot in darker areas. Often, they can be found lying on the ground or sitting up motionless, waiting for an unsuspecting survivor to come within range.

Their speed ranges from a slow shambling movement to a fast paced jog and they may also attempt a last moment lunge attack. A special defense against Walkers is when the Hero is grabbed by one, requiring a quick combo to throw it off without damage (the Walker takes slight damage from a punch to the face). This is an automatic defense and isn’t controllable (other than keeping Walkers at a distance). In some areas, this mechanic is actually used as a trap.

Walkers occasionally spawn with melee weapons they will use against the player, which slightly increases their reach and damage dealt to the player. Walkers will often throw their weapons at the player when they get the chance, which can be deadly, especially if the zombie is carrying an edged weapon.

A Walker will die if both their arms, one of their legs or their heads are removed. This is easy to accomplish with a weapon or the «curbstomp» attack. When knocked down, they may also break a limb or even their neck (the latter is rare but kills the Walker instantly). Jump kicks in particular are likely to cause a limb loss and will always knock one down. Even bare fists can break a Walker’s arm (easy to do when they are knocked down).

Infected

Main article: Infected

Infected about to run at the player

The Infected appear to be early-stage zombies which are still undergoing the zombification process, leading them to lose their higher brain functions to the point of mindless instinctual rage. They are much faster than their Walker counterparts, but are also significantly weaker, making them weaker in fights. These zombies are easy to deal with when fighting off one or two, but are extremely dangerous in groups, and should be engaged with caution. Their approach is often preceded by a pose where they spread their arms and lean backwards, accompanied by a notable high-pitched screech. They are fast, agile, vicious, and, because of their speed, are hard to keep track of during close combat. Also worth noting is that in Act IV, Infected tend to carry weapons and use them quite effectively. They can also climb low walls and other stationary objects to get to the player. This is especially a threat in the Quarantine Zone area of Moresby, where the Infected can climb scaffoldings and other platforms to reach the player. The Infected are distinguishable by their clean, almost fully human appearance since their bodies haven’t yet succumbed to the effects of decomposition.

It is speculated that the Infected aren’t actually dead, but rather are insanely deranged living humans in the late stages of infection. This is reinforced by their lack of physical damage or decay. Notably, if one listens closely to an Infected, they may occasionally hear a strangled «Help me!». Other zombies such as the Suicider can also be heard saying this.

Infected are first encountered in the hotel when the player wakes up, but are instructed to run as they are unarmed and unprepared to fight them. The first Infected the player encounters which must be killed are in the quest Exodus, after the Hero leaves the surf shop.

Infected will die if any limb is severed or disabled. This usually requires a weapon to accomplish (or the special «headstomp» attack).

Shambler

Main article: Shambler

Shamblers are your basic zombie enemies. Like the Walkers from the main games, Shamblers are slow, dumb and easy to deal with. They’re infected people who have undergone the full zombie process and are typical of stereotypical zombies. They are dumb, easy to avoid and if spotted, easy to deal with. They die to most weapons Cliff can get a hold of and are only really dangerous when in large groups. Unfortunately, it’s pretty rare to find one alone, as there’s usually another one within earshot.

Appearance

The Town Hall is a large, grand building, built when Moresby was still a growing town. It has two floors, an ornate balcony over the two double doors entrance as well as columned architecture all around. The doors are made of solid wood, carved and ornate to show the wealth of this side of Moresby. There’s flags hanging over the front doors as well as some planters to spruce up the outside.

Most of the inside of Town Hall is made of offices, particularly the upper floor. Most of the upper floor has computer offices, while the Mayors office is at the back. The office is large and grand, with a lot of space to show the status of city mayor. A set of stairs on either side of the entrance allow access between floors. There’s a central courtyard which has decorative paving on it, while a walkway is provided on the upper floor to get an elevated view into the courtyard. The survivors at the Town Hall have various boxes of fruit and supplies littered around Town Hall, while any spare furniture is piled in front of the main doors to give some protection from the Ram which is battering at the building. Though it is not seen some of the survivors in the Town Hall mention the building shaking, likely from a Ram hitting the building. When the Town Hall is later overrun, it’s hinted that the Ram was the cause, as it’s now in the central courtyard with a Suicider, which is located directly behind the main doors.

Интересные факты

  • В кампании Райдера Уайта можно найти в разделе «Дополнительно» в главном меню, где игрок может сделать свою историю.
  • Его называют «полковником», но на его плече есть знак сержанта армии США (E-5).
  • Во время попытки спасти Эмили Райдер говорит солдату не инициировать «Исполнительный протокол 66», который даёт разрешение BIDF бомбить остров, уничтожая всех жителей. Это отсылка к Приказу 66 из «Звездных войн: Месть ситхов», который даёт приказ убить всех джедаев, независимо от любых других заданных команд или целей.
  • Во время беседы с «Райдером» в гостинице, он говорит, что является полковником B.I.DF. Когда Логан высказывает ему подозрение во время общения между ними в тюрьме, он утверждает, что является полковником B.D

    Интересно, что Логан наклоняет голову, как будто замечает ошибку. Скорее всего, Логан знает название организации, а Кевин (Голос) — нет.

    .I.F. Вероятно, это ошибка сценария.

  • В кампании Райдера Уайта

    Пистолет кажется пережитком оригинального сохранения игры, если в инвентаре игрока был модифицированный пистолет.

    можно заметить, что у Райдера иногда будет модифицированный пистолет, даже если у игрока нет доступа к модам основной игры.

John Morgan

John Morgan

John Morgan is the new playable character in the game Dead Island: Riptide. He was a Sergeant of the Australian Defence Force (ADF) and is an expert in hand-to-hand combat.
He was on vacation until he was caught up in the outbreak and then taken to a military ship within the Banoi peninsula, which unfortunately became shipwrecked near Palanai Island. John was imprisoned due to the fact that he refused to kill innocent civilians and, once he was bitten, he learned early on that he was immune to the virus.

John Morgan’s expertise is in hand-to-hand weapons like Brass Knuckles, with additional skills that greatly improve his speed and stamina, as well as healing him on each critical hit. John is capable of going toe to toe with almost any type of enemy in single combat, with a number of skills that help him keep away from large groups or break them up with stun-based attacks. He can still fare well without a weapon, although this is inadvisable when fighting against multiple undead enemies.

Выбор судьбы

Лучший друг Троцкого!

Вы можете получить эту странную легендарную кирку, завершив квест под названием «Падший ангел», который дал Крис в джунглях. Это довольно хороший предмет, требует относительно низкого уровня и предлагает отличную прочность в сочетании с очень высокой силой.

Для оружия 32-го уровня это довольно круто и отлично справляется со своей задачей, особенно если вы играете за Сэма Б. Я также хотел бы упомянуть модификации для этого оружия:

  • Тяжелый мод
  • Ударный мод
  • Мод освещения
  • Волшебная палочка мод
  • Пиранья Мод
  • Детали предмета:
  • Высокая долговечность
  • Высокая сила
  • Высокий урон

Найдено после завершения квеста

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *