Secret room
Содержание:
Secret Rooms Mod Download Links:
File Name | Status | Game Version | Date |
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secretroomsmod-1.12.2-5.6.3.jar | Release | 1.12.2 | Apr 26, 2018 |
secretroomsmod-1.12.2-5.6.0.jar | Release | 1.12.2 | Mar 28, 2018 |
secretroomsmod-1.12.2-5.4.0.jar | Beta | 1.12.2 | Mar 6, 2018 |
secretroomsmod-1.12.2-5.3.2.jar | Release | 1.12.2 | Feb 20, 2018 |
secretroomsmod-1.11.2-5.1.9.jar | Release | 1.11.2 | Dec 15, 2017 |
secretroomsmod-1.10.2-5.1.9.jar | Release | 1.10.2 | Dec 15, 2017 |
secretroomsmod-1.7.10-4.7.1.413.jar | Release | 1.7.10 | Dec 20, 2017 |
secretroomsmod-1.7.2-4.6.3.345.jar | Release | 1.7.2 | Apr 30, 2014 |
SecretRoomsMod-universal-1.6.4-4.6.2.324.jar | Release | 1.6.4 | Apr 4, 2014 |
← Bullseye Mod for Minecraft 1.12.2/1.11.2 (New Arrow Types)Vic’s Modern Warfare Mod for Minecraft 1.12.2/1.11.2 →
Bugs[]
Bug! | After defeating an Angel spawned in a Super Secret Room, the music will not return to the floor’s regular music. |
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Bug! | Teleporting to the Super Secret Room in Greed or Greedier Mode, when the room is generated behind a still-locked Treasure Room, can trap Isaac inside. |
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Bug! | Certain secret rooms result in a crash (observed on seed THWM 9284, Dank Depths II) |
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Bug! | Sometimes the Ultra Secret Room is not adjacent to four valid Red Rooms (observed on the Ultra Secret Room on the first floor of the following seed: L7QW 811W). |
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Bug! | Teleporting to the Ultra Secret Room when the room is generated behind an unopened Secret Room or Super Secret Room may trap Isaac if he doesn’t have a way to bomb the wall open (observed on the 2021-07-01 daily run, first floor). |
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Особенности Secret Rooms Minecraft
После установки игрок сможет спрятаться от любого соперника, организовать тайный проход, скрытый ящик или дверь. Программный пакет предусматривает набор разных вещей и инвентаря, а при использовании модификации с версией более 1.12.2 добавлены двери с возможностью принятия вида окружающей среды. Также в пакет мода внесены невидимые сундуки, пустые, однако твердые блоки в воздухе. Определить наличие тайных предметов можно при помощи специального шлема, который открывает секретные двери и указывает на наличие скрытых сундуков.
Secret Rooms добавляет следующие материалы:
- Маскировочная паста. Применяется при организации небольшого количества мелких блоков;
- Факел-рычаг. Внешне полностью соответствует классическому факелу из ванильной игры, однако при установке мода может выступать в роли рычага;
- Одностороннее стекло. Структура с одной из сторон полностью повторяет внешний вид расположенного вблизи блока, однако с другой стороны сохраняет функцию традиционного для Майнкрафт стекла;
- Секретный люк. Может применяться для маскировки под текстуру расположенного около него блока, а в процессе игры выполняет функцию обычного люка со спуском вниз;
- Секретные двери. Могут принимать внешний вид расположенного рядом блока, на практике выполняют функцию дверей;
- Призрачный блок. Предусмотрена возможность прохождения игроков через одну из сторон блока;
- Секретный рычаг. Применяется в качестве обычного рычага, а внешне может принимать текстуру находящегося около него блока;
- Секретный камень красного цвета. В процессе игры используется как стандартная красная пыль, на практике способен маскироваться под соседнюю текстуру.
- Секретная кнопка. Стандартная кнопка с возможностью маскировки под соседние блоки.
Также модификация Secret Rooms Mod предлагает такие структуры, как секретная лестница, пластины, сундук, а также твердый воздух. В последнем случае воздух является твердым блоком, который невидим для окружающих. Новые элементы при использовании на структурах принимают вид имеющихся текстур, что делает их абсолютно неотличимыми от реального оформления.
Как установить и запустить модификацию?
Для установки Secret Rooms в игру Майнкрафт пользователю потребуются программы Fabric или Forge. В некоторых версиях необходима дополнительная установка других модов в зависимости от запроса программы. После загрузки на ПК файлы необходимо перенести в директорию: .minecraft/mods. Для активации файлов запуск игры в лаунчере необходимо осуществлять с указанными выше программы Fabric или Forge. При правильной установке модификация сразу начинает работать в штатном режиме и не требует проведения дополнительной настройки. При возникновении проблем или конфликте мода с игрой рекомендуется проверить совместимость версий.
Notes[]
- Secret Rooms are found by bombing the middle of a wall in a standard size room. For larger size rooms, divide the room mentally into the size of individual rooms to figure out where to bomb. For closet-size rooms, Secret Rooms will never be found by bombing the sides but may be found by bombing the wall at the end of the closet.
- Rooms adjacent to Secret Rooms will always have a clear, walkable path to the middle of the wall where Isaac can place a bomb. Secret Room entrances are never found in front of gaps, obstacles, or spikes. Each rooms adjacent to a Secret Room must satisfy these requirements, so if one room near a suspicious gap in the map fails these requirements, then look elsewhere.
- If there are no valid Secret Room locations surrounded by 3 or 4 rooms, it is possible for a Secret Room to be adjacent to only 1 or 2 rooms.
A secret room adjacent to only one room
- X-Ray Vision opens all available entrances to both the Secret Room and the Super Secret Room. The I Can See Forever pill does the same for the floor on which the pill was used. Dog Tooth will play a howl sound effect when Isaac enters a room adjacent to a Secret Room or Super Secret Room, and YO LISTEN! will hover over Secret Room entrances.
- Teleportation items can randomly teleport Isaac into Secret Rooms, and XVIII — The Moon will always teleport Isaac to the Secret Room.
- Secret Rooms are revealed on the map with Blue Map, Book of Secrets, Crystal Ball, The Mind, Spelunker Hat, XIX — The Sun, or XXI — The World, but Isaac will still need to open their entrance.
- Red Key can be used to find Secret Rooms. The lack of Red door frame means a Secret Room could have generated on the other side.
- Star of Bethlehem sometimes reveals Secret Rooms as it can travel through them.
- If Greed or Super Greed spawn inside a Secret Room, Isaac won’t be able to exit it (like a Mini-Boss Room
An exception to this is that Challenge Rooms and Boss Challenge Rooms will be inaccessible; the metal bars won’t be removed from walls that lead to them after the fight concludes.
), but once the fight ends, all the exits of the Secret Room will be accessible.
- Secret Rooms can exist next to all types of rooms except Boss Rooms, allowing certain restricted rooms to be entered.
- Even if Isaac has no Keys, it is possible to bomb into a locked Special Room should there exist an adjacent Secret Room. Leaving through the door will unlock the room without requiring a Key.
- It is possible to enter Curse Rooms without taking damage by bombing in from a Secret Room.
- It is possible to access Challenge Rooms even if Isaac doesn’t meet the health requirements, but it is not possible to «steal» the items, as the hole will be blocked up as soon as the fighting stage begins.
- Secret Rooms of all types do not exist in the Ascent.
- Once Corrupted Data is achieved (beating Delirium as Tainted Eden), items that spawn Secret Rooms room have a chance to be randomized as if affected by TMTRAINER.
- Super Secret Rooms replace the dead-end room that would require the 2nd most rooms walked through from the start room to access, and cannot be connected to the Secret Room.
- Super Secret Rooms can have layouts from floors that Isaac hasn’t unlocked yet.
Content
Commands
/srm-show — toggles the visibility of the secret blocks. They only update in a certain radius though. so going around breaking blocks is a sure way to update the Camo blocks around them. It may be a good idea to toggle this command multiple times.
Blocks and Items
1) Torch lever
BlockID = 2020
Works like a normal lever, but looks exactly like a torch. It even sheds light.
2) OneWay Camo
BlockID = 2021
One side camo, all the rest glass. Looks like glass in the inventory. When placed, camo side is either towards or away from you. This can be toggled with the BackSlash key, \.
3) Secret Gate
BlockID = 2022
Camoflages to the blocks arround it, and when its powered, it extends up to 10 blocks. Try for your self in an open area.Its orrientation is the same as the OneWayCamo blocks.
4) CamoDummy (shelfgate extension)
BlockID = 2023
Camoflauges to the blocks arround them.
5) Camo TrapDoor
BlockID = 2024
A TrapDoor that camouflages itself to the surrounding blocks. it is open-able with clicking or right-clicking, Be careful not to forget where you put it. It can be placed flush with the floor, and flush with a cieling depending on where you right-click to place it.
6) ShelfGate Extension
BlockIDs = 2025 & 2026
ItemIDs = 4106 & 4107
Doors that camouflage. AS usual, the iron doors are only openabble by a redstone signal while the wooden doors can be opened with a click.
7) Camo Paste
ItemIDs = 4108
You can see them, but walk right through them.
9) Secret Lever
BlockID = 2028
Camoflages like all the other “camo” blocks, but his one works like a lever.
10) Secret Redstone
BlockID = 2029
Another Camo Block. but this one carries a redstone current just like normal redstone. The redstone works exactly liek vanilla redstone, and is nearly 100% interchangeable with it. Like vanilla redstone, it decays within 15 blocks, and needs to be refreshed with a redstone torch or repeater.
11) Secret Button
BlockID = 2030 (metadata is 0 for stone, and 1 for wood)
Another Camo block, but works like a button.
12 -15) Secret Pressure-Plates
BlockIDs = 2031 — 2034
These are very special camo blocks. when something passes over them, they emit a redstone signal. The wooden one on the left powers when anything goes over it. The Stone version on the right only provides power when a player passes over it. The Gold and Iron versions are weighted pressure plates and behave like their vanilla counterparts
16) Secret Stairs
BlockID = 2035
Works like stairs. You place them like you would any other, and ofcourse, they are camouflaged.
** works best with the Ghost BlocksThe recipe for this block now works with all the different types of wooden stairs that exist.
17 & 18) Secret Chests (and trapped chest)
BlockID = 2036 2037
Works like a chest, just camouflages like everything else, and doesn’t open up like other chests. Camo trapped chests can be crafted the exact same way, simply with the trapped chest in the center rather than a normal chest
19) Secret Light Detector (and trapped chest)
BlockID = 2038
Works like a vanilla light detector, simply camouflaged.
20) Solid Air
BlockID = 2038
Solid air is entirely invisible, yet solid. The other Secret blocks can camouflage to its entirely transparent texture in order to make completely invisible passages and structures.
Ultra Secret Rooms[]
Ultra Secret Rooms are special rooms that are not connected to any other room on the map directly. They are not revealed by most mapping effects ( The Mind, etc.) and can only be revealed on the map with Cracked Orb, Book of Secrets wisps, and Rune Shard. They can be accessed directly by opening Red Rooms adjacent to them using Red Key or Red Key wisps, Crystal Key, Cracked Key, and Soul of Cain: entering a Red Room next to the Ultra Secret room will reveal its position and automatically open the doorway leading into it. It can also be entered by teleporting to it using XVIII — The Moon?; when teleported into, a pathway of Red Rooms back to the rest of the level will be opened automatically. Ultra Secret rooms contain items from the Ultra Secret Room item pool.
Ultra Secret rooms are generated in spots that are diagonal to the rest of the level and not connected to the Boss Room. When the spot is chosen, a general sense of priority is as follows:
- Being diagonal to Special Rooms increases priority.
- Each side that does not lead to a valid Red Room lowers priority.
- Any path back connecting to a Boss Challenge Room, Challenge Room, Curse Room, Mini-Boss Room
If there’s also only 1 path back, priority is further lowered.
, or a hostile Special Room lowers priority.
- If there’s no valid path back that leads to a regular non-Special Room, it lowers priority.
Variations[]
The following room maps were made using Basement Renovator for cleaner viewing; note that all Urns you see will be Mushrooms when encountered in-game.
Possible Layouts
ID | Weight | Contents | Image preview |
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1.0 | 1 Shopkeeper, 2 Fire Places, and 1 Secret Room item. | ||
1 | 1.0 | 1 Shopkeeper, 2 Fire Places, and 3 random Coins. | |
2 | 1.0 | 1 Shopkeeper, 2 Fire Places, 4 Rocks and 6 random Coins. | |
3 | 1.0 | 1 Shopkeeper, 2 Fire Places, 4 Rocks, and 9 random Coins. | |
4 | 1.0 | 1 Shopkeeper, 4 Rocks, and 1 . | |
5 | 1.0 | 1 Shopkeeper, 5 Mushrooms, 4 Cobwebs, and 3 random Pickups. | |
6 | 1.0 | 1 Shopkeeper, 2 TNT barrels, 4 Rocks, and 1 Chest. | |
7 | 1.0 | 1 Shopkeeper, 2 Mushrooms, and 3 random Pills. | |
8 | 1.0 | 1 Shopkeeper surrounded by 4 Cobwebs, and 3 random Coins. | |
9 | 1.0 | 1 Shopkeeper, 2 Fire Places, 4 Rocks in each corner, and 3 random Bomb pickups. | |
10 | 1.0 | 1 Shopkeeper, 2 Fire Places, 2 Red Fire Places, and a Lil’ Battery. | |
11 | 1.0 | 1 Shopkeeper, and 2 random Key pickups. | |
12 | 1.0 | 4 Shopkeepers, 1 Red Fire Place, and 2 random Bomb pickups. | |
13 | 1.0 | 1 , 2 Mushrooms, and 1 random Key pickup. This is the only Secret Room that doesn’t have a Shopkeeper. | |
14 | 1.0 | 3 Shopkeepers, and 1 Golden Poop. | |
15 | 1.0 | 1 Shopkeeper, 20 Mushrooms, and 1 Double Bomb. | |
16 | 1.0 | 1 Shopkeeper, 2 Fire Places, and 1 Corny Poop. | |
17 | 1.0 | 1 Shopkeeper, 2 Fire Places, 2 Rocks, and 2 Reward Plates. | |
18 | 1.0 | 1 Shopkeeper, 2 Fire Places, 20 Cobwebs, 4 Spiders, and 4 random pickups. | |
19 | 1.0 | 2 Shopkeepers in the upper 2 corners, with 4 more plus a Secret Room item on the other side of several gap in the floor. There are four obstacles that have equal, independent chances of being Blocks, Fire Places, Rocks, and/or Spikes; if they are Rocks, they can be bombed to bridge the gap and allow access to the room’s center. | |
20 | 1.0 | 1 Shopkeeper, 2 Fire Places, and 1 Reward Plate. | |
21 | 1.0 | 1 Shopkeeper, 2 Fire Places, and several Rocks and Key Blocks blocking access to 2 rewards in the upper corners. The rewards have equal, independent chances of being Chests, Locked Chests, Sacks, Secret Room items, and/or random pickups. | |
22 | 1.0 | 3 Shopkeepers, 2 Fire Places, and 1 Nickel. | |
23 | 1.0 | 1 Shopkeeper, 2 Fire Places, 1 Sack, and 1 . | |
24 | 1.0 | 1 Shopkeeper, 2 Blocks, and 10 Mushrooms. | |
25 | 1.0 | 1 Shopkeeper, 2 Fire Places, and 2 Sacks. | |
26 | 1.0 | 1 Shopkeeper, 2 Fire Places, 2 Poops, 6 Mushrooms, and 1 Troll Bomb which will blow up 3 of the Mushrooms and the Shopkeeper. | |
27 | 1.0 | 1 Shopkeeper, 2 Fire Places, and 2 Reward Plates. | |
28 | 0.1 | 1 Shopkeeper, 2 Fire Places, 2 Chests, 1 Poop surrounded by 3 Flies, and 1 Secret Room item. | |
29 | 0.1 | 5 Shopkeepers, and 1 Secret Room item behind 4 Blocks and 4 Purple Fire Places. | |
30 | 0.1 | 1 Shopkeeper, 2 Fire Places, 2 Poops, and 1 Mega Battery. | |
31 | 0.25 | 1 Shopkeeper, 4 Fire Places, 44 Rocks, and 1 Rainbow Poop. | |
32 | 1 | 1 Shopkeeper, 2 Poops, 10 Mushrooms, and 5 random Coins. | |
33 | 0.5 | 2 Shopkeeper, 4 Fire Places, 2 Rocks, and 4 Spiked Rocks which surround 1 random Card. | |
34 | 0.5 | 1 Shopkeeper, 2 Fire Places, 4 Mushrooms, and 1 Secret Room item surrounded by 4 Spikes cardinally and 4 Spiked Rocks diagonally. | |
35 | 1 | 1 Shopkeeper, 3 random Coins, along with 1 Chest and 1 Locked Chest each in the upper corners that are both blocked by 2 Spiked Rocks. | |
36 | 1 | 2 Shopkeepers, 1 Spiked Rock in each corner, and 1 random Chest that is surrounded by Rocks, which can be destroyed with 1 nearby TNT barrel which is itself behind Spikes on each side. | |
37 | 0.5 | One , 4 Mushrooms, and 3 random Coins. | |
38 | 0.5 | 1 Shopkeeper, 2 Fire Places, 1 Block in each corner, and 1 Wooden Chest. |
Starting from the second floor of Chapter 2 onward, Greed and Super Greed have a chance to replace Secret Rooms.
Alternate Variations
Secret Rooms in alternate chapters ( Downpour, Dross, Mines, Ashpit, Mausoleum, Gehenna and Corpse) differ from the standard layouts. Each alternate floor has 11 unique layouts (12 in Downpour). Regular Secret Room layouts cannot appear on these floors.
https://youtube.com/watch?v=hc32A0NgVV8%3F