Infusion table

Mobs[]

Hostile

Mob Name Spawning Requirement
Arcbeast Spawns naturally
Arc Flower Spawns naturally
Arcworm Spawns when an Arcflower is killed
Axiolight Spawns naturally
Lightwalker Spawns in luxocron dungeons
Luxocron Spawns in luxocron dungeons
Omnilight Spawns naturally
Shyre Knight Spawns naturally
Soulscorne Spawns naturally
Soulvyre Spawns naturally
Stimulo Spawns naturally
Stimulosus Spawns naturally but is rare
Sysker Spawns naturally

See individual mob pages for more information.

NPCs

NPC Name Spawning Requirement
Expedition Master Spawns naturally.
Shyre Archer Spawns in an Archer Outpost.
Shyre Banker Spawns in a Shyre Bank Stand
Shyrelands Lottoman Spawns in a Shyre Lotto Bunker.
Undead Herald Spawns naturally.

See individual mob pages for more information.

Bosses

Boss Name Spawning Requirement
Craexxeus Spawned by using an Ancient Ring on a Craexxeus Altar

See individual boss pages for more information.

Usage[]

Crafting

Item Ingredients Recipe
Alacrity Bow 2 Sapphires +3 Strings +1 Jade
Gemcracker 3 Crystallites +1 Sapphire +1 Stick
Moonlight Staff 2 Ghoulasms +1 Sapphire +1 Ghoulish Ingot +1 Limonite Rod
Pickmax 2 Shyrestone Ingots +1 Shyregem +1 Limonite Rod +1 Sapphire
Sapphire Axe 3 Sapphires +2 Sticks
Block of Sapphire 9 Sapphires
Sapphire Lamp 4 Redstone Dusts +1 Sapphire
Sapphire Pickaxe 3 Sapphires +2 Sticks
Sapphire Shovel 1 Sapphire +2 Sticks
Sapphire Sword 2 Sapphires +1 Stick
Speed Bow 2 Sapphires +3 Strings +1 Floating Stone
Surge Staff 2 Power Runes +1 Sapphire +1 Hardened Confetti Ball +1 Limonite Rod
Warlock Gem 4 Runium Chunks +1 Baronyte Ingot +1 Sapphire
Natural Sapphire Ivory 8 Ivory +1 Sapphire

Infusion

Item Ingredients Recipe
Alacrity Helmet 1 Armour Plating + 1 Padded Cloth + 2 Crystallites + 1 Sapphire + 1 Floating Stone + 1 Helmet Frame
Alacrity Chestplate 1 Armour Plating + 1 Reinforced Cloth + 3 Crystallites + 2 Sapphires + 1 Floating Stone + 1 Chestplate Frame
Alacrity Leggings 1 Armour Plating + 1 Reinforced Cloth + 3 Crystallites + 2 Sapphires + 1 Floating Stone + 1 Leggings Frame
Alacrity Boots 1 Armour Plating + 1 Padded Cloth + 1 Crystallite + 1 Sapphire + 1 Floating Stone + 1 Boots Frame
Atomizer 1 Elecanium Ingot + 3 Runic Energy + 1 Sapphire + 1 Power Core + 1 Iron Ingot + 1 Blaster Frame
Blast Chiller 1 Sapphire + 3 Ice Crystals + 1 Iron Ingot + 1 Blaster Frame
Bolt Rifle 2 Oak Wood Planks + 3 Iron Ingots + 1 Sapphire + 1 Gunpowder + 1 Sniper Frame
Bozo Blaster 1 Confetti Pile + 1 Hardened Confetti Ball + 2 Limonite Ingots + 1 Sapphire + 1 Gunpowder + 1 Cannon Frame
Crystal Carver 1 Rainbow Druse + 1 Blue Druse + 1 Sapphire + 1 Diamond + 1 Gunpowder + 1 Gun Frame
Dual Sight 2 Blue Druses + 2 Sapphires + 1 Iron Ingot + 1 Dense Rock + 1 Sniper Frame
Ion Blaster 2 White Druses + 1 Blue Druse + 1 Sapphire + 1 Power Core + 1 Iron Ingot + 1 Blaster Frame
Ka500 1 Small Orange Petal + 1 Sapphire + 1 Skeletal Ingot + 2 Iron Ingots + 1 Gunpowder + 1 Sniper Frame
Oceanus Diving Helmet 1 Coral Stone + 1 Sapphire + 1 Glass Pane + 1 Prismarine Crystals + 1 Padded Cloth + 1 Reinforced Cloth + 1 Helmet Frame
Party Popper 2 Confetti Piles + 1 Hardened Confetti Ball + 1 Sapphire + 1 Paper + 1 Orange Dye + 1 Blaster Frame
Sealord Diving Helmet 1 Coral Stone + 1 Sapphire + 1 Glass Pane + 1 Sugar + 1 Padded Cloth + 1 Reinforced Cloth + 1 Helmet Frame
Sharpshot Helmet 1 Black Dye + 2 Hardened Confetti Balls + 2 Padded Cloths + 1 Armour Plating + 1 Sapphire + 1 Helmet Frame
Sharpshot Chestplate 2 Black Dyes + 2 Hardened Confetti Balls + 2 Armour Platings + 1 Sapphire + 2 Reinforced Cloths + 1 Chestplate Frame
Sharpshot Leggings 2 Black Dyes + 2 Hardened Confetti Balls + 1 Armour Plating + 1 Sapphire + 2 Reinforced Cloths + 1 Leggings Frame
Sharpshot Boots 1 Black Dye + 1 Hardened Confetti Ball + 1 Sapphire + 1 Armour Plating + 2 Padded Cloths + 1 Boots Frame

Trading

Obtained from Level Price Price multiplier Item Stock Profession XP
Metalloid 2 (Apprentice) 1 Sapphire 0.05 8 Copper Coins 16 13

Mobs[]

The mobs in the Abyss have a bloody, macabre and monstrous feeling. There are 9 mobs in the Abyss. Out of those 9, two spawn in structures, and three of are hunter mobs.

Hostile

Name Spawning Requirement
Anemia Spawns naturally
Apparition Spawns naturally
Bloodsucker Spawns naturally
Distorter Spawns naturally
Fiend Spawns naturally
Flesh Eater Spawns in .
Jawe Spawns in .
Occulent Spawns naturally
Web Reaper Spawns naturally

See individual mob pages for more information.

NPCs

Name Spawning Requirement
Abyssal Lottoman Spawns in
Butchery Master Spawns naturally
Undead Herald Spawns naturally

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Elusive Spawned by using a Staring Eye on an Illusion Altar.
Shadowlord Spawned by using a Book of Shadows on a Shadow Altar.

See individual boss pages for more information.

Shining Pixons spawn naturally throughout the Abyss.

Overview[]

Accessing

There are two ways of accessing the Runandor dimension.

If the player has never been to Runandor, then the player will need to find a Runandor Portal that generates as a part of the Runic Portal Hollow in the Mysterium dimension.

Runandor can also be accessed by using a Runandor Realmstone on a Carved rune of power in a constructed portal frame. The realmstone can be obtained by placing a Vox Light in Mysterium, and placing a Blank Realmstone and Runic Energy on top of it. Then, the player must activate the light with an Active Rune Stone. Because Runic Energy is only available in Runandor, the player will need to enter the Runandor portal in Mysterium in order to obtain the realmstone.

Generation[]

Nowhere is an endless void with a single floating dome-shaped room in it. The floor of this room is made of Archaic Tiles and its decorative variants, while the ceiling is made of black stained glass. The room generates with Dimensional Fabric underneath it.

A return portal generates inside a dark oak tree on one side of the dome, while a different type of portal generates on the other side. The latter is currently non-functional, and simply teleports the player to the center of the room when touched.

Various decorative and utility blocks are present within the room, such as lamps, soul campfires, end rods, and trophies displaying vanilla projectiles. These cannot be harvested, as blocks cannot be placed or broken inside of Nowhere.

