Chisel 2

Commands

There are many commands; here’s a few:
(Compatibility with iOS/Mac indicated at right)

Command Description iOS OS X
pviews Print the recursive view description for the key window. Yes Yes
pvc Print the recursive view controller description for the key window. Yes No
visualize Open a , , , , (of an image), , , or in Preview.app on your Mac. Yes No
fv Find a view in the hierarchy whose class name matches the provided regex. Yes No
fvc Find a view controller in the hierarchy whose class name matches the provided regex. Yes No
show/hide Show or hide the given view or layer. You don’t even have to continue the process to see the changes! Yes Yes
mask/unmask Overlay a view or layer with a transparent rectangle to visualize where it is. Yes No
border/unborder Add a border to a view or layer to visualize where it is. Yes Yes
caflush Flush the render server (equivalent to a «repaint» if no animations are in-flight). Yes Yes
bmessage Set a symbolic breakpoint on the method of a class or the method of an instance without worrying which class in the hierarchy actually implements the method. Yes Yes
wivar Set a watchpoint on an instance variable of an object. Yes Yes
presponder Print the responder chain starting from the given object. Yes Yes
… and many more!

To see the list of all of the commands execute the help command in or go to the Wiki.

(lldb) help
The following is a list of built-in, permanent debugger commands:
...

The following is a list of your current user-defined commands:
...

The bottom list contains all the commands sourced from .

You can also inspect a specific command by passing its name as an argument to the help command (as with all other commands).

All of the commands provided by come with verbose help. Be sure to read it when in doubt!

Map Legend

RELEASE

A release is the distribution of the final version of a mod.

BETA

The mod developers release beta versions of release in order to garner useful feedback before releasing the final version of a mod.

ALPHA

The alpha release is a mod release that is still in the early testing phase.

NOTE

The Chisel Mod download links from below are available for Minecraft’s most popular versions so far, for others version (likes as 1.12.1 / 1.11.1 / 1.10.1 / 1.9.2 / 1.8.8 / 1.8.4 / 1.7.2 / 1.6.4 / 1.6.2 / 1.5.2 / 1.4.7) please visit the official website above!

Before starting to download any files from our website, please agree to follow rules:

  • We do not host any Chisel files on our website.
  • We do not modify or edit the Chisel in any way.
  • We provide the original download links directly from the author of that particular Minecraft mod. Therefore, they are completely safe and secure.
  • Download links are constantly updated, you will always download the latest available versions.
  • If you have any problem with Chisel Mod, please leave a comment below and we will help you as soon we can.

Trivia

  • Chisel 2 takes place in a galaxy which was supposed to be destroyed by Chiseler (according to the prequel’s end).
  • Foreman Buzz breaks the fourth wall in the first level by mentioning the «last game» (Chisel 1).
  • Scratchbots and bomb crabs are accidentally called digbots and boombots in Chisel 2, respectively. Both of their re-given names are actually names of enemies in Chisel 1.
  • Sprites of the wormholes and red field of the player’s bombs of Nanobots exist in the coding, but are unused.
  • In level 4, when Chiseler says, «My sensors indicate (this asteroid field) hasn’t been used since 1979.», it is shown that the level design is the same of the Atari game Asteroids, which was released in 1979.
  • For the Nitrome Jam game Rockitty: 9 Lives, there is an icon for Chisel in the «More projects created by this team members» section credited as Chisel but leading to Chisel 2.

The icon

Glitches

There is a glitch in Chisel 2 that some enemies will rapidly bang into each other.

The glitch in action

If the player drills in a particular matter on level 5, one half of the moon will disappear.

Infinite Drilling glitch

If the player drills through a small planet (no matter the level) enough times to make it as small and drillable as possible, the player can glitch and cause Chiseler to drill through the planet and possibly throughout the void of space for the rest of his robotic life.

The glitch in action.

Level skip

If a level is completed quickly, and the button next is clicked, on the start of the level a box will pop up saying level complete. If the level section is visited again, the skipped level will have a lock on it.

The level section after the level skip glitch has been done

Level failed glitch

Like the level skip glitch, if the level has been failed quickly, and the replay button is clicked, a box will pop up at the start of the level saying it has been failed.

Sound FX glitch

If the player mutes the sound FX while they are drilling the sound of them drilling will not stop until they drill again with the sound FX not muted.

Barricadebot glitch

If the player starts a level in which Chiseler spawns right above a Barricadebot and the player presses the drill button at the right frame, he/she will be able to drill right through the Barricadebot. Rapidly pressing the space bar right as the screen transition starts will make this glitch easy to perform.

The player clipping through a Barricadebot right at the beginning of level 16

Custom Commands

You can add local, custom commands. Here’s a contrived example.

#!/usr/bin/python
# Example file with custom commands, located at /magical/commands/example.py

import lldb
import fbchisellldbbase as fb

def lldbcommands():
  return 
  
class PrintKeyWindowLevel(fb.FBCommand):
  def name(self):
    return 'pkeywinlevel'
    
  def description(self):
    return 'An incredibly contrived command that prints the window level of the key window.'
    
  def run(self, arguments, options):
    # It's a good habit to explicitly cast the type of all return
    # values and arguments. LLDB can't always find them on its own.
    lldb.debugger.HandleCommand('p (CGFloat) keyWindow] windowLevel]')

Then all that’s left is to source the commands in lldbinit. has a python function just for this, loadCommandsInDirectory in the fbobjclldb.py module.

# ~/.lldbinit
...
command script import pathtofbobjclldb.py
script fbobjclldb.loadCommandsInDirectory('/magical/commands/')

There’s also builtin support to make it super easy to specify the arguments and options that a command takes. See the border and pinvocation commands for example use.

Getting Started

Build Your Own Chisel Projects

See the setup instructions for how to set up your environment to build Chisel locally.

When you’re ready to build your own circuits in Chisel, we recommend starting from the Chisel Template repository, which provides a pre-configured project, example design, and testbench.
Follow the chisel-template README to get started.

If you insist on setting up your own project from scratch, your project needs to depend on both the chisel3-plugin (Scalac plugin) and the chisel3 library.
For example, in SBT this could be expressed as:

// build.sbt
scalaVersion = "2.12.13"
addCompilerPlugin("edu.berkeley.cs" % "chisel3-plugin" % "3.4.4" cross CrossVersion.full)
libraryDependencies += "edu.berkeley.cs" %% "chisel3" % "3.4.4"
scalacOptions += "-Xsource:2.11"
// We also recommend using chiseltest for writing unit tests 
libraryDependencies += "edu.berkeley.cs" %% "chiseltest" % "0.3.4" % "test"

Design Verification

These simulation-based verification tools are available for Chisel:

  • iotesters, specifically PeekPokeTester, provides constructs (, , ) similar to a non-synthesizable Verilog testbench.
  • testers2 is an in-development replacement for PeekPokeTester, providing the same base constructs but with a streamlined interface and concurrency support with and .

What does Chisel code look like?

Consider an FIR filter that implements a convolution operation, as depicted in this block diagram:

While Chisel provides similar base primitives as synthesizable Verilog, and could be used as such:

// 3-point moving sum implemented in the style of a FIR filter
class MovingSum3(bitWidth: Int) extends Module {
  val io = IO(new Bundle {
    val in = Input(UInt(bitWidth.W))
    val out = Output(UInt(bitWidth.W))
  })

  val z1 = RegNext(io.in)
  val z2 = RegNext(z1)

  io.out = (io.in * 1.U) + (z1 * 1.U) + (z2 * 1.U)
}

the power of Chisel comes from the ability to create generators, such as an FIR filter that is defined by the list of coefficients:

// Generalized FIR filter parameterized by the convolution coefficients
class FirFilter(bitWidth: Int, coeffs: Seq) extends Module {
  val io = IO(new Bundle {
    val in = Input(UInt(bitWidth.W))
    val out = Output(UInt(bitWidth.W))
  })
  // Create the serial-in, parallel-out shift register
  val zs = Reg(Vec(coeffs.length, UInt(bitWidth.W)))
  zs() = io.in
  for (i <- 1 until coeffs.length) {
    zs(i) = zs(i-1)
  }

  // Do the multiplies
  val products = VecInit.tabulate(coeffs.length)(i => zs(i) * coeffs(i))

  // Sum up the products
  io.out = products.reduce(_ + _)
}

and use and re-use them across designs:

val movingSum3Filter = Module(new FirFilter(8, Seq(1.U, 1.U, 1.U)))  // same 3-point moving sum filter as before
val delayFilter = Module(new FirFilter(8, Seq(.U, 1.U)))  // 1-cycle delay as a FIR filter
val triangleFilter = Module(new FirFilter(8, Seq(1.U, 2.U, 3.U, 2.U, 1.U)))  // 5-point FIR filter with a triangle impulse response

The above can be converted to Verilog using :

import chisel3.stage.{ChiselStage, ChiselGeneratorAnnotation}

(new chisel3.stage.ChiselStage).execute(
  Array("-X", "verilog"),
  Seq(ChiselGeneratorAnnotation(() => new FirFilter(8, Seq(1.U, 1.U, 1.U)))))

Alternatively, you may generate some Verilog directly for inspection:

val verilogString = (new chisel3.stage.ChiselStage).emitVerilog(new FirFilter(8, Seq(.U, 1.U)))
println(verilogString)

Chisel Mod for Minecraft:

For Minecraft 1.12.2

Release Date: 21st October, 2019
Version 1.0.1.44
File Size: 4.53 MB
Supported version: Minecraft 1.12.2
Author: tterrag1098
Download (Direct):  Chi-sel-MC.jar

For Minecraft 1.11.2

Release Date: 30th March, 2016
Version 0.0.9.13
File Size: 7.20 MB
Supported version: Minecraft 1.10.2
Author: tterrag1098
Download (Direct):  Chi-sel-MC.jar

For Minecraft 1.10.2

Release Date: 1st October, 2016
Version 0.0.6.46
File Size: 6.69 MB
Supported version: Minecraft 1.10.2
Author: tterrag1098
Download (Direct):  Chi-sel-MC.jar

For Minecraft 1.9.4

Release Date: 23rd June, 2016
Version 0.0.5.28
File Size: 5.04 MB
Supported version: Minecraft 1.9.4
Author: tterrag1098
Download (Direct):  Chi-sel-MC.jar

For Minecraft 1.8.9

Release Date: 18th March, 2016
Version 2.9.5.11
File Size: 5.04 MB
Supported version: Minecraft 1.8.9
Author: tterrag1098
Download (Direct):  Chi-sel-MC1.8.9-0.0.2.1.jar

For 1.7.10 – Chi-sel2-2.5.1.44.jar

For 1.7.10 (Curse) – Ch-isel2-2.5.1.44.jar

  • Place a block in the middle and you may turn it in to other blocks of the same type.
  • Chisel also adds two new other items, the Ball O’ Moss, and the Cloud In a Bottle.
  • Right clicking these items will throw them, in the same way as how snowballs are thrown.
  • On impact these blocks will do a variety of different things.
  • The Ball O’ Moss will mossify all the nearby blocks, for example, turning Stone Brick into Mossy Stone Brick, and the same with Cobblestone.
  • The Cloud in the Bottle with create a large amount of clouds on impact.
  • Smashing rock will decay the blocks it hits in a splash area of affect

Installation Guide for Chisel Mod

  1. Follow these steps to add this mod into your Minecraft.
  2. Always keep the backup of Minecraft files.
  3. Download the latest version or required version of Forge API.
  4. Now grab the modification file from Minecraftyard.
  5. Go into Minecraft folder and open mods folder.
  6. Place the downloaded file into mods folder.
  7. Now launch Minecraft and have a thriller.

One more thing related to the tool that we check each and every mod with latest antivirus and malware bytes software. Because we are also from gaming community and we know how irritating is that to see malicious content hidden in the links. So please help us fighting those who are doing that and keep playing your favorite game.

Similar Mods to Chisel Mod:

  • Carpenter’s Block Mod
  • DecoCraft 2 Mod
  • Chis-el and Bits Mod

Chisel Mod Screenshots

Bookshelves — Chisel adds several Bookshelves, available in all 6 wood types. They are even usable with the Enchantment Table.

Chisels And Bits Compatibility — Chisel is compatible with Chisels and Bits, no big surprise! Experience an explosion of possibilities when these two mods are paired together in a mod pack.

Beautiful Prismarine — Many blockgroups in Chisel are designed with uniformity in mind, there is no chaos and no block is meant to be left out of building!