Blocks

Naturally generating
Foliage
Generates in structures
Archaic Glass
Archaic Light
Archaic Rectangles
Archaic Squares
32px Archaic Stream
32px Archaic Stream
Archaic Tiles
Black Stained Glass
Block of Quartz
Chiseled Quartz Block
32px Cornflower
Dark Oak Leaves
Dark Oak Log
Dark Oak Planks
Dimensional Fabric
End Rod
Gold Fireball Trophy
Grass
Grass Block
Green Glowshroom
Iron Bars
32px Ivory Limonite Lamp
Jukebox
Nowhere Portal
32px Oak Sign
Oak Stairs
32px Orange Tulip
Ornate Dragon Fireball Trophy
32px Oxeye Daisy
32px Portal
Purple Glowshroom
Quartz Bricks
Quartz Pillar
Red Carpet
Rosite Lamp
Shulker Bullet Trophy
Shyre Fence
32px Soul Campfire
Yellow Stained-Glass Lamp

Cannons[]

Overview page: Cannons

Ancient Bomber Ancient Discharger Aqua Cannon Balloon Bomber
Big Blast Blast Cannon Blissful Blast Bomb Launcher
Boom Cannon Boom-Boom Boulder Bomber Bozo Blaster
Bulb Cannon Carrot Cannon Clown Cannon Clowno-Pulse
Coral Cannon Discharge Cannon Energy Cannon Erebon Stickler
Floro RPG Flower Cannon Fungal Cannon Ghast Blaster
Ghoul Cannon Giga Cannon Golder Bomber Hive Blaster
Hive Howitzer Iro Cannon Jack Funger Jack Rocker
Luxon Stickler Mecha Cannon Mini Cannon Missile Maker
Moon Cannon Pluton Stickler Predatorian Blaster Pulse Cannon
RPG Selyan Stickler Shadow Blaster Shyre Blaster
Smile Blaster Super Cannon Ultra Cannon Vox Cannon
Water-Balloon Bomber Wither Cannon

See specific pages for individual weapon information, or see Cannons for a comparison chart.

History[]

Version Information
1.0 Added Sapphire. They were previously called Sapphire Ingots, and had a different texture: .
1.1 Sapphire Ingots are now used to craft Boreic Armor and Purity Armor.
2.2.5 Sapphire Ingots can now be traded at a Metalloid.
?? Sapphire Ingots are now used to craft a Divine Station.
2.4 Sapphire Ingots are now used to craft a Speed Enhancer.
3.0 Changed id to .Sapphire Ingots can now be used to craft a Coralstone Maul. Sapphire Ingots can now be used to repair an Sapphire Sword, Sapphire Axe, Sapphire Shovel, and Sapphire Pickaxe in an anvil.
3.1 Sapphire Ingot was renamed to Sapphire, along with a texture change. Sapphire can now be obtained by mining Sapphire Ore directly, smelting is no longer required. Sapphire can now be used to craft a Sapphire Block.Id changed to .

common_config.toml[]

Configuration options in this file apply to all worlds.

General Settings

Config option Allowed values Default value Description
resourcesEnabled truefalse true Set this to false to disable AoA’s resources functionality. WARNING: AoA makes no guarantees for completely stable or balanced gameplay with resources disabled.
skillsEnabled truefalse true Set this to false to disable AoA’s skills functionality. WARNING: AoA makes no guarantees for completely stable or balanced gameplay with skills disabled.

Unsynced Config Options

Config option Allowed values Default value Description
doVerboseDebugging truefalse false When set to true, additional info is displayed in the Minecraft log. Can be useful for pinpointing bugs/crashes.

Fun Options

Config option Allowed values Default value Description
hardcoreMode truefalse false When set to true, will cause players to lose 1 level in a randomly selected skill on death. Also doubles all AoA mob health, increases all AoA mob’s armour by 25%, and increases AoA mob damage by 50%. Increases almost all weapon damages by 25%.

Generation[]

The surface of Shyrelands is largely flat with only minor elevation changes. The surface is covered in trees, plants, and various ruined structures. The surface is very high up, being above y=100.

Under the surface is a layer of bright rock which seems to act as a stone layer in an underground, which contains shyrestone and shyregem ores, as well as some underground structures.

However, unlike most stone layers, the bright rock only extends down to y = 62, where there is a layer of shyre crust which separates this underground with the open void. Various shyre pillars generate down here, connecting the landmass above it and the void, almost as if the pillars were holding up the landmass.

Blocks

Arcbulb Arcflower 32px Bright Shyre Leaves Bright Grass Bright Rock
Horizon Daisies Shyregem Ore Shyrestone Ore Shyre Crust Shyre Leaves
Shyre Log Shyre Weed 32px Trilliad Bloom

All blocks in the above table can be found naturally generating in the world. If the player finds a block not in this list, it likely belongs to a structure or feature. See -specific or -specific pages for more information about blocks found in structures or features.

Structures

Image Structure name Description
Archer Outpost Generates on the surface.
Crae Statue Generates on the surface.
Divine Ritual Temple Generates on the surface.
Luxocron Dungeon Generates on the surface.
Shyre Bank Stand Generates on the surface.
300px Shyre Lotto Bunker Generates partially on the surface, partially underground.
Shyre Pillar Generates below the layer of Shyre Crust.
Whitewashing Mill Generates on the surface.

Features

Image Structure name Description
Blade of the Heavens Generates on the surface.
Ruined Arch Generates on the surface.
Ruined Archer Outpost Generates on the surface.
Ruined House 1 Generates on the surface.
Ruined House 2 Generates on the surface.
Ruined Statue Generates on the surface.
Shyre Mausoleum Generates on the surface.
Shyre Shelter Generates underground.
Temple of the Sun Generates on the surface.

Overview[]

In the mod, the Nether is considered a tier 1 dimension. Advent of Ascension adds several new mobs, two new structures, and one new ore to the Nether.

For more information on the vanilla aspects of the Nether, go to the Minecraft Wiki’s Nether page.

Advent of Ascension adds a realmstone for the Nether, which can be obtained by submerging the player in lava and dropping a Blank Realmstone. The Nether Realmstone is optional, as the player can still access the Nether through the vanilla method. Using the realmstone will not apply the 8:1 portal conversion that the vanilla Minecraft Nether Portal has. The realmstone added by the mod will produce a portal made of Glowstone instead of obsidian.

List of tablets[]

The mod adds 17 tablets to the game.