Jellybeans — We ensure that no blocks are ever 100% duplicates. If that ever happens, we make sure they’re given enough difference in color and feel, to gear players’ creativity.

Bookshelves — Enchanting Tables work with Chiseled Bookshelves — Yes, all types of Chisel’s Bookshelves of different types and colors!

Getting Started

Bootcamp Interactive Tutorial

The online Chisel Bootcamp is the recommended way to get started with and learn Chisel.
No setup is required (it runs in the browser), nor does it assume any prior knowledge of Scala.

The classic Chisel tutorial contains small exercises and runs on your computer.

A Textbook on Chisel

If you like a textbook to learn Chisel and also a bit of digital design in general, you may be interested in reading Digital Design with Chisel. It is available in English, Chinese, Japanese, and Vietnamese.

Build Your Own Chisel Projects

See the setup instructions for how to set up your environment to build Chisel locally.

When you’re ready to build your own circuits in Chisel, we recommend starting from the Chisel Template repository, which provides a pre-configured project, example design, and testbench.
Follow the chisel-template README to get started.

If you insist on setting up your own project from scratch, your project needs to depend on both the chisel3-plugin (Scalac plugin) and the chisel3 library.
For example, in SBT this could be expressed as:

Design Verification

These simulation-based verification tools are available for Chisel:

  • iotesters, specifically PeekPokeTester, provides constructs (, , ) similar to a non-synthesizable Verilog testbench.
  • testers2 is an in-development replacement for PeekPokeTester, providing the same base constructs but with a streamlined interface and concurrency support with and .

Chisel Mod Installation

This is a simple tutorial that will helps you to install Chisel Mod for Minecraft 1.13, 1.12.2 and others version successfully!

  1. The first thing to do is make sure you installed Minecraft Forge.
  2. Download the Chisel Mod below or from anywhere, make sure the mod is compatible with the version of Forge installed.
  3. Locate the Minecraft Application Folder:
    • On Windows open Run from the start menu, type and click Run.
    • On MAC OS X open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for minecraft.
  4. Place Chisel into your Mods folder. If you don’t have one, create it now.
  5. Now, just launch Minecraft with Forge profile!

Upcoming Events

Chisel Community Conference 2021, Shanghai, China.

CCC is an annual gathering of Chisel community enthusiasts and technical exchange workshop.
This year with the support of the Chisel development community and RISC-V World Conference China 2021 Committee, we have brought together designers and developers with hands-on experience in Chisel from home and abroad to share cutting-edge results and experiences from both the open source community as well as industry.
English translated recordings version will be updated soon.
Looking forward to CCC 2022! See you then!

Chisel is powered by FIRRTL (Flexible Intermediate Representation for RTL), a hardware compiler framework that performs optimizations of Chisel-generated circuits and supports custom user-defined circuit transformations.

Upcoming Events

Chisel Dev Meeting

Chisel/FIRRTL development meetings happen every Monday and Tuesday from 1100–1200 PT.

Call-in info and meeting notes are available here.

Chisel Community Conference 2021, Shanghai, China.

CCC is an annual gathering of Chisel community enthusiasts and technical exchange workshop.
This year with the support of the Chisel development community and RISC-V World Conference China 2021 Committee, we have brought together designers and developers with hands-on experience in Chisel from home and abroad to share cutting-edge results and experiences from both the open source community as well as industry.
English translated recordings version will be updated soon.
Looking forward to CCC 2022! See you then!

Chisel is a hardware design language that facilitates advanced circuit generation and design reuse for both ASIC and FPGA digital logic designs.
Chisel adds hardware construction primitives to the Scala programming language, providing designers with the power of a modern programming language to write complex, parameterizable circuit generators that produce synthesizable Verilog.
This generator methodology enables the creation of re-usable components and libraries, such as the FIFO queue and arbiters in the , raising the level of abstraction in design while retaining fine-grained control.

For more information on the benefits of Chisel see: “What benefits does Chisel offer over classic Hardware Description Languages?”

Chisel is powered by FIRRTL (Flexible Intermediate Representation for RTL), a hardware compiler framework that performs optimizations of Chisel-generated circuits and supports custom user-defined circuit transformations.

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