Icon Name Effect Anima Level Req Soul Power Act Cost Soul Power Drain Tablet range Recipe Tooltip Item Id
Tablet of Agility Grants Speed III to nearby players Level 17 15 Soul Power 3.36/s 15 blocks Increases Movement Speed aoa3:agility_tablet
Tablet of Awareness Applies Glowing effect to all nearby mobs Level 23 7.5 Soul Power 1.82/s 20 blocks Shows Nearby Hostile Mobs aoa3:awareness_tablet
Tablet of Breeding Encourages all nearby animals to breed, makes baby animals age faster Level 29 75 Soul Power 10.2/s 15 blocks Encourages Animal Breeding aoa3:breeding_tablet
Tablet of Cleansing Removes negative potion effects from nearby players Level 16 30 Soul Power 3.2/s 7 blocks Cleanses Negative Effects aoa3:cleansing_tablet
Tablet of Distortion Grants Invisibility to nearby players Level 64 45 Soul Power 5.86/s 10 blocks Grants Invisibility aoa3:distortion_tablet
Tablet of Energy Regenerates 10 Energy per second to nearby players Level 37 19.5 Soul Power 6.43/s 12 blocks Regenerates Energy aoa3:energy_tablet
Tablet of Gravity Grants Jump Boost V to nearby players Level 11 27 Soul Power 6.43/s 14 blocks Reduces Gravity aoa3:gravity_tablet
Tablet of Oxygen Nearby players have infinite air Level 6 7.5 Soul Power 1.8/s 11 blocks Allows Underwater Breathing aoa3:oxygen_tablet
Tablet of Pressure Applies Slowness III to all nearby mobs Level 71 37.5 Soul Power 6.04/s 10 blocks Slows Hostile Mobs aoa3:pressure_tablet
Tablet of Proficiency TBP Level 56 60 Soul Power 2.86/s 14 blocks TBP aoa3:proficiency_tablet
Tablet of Resistance Grants Resistance II to nearby players Level 45 33 Soul Power 6.14/s 16 blocks Increases Damage Resistance aoa3:resistance_tablet
Tablet of Sanctity Inflicts burning to all nearby mobs, applies Wither I instead if the mob is immune to fire Level 77 67.5 Soul Power 5.36/s 9 blocks Punishes Hostile Mobs aoa3:sanctity_tablet
Tablet of Satiation Restores 1 hunger point and 2 saturation points while active Level 3 43.5 Soul Power 3.05/s 25 blocks Restores Hunger aoa3:satiation_tablet
Tablet of Sight Grants Night Vision to nearby players Level 1 52.5 Soul Power 1.58/s 23 blocks Improves Vision aoa3:sight_tablet
Tablet of Strength Grants Strength II to nearby players Level 85 47 Soul Power 5.94/s 10 blocks Increases Strength aoa3:strength_tablet
Tablet of Untiring Grants Haste I to nearby players Level 97 90 Soul Power 2.54/s 20 blocks Increases Tool Efficiency aoa3:untiring_tablet
Tablet of Vitality Grants Regeneration II to nearby players Level 91 54 Soul Power 5.66/s 13 blocks Restores Health aoa3:vitality_tablet

Generation[]

The Deeplands’ landscape is enclosed like a massive cave. The ground level is completely flat, but the ceiling is bumpy and hilly, with some parts reaching down to the ground.

The surface is covered in plants, and occasionally has some giant fossils. In the ceiling of the dimension are Deep Crystals, as well as veins of Charged Runium Ore and Deep Cases which generate above y = 70.

Layers of Dimensional Fabric generate on top of and on the bottom of the Deeplands.

Blocks

Deep Blooms Deep Grass Dense Stone Deep Crystal Black Mushroom
Black Mushroom Stem Skeletal Block Charged Runium Ore Deep Case Dimensional Fabric

All blocks in the above table can be found naturally generating in the world. If the player finds a block not in this list, it likely belongs to a structure or feature. See -specific or -specific pages for more information about blocks found in structures or features.

Structures

The structures that generate in the Deeplands are:

Image Structure name Description
Arocknid Cave Small caves made completely of Deep Rock, with a spawner that spawns arocknids found in the middle.
Charging Station These are small structures composing of four water fountains and a Charging Table.
Deep Lotto Shelter A small structure that contains a Rocky Lottoman.
Kror Cave The Kror Cave is a cave structure with a kror altar at the end. There are two different variants of the kror cave: dark and skeletal.

Resources[]

Overworld Table

The Overworld has the following loot table and all hostile mobs added by the mod can drop items from it:

Entity loot
Item Quantity Looting Chance
Nothing 99.5%
Rare Table 1 0.5%
The above pool is rolled 1 time
Nothing 61.0%
Copper Coin 1-3 +-1.0-2.0 per level 24.4%
Scrap Metal 1 +0.0-1.0 per level 3.7%
Tea Seeds 1 1.2%
Iron Nugget 1 2.7%
Bone 1 2.9%
Coal 1 2.2%
Carved Rune of Direction 1 0.5%
Carved Rune of Reality 1 0.5%
Carved Rune of Space 1 0.5%
Carved Rune of Travel 1 0.5%
The above pool is rolled 1-3 times

Generic Chest Loot

The following items will generate in Overworld loot chests:

Chest loot
Item Quantity Chance
Nothing 40.2%
Tea Seeds 1-2 8.0%
Scrap Metal 1-2 7.6%
Amethyst 1-2 4.0%
Jade 1-3 6.0%
Sapphire 1-2 2.0%
Limonite Ingot 1-3 8.0%
Rosite Ingot 1-3 7.2%
Medium Skill Crystal 1 3.2%
Large Skill Crystal 1 0.4%
Copper Coin 1-4 8.0%
Silver Coin 1-2 4.0%
Gold Coin 1 1.2%
The above pool is rolled 2 times

Carved Rune Blocks

Carved Runes will also generate in Overworld loot chests:

Chest loot
Item Quantity Chance
Nothing 27.3%
Carved Rune of Direction 1 18.2%
Carved Rune of Reality 1 18.2%
Carved Rune of Space 1 18.2%
Carved Rune of Travel 1 18.2%
The above pool is rolled 1 time

Loot chests that are able to generate with items from both Generic Chest Loot and Carved Rune Blocks include:

  • Abandoned mineshaft
  • Buried treasure
  • Desert pyramid
  • Igloo chest
  • Jungle temple
  • Pillager outpost
  • Ruined portal
  • Shipwreck treasure
  • Dungeon
  • Spawn bonus chest
  • Stronghold corridor
  • Stronghold crossing
  • Stronghold library
  • Big underwater ruin
  • Woodland mansion
  • Village temple

Dispenser Loot

The following items are able to generate in the Dispenser blocks found in Jungle temples:

Chest loot
Item Quantity Chance
Slice Star 1-5 34.9%
Grenade 1-3 18.6%
Chakram 1-3 18.6%
Goo Ball 1-5 27.9%
The above pool is rolled 0-2 times

Mobs[]

The mobs in Greckon have a creepy and ghastly atmosphere to them. They all also have unique AI. These mobs and their spawning conditions are listed below:

Hostile

Name Spawning Requirement
Faceless Floater Spawns in .
Grillface Spawns naturally.
Hunter Spawns naturally
Shifter Spawns naturally
Silencer Spawns naturally but is rare.
Skull Creature Spawns naturally
Sugar Face Spawns naturally
Valkyrie Spawns naturally

See individual mob pages for more information.

NPCs

Name Spawning Requirement
Haunted Lottoman Spawns in .
Undead Herald Spawns Naturally

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Bane Spawned by throwing a Haunted Idol on the ground in Greckon and waiting for a few seconds

See individual boss pages for more information.

client_config.toml[]

Configuration options in this file apply to all worlds.

General Settings

Config option Allowed values Default value Description
doVerboseDebugging truefalse false When set to true, additional info is displayed in the Minecraft log. Can be useful for pinpointing bugs/crashes.
hudResourcesHorizontal truefalse true The layout of the HUD for the Resource Systems. When set to true, the layout is horizontal, and when false, the layout is vertical.
hudResourcesPosition Top_RightTop_LeftBottom_LeftBottom_Right Top_Right The corner of the screen that the Resource Systems HUD displays in.
adventGuiPausesGame truefalse true When set to false, the game will continue running while the Advent GUI is open, even in single player.
adventGuiTheme DefaultJungleAncient_RuinsHellCrystals Default The theme for the Advent GUI window.
personalHaloPreference DonatorSuper_DonatorWiki_Editor Super_Donator Which Player Halo type will appear on the player, if they qualify for multiple.
showPlayerHalos truefalse true Whether or not Player Halos will be visible.
showVanityLevels truefalse true If set to false, skill level displays will not go past 100. This change is only visual, and skill levels will continue to increase past 100 regardless.
showWelcomeMessage truefalse true If set to false, the welcome message when logging in will not display.
showXpParticles truefalse true If set to false, the particles that appear when you gain experience in a skill will not display.
useToasts truefalse true If set to false, the chat will be used for mod feedback (such as insufficient skill levels) instead of toasts.
rotatingTrophies truefalse true Whether or not entities displayed on trophies will rotate.
disableHudPotionOffset truefalse false If set to true, the Resource Systems HUD will not be shifted downward when the player has active potion effects.
thirdPartyBestiary truefalse true If set to false, the bestiary will not display mobs from vanilla Minecraft or other mods.

Fun Options

Config option Allowed values Default value Description
alwaysChargers truefalse false When set to true, will cause most mobs added by the mod to take on the appearance of a Charger. This will only affect the mob’s appearance, the mob’s normal behavior remains unchanged.
partyDeaths truefalse false

Information[]

To train Extraction, the player will need an extraction device.

First, the player must fill the extraction device with lava by placing lava on top of it. An example of what this should look like can be seen in the picture (right). Once the device is filled, the player must use either a stone bowl or diamond bowl on the filled device to extract an item from it.

How to train Extraction.

Once the player has used the bowl on the device, a block of obsidian will appear under the device. The obsidian will have to be removed to use the device again.

Upon using a bowl on the device successfully (meaning the lava is consumed), the player has a chance to acquire an item. The item will appear directly into the player’s inventory (unless they have no room). In addition, there is also the chance that the player will receive nothing. The items that the player can obtain change as the player’s extraction level increases — more items are available at higher levels. The chance the player will receive an item, instead of nothing, also changes with level up.

Items obtainable

The following table lists all the items available from the extraction device, as well as the extraction levels needed to obtain them.

Chance to obtain specific items

Provided the player is a specific level of extraction, all items ontainable at that level have an equal chance of being selected. As the player’s level increases, and the amount of items they can obtain increases, the chance to obtain a specific item naturally goes down.

Note: Holly arrows are no longer obtainable as of 3.5.
Item Level Requirement Quantity
Coal Lv1 1-4
Flint Lv1 1-4
Holly Arrow Lv5 3-9
Blaze Powder Lv10 1-4
Limonite Ingot Lv15 1-3
Bone Lv20 3-10
Silver Coin Lv25 1-2
Emerald Lv30 1
Experience Bottle Lv35 1-5
Rosite Ingot Lv40 1
Blaze Rod Lv45 1-4
Limonite Bullet Lv50 1-32
Ink Sac Lv55 1-10
Fragmented Anima Stone Lv60 1-4
Magma Cream Lv65 2-6
Grenade Lv70 1-8
Diamond Lv75 1-2
Gem Bag Lv80 1-2
Shiny Box Lv85 1-2
Gold Coin Lv90 1
Magic Repair Dust Lv95 1
Occult Shovel Lv95 1

.*Occult Shovel has 1/10 the weight that the other items do.

Chance to obtain items at all

The chance for the player to obtain items at all is determined by the player’s Extraction level. To determine if the player should receive an item, the game selects a random number between 0 and 99 (including 0 and 99). Then the game uses the following formula: ((102 — extraction level) / 6)^1.34. The number generated by this formula is compared against the random number of 0 to 99 found earlier. If the random number is greater than or equal to the number produced by the formula, than the player will receive an item. If it is less than the formula number, than the player receives nothing.

Experience

Experience is granted to the player’s skill whenever the player finds an item in the lava. Experience may also be granted if the player finds nothing at all. All items (or nothingness) give the same experience when giving experience to the player — this is scaled up as the player levels up.

Experience is calculated with the formula XP until next level / special value, with the special value being set in the code. Below is the list of special values placed in the denominator, based on levels:

Level Special value
1-2 5
3-8 10
9-16 20
17-25 35
26-40 60
41-60 90
61-75 150
76-98 300
99-100 500

One of the above values, based on level, is plugged into the denominator of XP until next level / special value to calculate the amount of experience the player will obtain based on the player’s level.
This chart is a Work in Progress

Levels 1-10 Levels 11-20
Level Experience obtained Level Experience obtained
1 11xp 11 7xp
2 12xp 12
3 6xp 13
4 7xp 14
5 8xp 15
6 9xp 16
7 10xp 17
8 11xp 18
9 6xp 19
10 6xp 20

The following graph represents the xp required to level up extraction.

Once the player reaches level 100 Extraction, the player will be able to wear the Extraction Armor.

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